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Re: [Request] Idle Skilling

Posted: Tue Sep 27, 2022 11:41 pm
by OracleOne
Armageddonia wrote:
Tue Sep 27, 2022 11:48 am
what about the ban? Are all these manipulations safe, are there already those who have been punished?
Not really a ban, only cloudsave ingame gets disabled but steam cloudsave keeps working.
szabam wrote:
Tue Sep 27, 2022 12:08 pm
Armageddonia wrote:
Tue Sep 27, 2022 11:48 am
what about the ban? Are all these manipulations safe, are there already those who have been punished?
For sure not safe, just don't post pics on their discord, don't keep a ton of gems/card packs/candies then you are most likely fine.... Also if your game is bugged you're screwed
Most gems I got so far is 550k gems, 3k 6-star card packs and i got somewhere between 10k-15k candies.
Only thing that happened so far is being unable to click cloudsave, which doesn't matter as steam has it's own cloud save

Re: [Request] Idle Skilling

Posted: Wed Sep 28, 2022 11:00 am
by shadowmatrix27893
I found part of the pot speed, need one of you experts to confirm please

"b.engine.getGameAttribute("HerbloreSpeedBOOST3")[Qa + 1] = 1;"

I set mine to 1e15 for a quick 14-16 overgrowth on high end flowers.

Re: [Request] Idle Skilling

Posted: Thu Sep 29, 2022 2:13 pm
by Muedi
szabam wrote:
Mon Sep 26, 2022 2:02 pm
Na odd one, but anyone know of a way to get pet 57 the Basketball, I it's the last pet I need but I am terrible at the minigame
Look for the following section:

if (a = b.engine.gameAttributes, null != e.CanUthrow ? a.setReserved("CanUthrow", 1) : a.h.CanUthrow = 1, t.actor.moveTo(b.engine.getGameAttribute("aa2") + 20, t.actor.getY() + 5, .07, D.linear), t.actor.setValue("ActorEvents_1332", "_Scored", 1), t.actor.setXVelocity(0), t.actor.setYVelocity(.2 * t.actor.getYVelocity()), a = b.engine.gameAttributes, null != e.BasketPhase ? a.setReserved("BasketPhase", 10) : a.h.BasketPhase = 10, n = b.engine, a = b.engine.getGameAttribute("HoopScore") + 1, n = n.gameAttributes, null != e.HoopScore ? n.setReserved("HoopScore", a) : n.h.HoopScore = a, t.actor.getX() + t.actor.getXVelocity() / 5 >= b.engine.getGameAttribute("aa2") + 6 && t.actor.getX() + t.actor.getXVelocity() / 5 <= b.engine.getGameAttribute("aa2") + 54 || t.actor.setValue("ActorEvents_1332", "_swishStatus", 1), b.engine.getGameAttribute("SwishCombo"), 0 == (null == (a = t.actor.getValue("ActorEvents_1332", "_swishStatus")) ? 0 : "number" == typeof a ? c.__cast(a, h) : "number" == typeof a && (0 | a) === a ? c.__cast(a, k) : "boolean" == typeof a ? c.__cast(a, m) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))))

And change the ("HoopScore") + 1 to ("HoopScore") + 100 and you'll get 100 points per basket.

Re: [Request] Idle Skilling

Posted: Thu Sep 29, 2022 6:53 pm
by master_clown
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 1:21 pm
I reworked the Qno2x.js a minor bit.
Just extract the App.asar and replace the Qno2x.js with mine.

Then ingame just "buy" time candy. No matter if you have gems or not, you will get the random time candy and 5k jewels.

Link to zip: [Link]
PW: IchRiechAnMeinemFurz
the file is encrypted

Re: [Request] Idle Skilling

Posted: Sat Oct 01, 2022 11:07 am
by cyrus147
master_clown wrote:
Thu Sep 29, 2022 6:53 pm
IchRiechAnMeinemFurz wrote:
Fri Sep 16, 2022 1:21 pm
I reworked the Qno2x.js a minor bit.
Just extract the App.asar and replace the Qno2x.js with mine.

Then ingame just "buy" time candy. No matter if you have gems or not, you will get the random time candy and 5k jewels.

Link to zip: [Link]
PW: IchRiechAnMeinemFurz
the file is encrypted
your answer might be located in your question

Re: [Request] Idle Skilling

Posted: Sat Oct 01, 2022 2:32 pm
by OracleOne
shadowmatrix27893 wrote:
Wed Sep 28, 2022 11:00 am
I found part of the pot speed, need one of you experts to confirm please

"b.engine.getGameAttribute("HerbloreSpeedBOOST3")[Qa + 1] = 1;"

I set mine to 1e15 for a quick 14-16 overgrowth on high end flowers.
Confirmed, I've set it to 1e50 and it goes from 1-97 in about 5 seconds on the first plant.
After that every new plant type lowers it by about 1 level but it's still superfast.
We will add this in our latest file.
viewtopic.php?f=23&t=21542

Re: [Request] Idle Skilling

Posted: Sun Oct 02, 2022 5:05 am
by zethex
An item called "Doubler" is usually something you could buy with gems on Android but in Steam it does not appear in the store by default. I believe from what I heard, it shows up in the gem packs you buy (butr they have disappeared for me). I have been unable to find it in the code so far, but can anyone come up witha method to unlock it?

Re: [Request] Idle Skilling

Posted: Sun Oct 02, 2022 5:41 am
by Alluriance
The double Mastery thing is called 2xMasteryGem

Changing "if (1 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"
to "if (0 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"

Should in give you the Mastery gem if you don't own the premium pack.



Also for those needing to pull a pet from the Codex.

t = b.engine.getGameAttribute("PetClaimTimer") - 1

to t = b.engine.getGameAttribute("PetClaimTimer") - 1e5
makes it instant cooldown

Re: [Request] Idle Skilling

Posted: Mon Oct 03, 2022 12:51 pm
by SMELLYS0CKS
Anyone know if its possible to to just 1 hit everything in later RAIDS? This game isn't enjoyable at all and just trying to get the rewards.

Re: [Request] Idle Skilling

Posted: Mon Oct 03, 2022 10:03 pm
by ba55munky
anyone found a way to modify merits earned?

Re: [Request] Idle Skilling

Posted: Tue Oct 04, 2022 4:16 am
by zethex
Alluriance wrote:
Sun Oct 02, 2022 5:41 am
The double Mastery thing is called 2xMasteryGem

Changing "if (1 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"
to "if (0 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"
Works like a charm. Thank you! I was always looking for Double, not 2x >.<

Another weird one, is it possible to re-enable the StarterPack to be purchased? I think the time expired and no packs are being shown anymore.

I am guessing I need to manipulate something in

Code: Select all

                        if (0 < b.engine.getGameAttribute("StarterPackTIME") && 259e3 > b.engine.getGameAttribute("StarterPackTIME")) {
                            var Ce = b.engine,
                                we = b.engine.getGameAttribute("StarterPackTIME") - (b.engine.getGameAttribute("LoadTime") - b.engine.getGameAttribute("QuitTime")) * b.engine.getGameAttribute("HaveYouPlayedBefore") / 1,
                                Fe = Ce.gameAttributes;
                            null != e.StarterPackTIME ? Fe.setReserved("StarterPackTIME", we) : Fe.h.StarterPackTIME = we
                        }

Re: [Request] Idle Skilling

Posted: Tue Oct 04, 2022 2:40 pm
by OracleOne
zethex wrote:
Tue Oct 04, 2022 4:16 am
Alluriance wrote:
Sun Oct 02, 2022 5:41 am
The double Mastery thing is called 2xMasteryGem

Changing "if (1 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"
to "if (0 == b.engine.getGameAttribute("PremiumPackPURCHASED1") || 1 == b.engine.getGameAttribute("2xMasteryGem"))"
Works like a charm. Thank you! I was always looking for Double, not 2x >.<

Another weird one, is it possible to re-enable the StarterPack to be purchased? I think the time expired and no packs are being shown anymore.

I am guessing I need to manipulate something in

Code: Select all

                        if (0 < b.engine.getGameAttribute("StarterPackTIME") && 259e3 > b.engine.getGameAttribute("StarterPackTIME")) {
                            var Ce = b.engine,
                                we = b.engine.getGameAttribute("StarterPackTIME") - (b.engine.getGameAttribute("LoadTime") - b.engine.getGameAttribute("QuitTime")) * b.engine.getGameAttribute("HaveYouPlayedBefore") / 1,
                                Fe = Ce.gameAttributes;
                            null != e.StarterPackTIME ? Fe.setReserved("StarterPackTIME", we) : Fe.h.StarterPackTIME = we
                        }
Why would you wanna buy the starter pack when you can cheat everything?

Re: [Request] Idle Skilling

Posted: Wed Oct 05, 2022 10:55 am
by aWake
Hey, does anyone know how to delete a save in this game? I've tried deleting the folder in AppData, disabling Cloud Saves, and deleting the game folder + verifying integrity, and it still drops me into the same state as before.

Google gives me nothing but people complaining about no cross-save, and the iOS update that wiped peoples' saves.

(I'm also having an issue where using too many (cheated/modified) time candies "resets" my save back to the same point, regardless of how far I progress and if I've saved the game since, but that's a separate issue.)

Re: [Request] Idle Skilling

Posted: Wed Oct 05, 2022 12:29 pm
by OracleOne
aWake wrote:
Wed Oct 05, 2022 10:55 am
Hey, does anyone know how to delete a save in this game? I've tried deleting the folder in AppData, disabling Cloud Saves, and deleting the game folder + verifying integrity, and it still drops me into the same state as before.

Google gives me nothing but people complaining about no cross-save, and the iOS update that wiped peoples' saves.

(I'm also having an issue where using too many (cheated/modified) time candies "resets" my save back to the same point, regardless of how far I progress and if I've saved the game since, but that's a separate issue.)
Delete the appdata folder of idleskillng and then go to Program Files (x86)\Steam\userdata\65404871 and delete folder 1048370.
This will wipe every saved data.
There being no cross-save is intended btw

Re: [Request] Idle Skilling

Posted: Wed Oct 05, 2022 12:40 pm
by aWake
OracleOne wrote:
Wed Oct 05, 2022 12:29 pm
Delete the appdata folder of idleskillng and then go to Program Files (x86)\Steam\userdata\65404871 and delete folder 1048370.
This will wipe every saved data.
There being no cross-save is intended btw
That did it - cheers!