[Request] Citizen Sleeper

Ask about cheats/tables for single player games here
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Rhark
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Re: [Request] Citizen Sleeper

Post by Rhark »

viewtopic.php?f=5&t=20095

AlexS
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Re: [Request] Citizen Sleeper

Post by AlexS »

JackTheRabbit wrote:
Sat May 14, 2022 7:22 am
Can you add Upgrade points. you're the only one who can help me your trainer worked well
(Google translate)

Okay, I'll try to add. I guess it's not difficult, but you'll have to wait, because I'm also planning to add a script for the dice (if I can).

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Re: [Request] Citizen Sleeper

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 1:03 pm, edited 1 time in total.

unREAL
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Re: [Request] Citizen Sleeper

Post by unREAL »

If you want the "right" way look at this table
viewtopic.php?p=166373&sid=739e71e723dc ... 95#p166373

TLDR; get the playmaker PlayMakerGlobals instance and then the FSM Floats / Ints etc, they are containing the value and name.

I dont have the game, otherwise I would make a table, but I saw that lots of people are struggling with Unity + virtual state machines :lol:
But the Method from Cake-San works fine for every Unity Game with PlayMaker :)

JackTheRabbit
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Re: [Request] Citizen Sleeper

Post by JackTheRabbit »

AlexS wrote:
Sat May 14, 2022 2:29 pm
(Google translate)

Update v3.
- Added Upgrade Points (HP + Energy + UP).
- Added a script for selecting the value of the cube inserted into the slot. The default value is 6, but you can change it (do not set non-game values). The value of the cube inserted into the slot on the screen does not change, but the probability of the event (100% pos) will change. Unlock slots require a certain value of the die, you can set it in the table, and insert any die into the slot.

Table tested on GOG version 1.0.12.
viewtopic.php?p=250091#p250091
THANK YOU SO MUCH :) :D

urthor
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Re: [Request] Citizen Sleeper

Post by urthor »

unREAL wrote:
Sat May 14, 2022 6:50 pm
If you want the "right" way look at this table
viewtopic.php?p=166373&sid=739e71e723dc ... 95#p166373

TLDR; get the playmaker PlayMakerGlobals instance and then the FSM Floats / Ints etc, they are containing the value and name.

I dont have the game, otherwise I would make a table, but I saw that lots of people are struggling with Unity + virtual state machines :lol:
But the Method from Cake-San works fine for every Unity Game with PlayMaker :)
Much obliged. Don't know anything about all the various Unity libraries, was very curious what the right way is.

Razor512
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Re: [Request] Citizen Sleeper

Post by Razor512 »

pinkkitteh wrote:
Thu May 05, 2022 8:16 pm
+1

I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
They really went out of their way to obfuscate all relevant value when it comes to all major stats.

unREAL
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Re: [Request] Citizen Sleeper

Post by unREAL »

Razor512 wrote:
Mon May 16, 2022 7:39 pm
pinkkitteh wrote:
Thu May 05, 2022 8:16 pm
+1

I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
They really went out of their way to obfuscate all relevant value when it comes to all major stats.
I dont think they obfuscated anything.
Image

most of the stuff is calculated inside the local VM of PlayMaker.
e.g Some Values you see is just a calculation based on different other states...so you can't find a mem address, coz there is no address that is holding a "final value"

I Managed to hook Playmaker to get all the globals, but I need to say the game is really boring for me :/ didn't even end the tutorial... so I will skip this one, sorry!

JvMil
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Re: [Request] Citizen Sleeper

Post by JvMil »

unREAL wrote:
Mon May 16, 2022 11:08 pm
Razor512 wrote:
Mon May 16, 2022 7:39 pm
pinkkitteh wrote:
Thu May 05, 2022 8:16 pm
+1

I'm not very good at usin cheat engine, but I was havin a hell of a time figurin out even the most simple thing of credits.
They really went out of their way to obfuscate all relevant value when it comes to all major stats.
I dont think they obfuscated anything.
Image

most of the stuff is calculated inside the local VM of PlayMaker.
e.g Some Values you see is just a calculation based on different other states...so you can't find a mem address, coz there is no address that is holding a "final value"

I Managed to hook Playmaker to get all the globals, but I need to say the game is really boring for me :/ didn't even end the tutorial... so I will skip this one, sorry!
I am quite interested in how you found all those values, would you be interested in sharing you script?
I did find many of these values using the .net Info tool in cheat engine, but I don't have enough experience to script something like that, so I would like to learn :)

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Re: [Request] Citizen Sleeper

Post by merrowind »

Does not active. Platform: STEAM, version: 1.0.16

AlexS
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Re: [Request] Citizen Sleeper

Post by AlexS »

del
Last edited by AlexS on Sat Jul 22, 2023 1:04 pm, edited 1 time in total.

bedevil
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Re: [Request] Citizen Sleeper

Post by bedevil »

AlexS wrote:
Sat Jul 30, 2022 4:38 pm
merrowind wrote:
Sat Jul 09, 2022 1:22 am
Does not active. Platform: STEAM, version: 1.0.16
(Google translate)

The table I posted in this post
viewtopic.php?p=250091#p250091
fully functional on game version 1.0.16, tested on Steam and GOG versions. The script must be activated during the game, after loading a game save.
Is it possible to make Cryo and Energy, HP separate?

AlexS
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Re: [Request] Citizen Sleeper

Post by AlexS »

bedevil wrote:
Fri Oct 14, 2022 1:05 am
Is it possible to make Cryo and Energy, HP separate?
(Google translate)

It's possible, but I deleted this game a long time ago. This game is not very difficult to cheat. If you like, you can try to modify the script yourself.

thetaalpha
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Re: [Request] Citizen Sleeper

Post by thetaalpha »

Here I am in December 2022 looking for an update for Gamepass +1

luke1970
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Re: [Request] Citizen Sleeper

Post by luke1970 »

Any update for GOG 1.2.2 ?

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