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[Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 5:39 pm
by monster79928
Game Name: Final Fantasy VI PR
Game Engine: Unity
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:
if possible please make it a table
Re: [Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 6:07 pm
by daninthemix
The game has been out for over an hour now, it's ridiculous that a comprehensive trainer hasn't been made already.
Re: [Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 6:47 pm
by dome
Re: [Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 7:10 pm
by monster79928
Re: [Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 7:36 pm
by AznBoy222
+1 for the table and would also like steal and learning magic modifier.
Re: [Reuqest] Final Fantasy VI PR
Posted: Wed Feb 23, 2022 7:58 pm
by ndck1
Made a simple table. Hopefully it works. Using Non-steam version
- Infinite Health
- Infinite Mana
- Instant Action
- Max Level Up
- Player Character Parameter (Editor)
- User Save Data (Editor)
- Owned Character Data (Editor)
Re: [Reuqest] Final Fantasy VI PR
Posted: Thu Feb 24, 2022 6:35 pm
by panraven
Revive an old cheat, that status windows->Q to change Battle Commands.
This version is not that perfect, for instance, it seem monomane command from gogo is likely not applied.
copy & paste the content into memory record panel.
note: it seems not work for the beginning mado team, but work after Tina wake up, for instance, tested 'steal' and 'sketch'.
added: it is a mono game, pls enable mono feature before activate the cheat.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"changeJobCommand"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobScanRegion(chg, Serial.FF6.Management.StatusDetailsData.IsCommandChange+0000,Serial.FF6.Management.StatusDetailsData.IsCommandChange+0100, 3B 4F 10 48 8B 5C 24 ?? 0F 94 C0 )
chg:
db 39 c9 90
[DISABLE]
aobScanRegion(chg, Serial.FF6.Management.StatusDetailsData.IsCommandChange+0000,Serial.FF6.Management.StatusDetailsData.IsCommandChange+0100, 39 c9 90 48 8B 5C 24 ?? 0F 94 C0 )
chg:
db 3B 4F 10
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: [Reuqest] Final Fantasy VI PR
Posted: Thu Feb 24, 2022 10:06 pm
by AznBoy222
Thanks for the table. Can we get a table with an AP multiplier?
Re: [Reuqest] Final Fantasy VI PR
Posted: Sat Feb 26, 2022 3:37 am
by fearnotcheating
Bump, would love an AP multiplier as well. I tried to set how much AP you get after battle but doesn't seem to work.
Re: [Reuqest] Final Fantasy VI PR
Posted: Sat Feb 26, 2022 3:20 pm
by xros
are there tables that work with steam version?
Re: [Reuqest] Final Fantasy VI PR
Posted: Sun Feb 27, 2022 6:29 pm
by freeerasure
xros wrote: ↑Sat Feb 26, 2022 3:20 pm
are there tables that work with steam version?
The "non-steam" version posted above works just fine with the Steam version, started using it last night.
Re: [Reuqest] Final Fantasy VI PR
Posted: Tue Mar 01, 2022 5:15 am
by khuong
gau's rages cheat.. trying to replicate it.. doesn't seem to follow same values as.. snes/gba/ff6 (steam) not PR...
anyone take a look or got more info on how to search for it, tried unknown.change/unchange etc no real luck
Re: [Reuqest] Final Fantasy VI PR
Posted: Tue Mar 01, 2022 7:13 am
by Riku_Masamune
I'd love a forced enemy encounter table and a steal table to be added in the future.
Re: [Reuqest] Final Fantasy VI PR
Posted: Tue Mar 01, 2022 7:20 am
by Riku_Masamune
khuong wrote: ↑Tue Mar 01, 2022 5:15 am
gau's rages cheat.. trying to replicate it.. doesn't seem to follow same values as.. snes/gba/ff6 (steam) not PR...
anyone take a look or got more info on how to search for it, tried unknown.change/unchange etc no real luck
Tried the same thing with AP... 8 bytes, 4 bytes 2 bytes... even byte. Got ex; 10 AP first scan, next battle 3 AP, Next scan, 1 AP, then 2 AP... no results or consistent results. No battle results show the AP gotten.
Re: [Reuqest] Final Fantasy VI PR
Posted: Tue Mar 01, 2022 11:07 am
by Riku_Masamune
freeerasure wrote: ↑Sun Feb 27, 2022 6:29 pm
xros wrote: ↑Sat Feb 26, 2022 3:20 pm
are there tables that work with steam version?
The "non-steam" version posted above works just fine with the Steam version, started using it last night.
The Stats editor works if you do the battle versions... but if you get a game over or load another save, the stats are reverted to what they were.