[REQ] Stranger of Paradise Final Fantasy Origin

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mavojah559
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mavojah559 »

Mimeblade wrote:
Thu Nov 03, 2022 2:13 am
Sorry to tell you, I tried the codes, and they don't work well enough to be useful.

They appear to work when active one at a time, but separately they do not work.

--Stamina is stuck "near max", but empties almost immediately on use.
--MP "looks full" but empties immediately when using a skill and/or Chaos/Dimension Bringer
--HP isn't infinite, it only "looks full" (probably something to do with defense modifiers)... try messing with the Knight Job Class/Chaos Bringer ability states)
They all kinda work for me tbh. They aren't perfect but they work.

Infinite Stamina - I can run and use soul shield forever.
Infinite MP - I can spam any skill.
Infinite HP - This was never perfect and some unblockable attacks (grabs mainly) will kill you. You can easily work around that tho.

mavojah559
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mavojah559 »

Mimeblade wrote:
Tue Nov 01, 2022 6:24 pm
Arcanium Powder: SOPFFO.exe+402D7EC
Arcanium Elixir: SOPFFO.exe+402D7F4
Arcanium Crystal: SOPFFO.exe+402D84C
They don't seem to work for me.

Mimeblade
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Mimeblade »

mavojah559 wrote:
Thu Nov 03, 2022 5:44 am
Mimeblade wrote:
Tue Nov 01, 2022 6:24 pm
Arcanium Powder: SOPFFO.exe+402D7EC
Arcanium Elixir: SOPFFO.exe+402D7F4
Arcanium Crystal: SOPFFO.exe+402D84C
They don't seem to work for me.
Here's my method for getting the codes:
1. Make sure Magic Pot is present in the Labyrinth Room and you have Elixirs in your inventory (and Gil).
2. Find the value of your Gil, enter the value and do "First Scan", then buy something from the shop and do "next scan"... you might have to do this three times at the most to narrow down what address it is.

Once you narrow down your Gil code, use it to buy 2 Elixirs.
3. Since the max number of Elixirs you can hold is 2, do a "First Scan" for the value of 2. Then do a Second Scan after using an Elixir on the Magic Pot for the value of 1 (since you lost 1 Elixir in the trade).
Now, go back to the shop and buy 1 Elixir back... then do "Next Scan" for the value of 2. You should have the Elixir code now.

4. Set the Elixir Code to 2, and keep feeding the Magic Pot for items, scanning for the changes in your Inventory.
5. starting with Arcanium Powder, scan your first value, for how many Powders you have, then when you get another Powder item, scan it again.

Eventually you'll get the Arcanium Powder code after narrowing down the values via hex scan.

6. Repeat this process for Arcanium Elixir and Arcanium Crystal... that should give you the codes.

mavojah559
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mavojah559 »

Mimeblade wrote:
Thu Nov 03, 2022 6:13 am
Here's my method for getting the codes:
1. Make sure Magic Pot is present in the Labyrinth Room and you have Elixirs in your inventory (and Gil).
2. Find the value of your Gil, enter the value and do "First Scan", then buy something from the shop and do "next scan"... you might have to do this three times at the most to narrow down what address it is.

Once you narrow down your Gil code, use it to buy 2 Elixirs.
3. Since the max number of Elixirs you can hold is 2, do a "First Scan" for the value of 2. Then do a Second Scan after using an Elixir on the Magic Pot for the value of 1 (since you lost 1 Elixir in the trade).
Now, go back to the shop and buy 1 Elixir back... then do "Next Scan" for the value of 2. You should have the Elixir code now.

4. Set the Elixir Code to 2, and keep feeding the Magic Pot for items, scanning for the changes in your Inventory.
5. starting with Arcanium Powder, scan your first value, for how many Powders you have, then when you get another Powder item, scan it again.

Eventually you'll get the Arcanium Powder code after narrowing down the values via hex scan.

6. Repeat this process for Arcanium Elixir and Arcanium Crystal... that should give you the codes.
I think I haven't unlocked the Magic Pot yet. Anyway, the Gil address is the only one that always works. The other ones I guess change randomly.

NeedHigherPower
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by NeedHigherPower »

Requesting Player speed

mamekoski
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mamekoski »

skiller wrote:
Sun Oct 30, 2022 7:18 pm
If you have an Example, we do have the special Effects info on the Sheet as well
If you look under info i have the Section broken down

Code: Select all

0x28	32bit	Equipment Special Effect ID 1
0x2C	32bit	Equipment Special Effect Amount 1
0x30	32bit	Equipment Special Effect ??? 1
0x34	32bit	Equipment Special Effect ??? 1
0x38	32bit	Equipment Special Effect ??? 1
0x3C	32bit	Equipment Special Effect ??? 1
Guessing your talking about the Ones we have as ??? we have never had to mess with them..

380C000010270000

im guessing u mean this as seen in the example under INFO . i can check to see if my files have any of this
since i dont see 380C in the ids we currently have


if you know how to Visibly see them in game let me know but this might be some of them

641B
9714
3A0F
9A5C
8EEC
5A44
F9D5

if it is them i can dump them when i dump the new Update
yupp, it's at the part of ( 0x30 32bit Equipment Special Effect ??? 1 ) which is the secondary ID. as example this is the "Command Ability MP Cost ID" from Equipment editor table :
D67F0000 - ID
F3510000 - initial ID / safety checks

back then i have another equipment with "Extend Parry Window" & "Critical: MP Recovery" BUT i didn't realize it's not in smithy special effects reforging so i dismantle them... now we need to find those "non-smithy effects" again :(

that's the only sample i currently have.

mavojah559
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mavojah559 »

Fixed addresses for Rift Labyrinth Items.
Attachments
SOPFFO.CT
(76.53 KiB) Downloaded 511 times

NinjaBlazin
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by NinjaBlazin »

Does anyone have a xp multiplier script for 1.22? The one posted on page 2/3 is outdated and I can't seem to find the injection point for 1.22.

Code: Select all

{ Game   : SOPFFO.exe
  Version: 
  Date   : 2022-03-18
  Author : chausies

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(SetXPChange,SOPFFO.exe,4C 03 C0 E8 4F DD BB FF 48 8B 44 24 20 66 44 0F 6E 4C D8 10) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  add r8,rax
  imul r8,#300 // new code
  call SOPFFO.exe+92730
  mov rax,[rsp+20]
  movd xmm9,[rax+rbx*8+10]
  jmp return

SetXPChange:
  jmp far newmem
  nop 6
return:
registersymbol(SetXPChange)

[DISABLE]

SetXPChange:
  db 4C 03 C0 E8 4F DD BB FF 48 8B 44 24 20 66 44 0F 6E 4C D8 10

unregistersymbol(SetXPChange)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SOPFFO.exe+4D49D9

SOPFFO.exe+4D49B4: 66 0F 2F C6           - comisd xmm0,xmm6
SOPFFO.exe+4D49B8: 72 0D                 - jb SOPFFO.exe+4D49C7
SOPFFO.exe+4D49BA: F2 0F 5C C6           - subsd xmm0,xmm6
SOPFFO.exe+4D49BE: 66 0F 2F C6           - comisd xmm0,xmm6
SOPFFO.exe+4D49C2: 73 03                 - jae SOPFFO.exe+4D49C7
SOPFFO.exe+4D49C4: 48 8B C6              - mov rax,rsi
SOPFFO.exe+4D49C7: 8B 94 24 B8 00 00 00  - mov edx,[rsp+000000B8]
SOPFFO.exe+4D49CE: 45 8B CC              - mov r9d,r12d
SOPFFO.exe+4D49D1: F2 4C 0F 2C C0        - cvttsd2si r8,xmm0
SOPFFO.exe+4D49D6: 49 8B CF              - mov rcx,r15
// ---------- INJECTING HERE ----------
SOPFFO.exe+4D49D9: 4C 03 C0              - add r8,rax
// ---------- DONE INJECTING  ----------
SOPFFO.exe+4D49DC: E8 4F DD BB FF        - call SOPFFO.exe+92730
SOPFFO.exe+4D49E1: 48 8B 44 24 20        - mov rax,[rsp+20]
SOPFFO.exe+4D49E6: 66 44 0F 6E 4C D8 10  - movd xmm9,[rax+rbx*8+10]
SOPFFO.exe+4D49ED: F3 45 0F E6 C9        - cvtdq2pd xmm9,xmm9,xmm9
SOPFFO.exe+4D49F2: F2 45 0F 59 C8        - mulsd xmm9,xmm8
SOPFFO.exe+4D49F7: 85 ED                 - test ebp,ebp
SOPFFO.exe+4D49F9: 0F 8E AC 00 00 00     - jng SOPFFO.exe+4D4AAB
SOPFFO.exe+4D49FF: 90                    - nop 
SOPFFO.exe+4D4A00: 8B D7                 - mov edx,edi
SOPFFO.exe+4D4A02: 49 8B CE              - mov rcx,r14
}
Or can someone tell me how to replicate the script? Can't find it via "find out what accesses/writes to this address" on XP address.

mamekoski
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by mamekoski »

added some useful things like mastery points.
Attachments
SOPFFO V1.22 full.CT
(679.63 KiB) Downloaded 619 times

NeedHigherPower
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by NeedHigherPower »

mamekoski wrote:
Sat Nov 19, 2022 2:04 pm
added some useful things like mastery points.
Possible to add player/enemy Speed?

Cat_Soup
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Cat_Soup »

Does anyone know a way to target max MP(and not current MP so it doesn't reset on death) and mission level on the base difficulties(like Hard)?

NinjaBlazin
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by NinjaBlazin »

Is it possible to modify Drop Rate % via cheat engine?

benjamin626
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by benjamin626 »

is there a way to modify the monster pet levels? Just max out all monster quests to level 30?

TurpentineEnjoyer
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by TurpentineEnjoyer »

Does the infinite buff duration still work?

Cat_Soup
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Re: [REQ] Stranger of Paradise Final Fantasy Origin

Post by Cat_Soup »

Difficulty, mission level and average level bypass.
You can use it to start a new game CHAOS run or even higher if you're unhinged enough. To make up for the difficulty, you get an accessory with effects you're not supposed to by that point in the game.

The setup is a little crusty since I don't know how to automate the creation of the accessory or stick it inside the first chest, so if anyone figures that out it's be even better. Anyways enjoy! :D

Edit: Added Garland's Armor so you can play the whole game with it.
Attachments
SOPFFO_CRITICAL_MODE_v1.32.CT
(33.73 KiB) Downloaded 67 times
Last edited by Cat_Soup on Sat Apr 22, 2023 7:32 pm, edited 10 times in total.

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