[Request] Digimon Survive

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junhaoxim
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Re: [Request] Digimon Survive

Post by junhaoxim »

ferrick wrote:
Sat Jul 30, 2022 1:52 am
junhaoxim wrote:
Fri Jul 29, 2022 8:45 pm
ferrick wrote:
Fri Jul 29, 2022 7:19 pm


select all, copy the code, and then open cheat engine, attach it to digimon survive's exe, then paste the code on the lower left bar, and for those who needs it, these are the digimon IDs I found for mega class (I don't recommend using it on any of the cast's digimon though, may cause softlock)

Code: Select all

301 metal garurumon
302 spinomon
303 wargreymon
305 varodurumon
306 zhuqiaomon
307 baihumon
308 Azulongmon
309 ebonwumon
310 fanglongmon
311 Seraphimon
312 hercules
313 phoenixmon
314 Rosemon
315 plesiomon
316 magnadramon
317 piedmon
318 boltboutamon
319 dinorexmon
320 Machinedramon
321 plutomon
322 beelzemon
323 cherubimon
324 banchostingmon
325 ceresmon medium
326 marineangemon
327 anubismon
328 sakuyamon
329 saberleomon
330 grankuwagamon
331 puppetmon
332 Dukemon
333 ceresmon
334 sakuyamon (dps ver)
I want to add the list of IDs in so I can just select one of them instead of inputting manual value. How can I do that?
you can't, you MUST be highlighting a digimon to swap to any of these 'mons using the unit ID code, if you try on a blank spot your data will contain rubbish and will crash the game, or change the MC's digimon to something else (may also cause softlock). So it is a one by one kind of deal
Sorry for the confusion but what I meant is by copying the list of IDs into CE and have the name attached to each ID so I can change the value to any Digimon I want easily.

I tried copying the list of IDs, right click on UnitID to select Set/Change dropdown selection options and paste it inside the box but it remains the same. I have tried checking the boxes as well.

digigodgamer
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Re: [Request] Digimon Survive

Post by digigodgamer »

if you changed the move amount on base stats every same digimon gets it too

junhaoxim
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Re: [Request] Digimon Survive

Post by junhaoxim »

digigodgamer wrote:
Sat Jul 30, 2022 5:09 pm
if you changed the move amount on base stats every same digimon gets it too
This is true. I have confirmed this as well.

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7hornadus
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Re: [Request] Digimon Survive

Post by 7hornadus »

Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]

Obs.: This table was made for steam version. May not work for non-steam.
Attachments
Digimon_Survive v1_byColonelRVH.CT
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Last edited by 7hornadus on Sun Jul 31, 2022 4:55 am, edited 1 time in total.

tylerr90
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Re: [Request] Digimon Survive

Post by tylerr90 »

7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
I tested your multiply exp and I set it to 9999 and it doesn't change the exp after winning the battle but the unlimited items cheat works great?
Last edited by tylerr90 on Sat Jul 30, 2022 11:19 pm, edited 1 time in total.

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7hornadus
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Re: [Request] Digimon Survive

Post by 7hornadus »

tylerr90 wrote:
Sat Jul 30, 2022 10:50 pm
7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
I tested your multiply exp and I set it to 9999 and it doesn't change the exp after winning the battle but the unlimited items cheat works great?
That's weird, it's working fine here. I set to 32.
Last edited by 7hornadus on Sat Jul 30, 2022 11:27 pm, edited 2 times in total.

tylerr90
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Re: [Request] Digimon Survive

Post by tylerr90 »

nevermind your right it works thanks for the great table it just doesn't multiply exp when you do mugen recollection battles in new game plus

burapa
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Re: [Request] Digimon Survive

Post by burapa »

7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
Instant Kill can't find ???

Saiaxs
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Re: [Request] Digimon Survive

Post by Saiaxs »

rudm09 wrote:
Sat Jul 30, 2022 6:07 am
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
this doesn't work. finding the address and changing it shows the number in game change, but even freezing the address doesnt stop the number from dropping to the "correct" amount after using an action.

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Re: [Request] Digimon Survive

Post by Rienfleche »

7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too

rudm09
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Re: [Request] Digimon Survive

Post by rudm09 »

Kuugen wrote:
Sat Jul 30, 2022 9:55 am
rudm09 wrote:
Sat Jul 30, 2022 6:07 am
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
I did this during the first free time section and it worked there, but the second section is doing something funky with it. It looks to be updating the free time count from another address which is not a plain value. You can still find the display value, but freezing or changing it does nothing. I tried some other means like checking for used actions, checking for shiftdown1 shiftup1 values, checking for partial segment actions left/used (it changes NPC positions after 4 uses out of 12), just a general global unknown->inc/dev filter, shift1 filter for both, but it just doesn't want to cooperate. Someone smarter than me needs to check the second segment.

Edit: Apparently this only applies to the first 1 or 2 segments out of 3 and it counts down some separate value for when the next part triggers and it checks for that to determine how much you have left.
Hey do you have any idea how to find the free time points for the second time you are free? or do we need to wait someone more knowledgeable to make a pointer?

Kuugen
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Re: [Request] Digimon Survive

Post by Kuugen »

rudm09 wrote:
Sun Jul 31, 2022 2:40 am
Kuugen wrote:
Sat Jul 30, 2022 9:55 am
rudm09 wrote:
Sat Jul 30, 2022 6:07 am
if someone wants to know free time points is 4 byte and if you have more than 0 when you finish talking with everyone change the value to 0 and change the location you are and that should do it
I did this during the first free time section and it worked there, but the second section is doing something funky with it. It looks to be updating the free time count from another address which is not a plain value. You can still find the display value, but freezing or changing it does nothing. I tried some other means like checking for used actions, checking for shiftdown1 shiftup1 values, checking for partial segment actions left/used (it changes NPC positions after 4 uses out of 12), just a general global unknown->inc/dev filter, shift1 filter for both, but it just doesn't want to cooperate. Someone smarter than me needs to check the second segment.

Edit: Apparently this only applies to the first 1 or 2 segments out of 3 and it counts down some separate value for when the next part triggers and it checks for that to determine how much you have left.
Hey do you have any idea how to find the free time points for the second time you are free? or do we need to wait someone more knowledgeable to make a pointer?
I believe it worked on two addresses that verified each other. I would have to go back for in the second segment, it was "total actions left" that then verified against "segment actions left" which was simply the value of actions left until the next plot progression. So at 12/12 there should be a secondary value that is 4. at 11/12, the secondary value should be 3. and so on. In segment 2, you start at 8/12 and the secondary value should be 4 again because segment 3 starts at 4/12. You have to edit both values to make sense, so in segment 2, if you want 12/12 you'd have to make the values 12 and 8.
But there aren't actually enough relevant actions in this free time point to need editing the value before segment 3 tbh and in segment 3 you need to do them in a specific order to get the most out of it

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7hornadus
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Re: [Request] Digimon Survive

Post by 7hornadus »

burapa wrote:
Sun Jul 31, 2022 1:58 am
7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
Instant Kill can't find ???
Image

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7hornadus
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Re: [Request] Digimon Survive

Post by 7hornadus »

Rienfleche wrote:
Sun Jul 31, 2022 2:27 am
7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too
What's your game version? Steam or non-steam?

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Rienfleche
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Re: [Request] Digimon Survive

Post by Rienfleche »

7hornadus wrote:
Sun Jul 31, 2022 4:51 am
Rienfleche wrote:
Sun Jul 31, 2022 2:27 am
7hornadus wrote:
Sat Jul 30, 2022 9:34 pm
Digimon Survive Table | By ColonelRVH

[Stats]
Multiply EXP
Get Digimon Stats [Update: Hover Digimon in Battle]
[Battle]
Get HP Address
Unlimited HP
Instant Kill
Unlimited MP
[Extra]
Unlimited Items [Update: Check Inventory]
Unlimited Mp Don't work for all Digimon Only Starter few like (Agumon to Kunemon), The Hp one work
Can you make Infinite Items (Except Stats Boosting)?
And Please Make Move Editable only for our digimon not enemy too
What's your game version? Steam or non-steam?
steam version, is the MP code working in your version? for all digimon like capture one?
only Mp code have problem (not all digimon eq: Guilmon DLC Mp don't work, and All Captured Digimon) ,other code items, Hp and One Hit work fine

anyone have same problem?

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