[COMPLETED] [Request] Rune Factory 5

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Vandermillion
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Vandermillion »

Ashish wrote:
Fri Aug 05, 2022 4:00 am
Vandermillion wrote:
Sun Jul 31, 2022 11:13 am
Does anyone have a list of the monster ID? Was tweaking around and if you catch a siren then change it to say nine-tails you get a nine-tails with very high elemental resistances. Want to tweak around =D

Btw, if you set your pet monster ID to 12601 you get your own Gideon to blast the world into pieces =D His AI kit is actually quite good, high mobility, frequent attacks and he spams his AOE like a player with an unlimited RP does lol. I recommend using siren as a base to get the super high elemental resistances
where do you find those option? i hope there is a little explanation about lazy pointer, from cake-san bcz i bet you can change a lots of things by going there.
It is under Main -> Lazy Pointer -> SaveDataManager -> StatusData -> FriendMonsterStatusDatas
Good luck, I would like to be able to ride the bachelorettes but will settle for them working on my farm =D

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Cake-san
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Cake-san »

Cake-san wrote:
Mon Aug 01, 2022 10:37 am
Vandermillion wrote:
Sun Jul 31, 2022 11:13 am
Does anyone have a list of the monster ID?
...
Sorry forgot about an extra step:
MonsterDataID

Code: Select all

101:Orc  Not smart, but always full of curiosity. Sometimes visits the town. 
102:Orc Archer  Has an easygoing personality, but accomplishes nothing quickly. 
103:Orc Viking  A violent orc soldier. Only concerns itself with itself, paying no heed to others in any way, shape, or form. 
104:Orc King  Rules other orcs. Attacks all who approach with powerful shockwaves. 
105:Orc Hunter  The hunter of the forest. Very difficult to escape from their bows. 
106:High Orc  A cautious creature who lives deep in the woods. Extremely territorial, attacking outsiders relentlessly.  
107:High Orc Viking  A prideful orc soldier. Hates the heat, so always stays in cool areas. 
108:Rider Orc  A mobile orc who relies on other monsters to get the job done. When viewed atop its mount, one can almost feel a sense of intelligence. 
109:Dark Orc  Blends in with the shadows. By the time you realize it's there, it's too late. A cantankerous creature uninterested in others. 
201:Goblin  Has a look that scares everyone away. Should you not flee, you'll be attacked relentlessly. 
202:Goblin Archer  Restless and clumsy, always dropping their arrows. 
203:Goblin Pirate  Believes that he is the strongest, but is actually weaker than the captain goblin. 
204:Hobgoblin  Has a look that scares even devils. Truly, truly frightening. 
205:Goblin King  A goblin with a wealth of combat experience. Possesses overwhelming power and charges at his opponent over and over again. 
206:Goblin Sniper  Has great accuracy and never lets foes flee. 
207:Goblin Viking  A young, dependable leader with perfect control over his knives. Makes decisions quickly. 
208:Lightning Goblin  A goblin transformed by a bolt of lightning. Which explains the lightning-fast attacks. Those hurt. 
209:Dark Goblin  A goblin with the power of darkness. Uses these dark powers to attack and knock out opponents. 
210:Goblin Archer  Restless and clumsy, always dropping their arrows. 
301:Troll  A giant strong enough to knock out any enemy with a single blow. 
302:Hammer Troll  Swings his hammer wherever he goes. Hates things that can't be smashed with a hammer. That means he likes you. Because you can be smashed. With a hammer. 
303:Titan  Gives a punch strong enough to bend iron. If you get hit, it won't just be a bump on the noggin. 
304:Kaiser Troll  A rare species that thrives underground. If you have the misfortune of meeting one, it'll give you a taste of true despair.  
305:Gigantes  Has a unique method of attack with hammers that no one else can touch. 
306:Master Giant  Swings his hammer wherever he goes, hitting everything he sees. 
307:Murder Troll  Once it realizes something is there, it immediately tries to take it out. A dangerous monster who's overly obsessed with fighting. 
401:Hornet  Works hard for the queen. Attacks enemies relentlessly with its poisonous stingers. 
402:Queen Bee  A dignified queen. Gracefully buzzes through the air. 
403:King Bee  The king of all bees. Can't hold a candle to the queen, though. 
404:Devil Bee  An enormous bee with no natural predators. Can tackle enemies with a surprising amount of power and cause its target to flinch. 
405:Hornet  Works hard for the queen. Attacks enemies relentlessly with its poisonous stingers. 
501:Spider  Relentlessly pursues prey. Vomits acid that weakens its target. 
502:Hell Spider  Rests on tree branches during the day. Try sleeping in their spider web hammock—it's nightmarishly comfortable! 
503:Master Spider  A spider who has truly mastered what it means to be an arachnid. It dreams of creating a nest large enough to cover an entire field. 
601:Shadow Panther  A unique beast that walks on two legs. Neatly uses its forepaw to eat. 
602:Blood Panther  A panther with developed, muscular legs. Takes wide steps, instantly closing in on even the fastest of enemies. 
603:Shining Panther  An extremely rash monster. Attacks (and eats) at the speed of light. 
604:Blood Panther  A panther with developed, muscular legs. Takes wide steps, instantly closing in on even the fastest of enemies. 
605:Shadow Panther  A unique beast that walks on two legs. Neatly uses its forepaw to eat. 
701:Silver Wolf  A wolf that lives in cold areas. Fierce and nearly impossible to tame. 
702:Hunter Wolf  Has gorgeous fur that instantly grabs your attention. Ride on its back and you'll feel like a crazy prince! 
703:Dragon Wolf  Mistaken for a dragon when hunting prey, hence its name. Uses its incredible speed to attack foes from their blind spots. 
704:Silver Wolf  A wolf that lives in cold areas. Fierce and nearly impossible to tame. 
801:Buffamoo  Gentle in nature. Won't attack unless you make it mad. You wouldn't like it when it's mad... 
802:Buffaloo  Starts charging straight ahead the very moment it sees any red object whatsoever. 
803:Buffamore  Has a sharp sense of smell and charges at anything that draws near. So don't get too close!  
804:Buffahorn  Endless in-fighting among its species has caused its horns to evolve. Charges horn-first to deal a massive blow to enemies. 
805:Buffazebra  A monster covered in a striped pattern. Depending on the location, its natural camouflage works well or just makes it stand out more. 
901:Cluckadoodle  Cries out early in the morning, giving it a reputation as a viable substitute for an alarm clock. 
902:Mamadoodle  A very big cluckadoodle. Said to be the mother of the cluckadoodle species somehow. 
903:Chuckadoodle  A monster with a sensitive side. Moves fast, and wakes up just as fast early in the morning. 
904:Parradoodle  A clever creature that can learn human languages but will forget everything once it starts walking. No one has ever heard it speak. 
905:Mamadoodle  A very big cluckadoodle. Said to be the mother of the cluckadoodle species somehow. 
1001:Chipsqueek  A cute little creature. Constantly chewing something. 
1002:Chippersqueek  Looks like a fuzzy ball of love at first glance, but let your guard down for one second and it'll start chucking seeds at your face. 
1003:Furpy  Very fluffy and soft. Just squeezing its tail makes you happy. 
1004:Sneaksqueek  Sneakiness is its specialty. Stealthily sprints around and stays in the shadows. 
1005:Munchsqueek  Loves to eat, and stockpiles food to feed its passion. Starts throwing nuts when things get heated, so watch out.  
1006:Gemsqueek  A chipsqueek that loves gems. Drops gems every time it takes damage. 
1007:Chipsqueek  A cute little creature. Constantly chewing something. 
1101:Duck  Waddles by in a decidedly cute manner. Surprisingly fast. 
1102:Goose  A beautiful white bird that swims gracefully in lakes. Uses its wings to elegantly attack enemies. 
1103:Round Robin  Has adorably big, round eyes. Those taken in by its cuteness can expect to receive a painful headbutt. 
1201:Elefun  A huge monster with a long trunk. Stores water only to splash it at people later. 
1202:Silent Baku  A monster that cautiously approaches foes on all fours. Said to enter people's dreams to play. 
1203:Mammoth  A tough monster that can endure freezing weather. Moderate attacks will have little to no effect. 
1204:Armored Mammoth  Has skin thick enough to survive freezing temperatures and sturdy enough to act as armor that protects it from all attacks. 
1301:Flower Blossom  Spits large seeds from its mouth. Sensitive to loud noises, and tends to meander. 
1302:Flower Lion  Grows fine leaves that resemble lion manes. 
1303:Flower Lily  A monster that grows a lovely flower with sweet nectar. 
1304:Flower Crystal  A mystical plant with transparent leaves like crystal.  
1305:Pinkula  A bewitching flower monster. Scatters deadly seeds everywhere around it. 
1401:Big Muck  A large mushroom that's as tall as a person. Spreads poisonous powder when it detects danger. 
1402:Tricky Muck  A monster mushroom that bioluminescences in fluorescent hues. Uses its various colors to communicate with others of its kind. 
1403:Death Fungus  A monster mushroom. Its spores cause various status ailments. 
1404:kind Muck  A huge mushroom that sprays out deadly poison. Afflicts foes with poison and colds when attacked. 
1405:Big Muck  A large mushroom that's as tall as a person. Spreads poisonous powder when it detects danger. 
1501:Sealy  Can live on land or underwater, but is not light enough to be fished with a pole. 
1502:Sky Fish  A unique floating fish. Spits water from its mouth with surprising force. 
1503:Armored Fish  A fish protected by scales as hard as armor. Blasts concentrated beams of water that can pierce iron. 
1504:Evil Fish  A violent fish that's a veritable aquatic demon. Fears being turned into a grilled fish, and hates fire as a result. 
1601:Ignis  Constantly radiating heat from its body. Can be used as a hot water bottle in winter. 
1602:Tundra  Moves even when its body is frozen, but naturally evaporates in hot areas. 
1603:Airror  A wanderer that flies in with the wind, then quickly flies away. Dreams of starring in its own story, titled "I AM AIRROR." 
1604:Gaias  A spirit representing the fury of the earth. Loves farming. 
1605:Soyrus  A dark inferno that burns all to ashes. Absolutely hates rain and prefers the darkness of dungeons.  
1606:Mirage  A phantasmal flame shrouded in mystery. Lives up to its name by constantly flickering in and out of existence. 
1607:Spirit  Often spotted at night and seen in photographs. As a result, it seems to think it's famous. 
1608:Ignis  Constantly radiating heat from its body. Can be used as a hot water bottle in winter. 
1701:Ghost  A ghost that suddenly appears out of nowhere. Often causes turmoil. 
1702:Ripper  A ghost that swings around an enormous scythe. Its motto is "stay sharp," so it always keeps its blade well- maintained. 
1703:Necro  No living person has ever seen the face hidden beneath its mask. 
1704:Faust  Also known as the gods of death, they're said to take away one's soul. 
1705:Hell Ghost  The spirit of a lowlife criminal who committed countless atrocities. Once its deep red eyes lock onto you, escape is almost impossible. 
1706:Hell Ghost  The spirit of a lowlife criminal who committed countless atrocities. Once its deep red eyes lock onto you, escape is almost impossible. 
1707:Ghost  A ghost that suddenly appears out of nowhere. Often causes turmoil. 
1708:Hell Ghost  The spirit of a lowlife criminal who committed countless atrocities. Once its deep red eyes lock onto you, escape is almost impossible. 
1801:Monster Box  A monster in the shape of a treasure chest. Waits for travelers to get close before attacking. 
1802:Gobble Box  A greedy monster that eats anything, but always gets a stomachache when eating delicious food. How ironic! 
1803:Surprise Box  A rare, resplendent monster in the shape of a treasure chest. Even if there isn't anything inside, the real treasure is...you.  
1901:Fairy  A small fairy that moves lightning-fast. Hard to beat in a race. 
1902:Red  A very cute fairy. Has a burning heart and burns everything with its burning flame. Burn. 
1903:Blue  A very cute fairy. Not sure if it's skilled at water magic due to its cool personality or if it's the other way around. 
1904:Yellow  A very cute fairy. Cool-headed and not surprised easily. Skilled at earth magic. 
1905:Pixie  A fairy that controls the wind. If you let its appearance deceive you, then you'll be sliced up by blades of air. 
1906:High Pixie  A high-ranking fairy that controls the wind. A prideful creature that shows no mercy to people with no manners. 
1907:Master Fairy  A fairy that stands at the pinnacle of fairydom. Who knows if it's born with that aura of light or it's just the result of light magic... 
1908:Fairy  A small fairy that moves lightning-fast. Hard to beat in a race. 
2001:Slime  A slimy monster with a jelly-like body protecting its core. 
2002:Fire Slime  Its blazing hot body keeps anything from touching its core. Could that intense heat cause it to evaporate? It's a mystery! 
2003:Dark Slime  A slimy monster with a dark, jelly-like body protecting its core. Can it really see from inside there?  
2004:Slime  A slimy monster with a jelly-like body protecting its core. 
2101:Wooly  During winter, it pleads you not to cut off its fur with big, watery eyes. You do it anyway...because that's how you roll. You monster. 
2102:Shmooly  A very dangerous monster despite its cuteness. Don't mistake it for a wooly, or you'll be sorry! 
2103:Fleecy  A monster with squishy skin and wonderfully soft wool. Its insatiable curiosity makes it more willing to approach humans. 
2104:Wooly King  Big woolies running around during festivals are nothing new, but trust us, this one is dangerous. 
2105:Wooly  During winter, it pleads you not to cut off its fur with big, watery eyes. You do it anyway...because that's how you roll. You monster. 
2106:Shmooly  A very dangerous monster despite its cuteness. Don't mistake it for a wooly, or you'll be sorry! 
2107:Fleecy  A monster with squishy skin and wonderfully soft wool. Its insatiable curiosity makes it more willing to approach humans. 
2108:Wooly  During winter, it pleads you not to cut off its fur with big, watery eyes. You do it anyway...because that's how you roll. You monster. 
2201:Little Golem  A tiny golem. Considered easy to make because of its size, but is actually harder to create than its standard large-scale counterpart. It's all in the details! 
2202:Golem  Its hands detach from its body, making it proficient at grabbing things from afar. 
2203:Guardian  A gargantuan guardian. No one knows when it was made or why. 
2204:Platinum Golem  A golem made with only the strongest materials. Battles its foes with high speed and rocket punches to the face. 
2205:Guardian  A gargantuan guardian. No one knows when it was made or why. 
2301:Little Dragon  Has sharp claws and hard scales much stronger than ordinary weapons or armor. Changes its color when it grows up. 
2302:Black Drake  A formidable dragon that uses dark magic. Will eventually grow into a much more fearsome one, but it has yet to reach that stage. 
2303:Little Grimoire  Looks like a returned grimoire, but that's where you would be wrong. It's just a little monster that looks like a grimoire. 
2304:Yellow Dragon  Contrary to legend, did not get to be this color by eating too much curry rice. 
2305:Green Dragon  Flies in the sky over valleys, and breathes fire. Here comes our long-awaited dragon! 
2306:Red Dragon  A red dragon. Said to fly three times as fast as ordinary dragons, but it's all a lie. 
2307:Blue Dragon  A blue dragon. Can swim to the depths of the sea. 
2308:Little Dragon  Has sharp claws and hard scales much stronger than ordinary weapons or armor. Changes its color when it grows up. 
2309:Black Drake  A formidable dragon that uses dark magic. Will eventually grow into a much more fearsome one, but it has yet to reach that stage. 
2401:Palm Cat  A human-shaped beast. Moves as swiftly as a cat. Often goes to get its legs waxed. 
2402:Malm Tiger  A human-shaped beast. Fights as fiercely as a tiger, but longs to be thin. 
2403:Leoplicant  A human-shaped beast. As sneaky as a panther. Wishes it were a bit smaller. 
2404:Lyplicant  A human-shaped beast. Wants to become the king of all beasts, but is a little shy. 
2405:Malm Tiger  A human-shaped beast. Fights as fiercely as a tiger, but longs to be thin. 
2501:Siren  A monster that looks like a mermaid or fish woman. 
2502:Sea Queen  Often performs recitals by the water. As you listen to its song, you begin to lose consciousness... 
2503:Lorelei  Seduces people with its beauty. Seems like it gave up on using its voice to captivate them instead. 
2504:Mermaid  An extremely aggressive mermaid. Its harsh nature also seems to have harshened its singing voice. 
2505:Mermaid  An extremely aggressive mermaid. Its harsh nature also seems to have harshened its singing voice. 
2601:Emperor Penguin  A bipedal monster that lives in cold areas. Walks quickly, even on ice. 
2602:Rockhopper Penguin  A wild-looking bipedal monster. Combs its crest every morning to keep looking as wild as possible. 
2603:Moleguin  A bipedal monster with a blank look on its face. Looks innocent, but is surprisingly violent. 
2604:Boltguin  A bipedal monster that only lives in certain regions. Has even more powerful ice attacks. 
2605:Evil Penguin  A vicious bipedal monster. The dissonance between its appearance and ferocious behavior is truly demonic. 
2606:Emperor Penguin  A bipedal monster that lives in cold areas. Walks quickly, even on ice. 
2701:Ribbitee  A monster often found in forests. Launches lotuses with wind magic to attack foes. 
2702:Timidee  A monster that hides itself under a leaf. Said to stay hidden because it feels self-conscious. 
2703:Ribbitee Hunter  A ribbitee that has learned how to wield weapons, enthralled with the call of the hunt. 
2704:Croakitee  A monster that tends to roll around all the time. Loves all places warm, and hates all places cold. 
2705:Amphibitee  A monster often hit by bouts of drowsiness, which causes it to fall asleep on the spot. Loves sleeping in cooler places. 
2801:Meowly  An adorable monster that slashes at enemies with its lightning fast claws. 
2802:Carbuncle  The magical jewel on its head allows it to cast spells. Also uses its razor-sharp claws to attack foes.  
2803:Wildcat  A crafty monster that stalks prey from the cover of darkness. Can cause shockwaves with its howls. 
2804:Meowling  A monster that descended to earth with a divine mission. Slices enemies to ribbons with its claws of light. 
2901:Growler  A savage monster that attacks by causing shockwaves whenever it howls. 
2902:Snatcher  A monster that makes darkness its home. All that hear its howl tremble in fear. 
2903:Laelaps  A prideful monster covered in golden fur. Never backs down, no matter how powerful the opponent. 
2904:Garmr  The guardian of the gates to the underworld. Attacks by swinging around its powerful tail. 
2905:Garmr  The guardian of the gates to the underworld. Attacks by swinging around its powerful tail. 
3001:Magician  A spellcaster that specializes in fire magic. Has a humanlike appearance, but can't speak human language. 
3002:Elementalist  A spellcaster that specializes in earth and water magic. Said to be the most neat and tidy of the spellcaster group. 
3003:Witch  A spellcaster that specializes in wind and light magic. Even when alone, it will never neglect its studies in the arcane arts. 
3004:High Sorcerer  A high-ranking magic user. Possesses an unimaginable amount of power, and uses it to unleash devastating fire magic. 
3005:Dark Sorcerer  A magic user that a dark witch supposedly brought to life. Fires off dark spells at a distance. 
3006:Death Witch  A magic user said to originate from a place where death reigned supreme. Mercilessly attacks foes with powerful dark magic. 
3007:Elementalist  A spellcaster that specializes in earth and water magic. Said to be the most neat and tidy of the spellcaster group. 
3101:Insect  Often found in the forest wearing some kind of carapace. Uses its hard horns to gore enemies.  
3102:Firefly Bee  A monster with sharp horns and a vivid red shell. Looks absolutely striking when its rear light is lit, but few know that this is meant to intimidate them. 
3103:Little Bug  A small monster covered in a hard shell. Quick on its feet and adept at magical attacks. 
3104:Giant Bug  A monster with a shell larger than a human. Uses the full force of its enormous body to unleash vicious attacks with its horns. 
3105:Diamond Bee  A monster covered in a carapace as hard as diamonds. 
3201:Griffin  A vicious four-legged monster with the body of a beast and a pair of eagle wings. Relentlessly hunts any prey it's sighted until it brings them down. 
3202:Hippogriff  A monster that has lived since ancient times. Attacks its foes with powerful tornadoes. 
3203:Flame Griffin  A monster that was born in the depths of a volcano. It gives off such immense heat that anyone unfortunate enough to approach it is consumed in a raging inferno. 
3204:Ice Griffin  A monster that makes it home in frigid climates. Freely manipulates both water and ice to attack its enemies. 
3205:Killer Griffin  A mysterious monster that came to earth on a falling star. Can whip up enormous tornadoes. 
3206:Ice Griffin  A monster that makes it home in frigid climates. Freely manipulates both water and ice to attack its enemies. 
3301:Fake Turnip  A monster disguised as a turnip. Reveals itself and attacks when you try to pull it out of the ground. 
3302:Fake Green Pepper  A monster disguised as a green pepper. Feared by all children who hate the bitter vegetable it mimics. 
3303:Fake Tomato  A monster disguised as a tomato. As soft and squishy as the real deal...and squashed just as easily, too. 
3304:Fake Onion  A monster disguised as an onion. Just looking at it brings tears to your eyes. 
3305:Fake Plant  A monster disguised as an eggplant. A greedy monster that mainly eats—you guessed it—eggplants. 
10101:Nine-Tailed Fox  A legendary monster that possesses nine stunning tails. Usually calm and composed, but truly fearsome if angered. 
10201:Mysterious Lizard  A fantastical beast that shines in a rainbow of colors. Captures prey with its long tongue. 
10202:Dark Lizard  A monster that sports much more muted colors. Loves to play with its prey before attacking.  
10301:Shoebert  A monster that sports a bill large enough to swallow opponents whole. Gulp! 
10302:Dark Pelinkar  A particularly ferocious monster. Its flashy plumage is popular as a decoration in other countries. 
10401:Dragon Golem  Stone that has come to life in the form of a dragon. Its skin resembles solid rock. 
10402:Volcanic Dragon  Stone that has come to life in the form of a dragon. Its fury causes the very earth to tremble. 
10403:Dragon Golem  Stone that has come to life in the form of a dragon. Its skin resembles solid rock. 
10501:Skull Dragon   
10502:Platinum Skull Dragon   
10601:Cerberus  A three-headed monster. If it hears even the softest sound of footsteps, it immediately goes on the attack. 
10602:Garon  A dangerous three-headed monster. Only the chains around it prevent it from impulsively leaping at its foes. 
10603:Cerberus  A three-headed monster. If it hears even the softest sound of footsteps, it immediately goes on the attack. 
10701:Medusa  A jellyfish monster that gently floats in the air. Seems cute at first glance, but will bring down lightning upon those unfortunate enough to touch it. 
10702:Guilty Crimson  A cute jellyfish monster. Closely watches its foes, almost as if it possesses some level of emotion. 
10801:Hecatonchire  A giant with six arms. Delivers devastating attacks with its rippling muscles. Tends to get a little heated up. 
10802:Blazing Hecatonchire  A giant with six arms. Proudly delivers devastating attacks with its chiseled body. Always heated up. 
10901:Dragon Mummy   
10902:Giga Dragon Mummy   
11001:Hell's Pincers  A hermit crab with enormous pincers. Wants to move into an even bigger shell one day. 
11002:Crown Pincers  A hermit crab living the high life in a fancy shell. Considers its home the best in the world, but won't hesitate to attack foes with it if necessary. 
11101:Audumbla  A noble beast sporting two large tusks. Attacks intruders as if it's testing their mettle. 
11102:Great Audumbla  A wild beast with pitch-black tusks. Searching for a foe that can withstand its power. 
11201:Needle Beast  A monster with spikes lining its entire body. Intimidates everything around with its mere presence. Just standing near it is dangerous. 
11202:Murder Beast  A monster covered head to toe in spikes. Bowls over those who approach it by rolling into them with its prickly body. 
11301:Aries  A monster wreathed in lightning. Covered in lustrous fur, but pet at your own peril. 
11302:Dark Dream  A monster wreathed in lightning. The intense electricity means you can't pet it, no matter how much you want to. 
11401:Leviathan   
11402:Tiamat   
11501:Basilisk   
11502:Naga   
11601:Death Lance   
11602:Night Rush   
11701:Deader Tree  A tree that transformed into a monster over the years. Can grow what appears to be chestnuts on its branches. 
11702:Deadest Tree  A woodland aberration that has amassed even more power. Uses the sweet fragrance of apples topped with snow to attract prey. 
11901:Geyser Bear  A monster with a fearsome appearance. Tries to flatten foes with powerful strikes. 
11902:Green Kaiser  A monster with an ominous appearance. Relies on its brute strength to attack foes, but also boasts tremendous speed. 
11903:Green Kaiser  A monster with an ominous appearance. Relies on its brute strength to attack foes, but also boasts tremendous speed. 
12001:Arachne  A multi-legged monstrosity that deftly uses its multiple appendages to lash out with a flurry of attacks. 
12002:Lurking Death  A tenacious multi-legged monstrosity that usually stays put, but shows no mercy to those who approach it. 
12003:Arachne  A multi-legged monstrosity that deftly uses its multiple appendages to lash out with a flurry of attacks. 
12101:Uroboros   
12102:Reincarnation   
12201:Kraken   
12301:Wood Golem  An unyielding golem created from wood. Made with wood instead of the more usual stone to mitigate its incredible weight. Just make sure to keep it away from fire! 
12401:Umbradea   
12501:The Fathomless Dread   
12502:The Fathomless Dread   
12601:Gideon   
12602:Gideon   
20101:Gate   
20102:Fire Gate   
20103:Water Gate   
20104:Field Gate   
20105:Wind Gate   
20106:Light Gate   
20107:Dark Gate   
20108:Love Gate   
20109:Void Gate   
20110:Flame Gate   
20111:Ice Gate   
20112:Earth Gate   
20113:Storm Gate   
20114:Flash Gate   
20115:Black Gate   
20116:Affection Gate   
20117:Towering Gate   
20118:Blaze Gate   
20119:Frozen Gate   
20120:Star Gate   
20121:Tornado Gate   
20122:Angel Gate   
20123:Abyss Gate   
20124:Precious Gate   
20125:Void Gate (No Effect)   
20126:Blaze Gate (Absorb)   
20127:Frozen Gate (Absorb)   
20128:Star Gate (Absorb)   
20129:Tornado Gate (Absorb)   
20130:Angel Gate (Absorb)   
20131:Abyss Gate (Absorb)   
20132:Affection Gate (Absorb)   

Vandermillion
What is cheating?
What is cheating?
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Vandermillion »

You are awesome Cake-san, so sad there is no female NPCs and only Gideon. oh wellz. Life goes on. Now to figure out how to disable monogamy... one must dream big after all

Algester
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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>43295</ID>
      <Description>"Seed Point Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-08-07
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SeedMult,GameAssembly.dll,89 43 30 48 8B 5C 24 30 48 83 C4 20 5F C3 E8 3E) // should be unique
alloc(newmem,$1000,SeedMult)

label(code)
label(return SeedPMult)

newmem:

code:
  imul eax,[SeedPMult]
  mov [rbx+30],eax
  mov rbx,[rsp+30]
  jmp return
SeedPMult:
  dd #1
SeedMult:
  jmp newmem
  nop 3
return:
registersymbol(SeedMult SeedPMult)

[DISABLE]

SeedMult:
  db 89 43 30 48 8B 5C 24 30

unregistersymbol(SeedMult SeedPMult)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SV:AddSeedPoint+BF

SV:AddSeedPoint+9A: 83 B9 E0 00 00 00 00  - cmp dword ptr [rcx+000000E0],00
SV:AddSeedPoint+A1: 75 05                 - jne SV:AddSeedPoint+A8
SV:AddSeedPoint+A3: E8 E8 96 E1 FE        - call GameAssembly.il2cpp_runtime_class_init
SV:AddSeedPoint+A8: 45 33 C9              - xor r9d,r9d
SV:AddSeedPoint+AB: 33 D2                 - xor edx,edx
SV:AddSeedPoint+AD: 41 B8 00 94 35 77     - mov r8d,77359400
SV:AddSeedPoint+B3: 8B CF                 - mov ecx,edi
SV:AddSeedPoint+B5: E8 C6 53 79 00        - call UnityEngine.Mathf.Clamp
SV:AddSeedPoint+BA: 48 85 DB              - test rbx,rbx
SV:AddSeedPoint+BD: 74 0E                 - je SV:AddSeedPoint+CD
// ---------- INJECTING HERE ----------
SV:AddSeedPoint+BF: 89 43 30              - mov [rbx+30],eax
// ---------- DONE INJECTING  ----------
SV:AddSeedPoint+C2: 48 8B 5C 24 30        - mov rbx,[rsp+30]
SV:AddSeedPoint+C7: 48 83 C4 20           - add rsp,20
SV:AddSeedPoint+CB: 5F                    - pop rdi
SV:AddSeedPoint+CC: C3                    - ret 
SV:AddSeedPoint+CD: E8 3E 31 E9 FE        - call GameAssembly.dll+160890
SV:AddSeedPoint+D2: CC                    - int 3 
SV:AddSeedPoint+D3: CC                    - int 3 
SV:AddSeedPoint+D4: CC                    - int 3 
SV:AddSeedPoint+D5: CC                    - int 3 
SV:AddSeedPoint+D6: CC                    - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>43296</ID>
          <Description>"Multiplier"</Description>
          <LastState Value="5" RealAddress="7FFD097A0014"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>SeedPMult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
short testing for Seed Point Multiplier it maybe buggy...???

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Re: [COMPLETED] [Request] Rune Factory 5

Post by fardriel »

Valatros wrote:
Sat Jul 23, 2022 9:41 pm
fardriel wrote:
Mon Jul 18, 2022 10:31 pm
Tossing up my own contribution.

- Skill XP Multiplier
- Always have the drop bonuses from Rare Can, Four Leaf Clover, etc.
- Constant finders
- Update 1: Soil XP Multiplier

The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses script along with EquipSubAttribute_LuckyDrop1_Param1 and 2, LuckyDrop2_Param1 and 2, and RareDrop_Param1 and 2 to give yourself guaranteed drops. WalkSkillCount determines how many steps you need to take to get 1 walking XP. Things like that.

I put in all of the constants, even though a lot of them probably aren't especially useful for players.

Update 1: Added Soil XP Multiplier
Jesus, the entire code base for the free farm system is dumber than hell. Probably necessary back in RF4, but they really should've redone it for RF5, rather than reuse code made to run on a 3DS...
Trying to figure out how to do what you explained, but uh, im pretty clueless about these constants. I found the constants in your list that you mentioned, but i dont know what numbers i would need to set them to to guarantee drops? they're 70/40 100/20 150/30 in the order you mentioned right now, without me messing with them (though I do havey our drop bonuses code enabled). Do I need to set them all to a certain number, or something? Can you explain the drop system more in-depth, and how those constants work?
This reply is a bit late, but just set the numbers really high. I generally multiply them all by 4, and I get a lot of drops.

You could multiply them by 100 and probably have guaranteed drops. Only reason you wouldn't is if something was below a 1% drop chance to begin with.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

I do not know how good this weather Pointer script is... but perhaps its a good way to check whats happening to your world?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>43477</ID>
      <Description>"Weather Info?"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rune Factory 5.exe
  Version: 
  Date   : 2022-08-07
  Author : Algester

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(WeatherBase,GameAssembly.dll,0F B6 57 01 45 33 C0) // should be unique
alloc(newmem,$1000,WeatherBase)

label(code)
label(return bWeather)

newmem:

code:
  mov [bWeather],rdi
  movzx edx,byte ptr [rdi+01]
  xor r8d,r8d
  jmp return
bWeather:
  dd 0
WeatherBase:
  jmp newmem
  nop 2
return:
registersymbol(WeatherBase bWeather)

[DISABLE]

WeatherBase:
  db 0F B6 57 01 45 33 C0

unregistersymbol(WeatherBase bWeather)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E156D7

GameAssembly.dll+E156B5: 57                 - push rdi
GameAssembly.dll+E156B6: 48 83 EC 20        - sub rsp,20
GameAssembly.dll+E156BA: 48 8B DA           - mov rbx,rdx
GameAssembly.dll+E156BD: 48 8B F9           - mov rdi,rcx
GameAssembly.dll+E156C0: 48 85 D2           - test rdx,rdx
GameAssembly.dll+E156C3: 0F 84 99 00 00 00  - je GameAssembly.dll+E15762
GameAssembly.dll+E156C9: 0F B6 11           - movzx edx,byte ptr [rcx]
GameAssembly.dll+E156CC: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+E156CF: 48 8B CB           - mov rcx,rbx
GameAssembly.dll+E156D2: E8 19 15 5F 00     - call BinaryStream:BinaryWriter:Add13
// ---------- INJECTING HERE ----------
GameAssembly.dll+E156D7: 0F B6 57 01        - movzx edx,byte ptr [rdi+01]
// ---------- DONE INJECTING  ----------
GameAssembly.dll+E156DB: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+E156DE: 48 8B CB           - mov rcx,rbx
GameAssembly.dll+E156E1: E8 0A 15 5F 00     - call BinaryStream:BinaryWriter:Add13
GameAssembly.dll+E156E6: 0F B6 57 02        - movzx edx,byte ptr [rdi+02]
GameAssembly.dll+E156EA: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+E156ED: 48 8B CB           - mov rcx,rbx
GameAssembly.dll+E156F0: E8 FB 14 5F 00     - call BinaryStream:BinaryWriter:Add13
GameAssembly.dll+E156F5: 0F B6 57 03        - movzx edx,byte ptr [rdi+03]
GameAssembly.dll+E156F9: 45 33 C0           - xor r8d,r8d
GameAssembly.dll+E156FC: 48 8B CB           - mov rcx,rbx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>43478</ID>
          <Description>"Weather"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Sunny
2:Cloudy
3:Rain
4:Snow
5:Typhoon
6:Snowstorm
7:Runey
8:Meteor Shower
</DropDownList>
          <LastState Value="2" RealAddress="22C9D43A9D8"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>43483</ID>
          <Description>"Hourly Weather"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Sunny
2:Cloud
3:Rain
4:Snow
5:Typhoon
6:Runey
7:Meteor Shower
8:Sunny or Cloudy
9:Cloudy or Rain
10:Sunny or Rain
11:Cloudy or Snowy
12:Sunny or Snowy
</DropDownList>
          <LastState Value="9" RealAddress="22C9D43A9D9"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>1</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>43480</ID>
          <Description>"Days Till Typhoon"</Description>
          <LastState Value="3" RealAddress="22C9D43A9DB"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>3</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>43481</ID>
          <Description>"Days Till Runey Weather"</Description>
          <LastState Value="37" RealAddress="22C9D43A9DC"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>4</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>43482</ID>
          <Description>"Days Till Meteor Shower"</Description>
          <LastState Value="2" RealAddress="22C9D43A9DD"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>5</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>43484</ID>
          <Description>"Tomorrow's Weather"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Sunny
2:Cloudy
3:Rain
4:Snow
5:Typhoon
6:Snowstorm
7:Runey
8:Meteor Shower
</DropDownList>
          <LastState Value="1" RealAddress="22C9D43A9DE"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWeather</Address>
          <Offsets>
            <Offset>6</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

boy This was a pain to make but thanks to Cake's san lazy point you can "mod" the crafted item you made on the first slot of the rucksack just for "simplicity" sake

EDIT it should now be mono independent
PS: to those using the table Arrannged Items is most likely what you would want while Upgrade items is there so you dont have to visit the blacksmith if you forgot what items did you slap into the item in question

Much like Cake-san's level 10 all items except equips this cheat wiill most likely crash your game so I would suggest that you save after editing your crafted item and exit the game
Old table
RF5 Rucksack Editor.CT
(382.73 KiB) Downloaded 272 times
Attachments
RF5 Rucksack Editor.CT
EDIT2:I changed some of the data based on my observation
(277.06 KiB) Downloaded 1165 times
Last edited by Algester on Thu Aug 18, 2022 9:45 am, edited 2 times in total.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

Algester wrote:
Sun Aug 14, 2022 10:45 am
boy This was a pain to make but thanks to Cake's san lazy point you can "mod" the crafted item you made on the first slot of the rucksack just for "simplicity" sake

EDIT it should now be mono independent
PS: to those using the table Arrannged Items is most likely what you would want while Upgrade items is there so you dont have to visit the blacksmith if you forgot what items did you slap into the item in question

Much like Cake-san's level 10 all items except equips this cheat wiill most likely crash your game so I would suggest that you save after editing your crafted item and exit the game
how to use? i dont really understand i have check my equipment that has 4 abilities inside yet idk how to use your table.
it doesnt explain anyhting.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

Ashish wrote:
Tue Aug 16, 2022 8:06 am
Algester wrote:
Sun Aug 14, 2022 10:45 am
boy This was a pain to make but thanks to Cake's san lazy point you can "mod" the crafted item you made on the first slot of the rucksack just for "simplicity" sake

EDIT it should now be mono independent
PS: to those using the table Arrannged Items is most likely what you would want while Upgrade items is there so you dont have to visit the blacksmith if you forgot what items did you slap into the item in question

Much like Cake-san's level 10 all items except equips this cheat wiill most likely crash your game so I would suggest that you save after editing your crafted item and exit the game
how to use? i dont really understand i have check my equipment that has 4 abilities inside yet idk how to use your table.
it doesnt explain anyhting.
its because this table relies on you knowing how RF4 crafting is "understood" to begin with just get the new table as my first attempt wasnt the best to begin with but inside arranged items are 3 "mods" you probably know this when you speak to Darroch or Martin without upgrading your items this is what they will spit out. Upgrade Materials are the 9 items you used to upgrade your item to level 10 this is inline with Total Item Level and Total Item Rarity I suggest you do not actively modify these numbers as they are dependent on what you used to craft the item in question and upgrade with because remember every single item in the game has a hidden rarity stat

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

Algester wrote:
Thu Aug 18, 2022 9:42 am

its because this table relies on you knowing how RF4 crafting is "understood" to begin with just get the new table as my first attempt wasnt the best to begin with but inside arranged items are 3 "mods" you probably know this when you speak to Darroch or Martin without upgrading your items this is what they will spit out. Upgrade Materials are the 9 items you used to upgrade your item to level 10 this is inline with Total Item Level and Total Item Rarity I suggest you do not actively modify these numbers as they are dependent on what you used to craft the item in question and upgrade with because remember every single item in the game has a hidden rarity stat
i never play rf before, rf5 is the first rf i ever try... and yeah i spend hours, days, weeks of learning how to craft. i even made a tutor how to craft
on YT. the question i ask is how to use your table, because it doesn't explain anything. i craft 4 abilities inside 1 accecories, let's say if i want to change one of the abilities that has been craft, can i do that? with your table? if can, how? and that's the question i ask, my friends

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

Ashish wrote:
Fri Aug 19, 2022 6:08 am
Algester wrote:
Thu Aug 18, 2022 9:42 am

its because this table relies on you knowing how RF4 crafting is "understood" to begin with just get the new table as my first attempt wasnt the best to begin with but inside arranged items are 3 "mods" you probably know this when you speak to Darroch or Martin without upgrading your items this is what they will spit out. Upgrade Materials are the 9 items you used to upgrade your item to level 10 this is inline with Total Item Level and Total Item Rarity I suggest you do not actively modify these numbers as they are dependent on what you used to craft the item in question and upgrade with because remember every single item in the game has a hidden rarity stat
i never play rf before, rf5 is the first rf i ever try... and yeah i spend hours, days, weeks of learning how to craft. i even made a tutor how to craft
on YT. the question i ask is how to use your table, because it doesn't explain anything. i craft 4 abilities inside 1 accecories, let's say if i want to change one of the abilities that has been craft, can i do that? with your table? if can, how? and that's the question i ask, my friends
ok for accessories this is how its broken down
base item (how it looks like on your inventory screen)
Item over ride (this is related to crafting but essentially for example you are making an engagement ring but you want the stats of the courage badge this is where you place courage badge after you place any metal and jewel in the crafting slots)
the 3 arranged items these will affect how you build your weapon the order they are placed in are important depending on the use case for accessories this doesnt matter
for example you want to create and engagement ring with the stats of courage badge, with the effect of happy ring, magic charm and magic ring
you will make item type engagement ring
arranged items (happy ring, magic charm, magic ring)
upgrade materials should be none for now
Item over ride should be set to courage badge
if you didnt place happy ring, magic charm and magic ring inside courage badge in crafting but all in "one pot"
then your total item level should be 60-ish assuming you upgraded each accessory to level 10 how ever if you decided to put everything relevant inside the courage badge and only used 3 slots of the 6 slots in making that engagement ring your expected total item level is 30-ish

I have no database for item rarity so I can not tell you how rare said items are

so why is the order of arranged items relevant for example you want to make a set of equipments to have mealy apple as an upgrade but guess what to have the net positive of mealy apple you need to use object X
so in this case your arrange items must be
object X
mealy apple
mealy apple
you cant do
mealy apple
mealy apple
object or
mealy apple
object x
mealy apple

so making shoes item type (again how it looks like in your inventory screen), item override (fairy boots), 3 arrange items (what kind of shoe effects you want typically for speed you get ghost boots and rocket wing, with strider shoes for dodging)

what complicates the table further is tandem crafting each villager puts different effects into what you are crafting (weapons) this is determined by how close you are so said villager which is then reflected by tandem crafting added bonus by for now I can give you that the max value set by the game is +458

so my suggestion is craft the ultimate item you want and adjust from there so you have to total level and total rarity being in their correct value

so for example you already made an accessory lets say charm but you want the stat effect diamond ring, with the effects of talisman rosary and annete's necklace and then you added the 4 color cores for 10% null resist (basically all form of damage is redcuded by 10%) you added object x and mealy apple, added a 4 leaf clover, added a brilliant scale and tenfold steel and then a golden scale but obviously all the stats are now in the negatives because of object x so change the order where object x and mealy apple are the upgraded materials 8 and 9 respectively and make sure that the tenfold steel is placed after the item you want to have 8x effect then item override should be set to diamond ring in the arranged items diamond ring must not be present if it is change it to any of the accessories I stated if rng says arranged items are diamond ring, talisman and anette's necklace change diamond ring to rosary dont want rosary change it to magic ring and item type should be set to charm

Tl;dr look at RF4 crafting by dreaming suntide in youtube its 3-4 hours long but the wealth of info you are getting should be plenty enough to be relevant
Last edited by Algester on Fri Aug 19, 2022 12:18 pm, edited 5 times in total.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

Oh God reading all these making me so dizzy. thanks but i'll stick with my craft method (without using your table) original way without cheat
much more easier and understandable.

this may sound stupid, but i'll ask anyway.. are you explaining to me how to craft an accecories?
because it's sound you explain to me how to craft an accecories.

well if yes, sorry that's not what i mean. i was asking how to use your table not how to craft an accecories :cry:
if no then, sorry i missunderstanding then, simply nvm me ^^

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Algester »

Ashish wrote:
Sat Aug 20, 2022 3:46 am
Oh God reading all these making me so dizzy. thanks but i'll stick with my craft method (without using your table) original way without cheat
much more easier and understandable.

this may sound stupid, but i'll ask anyway.. are you explaining to me how to craft an accecories?
because it's sound you explain to me how to craft an accecories.

well if yes, sorry that's not what i mean. i was asking how to use your table not how to craft an accecories :cry:
if no then, sorry i missunderstanding then, simply nvm me ^^
I'm teaching you how to use my table as it relates to gameplay... you were asking for it cause I did say my table will not make sense until you "understood" how RF4 crafting works

based on my example as you can see
[Link]

I have a Sakura thats has 3 inherited items of 3 brilliant scales (again you can change all of these) and I upgraded it with rare can, brilliant scale, tenfold steel, dangerous scissors, double steel, basilisk scale, love crystal dagonic stone and golden dragon claw, but it has the stats of Rune Legend as the base as you know you can not have a 10K+ attack power if this was just a Sakura ShortSword from here I can change I dont want to make it look like Sakura and make it so I want a 2hand sword? simple Change Sakura into Claymore, I want Sakura to have the stats of Splash Star? change Rune Legend to Splash Star

if for example you crafted an item with Light Ore (Light Ore will have a chance to get inherited) with an item with 3 brilliant scales already and RNG says you only got +600 STR because Light ore was one of the 3 inherited items just change it to brilliant scale its still counts towards total item rarity (because you used them in crafting) and total item level but the 3 inherited items arent

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

thank you my friend for detail explanation, you are very kind
weird why mine don't appear like on the photo?
seems i havent download the newer one. lemme download the newer one
and let you know in case i've a question.

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Re: [COMPLETED] [Request] Rune Factory 5

Post by Ashish »

Algester wrote:
Sat Aug 20, 2022 5:34 am
Ashish wrote:
Sat Aug 20, 2022 3:46 am
Oh God reading all these making me so dizzy. thanks but i'll stick with my craft method (without using your table) original way without cheat
much more easier and understandable.

this may sound stupid, but i'll ask anyway.. are you explaining to me how to craft an accecories?
because it's sound you explain to me how to craft an accecories.

well if yes, sorry that's not what i mean. i was asking how to use your table not how to craft an accecories :cry:
if no then, sorry i missunderstanding then, simply nvm me ^^
I'm teaching you how to use my table as it relates to gameplay... you were asking for it cause I did say my table will not make sense until you "understood" how RF4 crafting works

based on my example as you can see
[Link]

I have a Sakura thats has 3 inherited items of 3 brilliant scales (again you can change all of these) and I upgraded it with rare can, brilliant scale, tenfold steel, dangerous scissors, double steel, basilisk scale, love crystal dagonic stone and golden dragon claw, but it has the stats of Rune Legend as the base as you know you can not have a 10K+ attack power if this was just a Sakura ShortSword from here I can change I dont want to make it look like Sakura and make it so I want a 2hand sword? simple Change Sakura into Claymore, I want Sakura to have the stats of Splash Star? change Rune Legend to Splash Star

if for example you crafted an item with Light Ore (Light Ore will have a chance to get inherited) with an item with 3 brilliant scales already and RNG says you only got +600 STR because Light ore was one of the 3 inherited items just change it to brilliant scale its still counts towards total item rarity (because you used them in crafting) and total item level but the 3 inherited items arent
Hi, so i download the newer and it turn out works well. i tried to made boots and add some effect with your table.
you are amazing, it will help many people. but if i may add something
you may need a fix on the list of your table

for example if i type "ObjectX" the list should atleast shows the "ObjectX" items
but instead it only read as "O" words.. while there is TONS of "O" name on the list....
you get my point? another example, when i type "Meally" your table only read "M" words... it cannot read "MEALLY"
so i need to search one by one until i find "MEALLY" it's wasting lots of time just to find the correct one....
if you can fix that. your table will greatly help people that play this amazing game.
thank you!

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