[Request] Victoria 3

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bjmunise
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Re: [Request] Victoria 3

Post by bjmunise »

Didn't they change it so that using mods or cheats doesn't disable achievements anymore?

bloodaxis
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Re: [Request] Victoria 3

Post by bloodaxis »

ZySoua wrote:
Wed Oct 26, 2022 12:38 pm
PS: As far as I understand the only way to increase resource generation is to manually edit the files in the "state_regions" folders, which allows giving yourself more resources in certain states. Maybe I am wrong. Just looks like that.

PS: some Chinese guy already went and did this in the form of a mod, but from a different angle - he created factories that take 0 space and produce resources from the void.
You can go into Victoria 3\game\common\production_methods and edit the files there to give yourself more production from buildings as well, if you're playing as a country that's got a unique monument in it or whatever. building_output_radios_add is what you want to add under building_modifiers and workforce_scaled/level_scaled.

toydefenser
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Re: [Request] Victoria 3

Post by toydefenser »

Victoria 3\game\common\technology\eras
notad change all=1 fastsearch
Victoria 3\game\common\technology\technologies
change all=10 of 100 :)

mulrich
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Re: [Request] Victoria 3

Post by mulrich »

bjmunise wrote:
Thu Oct 27, 2022 4:18 am
Didn't they change it so that using mods or cheats doesn't disable achievements anymore?
Using mods doesn't disable achievements. Launching the game in debug mode doesn't disable achievements. Opening the console doesn't disable achievements.

But as I discovered, entering a command into the console immediately disables achievements.

You can use cheat mods, but unless that mod has the exact function you need, you're out of luck.

Rodrigorrb
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Re: [Request] Victoria 3

Post by Rodrigorrb »

mulrich wrote:
Thu Oct 27, 2022 12:54 am
Rodrigorrb wrote:
Wed Oct 26, 2022 11:06 pm
mulrich wrote:
Wed Oct 26, 2022 5:33 pm
A table that would allow for using debug mode without disabling achievements would be nice.
You dont need Ironman to get achievments anymore
I know, but entering any command in the console still disables achievements for that save file. A table that allows you to avoid disabling achievements by using console commands is what would be nice to have.
Sorry! didnt know that, this doesnt make much sense in my head. :|

burgdav
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Re: [Request] Victoria 3

Post by burgdav »

F3n0mz wrote:
Wed Oct 26, 2022 9:35 pm
The Mogician wrote:
Wed Oct 26, 2022 1:29 am
Research can be found by value between and multiplying the values.
What is the multiplicator ? X*2^15? x*1000? x*1000000
Also, research you mean the innovation or invested progress towards researching?
x100,000. Research is 4bytes, Gold reserves is 8

heir
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Re: [Request] Victoria 3

Post by heir »

burgdav wrote:
Thu Oct 27, 2022 8:07 pm
x100,000. Research is 4bytes, Gold reserves is 8
What about authority, bureaucracy, influence?

burgdav
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Re: [Request] Victoria 3

Post by burgdav »

heir wrote:
Thu Oct 27, 2022 8:46 pm
burgdav wrote:
Thu Oct 27, 2022 8:07 pm
x100,000. Research is 4bytes, Gold reserves is 8
What about authority, bureaucracy, influence?
I don't know, have a look.

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arcsa
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Re: [Request] Victoria 3

Post by arcsa »

+2

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eternien
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Re: [Request] Victoria 3

Post by eternien »

+1

jroibautista
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Re: [Request] Victoria 3

Post by jroibautista »

War stuff, please? 🙏🥺🥺 (Assult, Defense, Morale, General stats, stuff like that)

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Re: [Request] Victoria 3

Post by SunBeam »

unREAL wrote:
Wed Oct 26, 2022 6:23 pm
Too bad it's not my kind of game.

But why nobody is using the debug infos from the PDB?

viewtopic.php?f=8&t=19952

download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want :)

just saying!
Because they are lazy twats :D That's why :P

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ZySoua
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Re: [Request] Victoria 3

Post by ZySoua »

SunBeam wrote:
Fri Oct 28, 2022 9:20 pm
unREAL wrote:
Wed Oct 26, 2022 6:23 pm
Too bad it's not my kind of game.

But why nobody is using the debug infos from the PDB?

viewtopic.php?f=8&t=19952

download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want :)

just saying!
Because they are lazy twats :D That's why :P
With all due respect, SunBeam, some of us try, just don't have the same knowledge about the thing as grandmasters of the CE art.

burgdav
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Re: [Request] Victoria 3

Post by burgdav »

ZySoua wrote:
Sat Oct 29, 2022 7:12 am
SunBeam wrote:
Fri Oct 28, 2022 9:20 pm
unREAL wrote:
Wed Oct 26, 2022 6:23 pm
Too bad it's not my kind of game.

But why nobody is using the debug infos from the PDB?

viewtopic.php?f=8&t=19952

download the leaked code with all the debug symbols, and then cross-reference them with the current build = you can find anything you want :)

just saying!
Because they are lazy twats :D That's why :P
With all due respect, SunBeam, some of us try, just don't have the same knowledge about the thing as grandmasters of the CE art.
How do you think the "grandmasters of the CE art" became "grandmasters" in the first place?

S_Pineapple
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Re: [Request] Victoria 3

Post by S_Pineapple »

Still hoping someone will make a trainer for victoria 3, +1. I can't manage to find the values to anything myself.

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