[Request] Fire Emblem Three Hope (Ryujinxx)

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by usernameusername »

Hi , first thanks for the great cheat table.
Is there any chance of you adding battalions to it in the same vein as the weapons, like removing the lock or changing them completely so you can dismiss the duplicates?
Also and I know this is a long shot but is there any chance of adding a new game + counter so you can get the gatekeeper character early or avoid him altogether?
Again thanks for everything.

P.S.
Yes this works perfectly on Yuzu btw.

kevin_tolitz
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by kevin_tolitz »

Just wanna say thanks for the work on the table. Also might be of interest to some people, if you put shadowflash lvl3 and either intense velocity lvl3 or careful study lvl3 on the same character, it for some reason perma activates the speed buff.

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enpoping
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by enpoping »

nakint wrote:
Wed Jul 27, 2022 3:19 am
My new table.
Newly add for all characters:
- Character Model
- Class
- Equiped Combat Art/Magic
- Equiped Abilities
- Acquired Class

Searching the way to make the "Other" units can training and playable in main story, but still no hope.
Does anybody have any idea?

Sr for my bad English.

Image
Image


Change character Model change may cause crash.
Password: fearless
damnnnnn, that's a good cheat table, now the game much more enjoyable.

Moondrag
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by Moondrag »

Nice got the table working. Btw 74 is Fleche, and 199 is a certain spoiler character...also I swear Alois crashes each and every time. Might have to do with how he has his own character slot (Even if it is hidden. Deathchaos was able to add him and the other 4 cut to it so)

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by Z3nas »

There is probably a better way for me to have done this, but here is the list of Flags for all the unlockable Abilities, Combat Arts and Magic. To use this all you have to do is change the "Base Address" fields to the Address of the level of the character you want to edit, the flags should automatically adjust to the current unlocks of that character.

(EDIT: This is no longer necessary in the Updated table)

To find the Address for each character's level you can use the table nakint posted:
viewtopic.php?p=260649#p260649

Image
(EDIT: This is no longer necessary in the Updated table)

0 = Not Unlocked
1 = Unlocked

Image

Update: Now you can also edit the Unique Abilities for each character, and the unlock flags are now listed under each character so there is no more need to change the base address like I mentioned above.

password: fearless

I decided to go ahead and update the table nakint posted as I needed to use the ability list in that table to properly display the Unique Ability dropdowns. However, this also required some updates on those lists, most notably that some of the Slot 2 Unique Abilities IDs were 1 count ahead of what they should have been. The changes to those lists also fixed an issue that did not allow some abilities to display correctly under "Equipped Abilities."

Code: Select all

FC 00:Survival Instinct Lv1 (Shamir)
FD 00:Survival Instinct Lv2 (Shamir)
FE 00:Survival Instinct Lv3 (Shamir)
00 01:Captain's Grit Lv1 (Jeralt) -> FF 00:Captain's Grit Lv1 (Jeralt)
01 01:Captain's Grit Lv2 (Jeralt) -> 00 01:Captain's Grit Lv2 (Jeralt)
02 01:Captain's Grit Lv3 (Jeralt) -> 01 01:Captain's Grit Lv3 (Jeralt)
03 01:Power of the Saint Lv1 (Rhea) -> 02 01:Power of the Saint Lv1 (Rhea)
04 01:Power of the Saint Lv2 (Rhea) -> 03 01:Power of the Saint Lv2 (Rhea)
05 01:Power of the Saint Lv3 (Rhea) -> 04 01:Power of the Saint Lv3 (Rhea)
06 01:Murderous Intent Lv1 (Jeritza) -> 05 01:Murderous Intent Lv1 (Jeritza)
07 01:Murderous Intent Lv2 (Jeritza) -> 06 01:Murderous Intent Lv2 (Jeritza)
08 01:Murderous Intent Lv3 (Jeritza) -> 07 01:Murderous Intent Lv3 (Jeritza)
09 01:Right-Hand Man Lv1 (Rodrigue) -> 08 01:Right-Hand Man Lv1 (Rodrigue)
0A 01:Right-Hand Man Lv2 (Rodrigue) -> 09 01:Right-Hand Man Lv2 (Rodrigue)
0B 01:Right-Hand Man Lv3 (Rodrigue) -> 0A 01:Right-Hand Man Lv3 (Rodrigue)
0C 01:Shrewd Operator Lv1 (Monica) -> 0B 01:Shrewd Operator Lv1 (Monica)
0D 01:Shrewd Operator Lv2 (Monica) -> 0C 01:Shrewd Operator Lv2 (Monica)
0E 01:Shrewd Operator Lv3 (Monica) -> 0D 01:Shrewd Operator Lv3 (Monica)
0F 01:Natural Warrior Lv1 (Holst) -> 0E 01:Natural Warrior Lv1 (Holst)
10 01:Natural Warrior Lv2 (Holst) -> 0F 01:Natural Warrior Lv2 (Holst)
11 01:Natural Warrior Lv3 (Holst) -> 10 01:Natural Warrior Lv3 (Holst)
12 01:Sacrosanct Lv1 (Sothis) -> 11 01:Sacrosanct Lv1 (Sothis)
13 01:Sacrosanct Lv2 (Sothis) -> 12 01:Sacrosanct Lv2 (Sothis)
14 01:Sacrosanct Lv3 (Sothis) -> 13 01:Sacrosanct Lv3 (Sothis)
15 01:Agarthan Arcana Lv1 (Arval) -> 14 01:Agarthan Arcana Lv1 (Arval)
16 01:Agarthan Arcana Lv2 (Arval) -> 15 01:Agarthan Arcana Lv2 (Arval)
17 01:Agarthan Arcana Lv3 (Arval) -> 16 01:Agarthan Arcana Lv3 (Arval)
18 01:Nothing to Report Lv1 (Gatekeeper) -> 17 01:Nothing to Report Lv1 (Gatekeeper)
19 01:Nothing to Report Lv2 (Gatekeeper) -> 18 01:Nothing to Report Lv2 (Gatekeeper)
1A 01:Nothing to Report Lv3 (Gatekeeper) -> 19 01:Nothing to Report Lv3 (Gatekeeper)
Like I mentioned above, there is probably a way easier/more efficient way to make the updates I made but I am fairly new to this so I will update this post if I end up optimizing this more.

For those seeing ?? on the values when opening the table, take a look at the explanations from bruticus0 & vampirekidza.
viewtopic.php?p=258073#p258073
Attachments
Fire Emblem Three Hopes_Char_Updated.rar
Updated Version: pw is fearless
(290.3 KiB) Downloaded 562 times
FEW_TH Character Flags.CT
Old Version.
(206.72 KiB) Downloaded 161 times

Dtk0kai
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by Dtk0kai »

so how would one use this to edit the save file? like no one has posted anything new for the 1.0.2 update on the switch and I need like 2 maybe 3 codes tops anything else is just extra

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by knee-grow »

any chance we get battalion edits and unit availability? pls and thx

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by ikun »

New Game + save

All Achievements unlocked
All Characters recruited
All Documents
All Facilities upgraded
All Unique Weapons & Accessories
All Battalions
All Relics upgraded
All Merc Whistle Accessories
All Supports for all characters
All Classes mastered for all characters
All Abilities for all characters
All Combat Arts/Magic (Lv 3) for all characters
All Gifts given to all characters
All Expedition answers for all characters (Talk/Questions)
All Extras unlocked (Voice Lines/Events/Music/Supports)
Attachments
Fire Emblem Warriors Three Hopes Save.zip
password: password
(563.32 KiB) Downloaded 201 times

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SKNLunatique
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by SKNLunatique »

This hurts my head and my smooth brain on how to actually get the values...

Unless I'm just too early in the storyline for it to properly click.

Update: 11 hours and still no headway into getting it to work... *sigh*...

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TheMadKing776
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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by TheMadKing776 »

Hi all! I know I'm uh, a bit late to the party... but could someone please provide a chart/list for the character models and their values? Thanks!! edit: i figured out how to view and change the values of character models, but when i change hubert to thales, for example, the game will crash, even when i play a record keeper battle.

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by CroixBartel »

Any good soul can Re-edit the adress of the table to work for yuzu? ryujinx is very buggy and its obv that Yuzu is better perfomance for now.

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Re: [Request] Fire Emblem Three Hope (Ryujinxx)

Post by wepon1984 »

In case anybody still needs it. You'll just need replace the Money (Base) address for everything else to work.
Attachments
Fire Emblem Warriors - Three Hopes.7z
password: fearless
(193.03 KiB) Downloaded 99 times

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