[Request] SC2 debugger
Posted: Wed Oct 05, 2022 10:36 am
Game Name: Starcraft 2
Game Engine: Galaxy Engine
Game Version: v5.0.10.88500
Options Required: Way to debug game without crashes
Other Info:
Lately, I've been working on the cheat for SC2. I'm using DBVM debugger and Lua script in CE with debug_setBreakpoint() to grab an address from the register for unit and player base address structures. I'm processing and editing them later with C++ with no problems. My main issue is that the DBVM debugger is working great but the game crashes after 4-6 minutes from activating DBVM. Other debug methods in CE and ScyllaHide do not work.
Can someone tell me if there is a way to prevent crashes from happening? Once I had my software run for 5 hours straight without a crash, but I can't reproduce it anymore. Nothing has been changed by me so maybe it was just luck?
CPU: AMD Ryzen 5 3600 6-Core
System: Windows 10 Home
Game Engine: Galaxy Engine
Game Version: v5.0.10.88500
Options Required: Way to debug game without crashes
Other Info:
Lately, I've been working on the cheat for SC2. I'm using DBVM debugger and Lua script in CE with debug_setBreakpoint() to grab an address from the register for unit and player base address structures. I'm processing and editing them later with C++ with no problems. My main issue is that the DBVM debugger is working great but the game crashes after 4-6 minutes from activating DBVM. Other debug methods in CE and ScyllaHide do not work.
Can someone tell me if there is a way to prevent crashes from happening? Once I had my software run for 5 hours straight without a crash, but I can't reproduce it anymore. Nothing has been changed by me so maybe it was just luck?
CPU: AMD Ryzen 5 3600 6-Core
System: Windows 10 Home