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[Request] THE LAST ORICRU[Completed]
Posted: Tue Oct 18, 2022 7:47 am
by Platikus
Game Name: THE LAST ORICRU
Game Engine: Unreal
Game Version: Steam Build 9708472
Options Required: Health, Mana, skill point, experience, weight capacity etc..
Steam Website:
Re: [Request] THE LAST ORICRU
Posted: Tue Oct 18, 2022 10:03 am
by JustACheater
+1
Re: [Request] THE LAST ORICRU
Posted: Tue Oct 18, 2022 10:57 am
by U5urPator
+1
Re: [Request] THE LAST ORICRU
Posted: Tue Oct 18, 2022 3:15 pm
by CaesarCzech
add faction relations if you can
Re: [Request] THE LAST ORICRU
Posted: Wed Oct 19, 2022 3:25 am
by sanitka
Moved to the tables thread - viewtopic.php?f=4&t=21846
Table notes:
GOD script should filter any damage coming to you
PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
MainPtr populates when equipment is changed (used for attributes & reputation & materials)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)
XPPtr (optional) populates when amount of XP, Gold or any material changes
btw - level is calculated from attributes
pointers to materials - Gold, Wood, etc. are not the same for everyone
(click sync to refresh the names)
alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 * attr value, 2 x empty, 1x 31 (first faction ID)
WARNING:
!!! you MUST have at least one piece of a material if you want to change its quantity !!!
history
v 0.7 one-hit-kill (
in tables thread -
viewtopic.php?f=4&t=21846)
v 0.6 material names, cleanup
v 0.5 redesign, alternate routines
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version
How to use Cheat Tables?
In a simple few steps.
Open Cheat Engine
Click Open or Press CTRL+O
Select Game Process by clicking the glowing Computer Icon
Click on the box next to each cheat you wish to activate
Further info regarding CE and tables
Re: [Request] THE LAST ORICRU
Posted: Wed Oct 19, 2022 5:04 am
by JustACheater
sanitka wrote: ↑Wed Oct 19, 2022 3:25 am
Table notes:
playerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
XPPtr populates when XP is changed
GOD script should filter any damage coming to you
not sure if pointers to Gold, Wood, etc. are same for everyone ... let me know if it works
Just letting you know the playerPtr worked and populated properly. I couldn't test the GOD or XPPtr because I was in a safe zone in the city and there was nothing to kill to change XP or be attacked by. Although I have seemingly maxed out my XP at player level 102. When I try to change the XP value any further it just bugs out.
The pointers to materials (gold, wood etc) don't appear to be working after testing out buying some mats from the blacksmith.
Are you able to see the strength, dexterity, player level etc figures anywhere?
Re: [Request] THE LAST ORICRU
Posted: Wed Oct 19, 2022 7:29 am
by sanitka
JustACheater wrote: ↑Wed Oct 19, 2022 5:04 am
sanitka wrote: ↑Wed Oct 19, 2022 3:25 am
Table notes:
playerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
XPPtr populates when XP is changed
GOD script should filter any damage coming to you
not sure if pointers to Gold, Wood, etc. are same for everyone ... let me know if it works
Just letting you know the playerPtr worked and populated properly. I couldn't test the GOD or XPPtr because I was in a safe zone in the city and there was nothing to kill to change XP or be attacked by. Although I have seemingly maxed out my XP at player level 102. When I try to change the XP value any further it just bugs out.
The pointers to materials (gold, wood etc) don't appear to be working after testing out buying some mats from the blacksmith.
Are you able to see the strength, dexterity, player level etc figures anywhere?
XP, gold and materials are in one memory block and are linked to xpPtr
thanks for the tip, I will try to modify the script to have a secondary hook on wood
no, I have not found str, dex and others yet, but it is bit pointless as those are modifiable using XP

Re: [Request] THE LAST ORICRU
Posted: Wed Oct 19, 2022 9:59 am
by JustACheater
sanitka wrote: ↑Wed Oct 19, 2022 7:29 am
no, I have not found str, dex and others yet, but it is bit pointless as those are modifiable using XP
Yeah that's what I thought as well, but like I mentioned the XP seems to have a hard limit which means you're stuck with only a certain amount of skill points to use. Unfortunately I only found that out after I had played through many hours of the game and now I can no longer search for changes in Strength etc
Or maybe I messed something up. It might be something you want to test. See if you can get past Player level 102 to confirm.
EDIT:
I just checked the table further by getting some XP and I can confirm that the materials populated. The only issue is that the labels for the items seemed to be for the wrong mats. Otherwise it works just fine.
Still wasn't able to get past the XP cap though.
Re: [Request] THE LAST ORICRU
Posted: Wed Oct 19, 2022 1:45 pm
by sanitka
JustACheater wrote: ↑Wed Oct 19, 2022 9:59 am
EDIT:
I just checked the table further by getting some XP and I can confirm that the materials populated. The only issue is that the labels for the items seemed to be for the wrong mats. Otherwise it works just fine.
Still wasn't able to get past the XP cap though.
item has 4 parts
- count (4 bytes)
- x (4 bytes)
- type (4 bytes) - 12 XP, 11 Gold, 0 Wood, 1 Cloth, ...
- y (4 bytes)
it seems that items are stored in the order you discovered them ... so for me is the order like in the table, for you is different ... I will have to add a script which will "reorder" the list for you

Re: [Request] THE LAST ORICRU
Posted: Thu Oct 20, 2022 3:27 pm
by CaesarCzech
sanitka wrote: ↑Wed Oct 19, 2022 1:45 pm
JustACheater wrote: ↑Wed Oct 19, 2022 9:59 am
EDIT:
I just checked the table further by getting some XP and I can confirm that the materials populated. The only issue is that the labels for the items seemed to be for the wrong mats. Otherwise it works just fine.
Still wasn't able to get past the XP cap though.
item has 4 parts
- count (4 bytes)
- x (4 bytes)
- type (4 bytes) - 12 XP, 11 Gold, 0 Wood, 1 Cloth, ...
- y (4 bytes)
it seems that items are stored in the order you discovered them ... so for me is the order like in the table, for you is different ... I will have to add a script which will "reorder" the list for you
try to find attributes directly as well, because XP cap is a problem as for reputation that is editable in online save editor.
Re: [Request] THE LAST ORICRU
Posted: Fri Oct 21, 2022 2:24 am
by sanitka
New version added

with an option to edit attributes.
sanitka wrote: ↑Wed Oct 19, 2022 3:25 am
Table notes:
PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
XPPtr populates when XP is changed
MainPtr populates when Attribute is changed
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)
not sure if pointers to Gold, Wood, etc. are same for everyone ... let me know if it works
(to be fixed, materials order is different for everyone

)
history
v 0.2 attributes added
v 0.1 initial version
Re: [Request] THE LAST ORICRU
Posted: Fri Oct 21, 2022 3:27 am
by sanitka
v 0.4 added
sanitka wrote: ↑Wed Oct 19, 2022 3:25 am
Table notes:
GOD script should filter any damage coming to you
PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
XPPtr populates when amount of XP, Gold or any material changes
MainPtr populates when Attribute is changed (used for both attributes & reputation)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)
btw - level is calculated from attributes
not sure if pointers to Gold, Wood, etc. are same for everyone ... let me know if it works
(to be fixed, materials order is different for everyone

)
alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 * attr value, 2 x empty, 1x 31 (first faction ID)
history
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version
Re: [Request] THE LAST ORICRU
Posted: Fri Oct 21, 2022 7:35 pm
by sanitka
Q: anyone knowing where to find ratkin general in mines, let me know please. (I am following somehow rat-friendly path)
btw in the mines I see three non working buttons - how to activate them ?
button 1 - lift in "locked" area
button 2 - lift next to lava area
button 3 - ? in control room next to the top of the broken furnace
Re: [Request] THE LAST ORICRU
Posted: Sat Oct 22, 2022 3:36 am
by JustACheater
sanitka wrote: ↑Fri Oct 21, 2022 7:35 pm
Q: anyone knowing where to find ratkin general in mines, let me know please. (I am following somehow rat-friendly path)
You have to keep going down the railway line. Eventually it gets to a place where you will meet him.
The dead end where you can meet him has an electrical box sparking up. From memory you have to activate the bridge there and then you can walk across to the room with the general.
Did you save Euna the rat mother? You might need her to open the bridge. But I'm not sure about that.
Re: [Request] THE LAST ORICRU
Posted: Sat Oct 22, 2022 10:33 pm
by sanitka
new version added, routines changed to require only equip / reequip to get pointers
sanitka wrote: ↑Wed Oct 19, 2022 3:25 am
Table notes:
GOD script should filter any damage coming to you
PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
MainPtr populates when equipment is changed (used for attributes & reputation & materials)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)
level is calculated from attributes

XPPtr (optional) populates when amount of XP, Gold or any material changes
btw - level is calculated from attributes
not sure if pointers to Gold, Wood, etc. are same for everyone ... let me know if it works
(to be fixed, materials order is different for everyone

)
alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 * attr value, 2 x empty, 1x 31 (first faction ID)
history
v 0.5 redesign, alternate routines
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version