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[COMPLETED][Request] Monark
Posted: Tue Feb 22, 2022 9:22 pm
by monster79928
Game Name: Monark
Game Engine: Custom
Game Version: 1.0
Options Required: inf health, inf exp, inf money, one hit kill
Steam Website:
Re: [Request] Monark
Posted: Wed Feb 23, 2022 3:12 am
by Dynelf
I'm also interested, so here's a bump.
Re: [Request] Monark
Posted: Wed Feb 23, 2022 4:57 am
by Noire Blackheart
Drummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.
Re: [Request] Monark
Posted: Wed Feb 23, 2022 8:36 am
by ndbl1992
Noire Blackheart wrote: ↑Wed Feb 23, 2022 4:57 am
Drummer did one, its on cheatevolution, not sure if its a free or pro one though, ill update post when I find out.
I've checked it, the trainer that Drummer did is for PRO user only

Re: [Request] Monark
Posted: Wed Feb 23, 2022 10:36 am
by rmeade
the annoying thing is it was free i used but they changed it between when i used it and an hour or two ago.
Re: [Request] Monark
Posted: Wed Feb 23, 2022 10:55 am
by Noire Blackheart
Well if it helps the skill points are a static 4byte, but adding skills also increases your level, im not skilled at making tables at all, just checking for generic 4 byte.
Re: [Request] Monark
Posted: Wed Feb 23, 2022 7:32 pm
by Succubae
+1
Re: [Request] Monark
Posted: Thu Feb 24, 2022 3:18 am
by LeafintheGlade
+1 also, what's up with there being a paid only version? reminds me of a couple other sites i refuse to use:/
Re: [Request] Monark
Posted: Thu Feb 24, 2022 4:04 am
by Dynelf
Not entirely sure what I'm doing, but I think I found usable pointers for battle to change MC's HP/Mad/Awake and the address for Spirit... Not sure if it'll work on anyone else's game since I'm new at this, but I figured I'd share.
EDIT: I tested the pointers with multiple "otherworlds" or whatever the game calls the dungeons, and they apparently only work with some. I don't really understand why. Hopefully someone releases a proper table.
Re: [Request] Monark
Posted: Thu Feb 24, 2022 3:28 pm
by aanpsx
1.01
Rienfleche wrote: ↑Wed Jun 01, 2022 9:35 am
@annpsx please update the table bro
Still work on 1.01 actually, but here some update..
Re: [COMPLETED][Request] Monark
Posted: Fri Feb 25, 2022 5:41 am
by Noire Blackheart
Oh nice,i was looking for a editor for the egos, thanks.
Re: [COMPLETED][Request] Monark
Posted: Fri Feb 25, 2022 8:20 am
by ndbl1992
Did anyone try the stat editor from aanpsx's cheat table ? I tried to change stats like AGI, LUK, MOV... but after leveled up these stats back to normal

Re: [COMPLETED][Request] Monark
Posted: Sat Feb 26, 2022 3:58 am
by jeremyrem
Here is a script to disable the MAD from increasing for all party members
Code: Select all
{ Game : MONARK.exe
Version:
Date : 2022-02-25
Author : JRemi
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
nop 3
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 51 10 85 D2
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110
MONARK.exe.text+13C0EF: CC - int 3
MONARK.exe.text+13C0F0: 89 51 30 - mov [rcx+30],edx
MONARK.exe.text+13C0F3: 83 FA 01 - cmp edx,01
MONARK.exe.text+13C0F6: 7D 08 - jnl MONARK.exe.text+13C100
MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00 - mov [rcx+30],00000001
MONARK.exe.text+13C0FF: C3 - ret
MONARK.exe.text+13C100: 81 FA 0F 27 00 00 - cmp edx,0000270F
MONARK.exe.text+13C106: 7E 07 - jle MONARK.exe.text+13C10F
MONARK.exe.text+13C108: C7 41 30 0F 27 00 00 - mov [rcx+30],0000270F
MONARK.exe.text+13C10F: C3 - ret
// ---------- INJECTING HERE ----------
MONARK.exe.text+13C110: 89 51 10 - mov [rcx+10],edx
// ---------- DONE INJECTING ----------
MONARK.exe.text+13C113: 85 D2 - test edx,edx
MONARK.exe.text+13C115: 79 08 - jns MONARK.exe.text+13C11F
MONARK.exe.text+13C117: C7 41 10 00 00 00 00 - mov [rcx+10],00000000
MONARK.exe.text+13C11E: C3 - ret
MONARK.exe.text+13C11F: 83 FA 64 - cmp edx,64
MONARK.exe.text+13C122: 7E 07 - jle MONARK.exe.text+13C12B
MONARK.exe.text+13C124: C7 41 10 64 00 00 00 - mov [rcx+10],00000064
MONARK.exe.text+13C12B: C3 - ret
MONARK.exe.text+13C12C: CC - int 3
MONARK.exe.text+13C12D: CC - int 3
}
Re: [COMPLETED][Request] Monark
Posted: Sat Feb 26, 2022 3:21 pm
by Mcd$GMy!Py9iN8!ggfaY
would it be possible to make a script to unlock the achievements, or at least the fiend customization bits? I'm losing my mind over the one that need you to kill someone with hazard
Re: [COMPLETED][Request] Monark
Posted: Sat Feb 26, 2022 5:05 pm
by bruticus0
jeremyrem wrote: ↑Sat Feb 26, 2022 3:58 am
Here is a script to disable the MAD from increasing for all party members
Code: Select all
{ Game : MONARK.exe
Version:
Date : 2022-02-25
Author : JRemi
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,MONARK.exe,89 51 10 85 D2) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
nop 3
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 89 51 10 85 D2
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: MONARK.exe.text+13C110
MONARK.exe.text+13C0EF: CC - int 3
MONARK.exe.text+13C0F0: 89 51 30 - mov [rcx+30],edx
MONARK.exe.text+13C0F3: 83 FA 01 - cmp edx,01
MONARK.exe.text+13C0F6: 7D 08 - jnl MONARK.exe.text+13C100
MONARK.exe.text+13C0F8: C7 41 30 01 00 00 00 - mov [rcx+30],00000001
MONARK.exe.text+13C0FF: C3 - ret
MONARK.exe.text+13C100: 81 FA 0F 27 00 00 - cmp edx,0000270F
MONARK.exe.text+13C106: 7E 07 - jle MONARK.exe.text+13C10F
MONARK.exe.text+13C108: C7 41 30 0F 27 00 00 - mov [rcx+30],0000270F
MONARK.exe.text+13C10F: C3 - ret
// ---------- INJECTING HERE ----------
MONARK.exe.text+13C110: 89 51 10 - mov [rcx+10],edx
// ---------- DONE INJECTING ----------
MONARK.exe.text+13C113: 85 D2 - test edx,edx
MONARK.exe.text+13C115: 79 08 - jns MONARK.exe.text+13C11F
MONARK.exe.text+13C117: C7 41 10 00 00 00 00 - mov [rcx+10],00000000
MONARK.exe.text+13C11E: C3 - ret
MONARK.exe.text+13C11F: 83 FA 64 - cmp edx,64
MONARK.exe.text+13C122: 7E 07 - jle MONARK.exe.text+13C12B
MONARK.exe.text+13C124: C7 41 10 64 00 00 00 - mov [rcx+10],00000064
MONARK.exe.text+13C12B: C3 - ret
MONARK.exe.text+13C12C: CC - int 3
MONARK.exe.text+13C12D: CC - int 3
}
Script works great. Thanks for sharing.