Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I Appreciate the work you've done but could you give a more "For Dummies" set of instructions cause im having a bit of a hard time figuring out what to do besides replacing and backing up the mentioned json files i checked the change log read me and its like staring at an alien language.Loah26 wrote: ↑Tue Apr 05, 2022 11:20 amVampire survivors have seen big changes in recent updates
New characters and new stages have been added, as well as more interesting (funny) weapons.
So I have updated main.bundle.js for 0.4.2 (beta)
Q.What can do with this file?
Debug mode,Comfortable stats,Enable equip all Weapons and Items(unlock evolution number cap),All power-up products are 100 coins
Q.What should I do with this?
For now, just replace main.bundle.js. If you want to replace the text in the game, replace powerUpLang.json as well.
If you are annoyed by the debug mode display, please use the normal mode,Unedited files are just for backup,Change logs for reference.
To access the beta
1: Go to your Steam game library.
2: Right click on "Vampire Survivors", then pick "Properties" - Select "Betas" - In the first dropdown box select "public-beta - Public Beta"
3: Click close and wait for the upload to finish downloading, or restart Steam to try forcing the update.
If you encounter file integrity problems, you can use the following,Vampire Survivors - Properties - LOCAL FILES - Verify integrity of game files
You don't want the game to update? then set the steam to offline mode and set the automatic update setting to start only.
There is a bug that causes inconsistencies if powerups aren't returned temporarily.
The reason is that powerups are different in main.bundle.js. Able to deal with it by doing Refund PowerUps in PowerUp Selection.
Menu cheats:
C:add coins(Fluctuating)
R:reset data(Unknown)
U:unlock all(and get 200000coins,Except for special characters.)
Game cheats:
X:level up(1level)
H:heal(Max HP)
Z:all weapons(and Items)
I:invulnerable(until next play)
T:next minute(1min)
O:game over(excluding revival)
E:max enemies(at the screen)
K:kill enemies(at the screen)
G:Treasure(Jack pot 5treasures,can't skip)
V:Vacuum(exp only)
Q:Showcase(Unknown)
MouseWheel:zoom(scaling)
Space(not written):select command:LevelUp,MaxEnemies,NextMinute,KillAll,Invulnerable,RecoverHP,GameOver,TreasureLV1+2+3,Vacuum
I have written exactly what is shown on the screen,added the contents in parentheses.
PowerUp,All powerups have been divided into 5 stages and...(except rerolls and skips)
damage+50% Armor+5 MaxHP+50% regen+1/sec Cooldown-100% Area+50% Attack Speed+50% Duration+50%
Amount+5 MoveSpeed+50% Magnet+500% Luck+500% Growth+100% Greed+1000% Revival+5times Curse+125%
EX Mode (sixth level)
damage+9999% Armor+9999 MaxHP+9999% regen+9999/sec Cooldown-100% Area+999% Attack Speed+999% Duration+999%
Amount+99 MoveSpeed+999% Magnet+9999% Luck+9999% Growth+999% Greed+9999% Revival+99times Curse+999%
Every ability reaches a ridiculous number when it reaches the sixth level...Turning everything on would be terrible.
Tips:
Debug ModeCode: Select all
const _0x290999 = !0x1, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 'v0.4.2 - EA',
Weapon and Items number Cap UnlockCode: Select all
const _0x290999 = !0x0, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 0x0,
Code: Select all
this['maxTrueWeapons'] = 0x6, this['maxPowerUpWeapons'] = 0x6,
Evolution Cap UnlockCode: Select all
this['maxTrueWeapons'] = 0x12, this['maxPowerUpWeapons'] = 0x12,
Code: Select all
this[_0x21b92a(0x62f)] = 0x6,
I won't edit this value because it seems to be a matter of taste, but if you want to do it, you can play around with it.Code: Select all
this[_0x21b92a(0x62f)] = 0x12,
Probably a number that affects the power-up probability of the weapons you already have.Code: Select all
this['chanceForExistingPowerUp'] = 0.3,
Back up each of them and replace it.
main.bundle.js
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
powerUpLang.json
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer\assets\lang
Leveldb(savefolder)
C:\Users\XXX\AppData\Roaming\Vampire_Survivors\Local Storage\leveldb (XXX is your PC's name.)
This file contains the following Unedited file,Normal mode,Debug mode,powerUpLang.json,Change logs
Well...just replace and back up the same file in each folder.NotAFedBoy wrote: ↑Tue Apr 05, 2022 3:03 pm
I Appreciate the work you've done but could you give a more "For Dummies" set of instructions cause im having a bit of a hard time figuring out what to do besides replacing and backing up the mentioned json files i checked the change log read me and its like staring at an alien language.
Code: Select all
'events': [{
'eventType': _0x2afe52['STALKER'],
'duration': 0x1d4c0,
'chance': 0x01
}
Code: Select all
'events': [{
'eventType': _0x2afe52['STALKER'],
'duration': 0x1d4c0,
'chance': 0x64
}
Code: Select all
_0x38b20c['Core']['SurvivedSeconds'] >= 0x258 && this['UnlockAchievement'](_0xf1a356['Survive10Minutes']),
Code: Select all
_0x38b20c['Core']['SurvivedSeconds'] >= 0x0 && this['UnlockAchievement'](_0xf1a356['Survive10Minutes']),
I appreciate for you work. However, it is not playable due to huge size of projectiles. How can I reduce skill projectiles in mainbundle.js?Loah26 wrote: ↑Tue Apr 05, 2022 11:20 amVampire survivors have seen big changes in recent Major updates
New characters and new stages have been added, as well as more interesting (funny) weapons.
So I have updated main.bundle.js for 0.4.2
Q.What can do with this file?
Debug mode,Comfortable stats,Enable equip all Weapons and Items(unlock evolution number cap),All power-up products are 100 coins
Q.What should I do with this?
For now, just replace main.bundle.js. If you want to replace the text in the game, replace powerUpLang.json as well.
If you are annoyed by the debug mode display, please use the normal mode,Unedited files are just for backup,Change logs for reference.
To access the beta
1: Go to your Steam game library.
2: Right click on "Vampire Survivors", then pick "Properties" - Select "Betas" - In the first dropdown box select "public-beta - Public Beta"
3: Click close and wait for the upload to finish downloading, or restart Steam to try forcing the update.
If you encounter file integrity problems, you can use the following,Vampire Survivors - Properties - LOCAL FILES - Verify integrity of game files
You don't want the game to update? then set the steam to offline mode and set the automatic update setting to start only.
There is a bug that causes inconsistencies if powerups aren't returned temporarily.
The reason is that powerups are different in main.bundle.js. Able to deal with it by doing Refund PowerUps in PowerUp Selection.
Menu cheats:
C:add coins(Fluctuating)
R:reset data(Unknown)
U:unlock all(and get 200000coins,Except for special characters.)
Game cheats:
X:level up(1level)
H:heal(Max HP)
Z:all weapons(and Items)
I:invulnerable(until next play)
T:next minute(1min)
O:game over(excluding revival)
E:max enemies(at the screen)
K:kill enemies(at the screen)
G:Treasure(Jack pot 5treasures,can't skip)
V:Vacuum(exp only)
Q:Showcase(Unknown)
MouseWheel:zoom(scaling)
Space(not written):select command:LevelUp,MaxEnemies,NextMinute,KillAll,Invulnerable,RecoverHP,GameOver,TreasureLV1+2+3,Vacuum
I have written exactly what is shown on the screen,added the contents in parentheses.
PowerUp,All powerups have been divided into 5 stages and...(except rerolls and skips)
damage+50% Armor+5 MaxHP+50% regen+1/sec Cooldown-100% Area+50% Attack Speed+50% Duration+50%
Amount+5 MoveSpeed+50% Magnet+500% Luck+500% Growth+100% Greed+1000% Revival+5times Curse+125%
EX Mode (sixth level)
damage+9999% Armor+9999 MaxHP+9999% regen+9999/sec Cooldown-100% Area+999% Attack Speed+999% Duration+999%
Amount+99 MoveSpeed+999% Magnet+9999% Luck+9999% Growth+999% Greed+9999% Revival+99times Curse+999%
Every ability reaches a ridiculous number when it reaches the sixth level...Turning everything on would be terrible.
Tips:
Debug ModeCode: Select all
const _0x290999 = !0x1, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 'v0.4.2 - EA',
Weapon and Items number Cap UnlockCode: Select all
const _0x290999 = !0x0, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 0x0,
Code: Select all
this['maxTrueWeapons'] = 0x6, this['maxPowerUpWeapons'] = 0x6,
Evolution Cap UnlockCode: Select all
this['maxTrueWeapons'] = 0x12, this['maxPowerUpWeapons'] = 0x12,
Code: Select all
this[_0x21b92a(0x62f)] = 0x6,
I won't edit this value because it seems to be a matter of taste, but if you want to do it, you can play around with it.Code: Select all
this[_0x21b92a(0x62f)] = 0x12,
Probably a number that affects the power-up probability of the weapons you already have.Code: Select all
this['chanceForExistingPowerUp'] = 0.3,
Back up each of them and replace it.
main.bundle.js
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
powerUpLang.json
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer\assets\lang
Leveldb(savefolder)
C:\Users\XXX\AppData\Roaming\Vampire_Survivors\Local Storage\leveldb (XXX is your PC's name.)
This file contains the following Unedited file,Normal mode,Debug mode,powerUpLang.json,Change logs
That's only a reference image and basic performance is equivalent to the original.So +0% before enhancement with PowerUp Selection.fengherusong wrote: ↑Fri Apr 08, 2022 5:09 amI appreciate for you work. However, it is not playable due to huge size of projectiles. How can I reduce skill projectiles in mainbundle.js?
Solution: Don't Upgrade the "Area" PowerUp to the 6th level. Every level increase increases the size of the pixels. At level 5, everything looks fine.Loah26 wrote: ↑Fri Apr 08, 2022 5:45 amThat's only a reference image and basic performance is equivalent to the original.So +0% before enhancement with PowerUp Selection.fengherusong wrote: ↑Fri Apr 08, 2022 5:09 amI appreciate for you work. However, it is not playable due to huge size of projectiles. How can I reduce skill projectiles in mainbundle.js?
When the power-up function is unlocked up to 6 levels, the image will look like the above,and up to five steps is the normal range.
If you want to edit the file directly, please search for and change the relevant part of the file as detailed in the change logs.
Loah26 wrote: ↑Tue Apr 05, 2022 11:20 amVampire survivors have seen big changes in recent Major updates
New characters and new stages have been added, as well as more interesting (funny) weapons.
So I have updated main.bundle.js for 0.4.2
Q.What can do with this file?
Debug mode,Comfortable stats,Enable equip all Weapons and Items(unlock evolution number cap),All power-up products are 100 coins
Q.What should I do with this?
For now, just replace main.bundle.js. If you want to replace the text in the game, replace powerUpLang.json as well.
If you are annoyed by the debug mode display, please use the normal mode,Unedited files are just for backup,Change logs for reference.
To access the beta
1: Go to your Steam game library.
2: Right click on "Vampire Survivors", then pick "Properties" - Select "Betas" - In the first dropdown box select "public-beta - Public Beta"
3: Click close and wait for the upload to finish downloading, or restart Steam to try forcing the update.
If you encounter file integrity problems, you can use the following,Vampire Survivors - Properties - LOCAL FILES - Verify integrity of game files
You don't want the game to update? then set the steam to offline mode and set the automatic update setting to start only.
There is a bug that causes inconsistencies if powerups aren't returned temporarily.
The reason is that powerups are different in main.bundle.js. Able to deal with it by doing Refund PowerUps in PowerUp Selection.
Menu cheats:
C:add coins(Fluctuating)
R:reset data(Unknown)
U:unlock all(and get 200000coins,Except for special characters.)
Game cheats:
X:level up(1level)
H:heal(Max HP)
Z:all weapons(and Items)
I:invulnerable(until next play)
T:next minute(1min)
O:game over(excluding revival)
E:max enemies(at the screen)
K:kill enemies(at the screen)
G:Treasure(Jack pot 5treasures,can't skip)
V:Vacuum(exp only)
Q:Showcase(Unknown)
MouseWheel:zoom(scaling)
Space(not written):select command:LevelUp,MaxEnemies,NextMinute,KillAll,Invulnerable,RecoverHP,GameOver,TreasureLV1+2+3,Vacuum
I have written exactly what is shown on the screen,added the contents in parentheses.
PowerUp,All powerups have been divided into 5 stages and...(except rerolls and skips)
damage+50% Armor+5 MaxHP+50% regen+1/sec Cooldown-100% Area+50% Attack Speed+50% Duration+50%
Amount+5 MoveSpeed+50% Magnet+500% Luck+500% Growth+100% Greed+1000% Revival+5times Curse+125%
EX Mode (sixth level)
damage+9999% Armor+9999 MaxHP+9999% regen+9999/sec Cooldown-100% Area+999% Attack Speed+999% Duration+999%
Amount+99 MoveSpeed+999% Magnet+9999% Luck+9999% Growth+999% Greed+9999% Revival+99times Curse+999%
Every ability reaches a ridiculous number when it reaches the sixth level...Turning everything on would be terrible.
Tips:
Debug ModeCode: Select all
const _0x290999 = !0x1, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 'v0.4.2 - EA',
Weapon and Items number Cap UnlockCode: Select all
const _0x290999 = !0x0, _0x3cc0ad = _0x290999, _0x45de51 = !0x1, _0x272bc0 = 0x192, _0x512e8f = 0x0,
Code: Select all
this['maxTrueWeapons'] = 0x6, this['maxPowerUpWeapons'] = 0x6,
Evolution Cap UnlockCode: Select all
this['maxTrueWeapons'] = 0x12, this['maxPowerUpWeapons'] = 0x12,
Code: Select all
this[_0x21b92a(0x62f)] = 0x6,
I won't edit this value because it seems to be a matter of taste, but if you want to do it, you can play around with it.Code: Select all
this[_0x21b92a(0x62f)] = 0x12,
Probably a number that affects the power-up probability of the weapons you already have.Code: Select all
this['chanceForExistingPowerUp'] = 0.3,
Back up each of them and replace it.
main.bundle.js
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
powerUpLang.json
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer\assets\lang
Leveldb(savefolder)
C:\Users\XXX\AppData\Roaming\Vampire_Survivors\Local Storage\leveldb (XXX is your PC's name.)
This file contains the following Unedited file,Normal mode,Debug mode,powerUpLang.json,Change logs
Anytime.
That issue is already up on the forum and has been resolved.
Are these changes available in the .rar file you posted a few posts above this. Or would I have to do this myself and edit the main.bundle.js file. Just wondering. Thank you!Loah26 wrote: ↑Thu Apr 07, 2022 1:12 pmTo bring out the hidden character Toastie, you must press the cursor down and enter within 0.5 seconds after defeating the Green Reaper.
However, since the probability of that appearing in the first is 1% and you will have a hard time, I recommend that you try the following.
Code: Select all
'events': [{ 'eventType': _0x2afe52['STALKER'], 'duration': 0x1d4c0, 'chance': 0x01 }
By rewriting main.bundle.js like this, the probability of appearance becomes 100%.Code: Select all
'events': [{ 'eventType': _0x2afe52['STALKER'], 'duration': 0x1d4c0, 'chance': 0x64 }
If you are in debug mode, you can defeat it with the K key, and then press the cursor down and enter to release it.
When you are done opening up the hidden characters, just revert to the original settings and you are done.
Basically, you have to wait 10 minutes to evolve a weapon in any stage, but rewriting this section removes that limitation.
I'll apply this code from the next update if I remember.
Code: Select all
_0x38b20c['Core']['SurvivedSeconds'] >= 0x258 && this['UnlockAchievement'](_0xf1a356['Survive10Minutes']),
The main.bundle.js is located atCode: Select all
_0x38b20c['Core']['SurvivedSeconds'] >= 0x0 && this['UnlockAchievement'](_0xf1a356['Survive10Minutes']),
Steam\steamapps\common\Vampire Survivors\resources\app\.webpack\renderer
Code: Select all
const _0x2c518c = !0x1,
_0x40a53f = !0x1,
_0x517ec2 = !0x1,
_0x1ab3cd = 0x1fa,
_0x59e5c9 = 'v0.5.0f - EA',
Code: Select all
const _0x2c518c = !0x0,
_0x40a53f = !0x1,
_0x517ec2 = !0x1,
_0x1ab3cd = 0x1fa,
_0x59e5c9 = 0x0,
Code: Select all
this['maxTrueWeapons'] = 0x6,
this['maxPowerUpWeapons'] = 0x6,
Code: Select all
this['maxTrueWeapons'] = 0x12,
this['maxPowerUpWeapons'] = 0x12,
Code: Select all
this['cols'] = 0x6,
Code: Select all
this['cols'] = 0x12,
Code: Select all
_0x4fed02[_0x87cb84(0x38a)]['SurvivedSeconds'] >= 0x258 && this[_0x87cb84(0x9e3)](_0x5a29ab[_0x87cb84(0x9fc)]),
Code: Select all
_0x4fed02[_0x87cb84(0x38a)]['SurvivedSeconds'] >= 0x0 && this[_0x87cb84(0x9e3)](_0x5a29ab[_0x87cb84(0x9fc)]),