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[REQUEST] The Iron Oath

Posted: Fri May 06, 2022 7:07 pm
by JewTronVEVO
Game Name: The Iron Oath
Game Engine: Unity
Game Version: 0.5.143
Options: Would like some multipliers (Money, morale gain, time, skill point gain, etc), stat editor, no fatigue, dungeon timer, etc
Steam Website:

Re: [REQUEST] The Iron Oath

Posted: Wed May 18, 2022 3:24 am
by MadQuila
+1

Re: [REQUEST] The Iron Oath

Posted: Wed May 18, 2022 4:44 pm
by BabyGroot

Code: Select all

Game Name: 				The Iron Oath
Game Process : 				The Iron Oath.exe
Game Release date: 			19 April, 2022
CE Version : 				7.4
Game Version / Build Id / Date Patch :  v0.5.149 / 8921529 / 12 June 2022
Check build Id / Date Patches : [Link]


NOTES
After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game


============ ||| =============

1. Active script when you have entered the game, Not when you are on the menu.

2. The script uses AOB injection, which when activating the cheat engine script "NOT RESPONDING" for a while.

3. Active script [ Tio Dungeon & Player Control ], You have to reload the game for pointer [ Tio Dungeon & Player Control ] read.
Options Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Dugeon Time
    • Tio Dugeon
    • Player Controller
  • +++ POINTER +++
    • Dugeon Time
      • Num Pips Per Mod
      • Num Pips Since Last Camp
      • Current Time
    • Tio Dugeon
      • Bonus Gold Multiplier
      • Bonus Xp Multiplier
      • Bonus Resource Drops
    • Player Control
      • [Don't Chance]
      • Walk To Location
      • Horizontal Speed
      • Vertical Speed
      • Facing Right?
      • Party Spawned?
      • Forcing Player Movement?
      • Party manager
        • Currently Active Quest Being Run
        • Current Synergy Level
        • Current Active Character
        • Can We Rest?
        • Inventory Items
          • Size - [Don't Chance]
          • Item [1]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [2]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [3]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [4]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [5]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [6]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [7]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [8]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [9]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [10]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [11]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [12]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
          • Item [13]
            • Item Name
            • Item Description
            • Item Count
            • Max Stack
            • Cost
            • Sell Cost Multiplier
            • Item Attributes
              • Attribute Name
              • Attribute Value
        • Current Party
          • Size - [Don't Chance]
          • Hero [1]
            • First Name
            • Last Name
            • Class Name Display
            • Attribute Points Available
            • Ability Upgrade Points
            • Current Level
            • XP
            • Sub Stats
              • health
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Defence
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Attack
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Speed
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Perception
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Morale
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Accuracy
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Crit Chance
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Crit Damage
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • move
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Sprint
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Evasion
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Focus
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
            • Core Stats
              • Physique
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Finesse
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Mind
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Conviction
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Toughness
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Insight
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mMaxStat
                • mCoreStatValue
                • <StatEnum>k__BackingField
            • Gear
              • Armor Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • ArmorType
                • Def
                • BaseDurability
                  • DurabilityDmgTracker
              • Weapon Item
                • Name Item
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • WeaponType
                • AtkPower
                • Acc
                • Crit
                • CritDamage
                • BaseDurability
                  • DurabilityDmgTracker
          • Hero [2]
            • First name
            • Last name
            • Class Name Display
            • Attribute Points Available
            • Ability Upgrade Points
            • Current Level
            • XP
            • Sub Stats
              • Health
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Defence
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Attack
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Speed
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Perception
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Morale
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Accuracy
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Chance
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Damage
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Move
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Sprint
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Evasion
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Focus
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
            • Core Stats
              • Physique
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Finesse
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Mind
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Conviction
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Toughness
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Insight
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
            • Gear
              • Armor Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • ArmorType
                • Def
                • BaseDurability
                  • DurabilityDmgTracker
              • Weapon Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • WeaponType
                • AtkPower
                • Acc
                • Crit
                • CritDamage
                • BaseDurability
                  • DurabilityDmgTracker
          • Hero [3]
            • First name
            • Last name
            • Class Name Display
            • Attribute Points Available
            • Ability Upgrade Points
            • mCurrentLevel
            • XP
            • Sub Stats
              • Health
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Defence
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Attack
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Speed
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Perception
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Morale
                • Name
                • mValue
                • <StatEnum>k__BackingField
                • <BaseValue>k__BackingField
                • mHasMax
                • mHasMin
                • mMaxStat
              • Accuracy
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Chance
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Damage
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Move
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Sprint
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Evasion
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Focus
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
            • Core Stats
              • Physique
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Finesse
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Mind
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Conviction
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Toughness
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Insight
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
            • Gear
              • Armor Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • ArmorType
                • Def
                • BaseDurability
                  • DurabilityDmgTracker
              • Weapon Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • WeaponType
                • AtkPower
                • Acc
                • Crit
                • CritDamage
                • BaseDurability
                  • DurabilityDmgTracker
          • Hero [4]
            • First name
            • Last name
            • Class Name Display
            • Attribute Points Available
            • Ability Upgrade Points
            • Current Level
            • XP
            • Sub Stats
              • Health
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Defence
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Attack
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Speed
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Perception
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Morale
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Accuracy
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Chance
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Crit Damage
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Move
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mValue
              • Sprint
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Evasion
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
              • Focus
                • Name
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • <StatEnum>k__BackingField
                • mMaxStat
                • mValue
            • Core Stats
              • Physique
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Finesse
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Mind
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Conviction
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Toughness
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
              • Insight
                • Name
                • mMaxStat
                • mHasMin
                • mHasMax
                • <BaseValue>k__BackingField
                • mCoreStatValue
                • <StatEnum>k__BackingField
            • Gear
              • Armor Item
                • Item Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • ArmorType
                • Def
                • BaseDurability
                  • DurabilityDmgTracker
              • Weapon Item
                • Name
                • itenCount
                • itemWeight
                • maxStack
                • mCost
                • mSellCostMultiplier
                • EvasionMod
                • MoveMod
                • Speed
                • FittingCost
                • RepairScrapCount
                • RepairMatCount
                • WeaponType
                • AtkPower
                • Acc
                • Crit
                • CritDamage
                • BaseDurability
                  • DurabilityDmgTracker

Re: [REQUEST] The Iron Oath

Posted: Thu May 19, 2022 8:17 am
by MadQuila
Thank You.

Re: [REQUEST] The Iron Oath

Posted: Fri Jun 17, 2022 2:05 pm
by BabyGroot
table Update v0.5.149

Re: [REQUEST] The Iron Oath

Posted: Tue Oct 25, 2022 1:17 am
by Skay24
Can we ask for update, the table not working at all for the last update.

Re: [REQUEST] The Iron Oath

Posted: Sun Mar 19, 2023 3:20 pm
by arrow2733
+1

Re: [REQUEST] The Iron Oath

Posted: Sun Mar 26, 2023 6:35 am
by roshishi
Update for build 10789930, v0.6.006a please
Thanks

Re: [REQUEST] The Iron Oath

Posted: Sun Jul 09, 2023 10:25 am
by Makoret
+1

Re: [REQUEST] The Iron Oath

Posted: Sun Sep 10, 2023 10:23 pm
by periwinkle22
+1

Re: [REQUEST] The Iron Oath

Posted: Fri Nov 03, 2023 9:49 am
by toydefenser
Update for build please Thanks

Re: [REQUEST] The Iron Oath

Posted: Sat Nov 04, 2023 4:33 pm
by omrictu
could we get an update on this please?

Re: [REQUEST] The Iron Oath

Posted: Sun Nov 05, 2023 3:02 pm
by azorman77
need update please version 1.0

Re: [REQUEST] The Iron Oath

Posted: Sun Nov 05, 2023 5:31 pm
by demorest2
azorman77 wrote:
Sun Nov 05, 2023 3:02 pm
need update please version 1.0
+

Re: [REQUEST] The Iron Oath

Posted: Mon Nov 06, 2023 10:17 am
by cyberdildonics
+1 Update for game version 1.0.004 please!