[request] Labyrinthine

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Feliks
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[request] Labyrinthine

Post by Feliks »

Game Name: Labyrinthine
Game Engine: should be unity
Game Version: public testing branch
Options Required: tickets (tokens, bracelets and maps can be bought with them)
Steam Website:
Other Info: tried basic adress searches (returned multiple values, none had any effect) and runtime editor, no luck with either. can anyone help? game shouldnt have any values stored outside of pc (main save files are .dat with assortement of symbols. dont know what to do with that.)
thanks

Feliks
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Re: [request] Labyrinthine

Post by Feliks »

testing version went live, still no luck with basic use.

Dekirai
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Re: [request] Labyrinthine

Post by Dekirai »

I tried a lot of stuff too but I only managed to get a scuffed teleport working
They even patched something out because of me after I uploaded a video of it on youtube
You were able to skip all requirements in cases and just teleport through the gates but they fixed and added that all requirements must be done in order to finish cases.. but yea you can still teleport to all requirements but you still need to solve puzzles in order to collect the item in there, else you cant interact with them

Feliks
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Re: [request] Labyrinthine

Post by Feliks »

do you still have that?

Dekirai
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Re: [request] Labyrinthine

Post by Dekirai »

Feliks wrote:
Sun Jul 17, 2022 6:33 pm
do you still have that?
Yea I still got it but it often requires an update since it works with pointers and they are frequently updating their game

But I can share it either later today or tomorrow, most likely tomorrow since I'm busy today

Dekirai
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Re: [request] Labyrinthine

Post by Dekirai »

So, I decided to publish a tool instead of a CT file, since, as previously mentioned, it's a very scuffed teleport.
I don't even know if it works for anyone else, since the pointer used mosten breaks for anyone else.
This should work on testing branch and latest stable as of this post.

VirusTotal: Removed
Download: Removed

Edit: Removed all downloads since it's outdated and they updated their "anti-cheat"
Last edited by Dekirai on Sat Jul 23, 2022 2:41 pm, edited 4 times in total.

Feliks
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Re: [request] Labyrinthine

Post by Feliks »

thanks for the upload, i tried, couldnt make it work, the only thing that works for me is tp freeze (even in mid air which is hilarious), and most pointerscans from table work, but telerport itself doesnt. hopefully someone with better skills than me can do something or point to the correct way :)

Dekirai
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Re: [request] Labyrinthine

Post by Dekirai »

Feliks wrote:
Tue Jul 19, 2022 4:23 pm
thanks for the upload, i tried, couldnt make it work, the only thing that works for me is tp freeze (even in mid air which is hilarious), and most pointerscans from table work, but telerport itself doesnt. hopefully someone with better skills than me can do something or point to the correct way :)
would you mind telling me which pointer works for you? then I can update the tool and then it should work for everyone
a screenshot highlighting the pointer would be enough to show me
you also may want to add me on discord for further assistance: Kevin#0006

jaiosdpa
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Re: [request] Labyrinthine

Post by jaiosdpa »

Hi, I'm kinda extremely new to this, but I'm interested in this too, tried your tool and got the same results as OP

Most pointers seem to work except X Y Z and highlighted pointerscan result?

Don't know if this is also relevant, but with ingame compass pointing North the value left of the decimal changes drastically when moving forward and back, and the value right of the decimal changes most when strafing left to right.

[img]

Dekirai
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Re: [request] Labyrinthine

Post by Dekirai »

jaiosdpa wrote:
Wed Jul 20, 2022 12:54 am
Hi, I'm kinda extremely new to this, but I'm interested in this too, tried your tool and got the same results as OP

Most pointers seem to work except X Y Z and highlighted pointerscan result?

Don't know if this is also relevant, but with ingame compass pointing North the value left of the decimal changes drastically when moving forward and back, and the value right of the decimal changes most when strafing left to right.

[img]
Thats normal that the pointer of x y z is not working, because I simply forgot to update them

Phoenz
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Re: [request] Labyrinthine

Post by Phoenz »

Anyone managed to get tickets or tokens working? I'm new at this and i just cant seem to find the correct values

Petrichor
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Re: [request] Labyrinthine

Post by Petrichor »

I've had no luck with tokens, and the teleport has suddenly stopped working for me too. Not really sure what changed for it to break when it was working so consistently beforehand.

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Crysp
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Re: [request] Labyrinthine

Post by Crysp »

Cant help you out with pointers but i made a hack for Labyrinthine. Including noclip, superjump, no crouch slowdown and faster walking speed.
Hmu if youre interested.
Im new and i dont know how to upload stuff here *facepalm*

dawnkeekong
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Re: [request] Labyrinthine

Post by dawnkeekong »

Crysp wrote:
Wed Sep 07, 2022 8:34 pm
Cant help you out with pointers but i made a hack for Labyrinthine. Including noclip, superjump, no crouch slowdown, and faster walking speed.
Hmu if youre interested.
Im new and i dont know how to upload stuff here *facepalm*
you managed to make a hack, but you don't know how to upload a file here? and it's your first post? suspicious...

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Crysp
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Re: [request] Labyrinthine

Post by Crysp »

Newer Version on second Page
Last edited by Crysp on Tue Sep 13, 2022 6:18 pm, edited 1 time in total.

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