[REQUEST] Farthest Frontier

Ask about cheats/tables for single player games here
Nightmarekill
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[REQUEST] Farthest Frontier

Post by Nightmarekill »

Game Name: Farthest Frontier
Game Engine: Version: Unity
Game Version: 0.7.2
Options Required: Infinite Ressources, Instant Build
Steam Website:
Other Info:

Irre33
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Re: [REQUEST] Farthest Frontier

Post by Irre33 »

+

Bodygouard22
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Re: [REQUEST] Farthest Frontier

Post by Bodygouard22 »

+

javitu
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Re: [REQUEST] Farthest Frontier

Post by javitu »

+

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Sylencer90
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Re: [REQUEST] Farthest Frontier

Post by Sylencer90 »

+1 from me as well.

tegen1
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Re: [REQUEST] Farthest Frontier

Post by tegen1 »

+

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The Mogician
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Re: [REQUEST] Farthest Frontier

Post by The Mogician »

Resources are in 4 bytes, so is required "worktime". So if you are trying to start a field that requires 3000 "work time", look for 3000, when it gets reduced, search for it again. So on so forth.

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Mart1z
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Re: [REQUEST] Farthest Frontier

Post by Mart1z »

+1

flashboy
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Re: [REQUEST] Farthest Frontier

Post by flashboy »

+1

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sai11
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Re: [REQUEST] Farthest Frontier

Post by sai11 »

+1

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Vandarius
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Re: [REQUEST] Farthest Frontier

Post by Vandarius »

+1

tomek04
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Re: [REQUEST] Farthest Frontier

Post by tomek04 »

+1

ndck@ModEngine
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Re: [REQUEST] Farthest Frontier

Post by ndck@ModEngine »

Game Manager
Image
You can find tons of Options under 'Game Manager'. I did not add to the table because it's just too many with multiple sub 'Children'. Since this is Early Access, many of these will get revised. In future updates (if this script still works), you can simply copy the base address shown in the guide below to access the Game Manager.
Tutorial: Access to Game Manager Step By Step Guide
Image

1). Double click and copy this address

2). Go To Memory View

Image

3). Press 'Ctrl + D' will open Structure Dissect.

4). Paste the address here

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5). Go to 'Structures' and Select 'Define New Structure' and just click on the 'Ok' Button
Tutorial: How To Add 'Game Manager' Pointers To The Existing Table & use it for later

Ok so now that you have the base address and had open the 'Game Manager'. Now the next thing is adding the pointers that you want into the existing table. Here's an example.

1). Click on the 'Happiness Manager'

Image

2). Select the pointers that you want to add into the table by using the Shift or Ctrl Key + Using the mouse. After that Right click any of the selected pointers and select 'Add To Address List' or using the shortcut 'A' key

Image

3). Select a pointer and double click on the 'Address' with the P->XXXXXXXXXXX

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4). Change the address marked with the red box into [data]

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5). It should look like this

Image

And click on the 'Ok' Button. That's it. Do this for the other pointers as well. Just copy and paste the [data] to all those addresses and don't forget to save the table using Ctrl+Alt+S or Ctrl+S or simply going to 'File' and 'Save'
Attachments
FarthestFrontier v0.7.2 (E.A).CT
(1.82 KiB) Downloaded 2080 times
Last edited by ndck76 on Sat May 13, 2023 3:01 am, edited 14 times in total.

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The Mogician
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Re: [REQUEST] Farthest Frontier

Post by The Mogician »

Anyone found any particularly useful pointers in the game manager? There are so many of those in there and I'm trying to go through all of those figuring out which ones are helpful.

1crash007
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Re: [REQUEST] Farthest Frontier

Post by 1crash007 »

I found some interesting values under VillagerHealth
I had to use .net info to get the values.
But there is alot of information to each villager there.
Under Villager is movement bonuses
Under VillagerInitialSuppliesData is carry capacity.
VillagerStatOverrides has some good stat modifiers like armor and search radius

GameManager doesn't have much from what i see.

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