The Chant Cheat Table Request
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- Cheater
- Posts: 40
- Joined: Mon Oct 21, 2019 8:28 pm
- Reputation: 11
The Chant Cheat Table Request
Game Name : The Chant
Game Engine : Unity (I think)
Game Version : 1.0
Options:
Inf Healt
Inf Ammo
Inf Upgrade Points
Re: The Chant Cheat Table Request
add inf mind and crystals.
Re: The Chant Cheat Table Request
not unity, but Unreal Engine
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- Expert Cheater
- Posts: 1023
- Joined: Tue Nov 07, 2023 10:53 pm
- Reputation: 22
Re: The Chant Cheat Table Request
Version : Build.9871638 (Compatible with Build.10154619/10167750)
Note
I didn't played it that long because this game runs pretty heavy on my rig so I only made the important ones (player stats/characteristics) and add it to the table. Crafting materials and weapon/item degrade was not made because I do not have enough data to go on as well as the codes are mostly in vcruntime with shared instructions where you need to do some deep backtracking and this consumes time to do so, which I do not have.
Cheats
Editors
- Faster Movement Speed *Hotkey Included*
- Character *Hotkey Included*
- Faster Movement Speed *Hotkey Included*
- Character *Hotkey Included*
- Faster Movement Speed (Ctrl + Numpad 1)
- Character (Ctrl + Numpad 2)
- Panic Per Second While In Darkness
- Panic Override Due To Forced Darkness
- Game Time
- Amplitude 01
- In Range Amplitude Minimum
- Start Of Clip Time
- End Of Clip Time
- Duration
- Attack Count
- Combo Time
- Times Panic Triggered
- Max Effective Panic When Not Able To Kill
- Times Panic Walk Enabled
- Steering Active Counter
- Hack Cultist Special Damage
- Dodge Angle
- Time Since Pressed Attack
- Heart Pitch Max
- Start Heart Beat Blend Time S
- Stop Heart Beat Blend Time S
- Panic To Body Damage Multiplier Min
- Panic To Body Damage Multiplier Max
- Gloom Start Resistance Duration Seconds
- Gloom Stop Resistance Duration Seconds
- Light Attack Forced Hold Delay
- Heavy Attack Hold Time
- Minimum Time In Third Eye
- Interpolated Base Gloom Resistance
- Gloom Bump Cooldown Time Seconds
- Gloom Bump Cooldown Duration Seconds
- Panic Mode Recovery Failure Duration Seconds
- Current Smallest To Reflector Distance
- Maxmium To Reflector Distance
- Foliage Delay
- Cautious Loco Duration
- Cautious Loco Duration Cooldown
- Spirit Drain Per Damage
- Fast Consumables
- Perfect Shove Stun Duration
- Perfect Dodge Slo Duration
- Perfect Dodge Slo Scale
- Repel Bounce Damage Multiplier
- On Perfect Dodge
- Counter Mind Attack Stun Loop Duration
- Perfect Dodge Spirit Restoration
- Last Falling Time
- Dodge Combo
- Attack Game Time
- Non Resisted Gloom Time
- Current Fluid Ninja Amp
- Default Fluid Ninja Amp
- Fluid Ninja Amp Recution Multiplier
- Fluid Ninja Amp Lowest Peak
- Fluid Ninja Amp Highest Peak
- Current Prism Intensity Value
- Current Prism Flicker Value
- Target Prism Intensity Value
- Target Prism Flicker Value
- Current Walk Speed
- Target Walk Speed
- Walk Speed
- 3rd Eye Time Remaining
- Steering Active Counter
- Heart Volume Min
- Player Location X
- Player Location Y
- Player Location Z
- Countered Panic Attack
- Panic Attack Success Transition Allowed
- Can Enable Third Eye
- Can Breath
- Currently Dying
- Can Reduce Panic
- Can Dodge
- Can Player Sprint
- Is Attacking
- In Flash Back
- Focus Requested
- Has Panic Attack
- Applying Panic Attack
- Is Sprinting Desired
- Immortal
- Debug Force Enable Combat
- Aiming Beacon
- Aiming Reflector
- Update To Reflector Distance
- Enter Gloom With Flash On
- Flashlight Dimmed
- Is In Combat
- Unlimited Everything Enabled
- Swarm Nearby
- Force Prevent Panic Recovery
- Is Meditating
- Can Meditate
- I Am On Beach
- Force Cautious By Script
- Can Shove
- Forced Panic Mode
- In Projector Reel
- Override Prism Colour
- Meditate In Portal
- Has Prism
- Allow Dodge Combo
- Will Gloom Death By Fail Safe
- In Mind Attack
- MBS Component
- Mind Shield Value
- Mind Shield Value Max
- Mind Status Value
- Mind Status Value Max
- Mind Shield Recovery Rate
- Mind Shield Recovery Rate Override
- Mind Shield Recovery Cooldown Timer
- Mind Shield Recovery Cooldown Duration
- Body Shield Value
- Body Shield Value Max
- Body Status Value
- Body Status Value Max
- Body Shield Recovery Rate
- Body Shield Recovery Rate Override
- Body Shield Recovery Cooldown Timer
- Body Shield Recovery Cooldown Duration
- Spirit Shield Value
- Spirit Shield Value Max
- Spirit Status Value
- Spirit Status Value Max
- Spirit Shield Recovery Rate
- Spirit Shield Recovery Cooldown Timer
- Spirit Shield Recovery Cooldown Duration
- Mind Shield Value Min From Status
- Body Shield Value Min From Status
- Spirit Shield Value Min From Status
- Mind Shield Recovery Value Max
- Body Shield Recovery Value Max
- Spirit Shield Recovery Value Max
- Mind Status Recovery Value Max
- Mind Status Recovery Rate
- Mind Status Recovery Cooldown Timer
- Mind Status Recovery Cooldown Duration
- Body Status Recovery Value Max
- Body Status Recovery Rate
- Body Status Recovery Cooldown Timer
- Body Status Recovery Cooldown Duration
- Spirit Status Recovery Value Max
- Spirit Status Recovery Rate
- Spirit Status Recovery Cooldown Timer
- Spirit Status Recovery Cooldown Duration
- Mind Shield Damage Multiplier
- Body Shield Damage Multiplier
- Spirit Shield Damage Multiplier
- Mind Status Damage Multiplier
- Body Status Damage Multiplier
- Spirit Status Damage Multiplier
- Mind Shield Damage Divided By Duration
- Spirit Shield Recovery Rate Override
- Mind Shield Value Upgrade Max
- Body Shield Value Upgrade Max
- Spirit Shield Value Upgrade Max
- Cheat Full Meters : True/Unlocked/Enabled, False/Locked/Disabled
- Upgrade Data Asset
- Ginger Upgrade Consume Speed
- Lavender Upgrade Consume Speed
- Spirit Cap Upgrade Consume Speed
- Lavender Upgraded Carry Amount
- Lavender Upgraded Restore Amount
- Ginger Upgraded Carry Amount
- Ginger Upgraded Restore Amount
- Spirit Cap Upgraded Carry Amount
- Spirit Cap Upgraded Restore Amount
- Perfect Shove Stun Loop Duration L1
- Perfect Shove Stun Loop Duration L2
- Perfect Shove Stun Loop Duration L3
- Perfect Shove Distance Bonus
- Perfect Dodge Slo Duration
- Perfect Dodge Spirit Restoration
- Body Upgrade 1
- Body Upgrade 2
- Body Upgrade 3
- Mind Upgrade 1
- Mind Upgrade 2
- Mind Upgrade 3
- Spirit Upgrade 1
- Spirit Upgrade 2
- Spirit Upgrade 3
- Perfect Dodge Slo Scale
- Counter Mind Attack Stun Loop Duration L1
- Counter Mind Attack Stun Loop Duration L2
- Counter Mind Attack Stun Loop Duration L3
- Mind Body Attack Damage Reduction 1
- Mind Body Attack Damage Reduction 2
- Mind Body Attack Damage Reduction 3
- Mind Spirit Meditation Mind Gain Multiplier 1
- Mind Spirit Meditation Mind Gain Multiplier 2
- Mind Spirit Meditation Mind Gain Multiplier 3
- Mind Spirit Prism Cost Multiplier 1
- Mind Spirit Prism Cost Multiplier 2
- Mind Spirit Prism Cost Multiplier 3
- Perfect Upgrade Data Asset
- Perfect Shove Stun Loop Duration
- Perfect Dodge Slo Duration
- Perfect Shove Distance Bonus
- Perfect Dodge Spirit Restoration
- Attachments
-
- TheChant (Build.9871638).CT
- (1.82 KiB) Downloaded 1207 times
Last edited by ndck76 on Mon Dec 26, 2022 1:59 pm, edited 11 times in total.
Re: The Chant Cheat Table Request
Do any of these provide infinite crafting materials? Or to make weapons not degrade?
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- Cheater
- Posts: 40
- Joined: Mon Oct 21, 2019 8:28 pm
- Reputation: 11
Re: The Chant Cheat Table Request
Thank youndck76 wrote: ↑Sat Nov 05, 2022 7:50 pmVersion : Build.9871638
Note
I didn't played it that long because this game runs pretty heavy on my rig so I only made the important ones (player stats/characteristics) and add it to the table. Crafting materials and weapon/item degrade was not made because I do not have the enough data to go on as well as the codes are mostly in vcruntime with shared instructions where you need to do some deep backtracking and this consumes time to do so, which I do not have.Cheats
Editors
- Faster Movement Speed *Hotkey Included*
- Character *Hotkey Included*
Re: The Chant Cheat Table Request
No "Crafting materials and weapon/item degrade" is not a problem - we'll make do with just the HUGE amount of variables your table expose. Many thanksndck76 wrote: ↑Sat Nov 05, 2022 7:50 pmVersion : Build.9871638
Note
I didn't played it that long because this game runs pretty heavy on my rig so I only made the important ones (player stats/characteristics) and add it to the table. Crafting materials and weapon/item degrade was not made because I do not have enough data to go on as well as the codes are mostly in vcruntime with shared instructions where you need to do some deep backtracking and this consumes time to do so, which I do not have.Cheats
Editors
- Faster Movement Speed *Hotkey Included*
- Character *Hotkey Included*
- Faster Movement Speed (Ctrl + Numpad 1)
- Character (Ctrl + Numpad 2)
- Panic Per Second While In Darkness
- Panic Override Due To Forced Darkness
- Game Time
- Amplitude 01
- In Range Amplitude Minimum
- Start Of Clip Time
- End Of Clip Time
- Duration
- Attack Count
- Combo Time
- Times Panic Triggered
- Max Effective Panic When Not Able To Kill
- Times Panic Walk Enabled
- Steering Active Counter
- Hack Cultist Special Damage
- Dodge Angle
- Time Since Pressed Attack
- Heart Pitch Max
- Start Heart Beat Blend Time S
- Stop Heart Beat Blend Time S
- Panic To Body Damage Multiplier Min
- Panic To Body Damage Multiplier Max
- Gloom Start Resistance Duration Seconds
- Gloom Stop Resistance Duration Seconds
- Light Attack Forced Hold Delay
- Heavy Attack Hold Time
- Minimum Time In Third Eye
- Interpolated Base Gloom Resistance
- Gloom Bump Cooldown Time Seconds
- Gloom Bump Cooldown Duration Seconds
- Panic Mode Recovery Failure Duration Seconds
- Current Smallest To Reflector Distance
- Maxmium To Reflector Distance
- Foliage Delay
- Cautious Loco Duration
- Cautious Loco Duration Cooldown
- Spirit Drain Per Damage
- Fast Consumables
- Perfect Shove Stun Duration
- Perfect Dodge Slo Duration
- Perfect Dodge Slo Scale
- Repel Bounce Damage Multiplier
- On Perfect Dodge
- Counter Mind Attack Stun Loop Duration
- Perfect Dodge Spirit Restoration
- Last Falling Time
- Dodge Combo
- Attack Game Time
- Non Resisted Gloom Time
- Current Fluid Ninja Amp
- Default Fluid Ninja Amp
- Fluid Ninja Amp Recution Multiplier
- Fluid Ninja Amp Lowest Peak
- Fluid Ninja Amp Highest Peak
- Current Prism Intensity Value
- Current Prism Flicker Value
- Target Prism Intensity Value
- Target Prism Flicker Value
- Current Walk Speed
- Target Walk Speed
- Walk Speed
- 3rd Eye Time Remaining
- Steering Active Counter
- Heart Volume Min
- Player Location X
- Player Location Y
- Player Location Z
- Countered Panic Attack
- Panic Attack Success Transition Allowed
- Can Enable Third Eye
- Can Breath
- Currently Dying
- Can Reduce Panic
- Can Dodge
- Can Player Sprint
- Is Attacking
- In Flash Back
- Focus Requested
- Has Panic Attack
- Applying Panic Attack
- Is Sprinting Desired
- Immortal
- Debug Force Enable Combat
- Aiming Beacon
- Aiming Reflector
- Update To Reflector Distance
- Enter Gloom With Flash On
- Flashlight Dimmed
- Is In Combat
- Unlimited Everything Enabled
- Swarm Nearby
- Force Prevent Panic Recovery
- Is Meditating
- Can Meditate
- I Am On Beach
- Force Cautious By Script
- Can Shove
- Forced Panic Mode
- In Projector Reel
- Override Prism Colour
- Meditate In Portal
- Has Prism
- Allow Dodge Combo
- Will Gloom Death By Fail Safe
- In Mind Attack
- MBS Component
- Mind Shield Value
- Mind Shield Value Max
- Mind Status Value
- Mind Status Value Max
- Mind Shield Recovery Rate
- Mind Shield Recovery Rate Override
- Mind Shield Recovery Cooldown Timer
- Mind Shield Recovery Cooldown Duration
- Body Shield Value
- Body Shield Value Max
- Body Status Value
- Body Status Value Max
- Body Shield Recovery Rate
- Body Shield Recovery Rate Override
- Body Shield Recovery Cooldown Timer
- Body Shield Recovery Cooldown Duration
- Spirit Shield Value
- Spirit Shield Value Max
- Spirit Status Value
- Spirit Status Value Max
- Spirit Shield Recovery Rate
- Spirit Shield Recovery Cooldown Timer
- Spirit Shield Recovery Cooldown Duration
- Mind Shield Value Min From Status
- Body Shield Value Min From Status
- Spirit Shield Value Min From Status
- Mind Shield Recovery Value Max
- Body Shield Recovery Value Max
- Spirit Shield Recovery Value Max
- Mind Status Recovery Value Max
- Mind Status Recovery Rate
- Mind Status Recovery Cooldown Timer
- Mind Status Recovery Cooldown Duration
- Body Status Recovery Value Max
- Body Status Recovery Rate
- Body Status Recovery Cooldown Timer
- Body Status Recovery Cooldown Duration
- Spirit Status Recovery Value Max
- Spirit Status Recovery Rate
- Spirit Status Recovery Cooldown Timer
- Spirit Status Recovery Cooldown Duration
- Mind Shield Damage Multiplier
- Body Shield Damage Multiplier
- Spirit Shield Damage Multiplier
- Mind Status Damage Multiplier
- Body Status Damage Multiplier
- Spirit Status Damage Multiplier
- Mind Shield Damage Divided By Duration
- Spirit Shield Recovery Rate Override
- Mind Shield Value Upgrade Max
- Body Shield Value Upgrade Max
- Spirit Shield Value Upgrade Max
- Cheat Full Meters : True/Unlocked/Enabled, False/Locked/Disabled
- Upgrade Data Asset
- Ginger Upgrade Consume Speed
- Lavender Upgrade Consume Speed
- Spirit Cap Upgrade Consume Speed
- Lavender Upgraded Carry Amount
- Lavender Upgraded Restore Amount
- Ginger Upgraded Carry Amount
- Ginger Upgraded Restore Amount
- Spirit Cap Upgraded Carry Amount
- Spirit Cap Upgraded Restore Amount
- Perfect Shove Stun Loop Duration L1
- Perfect Shove Stun Loop Duration L2
- Perfect Shove Stun Loop Duration L3
- Perfect Shove Distance Bonus
- Perfect Dodge Slo Duration
- Perfect Dodge Spirit Restoration
- Body Upgrade 1
- Body Upgrade 2
- Body Upgrade 3
- Mind Upgrade 1
- Mind Upgrade 2
- Mind Upgrade 3
- Spirit Upgrade 1
- Spirit Upgrade 2
- Spirit Upgrade 3
- Perfect Dodge Slo Scale
- Counter Mind Attack Stun Loop Duration L1
- Counter Mind Attack Stun Loop Duration L2
- Counter Mind Attack Stun Loop Duration L3
- Mind Body Attack Damage Reduction 1
- Mind Body Attack Damage Reduction 2
- Mind Body Attack Damage Reduction 3
- Mind Spirit Meditation Mind Gain Multiplier 1
- Mind Spirit Meditation Mind Gain Multiplier 2
- Mind Spirit Meditation Mind Gain Multiplier 3
- Mind Spirit Prism Cost Multiplier 1
- Mind Spirit Prism Cost Multiplier 2
- Mind Spirit Prism Cost Multiplier 3
- Perfect Upgrade Data Asset
- Perfect Shove Stun Loop Duration
- Perfect Dodge Slo Duration
- Perfect Shove Distance Bonus
- Perfect Dodge Spirit Restoration
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