[Requests] Disney Dreamlight Valley

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Livaliz
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Re: [Requests] Disney Dreamlight Valley

Post by Livaliz »

Rubyelf wrote:
Fri May 03, 2024 8:07 am
I have to go to bed, but I'll keep working on the script, this is what I've gotten fixed so far:

Craft Data
Weed guaranteed memory orb
Auto Fish Catch (it was instant fish bite, but this makes more sense as a name for it atm)
unlimited energy
Move items to 90/1/0
Scramblecoins

I'll work more tomorrow, but it's 1am and I am very tired. I am struggling to find some of them atm.

The broken ones still are:

Change material to apple
critter feed memories/multi feed
infinite water flower
guaranteed memories
Instant Fishing
Holy... That is amazing work already ❤️

miabi
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Re: [Requests] Disney Dreamlight Valley

Post by miabi »

will the complete star path option be fixed? (was in the sheet before the most recent one)

ChrisGrx
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Re: [Requests] Disney Dreamlight Valley

Post by ChrisGrx »

miabi wrote:
Fri May 03, 2024 12:05 pm
will the complete star path option be fixed? (was in the sheet before the most recent one)
This works still just copy and paste it into the bottom box of chest engine and it will work.

Minikun
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Re: [Requests] Disney Dreamlight Valley

Post by Minikun »

Rubyelf wrote:
Fri May 03, 2024 8:07 am
I have to go to bed, but I'll keep working on the script, this is what I've gotten fixed so far:

Craft Data
Weed guaranteed memory orb
Auto Fish Catch (it was instant fish bite, but this makes more sense as a name for it atm)
unlimited energy
Move items to 90/1/0
Scramblecoins

I'll work more tomorrow, but it's 1am and I am very tired. I am struggling to find some of them atm.
Hope you slept well! Can you share at least your guaranteed weed memory orb code? Thank you :) I'm holding on these tasks until I have guaranteed memories, ahah...

rihedson
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Re: [Requests] Disney Dreamlight Valley

Post by rihedson »

Guys any chance of updating this mod?
It was for the Daily Order Limit on Scrooges, now after the update it dont work anymore :(
Attachments
DDV Unlimited Daily Order Limit (1).CT
(2.48 KiB) Downloaded 13 times

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

rihedson wrote:
Fri May 03, 2024 3:45 pm
Guys any chance of updating this mod?
It was for the Daily Order Limit on Scrooges, now after the update it dont work anymore :(
That's because they added the ability to order 1000 items a day, do you think you'd hit that?

Also I was unable to fix the Gold Coins part for Scramblecoin yet, I did fix the other one, should have put that in my initial thing, I'll upload the partially fixed table shortly.

rihedson
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Re: [Requests] Disney Dreamlight Valley

Post by rihedson »

Rubyelf wrote:
Fri May 03, 2024 5:48 pm
rihedson wrote:
Fri May 03, 2024 3:45 pm
Guys any chance of updating this mod?
It was for the Daily Order Limit on Scrooges, now after the update it dont work anymore :(
That's because they added the ability to order 1000 items a day, do you think you'd hit that?

Also I was unable to fix the Gold Coins part for Scramblecoin yet, I did fix the other one, should have put that in my initial thing, I'll upload the partially fixed table shortly.
To be honest, even after they add the 1000 limits a day i still was able before the last update of the game ;/
But its okay :lol:

lanooner destiny
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Re: [Requests] Disney Dreamlight Valley

Post by lanooner destiny »

Feuer_Psycho wrote:
Fri May 03, 2024 12:25 am
:shock: So I tried something with the crafting recipe thingy. If someone crazy enough wants to try it. I basically poked around after reading a post from February and was like "can it be that easy to just change some register types from what is documented in the script to what it looks like now".

It worked on my end to change the recipe outcome and ingredients.
didnt work for me

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

Here is a CT of all the fixed scripts so far. I know it's not all of them I am trying my best to fix what I can. The Gold coin one for Scramblecoin was changed, so struggling to find that one atm.
Attachments
DDV FixedScripts.CT
(33.53 KiB) Downloaded 112 times

Livaliz
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Re: [Requests] Disney Dreamlight Valley

Post by Livaliz »

Rubyelf wrote:
Fri May 03, 2024 6:40 pm
Here is a CT of all the fixed scripts so far. I know it's not all of them I am trying my best to fix what I can. The Gold coin one for Scramblecoin was changed, so struggling to find that one atm.
Thank you so so much for all your hard work!

ionasky23
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Re: [Requests] Disney Dreamlight Valley

Post by ionasky23 »

Rubyelf wrote:
Fri May 03, 2024 6:40 pm
Here is a CT of all the fixed scripts so far. I know it's not all of them I am trying my best to fix what I can. The Gold coin one for Scramblecoin was changed, so struggling to find that one atm.
Thank you so much for all of your hard work!

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

I've managed to fix Instant Fishing now too! Still working my way through them!

aweaponofchoice
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Re: [Requests] Disney Dreamlight Valley

Post by aweaponofchoice »

Rubyelf wrote:
Fri May 03, 2024 7:00 pm
I've managed to fix Instant Fishing now too! Still working my way through them!
As per usual, you da man, or woman, or Disney colorful monster Rubyelf.... Cheers!

Rubyelf
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Re: [Requests] Disney Dreamlight Valley

Post by Rubyelf »

Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2044</ID>
<Description>"Instant Fishing"</Description>
<LastState/>
<Color>800080</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]

aobscanmodule(instantFishINJECT,GameAssembly.dll,44 3B 41 18 0F 83 8F 02 00 00) // should be unique
alloc(newmem,$1000,instantFishINJECT)

label(code)
label(return)

newmem:
mov [rcx+18],#1

code:
cmp r8d,[rcx+18]
jae GameAssembly.dll+EB76CA
jmp return

instantFishINJECT:
jmp newmem
nop 5
return:
registersymbol(instantFishINJECT)

[DISABLE]

instantFishINJECT:
db 44 3B 41 18 0F 83 8F 02 00 00

unregistersymbol(instantFishINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+1542E75

GameAssembly.dll+1542E4D: 72 1F - jb GameAssembly.dll+1542E6E
GameAssembly.dll+1542E4F: 48 8B 47 20 - mov rax,[rdi+20]
GameAssembly.dll+1542E53: 48 8B 88 C0 00 00 00 - mov rcx,[rax+000000C0]
GameAssembly.dll+1542E5A: 4C 8B 41 70 - mov r8,[rcx+70]
GameAssembly.dll+1542E5E: 48 8B CE - mov rcx,rsi
GameAssembly.dll+1542E61: E8 6A 5E 32 00 - call GameAssembly.dll+1868CD0
GameAssembly.dll+1542E66: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E69: E9 42 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E6E: 41 8D 40 01 - lea eax,[r8+01]
GameAssembly.dll+1542E72: 89 46 18 - mov [rsi+18],eax
// ---------- INJECTING HERE ----------
GameAssembly.dll+1542E75: 44 3B 41 18 - cmp r8d,[rcx+18]
// ---------- DONE INJECTING ----------
GameAssembly.dll+1542E79: 0F 83 8A 02 00 00 - jae GameAssembly.dll+1543109
GameAssembly.dll+1542E7F: 41 88 54 08 20 - mov [r8+rcx+20],dl
GameAssembly.dll+1542E84: 45 33 F6 - xor r14d,r14d
GameAssembly.dll+1542E87: E9 24 FE FF FF - jmp GameAssembly.dll+1542CB0
GameAssembly.dll+1542E8C: 48 8B 15 95 59 F4 05 - mov rdx,[GameAssembly.dll+7488828]
GameAssembly.dll+1542E93: 48 8D 8C 24 A8 00 00 00 - lea rcx,[rsp+000000A8]
GameAssembly.dll+1542E9B: 48 8B 09 - mov rcx,[rcx]
GameAssembly.dll+1542E9E: E8 AD 62 F2 FE - call GameAssembly.il2cpp_array_get_byte_length+C60
GameAssembly.dll+1542EA3: 48 8D 4C 24 30 - lea rcx,[rsp+30]
GameAssembly.dll+1542EA8: 48 89 01 - mov [rcx],rax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
That is the instant fishing one if you want to add it while I'm still working on the table (copy it and paste it into the CE)

aweaponofchoice
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Re: [Requests] Disney Dreamlight Valley

Post by aweaponofchoice »

Does anyone remember how to advance the item id up and down when importing them into the crafting table?

I think it was something like shift 1 or 2 or ctrl something.

Thanks

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