[Request] Digimon Survive

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topboy
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Posts: 88
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[Request] Digimon Survive

Post by topboy »

Game Name: Digimon Survive
Game Engine: ?
Game Version: 1.0
Options Required: HP, SP, OHK, Infinite Move, I don't know what it called but can continue multiple attack in one turn
Steam Website:

JorgeFFC
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Re: [Request] Digimon Survive

Post by JorgeFFC »

+1

This game is similar to Disgaea a bit without the home map... u just move in a light novel screen and an tactical rpg side with zoom-in/out, look at digimons and so on... with inventory and other stuff being able to save pretty much anywhere but in battles(similar to Light Novels).
Infinite Actions, have all items/equipment or full open evolution path/change stats would be interesting already(or the usual exp multiplier as it also seems to use a SP related system that reminds me kinda of Final Fantasy Tactics times... or Joan D'Arc on PSP).

djkunn
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Re: [Request] Digimon Survive

Post by djkunn »

yeah a ct will be nice (max stats) :D

Luana-Malia
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Re: [Request] Digimon Survive

Post by Luana-Malia »

+1

zheroo105
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Re: [Request] Digimon Survive

Post by zheroo105 »

+1

javitu
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Re: [Request] Digimon Survive

Post by javitu »

+1

kazenoade
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Re: [Request] Digimon Survive

Post by kazenoade »

+1

thiagodmc
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Re: [Request] Digimon Survive

Post by thiagodmc »

it needs karma and affinity, as it only has a limited number of points per save, having to play in a new game to get more

User avatar
asthebloody
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Re: [Request] Digimon Survive

Post by asthebloody »

Digimon Data
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39867</ID>
      <Description>"Mono"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39872</ID>
          <Description>"Digimon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd  r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>39894</ID>
              <Description>"UnitID"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>39895</ID>
                  <Description>"UnitID-2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon+8</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39874</ID>
              <Description>"Bonus HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39869</ID>
              <Description>"Bonus SP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39870</ID>
              <Description>"Bonus Physical ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39889</ID>
              <Description>"Bonus Physical DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39890</ID>
              <Description>"Bonus SP ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39891</ID>
              <Description>"Bonus SP DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39892</ID>
              <Description>"Bonus Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39880</ID>
              <Description>"Digimon Base Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>8c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39879</ID>
                  <Description>"SP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39881</ID>
                  <Description>"Physical ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39882</ID>
                  <Description>"Physical DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39883</ID>
                  <Description>"SP ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39884</ID>
                  <Description>"SP DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39885</ID>
                  <Description>"SPD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39886</ID>
                  <Description>"Move Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39887</ID>
                  <Description>"Vertical Move 1"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39888</ID>
                  <Description>"Vertical Move 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

junhaoxim
Novice Cheater
Novice Cheater
Posts: 23
Joined: Tue Apr 04, 2017 3:30 pm
Reputation: 2

Re: [Request] Digimon Survive

Post by junhaoxim »

asthebloody wrote:
Fri Jul 29, 2022 5:14 pm
Digimon Data
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39867</ID>
      <Description>"Mono"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39872</ID>
          <Description>"Digimon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd  r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>39894</ID>
              <Description>"UnitID"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>39895</ID>
                  <Description>"UnitID-2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon+8</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39874</ID>
              <Description>"Bonus HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39869</ID>
              <Description>"Bonus SP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39870</ID>
              <Description>"Bonus Physical ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39889</ID>
              <Description>"Bonus Physical DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39890</ID>
              <Description>"Bonus SP ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39891</ID>
              <Description>"Bonus SP DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39892</ID>
              <Description>"Bonus Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39880</ID>
              <Description>"Digimon Base Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>8c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39879</ID>
                  <Description>"SP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39881</ID>
                  <Description>"Physical ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39882</ID>
                  <Description>"Physical DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39883</ID>
                  <Description>"SP ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39884</ID>
                  <Description>"SP DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39885</ID>
                  <Description>"SPD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39886</ID>
                  <Description>"Move Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39887</ID>
                  <Description>"Vertical Move 1"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39888</ID>
                  <Description>"Vertical Move 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This works! Have yet to test all options

faridamirfr95
Novice Cheater
Novice Cheater
Posts: 18
Joined: Sun Dec 02, 2018 6:48 am
Reputation: 2

Re: [Request] Digimon Survive

Post by faridamirfr95 »

junhaoxim wrote:
Fri Jul 29, 2022 6:03 pm
asthebloody wrote:
Fri Jul 29, 2022 5:14 pm
Digimon Data
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39867</ID>
      <Description>"Mono"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39872</ID>
          <Description>"Digimon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd  r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>39894</ID>
              <Description>"UnitID"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>39895</ID>
                  <Description>"UnitID-2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon+8</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39874</ID>
              <Description>"Bonus HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39869</ID>
              <Description>"Bonus SP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39870</ID>
              <Description>"Bonus Physical ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39889</ID>
              <Description>"Bonus Physical DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39890</ID>
              <Description>"Bonus SP ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39891</ID>
              <Description>"Bonus SP DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39892</ID>
              <Description>"Bonus Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39880</ID>
              <Description>"Digimon Base Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>8c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39879</ID>
                  <Description>"SP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39881</ID>
                  <Description>"Physical ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39882</ID>
                  <Description>"Physical DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39883</ID>
                  <Description>"SP ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39884</ID>
                  <Description>"SP DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39885</ID>
                  <Description>"SPD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39886</ID>
                  <Description>"Move Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39887</ID>
                  <Description>"Vertical Move 1"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39888</ID>
                  <Description>"Vertical Move 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This works! Have yet to test all options
how do you copy to table?

quantro
Cheater
Cheater
Posts: 34
Joined: Tue Jul 19, 2022 9:27 pm
Reputation: 17

Re: [Request] Digimon Survive

Post by quantro »

Inf item consume and max
Attachments
DigimonSurvive.CT
(12.36 KiB) Downloaded 4882 times

junhaoxim
Novice Cheater
Novice Cheater
Posts: 23
Joined: Tue Apr 04, 2017 3:30 pm
Reputation: 2

Re: [Request] Digimon Survive

Post by junhaoxim »

faridamirfr95 wrote:
Fri Jul 29, 2022 6:14 pm
junhaoxim wrote:
Fri Jul 29, 2022 6:03 pm
asthebloody wrote:
Fri Jul 29, 2022 5:14 pm
Digimon Data
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39867</ID>
      <Description>"Mono"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39872</ID>
          <Description>"Digimon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd  r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>39894</ID>
              <Description>"UnitID"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>39895</ID>
                  <Description>"UnitID-2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon+8</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39874</ID>
              <Description>"Bonus HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39869</ID>
              <Description>"Bonus SP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39870</ID>
              <Description>"Bonus Physical ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39889</ID>
              <Description>"Bonus Physical DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39890</ID>
              <Description>"Bonus SP ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39891</ID>
              <Description>"Bonus SP DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39892</ID>
              <Description>"Bonus Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39880</ID>
              <Description>"Digimon Base Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>8c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39879</ID>
                  <Description>"SP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39881</ID>
                  <Description>"Physical ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39882</ID>
                  <Description>"Physical DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39883</ID>
                  <Description>"SP ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39884</ID>
                  <Description>"SP DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39885</ID>
                  <Description>"SPD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39886</ID>
                  <Description>"Move Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39887</ID>
                  <Description>"Vertical Move 1"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39888</ID>
                  <Description>"Vertical Move 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This works! Have yet to test all options
how do you copy to table?
I simply open CE and Ctrl-V the above

However, I am not sure if the UnitID can be changed as I want or if I am still too early to change it because it shows blank or it will crash after testing random numbers.

ferrick
Noobzor
Noobzor
Posts: 14
Joined: Fri Jan 01, 2021 6:22 pm
Reputation: 1

Re: [Request] Digimon Survive

Post by ferrick »

faridamirfr95 wrote:
Fri Jul 29, 2022 6:14 pm
junhaoxim wrote:
Fri Jul 29, 2022 6:03 pm
asthebloody wrote:
Fri Jul 29, 2022 5:14 pm
Digimon Data
Select All > Copy > Paste to your table

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>39867</ID>
      <Description>"Mono"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
LaunchMonoDataCollector()
{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>39872</ID>
          <Description>"Digimon Data"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
//aobscan(pointerdigimon,4C 63 A0 8C 00 00 00)
{=========================}
alloc(new_pointerdigimon,$1000)
alloc(set_pointerdigimon,$8)
{=========================}
registersymbol(pointerdigimon)
registersymbol(set_pointerdigimon)
{=========================}
label(pointerdigimon)
label(original_pointerdigimon)
label(exit_pointerdigimon)
{=========================}
new_pointerdigimon:
mov [set_pointerdigimon],rax
mov [set_pointerdigimon+8],r15
{=========================}
original_pointerdigimon:
movsxd  r12,dword ptr [rax+0000008C]
jmp exit_pointerdigimon
{=========================}
UnitWork:GetHp+3b:
pointerdigimon:
jmp new_pointerdigimon
nop 2
exit_pointerdigimon:
{=========================}
[DISABLE]
{=========================}
pointerdigimon:
db 4C 63 A0 8C 00 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>39894</ID>
              <Description>"UnitID"</Description>
              <Options moHideChildren="1" moRecursiveSetValue="1"/>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>28</Offset>
              </Offsets>
              <CheatEntries>
                <CheatEntry>
                  <ID>39895</ID>
                  <Description>"UnitID-2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon+8</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"LV"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>34</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"EXP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>38</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39874</ID>
              <Description>"Bonus HP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>40</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39869</ID>
              <Description>"Bonus SP"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>44</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39870</ID>
              <Description>"Bonus Physical ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>4C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39889</ID>
              <Description>"Bonus Physical DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>50</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39890</ID>
              <Description>"Bonus SP ATK"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>54</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39891</ID>
              <Description>"Bonus SP DEF"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>58</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39892</ID>
              <Description>"Bonus Speed"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>4 Bytes</VariableType>
              <Address>set_pointerdigimon+8</Address>
              <Offsets>
                <Offset>5C</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>39880</ID>
              <Description>"Digimon Base Stats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>14</ID>
                  <Description>"HP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>8c</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39879</ID>
                  <Description>"SP"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>94</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39881</ID>
                  <Description>"Physical ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>9C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39882</ID>
                  <Description>"Physical DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>A4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39883</ID>
                  <Description>"SP ATK"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>AC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39884</ID>
                  <Description>"SP DEF"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>B4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39885</ID>
                  <Description>"SPD"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>BC</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39886</ID>
                  <Description>"Move Amount"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39887</ID>
                  <Description>"Vertical Move 1"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>C8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>39888</ID>
                  <Description>"Vertical Move 2"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>set_pointerdigimon</Address>
                  <Offsets>
                    <Offset>CC</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
This works! Have yet to test all options
how do you copy to table?
select all, copy the code, and then open cheat engine, attach it to digimon survive's exe, then paste the code on the lower left bar, and for those who needs it, these are the digimon IDs I found for mega class (I don't recommend using it on any of the cast's digimon though, may cause softlock)

Code: Select all

301 metal garurumon
302 spinomon
303 wargreymon
305 varodurumon
306 zhuqiaomon
307 baihumon
308 Azulongmon
309 ebonwumon
310 fanglongmon
311 Seraphimon
312 hercules
313 phoenixmon
314 Rosemon
315 plesiomon
316 magnadramon
317 piedmon
318 boltboutamon
319 dinorexmon
320 Machinedramon
321 plutomon
322 beelzemon
323 cherubimon
324 banchostingmon
325 ceresmon medium
326 marineangemon
327 anubismon
328 sakuyamon
329 saberleomon
330 grankuwagamon
331 puppetmon
332 Dukemon
333 ceresmon
334 sakuyamon (dps ver)

junhaoxim
Novice Cheater
Novice Cheater
Posts: 23
Joined: Tue Apr 04, 2017 3:30 pm
Reputation: 2

Re: [Request] Digimon Survive

Post by junhaoxim »

quantro wrote:
Fri Jul 29, 2022 6:46 pm
Inf item consume and max
Thanks! And you even added the above list as well.

But I can't seem to enable the code at all. Both Out or In of battle and through item menu.

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