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[Requests] Disney Dreamlight Valley

Posted: Tue Sep 06, 2022 5:39 pm
by Jessie31

Re: [Requests] Disney Dreamlight Valley

Posted: Tue Sep 06, 2022 6:26 pm
by Luana-Malia
+1

Re: [Requests] Disney Dreamlight Valley

Posted: Tue Sep 06, 2022 6:59 pm
by Chrisfearless
+1 oh yes please before they turn this into a "you ran out of energy, want to buy some coins to continue?" nightmare.

Game can be played right now with a 29 USD "founders pack" but will be F2P at launch. Basically it's Disney Stardew Valley with high production budget.

Re: [Requests] Disney Dreamlight Valley

Posted: Tue Sep 06, 2022 11:39 pm
by Rol 66
+1

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 12:35 am
by nymnyx
+1

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 1:18 am
by Ninomae Tako'nis
Should be possible to cheat. You can play it fully offline with a local save. I was worried it would force an online connection but thats only for the events and battlepass stuff.

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 8:58 am
by virility92
I tried to hack the money value last night, could not find anything for some reason. Very strange. I could however hack the energy value, but that hack was only active for like 20 seconds, don't know why

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 9:21 am
by baysidex
virility92 wrote:
Wed Sep 07, 2022 8:58 am
I tried to hack the money value last night, could not find anything for some reason. Very strange. I could however hack the energy value, but that hack was only active for like 20 seconds, don't know why
Money and Dreamlight Currency are definitely hackable and very easy I might add. I just did the simple Scan and Rescan method.


Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 10:05 am
by XiNingXien
Managed to edit item quantity, gold and the dream curency.
The event currency and the currency to unlock the "season pass" are server side (u can eddit it but its only visual)
Havent tried to search for friendship value/experience/energie because I have no idea how lol (stuff that I actually vould like to have xD)

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 10:35 am
by virility92
baysidex wrote:
Wed Sep 07, 2022 9:21 am
virility92 wrote:
Wed Sep 07, 2022 8:58 am
I tried to hack the money value last night, could not find anything for some reason. Very strange. I could however hack the energy value, but that hack was only active for like 20 seconds, don't know why
Money and Dreamlight Currency are definitely hackable and very easy I might add. I just did the simple Scan and Rescan method.

Weird, i tried now and i could find the codes and edit them. Don't know why i couldn't yesterday

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 11:28 am
by Luana-Malia
Can someone create a table please?

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 1:50 pm
by Chrisfearless
How do they store the inventory items, anyone found out?

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 2:41 pm
by pallen0304
Inventory is stored as an 'array' of 4 byte addresses. You can easily identify the address of an inventory slot by putting 10 (e.g.) items in a slot, scanning for 10, splitting the stack, and scanning for the new number of items left in that same slot. I'd assume there's an array of what type of item is in each slot as well. Inventory addresses persist even if there's no item in that slot.

This information may be incomplete as I did discover that the inventory UI and actual game data can be desynced 'very easily' if you don't modify all associated values. Until going to the menu and reloading my save after trying to determine if a single address was responsible, I was unable to use some consumables or interact with different objects- an animation would occur but nothing would change. This only affected 'some' objects, not everything.

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 3:10 pm
by XiNingXien
pallen0304 wrote:
Wed Sep 07, 2022 2:41 pm
Inventory is stored as an 'array' of 4 byte addresses. You can easily identify the address of an inventory slot by putting 10 (e.g.) items in a slot, scanning for 10, splitting the stack, and scanning for the new number of items left in that same slot. I'd assume there's an array of what type of item is in each slot as well. Inventory addresses persist even if there's no item in that slot.

This information may be incomplete as I did discover that the inventory UI and actual game data can be desynced 'very easily' if you don't modify all associated values. Until going to the menu and reloading my save after trying to determine if a single address was responsible, I was unable to use some consumables or interact with different objects- an animation would occur but nothing would change. This only affected 'some' objects, not everything.
did u try to mod the quantity of the small bags that unlock clothing? will try ur method of modding amount of items when I get to it and maybe give it a try later tonight :)

Re: [Requests] Disney Dreamlight Valley

Posted: Wed Sep 07, 2022 3:42 pm
by pallen0304
XiNingXien wrote:
Wed Sep 07, 2022 3:10 pm
did u try to mod the quantity of the small bags that unlock clothing? will try ur method of modding amount of items when I get to it and maybe give it a try later tonight :)
Oooh, great idea- I just tried it, but sadly, no great luck. It does let you modify the stack and open it multiple times... but every bag in the stack gives the same clothing item. So, reasonable to assume each "clothing bag" has an Item Id associated with it we'd have to identify & modify to change what it unlocks.