Debug Menu
Load a savegame and execute the
Open Debug Menu script, if the menu is visible press Escape to activate the mouse-cursor.
Open the Pause Menu (Escape) and open the Debug Menu then click on the purple Quick Save button and then press Escape, this should resize/refresh the debug window to make it fully useable.
If you click on
Edit Character Sheet or
Edit Disciplines the game will open the character creation menu, now you can skill everything regardless of your points ,points will go into negative ( you might have to close the debug menu if the character creation menu is opened )
note : while the debug menu and character creation menu is open you can't use the keyboard (e.g hold space to confirm) you need to click on the buttons.
Or you can just click on
Max All Stats.
How to add Traits:
Click on the
Traits button ( next to the
Inventory button ) and then on
Edit.. and check the boxes for the Traits you want, finally confirm it with the
Add button:
After closing the debug menu:
Message that the Trait is added, but I didn't see the trait in my trait view, maybe the traits are unlocked later(the point there you get your first not cheated trait)
Adding again the same trait does not show me the message that a new trait is gained ... no idea currently if its working or not
maybe someone can test it with a savgame that already has legit traits unlocked?
Didn't test the inventory stuff ( my inventory is not unlocked in the game yet ) but in theory it should work the same, click on
Edit.. and choose the items you want.
Energy / Hunger / Suspicion / End Level works fine.
FreeCam is NOT working, but my table does contain a Console Unlocker, so you can use the
ToggleDebugCamera command
Default Key to open the console is
Tilde, if Tilde does not work for you ( coz of different keyboard layout ) you can use the
Bind Console To F1 script ( credits to SunBeam for the FNAme::FName info )
BR
cfemen
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Edit:
reuploaded the table and I optimized the debug menu creation
I also added a
100% Success script for dialogue skill checks.
+ some changes on the text on this post