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[REQUEST] Tap Ninja

Posted: Thu Mar 17, 2022 11:54 pm
by Asgavin
Game Name: Tap Ninja
Game Engine: No idea
Game Version: 2.6.2
Options Required: Unlimited Currencies, Unlimited Keys, Autokill, Permanent Buffs
Steam Website:
Other Info:

Re: [REQUEST] Tap Ninja

Posted: Sat Mar 19, 2022 3:30 pm
by Moustache
+1

Re: [REQUEST] Tap Ninja

Posted: Sat Mar 19, 2022 5:10 pm
by BabyGroot

Code: Select all

Game Name 		: Tap Ninja - Idle Game
Game Vendor 		: Steam
Game Process 		: Tap Ninja.exe
Game Release date	: 17 Mar, 2022
CE Version 		: 7.4
Game Version / Build Id / Date Update : v.2.8.6 / 8873542 / 4 June 2022
Check build Id / Date Patches : [Link]



After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game


This is what i got, i didn't try it all value. so test it with all values.

Setting Cheat Engine
Setting CE:
1. Tab Debugger Options
2. Debugger Method Set (Use VEH Debugger)
3.OK
Options Cheat Table
  • +++ SCRIPT +++
    • Player Data
    • Upgrades
  • +++ POINTER +++
    • Player Data
      • gold
      • elixir
      • goldTotalAscension
      • goldTotalLifetime
      • goldMaxAscension
      • goldMaxLifetime
      • goldDestroyedByAscending
      • gpsRaw
      • gpsFull
      • gpsFullMaxLifetime
      • gpsFullMaxAscension
      • goldTotalConvertedToElixir
      • elixirTotal
      • elixirMax
      • elixirMostGotAscending
      • eventCoinValueGotLifetime
      • eventCoinValueGotAscension
      • awayIncomeBanked
      • awayIncomeEarnedLifetime
      • awayIncomeEarnedAscension
      • timeActivePlayTicks
      • timeSpeedStepMaxedTicks
      • timeThisSessionTicks
      • timeThisAscensionTicks
      • amber
      • key
      • star
      • starMax
      • oldestCompatibleVersion
      • languageActive
      • skinActiveNow
      • dyeActive
      • lastCloudBackupNr
      • daysSinceStart
      • daysPlayedDifferent
      • daysPlayedConsecutive
      • achGameRestartsDone
      • coinCollectedLifetime
      • emeraldCollectedLifetime
      • sapphireCollectedLifetime
      • rubyCollectedLifetime
      • diamondCollectedLifetime
      • coinCollectedAscension
      • emeraldCollectedAscension
      • sapphireCollectedAscension
      • rubyCollectedAscension
      • diamondCollectedAscension
      • buildingsOwnedLifetime
      • buildingsOwnedAscension
      • buyQuantityActive
      • upgradesLifetime
      • upgradesAscension
      • upgradesTiersCompleted
      • skillsLifetime
      • skillsTotal
      • ascendedTimesLifetime
      • infiniteBonusGpsLevel
      • infiniteBonusCoinLevel
      • infiniteBonusGpsCostMultiplier
      • infiniteBonusCoinCostMultiplier
      • elementBonusAether
      • elementBonusWind
      • elementBonusFire
      • elementBonusWater
      • elementBonusEarth
      • katanaSlashUsedLifetime
      • katanaSlashEnemiesDestroyedLifetime
      • katanaSlashUsedAscension
      • katanaSlashEnemiesDestroyedAscension
      • shurikenVortexUsedLifetime
      • shurikenVortexEnemiesDestroyedLifetime
      • shurikenVortexFireflyDestroyedLifetime
      • shurikenVortexUsedAscension
      • shurikenVortexEnemiesDestroyedAscension
      • shurikenVortexFireflyDestroyedAscension
      • ropeHookUsedLifetime
      • ropeHookEnemiesDestroyedLifetime
      • ropeHookShieldbearerDestroyedLifetime
      • ropeHookUsedAscension
      • ropeHookEnemiesDestroyedAscension
      • ropeHookShieldbearerDestroyedAscension
      • frenzyUsedLifetime
      • frenzyEnemiesDestroyedLifetime
      • frenzyUsedAscension
      • frenzyEnemiesDestroyedAscension
      • criticalTimesLifetime
      • criticalTimesAscend
      • enemiesDestroyedTotalLifetime
      • enemiesDestroyedTotalThisAscension
      • samuraiDestroyedLifetime
      • samuraiDestroyedAscension
      • hellhoundDestroyedLifetime
      • hellhoundDestroyedAscension
      • spearmanDestroyedLifetime
      • spearmanDestroyedAscension
      • shieldbearerDestroyedLifetime
      • shieldbearerDestroyedAscension
      • roninDestroyedLifetime
      • roninDestroyedAscension
      • fireflyDestroyedLifetime
      • fireflyDestroyedAscension
      • fireflyRainbowDestroyedLifetime
      • fireflyRainbowDestroyedAscension
      • fireflyStormDestroyedLifetime
      • fireflyStormDestroyedAscension
      • fireflyMissedInRow
      • holidayFireflyDestroyedToday
      • eventsTriggeredLifetime
      • eventsTriggeredAscension
      • eventCountCoinDropRegularLifetime
      • eventCountCoinDropBigLifetime
      • eventCountCoinDropMegaLifetime
      • eventCountIncreaseGpsLifetime
      • eventCountIncreaseCoinValueLifetime
      • eventCountIncreaseGpsBigLifetime
      • eventCountEnemyCoinDropMultiplyLifetime
      • eventCountSamuraiFrenzyLifetime
      • eventCountGemstoneFeverLifetime
      • eventCountFireflySwarmLifetime
      • eventCountFireflyStormLifetime
      • eventCountKeyDropLifetime
      • eventCountCoinDropRegularAscension
      • eventCountCoinDropBigAscension
      • eventCountCoinDropMegaAscension
      • eventCountIncreaseGpsAscension
      • eventCountIncreaseCoinValueAscension
      • eventCountIncreaseGpsBigAscension
      • eventCountEnemyCoinDropMultiplyAscension
      • eventCountSamuraiFrenzyAscension
      • eventCountGemstoneFeverAscension
      • eventCountFireflySwarmAscension
      • eventCountFireflyStormAscension
      • eventCountKeyDropAscension
      • highestPlayerClicksOnOneFireflyLifetime
      • highestPlayerClicksOnOneFireflyAscension
      • vipMoneyDollarsSpent
      • vipItemsBought
      • vipNoResetAscendUsed
      • vipDailyAmberAdWatchedTotal
      • vipDailyAmberAdWatchedToday
      • vipDailyKeyAdWatchedTotal
      • vipDailyKeyAdWatchedToday
      • vipMultistepItemLevel0
      • challengeStars
      • starUpgradesTotal
      • starsSpent
      • lastTimeBeforeAway
      • awayIncomeBankOpened
      • debugDataTimeNow
      • energyEnemiesDestroyedLifetime
      • energyEnemiesDestroyedAscension
      • timeActivePlay
      • timeSpeedStepMaxed
      • timeThisAscension
      • elixirBonusGps
      • elixirBonusCoin
      • energyTimerNow
      • energyTimerTotalLifetime
      • energyTimerTotalAscension
      • energyEffectiveLongestStreakLifetime
      • energyEffectiveLongestStreakAscend
      • fireflySpawnTimer
      • zoneTimerNow
      • weatherTimerNow
      • weatherCooldownNow
      • powerChartTimer
      • numberNotationActive
      • skinFirstChoiceDoneNew
      • whatsNewSeen280
      • starsFreeReset280
      • randomColorGotSamurai
      • randomColorGotHellhound
      • randomColorGotSpearmen
      • randomColorGotShieldbearer
      • winterSolsticeAnnouncmentSeen
      • springFestivalAnnouncmentSeen
      • shurikenVortexAutoOnEnabled
      • ropeHookAutoOnEnabled
      • energyAutoOnEnabled
      • regularEventSafetyCountNow
      • eventDailyKeyDropGot
      • eventFirstSamuraiFrenzyDone
      • vipStatus
      • vipSkinArchangel
      • vipPermaGpsBonus0
      • vipPermaGpsBonus1
      • vipPermaGpsBonus2
      • vipPermaGpsBonus3
      • hiddenAchievementFound
      • challengeWarningDisabledNew
      • challengeFirstFreeKeysGot
      • oldChallengeStarsConverted
      • notificationsOn
      • steamDlcEarned0
      • steamDlcEarned1
      • steamDlcEarned2
      • steamDlcEarned3
      • debugMode
      • autoKatanaSlash
      • autoBuyUpgrades
      • autoBuyUpgradesContinuous
      • autoBuyBuildings
      • debugSkipEvents
      • Last Version Played New
        • First Number
        • Second Number
        • Third Number
    • Upgrades
      • awayIncomeMaxDurationMinutes
      • buildingCostDecreaseLevel
      • upgradeCostDecreaseLevel
      • enemyWaveDensityLevel
      • enemySpawnRateLevel
      • fireflySpeedLevel
      • fireflySizeLevel
      • fireflyRespawnLevel
      • eventFrenzyLevel
      • speedStepMaxMod
      • speedStepIncreaseByHitMod
      • speedStepDeteriorationByHitLevel
      • katanaSlashSlashRangeLevel
      • shurikenVortexMultiplier
      • shurikenVortexCooldownLevel
      • ropeHookGoldMultiplier
      • ropeHookCooldown
      • energyAutoAbilitiesLevel
      • buildingKeepFarmOnAscend
      • gpsMod
      • gpsExtraForAchievements
      • gpsExtraForCompletedUpgradeTier
      • awayIncomeMod
      • gpsExtraForDaysSinceStartBase
      • gpsExtraForDaysSinceStartEffective
      • coinValueAsGpsValuePercent
      • coinBaseValue
      • coinChanceForEmeraldEffective
      • coinChanceForSapphireEffective
      • coinChanceForRubyEffective
      • coinChanceForDiamondEffective
      • coinExtraDropChance
      • coinChanceForEmerald
      • coinChanceForSapphire
      • coinChanceForRuby
      • coinChanceForDiamond
      • gemstoneValueIncrease
      • elixirExtraModList
      • challengesGoldMultiplier
      • buildingGpsForEveryBuildingLevelMultiplier
      • buildingGpsForEveryBuildingMilestoneMultiplier
      • upgradeCostDecreaseEffective
      • elementMod
      • enemySamuraiExtraCoinDropped
      • enemyArcherExtraCoinDropped
      • enemySpearmanExtraCoinDropped
      • enemyHoundExtraCoinDropped
      • enemyShieldBearerExtraCoinDropped
      • enemyRoninExtraCoinDropped
      • enemyFlyingExtraCoinDropped
      • fireflyCoinMultiplier
      • bigEventChanceModifier
      • passingEnemyPickpocketPercent
      • ropeHookRange
      • energyTimeGotPerEnemy
      • energyTimerMax
      • energyRegenWhileOff
      • criticalChance
      • criticalMultiplier
      • achievementsUnlocked
      • achievementsUnlockedThisSession
      • ascensionUnlocked
      • dragonShopUnlocked
      • mpsBonusUnlocked
      • challengesUnlocked
      • elementUnlocked
      • buildingTreasuryUnlocked
      • buildingShrineUnlocked
      • upgradeBuyAllUnlocked
      • fireflyUnlocked
      • fireflyRainbowUnlocked
      • eventUnlockedGemstoneFever
      • eventUnlockedFireflySwarm
      • eventUnlockedFireflyStorm
      • eventUnlockedKeyDrop
      • vipOfflinePackUnlocked
      • awayIncomeDurationUnlimited
      • speedStepUnlocked
      • speedStepCoinMultiplierUnlocked
      • katanaSlashNoCooldown
      • shurikenVortexUnlocked
      • ropeHookUnlocked
      • energyUnlocked
      • energyAutoOnUnlocked
      • criticalUnlocked

Re: [REQUEST] Tap Ninja

Posted: Sat Mar 19, 2022 10:53 pm
by Asgavin
ReskyAW wrote:
Sat Mar 19, 2022 5:10 pm
Game Name : Tap Ninja - Idle Game
Game Vendor : Steam
Game Version/BuildID : hotfixes for March 19th / 8401553
Game Process : Tap Ninja.exe
CE Version : 7.4
Game Release date : 17 Mar, 2022




Screenshot Cheat Table
Image

After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
Amazing table thanks ^^

Could you try and find the "Different days played" value? There are some achievements tied to that one too

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 12:46 am
by BabyGroot
Asgavin wrote:
Sat Mar 19, 2022 10:53 pm
ReskyAW wrote:
Sat Mar 19, 2022 5:10 pm
Game Name : Tap Ninja - Idle Game
Game Vendor : Steam
Game Version/BuildID : hotfixes for March 19th / 8401553
Game Process : Tap Ninja.exe
CE Version : 7.4
Game Release date : 17 Mar, 2022




Screenshot Cheat Table
Image

After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
Amazing table thanks ^^

Could you try and find the "Different days played" value? There are some achievements tied to that one too
added features. please check and try.

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 9:23 am
by Asgavin
ReskyAW wrote:
Sun Mar 20, 2022 12:46 am
Asgavin wrote:
Sat Mar 19, 2022 10:53 pm
ReskyAW wrote:
Sat Mar 19, 2022 5:10 pm
Game Name : Tap Ninja - Idle Game
Game Vendor : Steam
Game Version/BuildID : hotfixes for March 19th / 8401553
Game Process : Tap Ninja.exe
CE Version : 7.4
Game Release date : 17 Mar, 2022




Screenshot Cheat Table
Image

After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
Amazing table thanks ^^

Could you try and find the "Different days played" value? There are some achievements tied to that one too
added features. please check and try.
The "Player Data" script doesn't seem to work, there was a hotfix update so maybe it broke something? Also for some reason in the "Upgrades" pointer all values appear red and modifying them does nothing

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 10:13 am
by BabyGroot
I just tried and all scripts work fine. for script [active] upgrades >> go to pointer and activate the upgrades header, the pointer will open. try to find the script < coinChanceForDiamondEffective > and set it to 9999999. the drop will change to diamond

Screenshot
PlayerDataImage

Upgrades
Image

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 1:30 pm
by Noodles
I just updated and the playerdata script isn't working.

I followed steps instructed and the player data script would activate at but none of the pointers would update. I've used the previous version of your table and only changed the AUTO KATANA to enabled.
Screenshot
Image

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 4:24 pm
by BabyGroot
Noodles wrote:
Sun Mar 20, 2022 1:30 pm
I just updated and the playerdata script isn't working.

I followed steps instructed and the player data script would activate at but none of the pointers would update. I've used the previous version of your table and only changed the AUTO KATANA to enabled.
Screenshot
Image
I'm sorry, it turns out that the pointer has not been added to the register symbol, now you can download the latest CT.

Re: [REQUEST] Tap Ninja

Posted: Sun Mar 20, 2022 7:42 pm
by Noodles
It's working now, thanks!

Re: [REQUEST] Tap Ninja

Posted: Mon Mar 21, 2022 11:45 am
by Asgavin
Works like a charm, thanks @ReskyAW

Re: [REQUEST] Tap Ninja

Posted: Thu Mar 24, 2022 7:06 am
by Narguun
Hello. Tell me what and where I need to fix to make it work ...
Spoiler
Image
Spoiler
Image
Well, or lay out an already corrected version. Thanks.

Re: [REQUEST] Tap Ninja

Posted: Thu Mar 24, 2022 7:23 am
by BabyGroot
Narguun wrote:
Thu Mar 24, 2022 7:06 am
Hello. Tell me what and where I need to fix to make it work ...
Spoiler
Image
Spoiler
Image
Well, or lay out an already corrected version. Thanks.
I'll take a look, it looks like the game is updating.

Edit : I just tried it, the game does update, but the script works fine..

Re: [REQUEST] Tap Ninja

Posted: Tue Mar 29, 2022 7:21 am
by Fertch
ReskyAW wrote:
Thu Mar 24, 2022 7:23 am
Narguun wrote:
Thu Mar 24, 2022 7:06 am
Hello. Tell me what and where I need to fix to make it work ...
Spoiler
Image
Spoiler
Image
Well, or lay out an already corrected version. Thanks.
I'll take a look, it looks like the game is updating.

Edit : I just tried it, the game does update, but the script works fine..
i have the same problem as him too, i cant check the box for "playerdata"

Re: [REQUEST] Tap Ninja

Posted: Tue Mar 29, 2022 8:01 am
by BabyGroot
Cheat table update, download CT new