[Request] Pokéclicker

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Zeus21
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Re: [Request] Pokéclicker

Post by Zeus21 »

nihilism wrote:
Sun Jun 05, 2022 12:19 am
App.game.multiplier.addBonus('type', () => amount)

App.game.multiplier.addBonus('clickAttack', () => 10) will multiply current 'clickAttack' multiplier by '10'. You can use fractions/decimals to reduce multiplier. ex: App.game.multiplier.addBonus('clickAttack', () => 0.1) will divide the multiplier by 10.

You can use App.game.multiplier.getBonus('type') to get the current value.

multiplier types
clickAttack
dungeonToken
eggStep
exp
money
pokemonAttack
roaming
shiny
Best code ever
Last edited by Zeus21 on Fri Sep 23, 2022 3:42 am, edited 1 time in total.

Zeus21
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Re: [Request] Pokéclicker

Post by Zeus21 »

`````is there any way to multiply oak item bonuses as well?

PKMNNick
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Re: [Request] Pokéclicker

Post by PKMNNick »

Try this. Replace the bracketed value - 5 here - and the assigned value - 8192 here. This iteration of the code will set the shiny charm (Oak item index 5) to multiply your shiny odds by 8192.

for (let i = 0; i < 6; i++) {
App.game.oakItems.itemList[5].bonusList=8192;
}

SonGashi
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Re: [Request] Pokéclicker

Post by SonGashi »

Zeus21 wrote:
Fri Sep 23, 2022 3:13 am
`````is there any way to multiply oak item bonuses as well?
Try this. It makes every oak item stronger

for (let i = 0; i < 6; i++) {
for (let j = 0; j < 12; j ++){
App.game.oakItems.itemList[j].bonusList=8192;
}}

MG2123
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Re: [Request] Pokéclicker

Post by MG2123 »

clad wrote:
Fri Sep 02, 2022 5:38 pm
clad wrote:
Fri Sep 02, 2022 11:27 am
Dragonitenoob1 wrote:
Thu Sep 01, 2022 11:30 pm
for (let index = 0; index < 897; index++) {
App.game.party.gainPokemonById(index,1)
}
thank you it works fine
but only for the initial version of each pokemon, not for different version of the pokemon

i find the solution , with this command it works

for (i=0; i < App.game.party._caughtPokemon().length; i++) {
App.game.party.gainPokemonById(i,1)
}
Hi, I've tried this new command as well and it works better if you replace the 0 with a negative number like -999, so you can get the Mega Pokemon as well.

Anyway, even then, this command doesn't give you alternate forms of all the Pokemon. Alcremie by itself has close to 60 and this command only gives out the base form.

EDIT: By changing the code to something like

for (i=-999; i < 999; i++) {
App.game.party.gainPokemonById(i,1)
}

it gives you most of the alternate forms, but not all of them. The ones excluded are the Gigantamax Pokemon and the new Pinkan Pokemon, along with event Pokemon like the Armored Mewtwo. I wish I knew how to get it to increment like 0.01 steps at a time, so that it can catch all the alternate forms of each Pokemon.

EDIT 2: I'm a big dumbo, you can just put in the 0.1 or 0.01 increments as part of the whole i=0 code thing to get the alternate versions. Still, a "all-in-one" command would be great to have.

Nevilleboy
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Re: [Request] Pokéclicker

Post by Nevilleboy »

Is there a command to the berries, that there is no countdown???

Prodigy
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Re: [Request] Pokéclicker

Post by Prodigy »

Is there a code to add shards? Thanks in advance.

Kostyurik
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Held Items

Post by Kostyurik »

Hello everyone!
Thanks for the codes, works perfectly.
I wonder, is there any code to add held items? Muscle Band, Twisted Spoon, Soul Dew, Adamant Orb, Lustrous Orb, Leek, Rusted Sword, Rusted Shield... Chances of getting them from dungeons after reaching Unova are minuscule 0,03%

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Re: [Request] Pokéclicker

Post by Kostyurik »

porcinet wrote:
Sun Jun 05, 2022 4:04 pm
Look at the last comment, he give a way to get egg faster, so u don't need more slot
More slots still needed in order to use more hatchery helpers at the same time. In one of the previous game updates new achievements were added for raising hatchery helpers efficiency levels. There are 10 helpers in total, so at least 11 slots needed to grind their levels simultaneously. However 12 would be better, because it is a rectangle (2x6 or 3x4)
But I understand it is probably not doable in console, maybe not even with JS user scripts for TamperMonkey

Kostyurik
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Re: [Request] Pokéclicker

Post by Kostyurik »

Dragonitenoob1 wrote:
Mon Jun 20, 2022 5:33 am
Well there hasn’t been a title here saying it only for console cheats, can I ask if I can grab a master save here? (Can’t find another place the post this)
Well, if you really need it... Not the 'Master save' per say, but:
- 1000% achievements complete
- 1292 Pokemon caught, all shiny and PokeRus (including all Gigantamax and available MegaEvolutions)
- Tons (from hundreds of thousands to multiple trillions) of all currencies, gems, berries, pokeballs, proteins...
Attachments
[v0.10.4] PokeClickerSave.txt
(619.84 KiB) Downloaded 205 times
Last edited by Kostyurik on Tue Nov 22, 2022 9:44 am, edited 12 times in total.

RazinBlock
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Re: [Request] Pokéclicker

Post by RazinBlock »

clad wrote:
Sun Jul 10, 2022 5:44 pm
a last question , is there a way to finish all achievement with the command in the console?
bump

Dragonitenoob1
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Re: [Request] Pokéclicker

Post by Dragonitenoob1 »

how do you get dynamax pokemons?

Kostyurik
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Re: [Request] Pokéclicker

Post by Kostyurik »

Dragonitenoob1 wrote:
Mon Oct 24, 2022 4:23 am
how do you get dynamax pokemons?
You don't get Dynamax. But you can get Gigantamax (and Eternamax Eternatus) using the same console code listed few messages above.

You could also add them individually using console code from page 1, all of the needed indexes are listed on the game's official Wiki. However, some Gigantamax Pokemon have their index numbers listed incorrectly (Venusaur, Blastoise, Charizard, Butterfree, Meowth, Eevee and Snorlax)

xiao919
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Re: [Request] Pokéclicker

Post by xiao919 »

is dungeon/boss time can be altered?

Kostyurik
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Re: [Request] Pokéclicker

Post by Kostyurik »

xiao919 wrote:
Thu Oct 27, 2022 11:37 am
is dungeon/boss time can be altered?
Time Flute adding 21,15% to Dungeon Boss and GYM timers, so probably yes

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