[Request] Dynasty Warrior 9 Empire

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AjiSen
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[Request] Dynasty Warrior 9 Empire

Post by AjiSen »

Hai, Can I request cheat engine Table for Dynasty Warrior 9 Empires. I try to search on my own, but I can only find Morey and Food only, and when I change my player status into Ruler or Officer, the value change. I have already search for exp, and found the value but it won't change. Some value can change but it didn't work. Please someone help me.

Game Name: Dynasty Warrior 9 Empire
Game Engine: Omega Force (i Think)
Game Version: v1.0.0
Options Required: Health, Exp
Steam Website:


Code: Select all

Game Name: Dynasty Warrior 9 Empire
Game Engine: Omega Force
Game Version: v1.0.0
Options Required:
Steam Website:
Other Info:

GaleDDS
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Re: [Request] Dynasty Warrior 9 Empire

Post by GaleDDS »

+1. Despite being in Japanese the game is out (and I've seen tables and trainers of Japanese only games here so it should be fine to ask)

LZStorm
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Re: [Request] Dynasty Warrior 9 Empire

Post by LZStorm »

Hi!

I'm pretty bad with script writing in CE but you can follow this guide:
[Link]

The whole premise rely on using array of byte search (from your post you probably have the same amount of knowledge on using cheat engine like me, maybe even better). You could still find the gem codes in memory view, which depends on the specific gems you have collected in game. Empire added new gems (if you look through the guide the last gem in the base game is 30 - poison lord gem), empire goes to 44 (I've been using 40~44 because these gets bonuses regardless of weapon elements).

This spreadsheet gives you extended gem attributes as well, empire uses a lot of flow attack reach% + trigger attack reach% attributes (71 and 72 in hex values of the memory view)
[Link]

Once you've ran through the guide on finding and editing these gems, I've got a few that I've been using (each line is a gem):
43 00 10 00 1E 00 18 00 0F 00 71 00 f4 01 72 00 f4 01 17 00 0A 00 0F 00 0F 27
43 00 10 00 1E 00 18 00 0F 00 71 00 14 00 72 00 14 00 17 00 0A 00 0F 00 0F 27
43 00 10 00 1E 00 18 00 0F 00 71 00 64 00 72 00 64 00 17 00 0A 00 0F 00 0F 27
40 00 0C 00 32 00 65 00 96 00 00 00 FA 00 02 00 FA 00 04 00 FA 00 0F 00 0F 27
40 00 0C 00 32 00 65 00 96 00 00 00 32 00 02 00 32 00 04 00 32 00 0F 00 0F 27
42 00 1F 00 32 00 1E 00 0A 00 23 00 50 00 24 00 32 00 12 00 50 00 0F 00 0F 27
42 00 1F 00 0A 00 1E 00 0A 00 23 00 0A 00 24 00 0A 00 12 00 0A 00 0F 00 0F 27
42 00 1F 00 19 00 1E 00 19 00 23 00 19 00 24 00 19 00 12 00 19 00 0F 00 0F 27
41 00 55 00 01 00 15 00 0F 27 4B 00 01 00 49 00 01 00 4A 00 01 00 0F 00 0F 27

These are decked out and you can breeze through the game on the highest difficulties.

What the guide vaguely tells you is that every gem will give you 2 results on the AOB search because one represents function one represents view in game. So when you narrow down your gems to two results only in AOB you know you got it.

Based on this I tried editing the horses as well, this is the default horse you get when you start the game:
00 00 FF FF A0 00 ?? ?? ?? ?? ?? ?? 90 01

00 is the horse
A0 is speed (160)
90 01 is horse power (400, when you convert 400 to hexcimal its 190, but its written backwards in CE)

Replace 00 to 07 you get red hare (00~07 are the horses in game), but you HAVE to edit the speed manually because the game will show red hare as 210 speed but its actually still 160. Once you edit the default horse, and play a battle, you actually get redhare added to the inventory instead of replacing the default one.
Red hare code should look like this
07 00 FF FF D2 00 ?? ?? ?? ?? ?? ?? 00 32

Hope this helps :)

miwagre
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Re: [Request] Dynasty Warrior 9 Empire

Post by miwagre »

LZStorm wrote:
Sat Dec 25, 2021 2:08 pm
Hi!

I'm pretty bad with script writing in CE but you can follow this guide:
[Link]

The whole premise rely on using array of byte search (from your post you probably have the same amount of knowledge on using cheat engine like me, maybe even better). You could still find the gem codes in memory view, which depends on the specific gems you have collected in game. Empire added new gems (if you look through the guide the last gem in the base game is 30 - poison lord gem), empire goes to 44 (I've been using 40~44 because these gets bonuses regardless of weapon elements).

This spreadsheet gives you extended gem attributes as well, empire uses a lot of flow attack reach% + trigger attack reach% attributes (71 and 72 in hex values of the memory view)
[Link]

Once you've ran through the guide on finding and editing these gems, I've got a few that I've been using (each line is a gem):
43 00 10 00 1E 00 18 00 0F 00 71 00 f4 01 72 00 f4 01 17 00 0A 00 0F 00 0F 27
43 00 10 00 1E 00 18 00 0F 00 71 00 14 00 72 00 14 00 17 00 0A 00 0F 00 0F 27
43 00 10 00 1E 00 18 00 0F 00 71 00 64 00 72 00 64 00 17 00 0A 00 0F 00 0F 27
40 00 0C 00 32 00 65 00 96 00 00 00 FA 00 02 00 FA 00 04 00 FA 00 0F 00 0F 27
40 00 0C 00 32 00 65 00 96 00 00 00 32 00 02 00 32 00 04 00 32 00 0F 00 0F 27
42 00 1F 00 32 00 1E 00 0A 00 23 00 50 00 24 00 32 00 12 00 50 00 0F 00 0F 27
42 00 1F 00 0A 00 1E 00 0A 00 23 00 0A 00 24 00 0A 00 12 00 0A 00 0F 00 0F 27
42 00 1F 00 19 00 1E 00 19 00 23 00 19 00 24 00 19 00 12 00 19 00 0F 00 0F 27
41 00 55 00 01 00 15 00 0F 27 4B 00 01 00 49 00 01 00 4A 00 01 00 0F 00 0F 27

These are decked out and you can breeze through the game on the highest difficulties.

What the guide vaguely tells you is that every gem will give you 2 results on the AOB search because one represents function one represents view in game. So when you narrow down your gems to two results only in AOB you know you got it.

Based on this I tried editing the horses as well, this is the default horse you get when you start the game:
00 00 FF FF A0 00 ?? ?? ?? ?? ?? ?? 90 01

00 is the horse
A0 is speed (160)
90 01 is horse power (400, when you convert 400 to hexcimal its 190, but its written backwards in CE)

Replace 00 to 07 you get red hare (00~07 are the horses in game), but you HAVE to edit the speed manually because the game will show red hare as 210 speed but its actually still 160. Once you edit the default horse, and play a battle, you actually get redhare added to the inventory instead of replacing the default one.
Red hare code should look like this
07 00 FF FF D2 00 ?? ?? ?? ?? ?? ?? 00 32

Hope this helps :)
I was just thinking about using the dw9 gem method to find the gems, so are the values the same for effects?

like is "Jump %" still 0B?

miwagre
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Re: [Request] Dynasty Warrior 9 Empire

Post by miwagre »

ok ive tried to find the gems and no luck im doing everything right but i think my translation of gems abilities may be off

Mezspirit
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Re: [Request] Dynasty Warrior 9 Empire

Post by Mezspirit »

Thanks to:
SotiCoto, Dynasty Warriors 9 Cheat Engine Gem Editing
LZStorm, Dynasty Warriors 9 Empires Gem Editing Spreadsheet

Edited on 01-12-2022:
Please backup your save game before you edit, and save the game after the edit has worked for you. (Just in case)
Most descriptions of the Gems and Attributes are as similar to SotiCoto and LZStorm findings. So credits goes to them.

[Gem Selected Pointer]
After loading up a save and past the loading screen, activate the script. Go to your Player Info and look into your inventory or belongings. Then highlight/select a gem you want to edit. Wait and let all the addresses load for a few seconds before you edit.

After editing, re-equip the gem and the effects should now take place.

The attributes with (???) and some others are types that may or may not need values to work. I've experienced no crashes even if the values are left there.

[Player Gender Pointer]
After loading up a save and past the loading screen, go into your Player Info and then activate the script. Back out of the Player Info and then go back in. The address and value should be loaded and ready for editing. Once you are done editing, back out of the Player Info and then go back in. Once the change is true, deactivate the script(This may not be necessary, depending).

(Note: This change is not permanent and will not be saved as that gender, but saving the game will save your progress. The character's gender of choice plays scenes which your original could not. You can even marry of the same-sex.)

[Officer Gender Pointer]
After loading up a save and past the loading screen. Go to an Ally Info or any other that pulls a characters sheet showing their stats, name and title. Activate the script and the addresses should load in for a few seconds. Once you are done editing, switch the character sheet to another and then back to the edited one to see if it took effect. If the changes are true, you may leave the script on or off.

(Note: Like above, changes are not permanent but the progress is saved.)

[Jewelware Selected Pointer]
After loading up a save and past the loading screen. Go to your inventory/equipment and select a jewelware. Activate the script and wait for it to load the addresses and then you can start editing. When done, re-equip the jewelware with another jewelware and then back to your edited one. The effects should apply.

(Note: The changes are not permanent, progress can be saved. Furthermore, the addresses point to the base structure of jewelware. So when you reboot or restart the game, you might have slotted 5 gems in what was once a 2 gems slots only jewelware, and will not be able to remove or select the slotted gems in that jewelware. This also applies to the element and grade. Should be fine by changing the base slot to 5 and re-equipping the jewelware to take affect.)

Change log
01-06-2022:
- Added Player Gender Pointer
- Changed Attribute Types 2 bytes into Bytes for clarity.

01-07-2022
- Added Officer Gender Pointer
- Added Base Stats under Player and Officer Gender Pointers

01-12-2022
- Added Jewelware Selected Pointer

Note: There are a few more gems in the game that are found and translated interpretatively with the use of some translating websites and tools. Please take them with a grain of salt and I mean no offence to anyone if it is interpreted poorly and loosely of my limited intelligence.
Attachments
DW9Emp.CT
Added Jewelware Selected Pointer
(45.76 KiB) Downloaded 4871 times
DW9Emp.CT
Added Officer Gender Pointer and Base Stats for Officer/Player Gender Pointer.
(41.66 KiB) Downloaded 483 times
DW9Emp.CT
Added Player's Gender Pointer, changed Attribute Types from 2 bytes into Bytes.
(36.96 KiB) Downloaded 308 times
DW9Emp.CT
Gem Selected Pointer (Old Table)
(35.98 KiB) Downloaded 311 times

srb3
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Re: [Request] Dynasty Warrior 9 Empire

Post by srb3 »

Nothing special but i found some pointers for food and money for the new version.

Two values each, one of them is for current, and one of them is for after a change (next turn or if you purchase something), granted I'm not sure which is which, so I just change both for safety lol.

Edit:
I'm not very good at cheat engine, I only know how to find basic pointers, and Ive never posted here before, only did cause I couldn't find these working anywhere else. In any case, people seem to finally be working on this game now. Yay!

So you can prob safely ignore my crappy table lol. If you theres not a good table or trainer, and you want to find these pointers, someone below described exactly how to do it.

Will mention I realized these pointers I saved only work in officer mode while serving a ruler. I guess thats why there's like 6 different points each for food and money, takes some testing, but it seems theres 2 pointers for money for each (as an officer, ruler, free warrior)? One for the current amount of money, and one for the money you'll have at the end of the month. Same with food.
Attachments
DW9Emp.CT
(45.76 KiB) Downloaded 1911 times
Last edited by srb3 on Sat Feb 19, 2022 1:06 am, edited 2 times in total.

srb3
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Re: [Request] Dynasty Warrior 9 Empire

Post by srb3 »

Would be nice if someone could help with friendship and troops.

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

I've got a small table started that has Stroll Actions. You will have to plug in the first Gold address yourselves, cause I don't know how to make an actual table.

The Stroll actions are in hex on the table. So 0303 means 03/03 in game. Make sense? Also, I'm on Yellow Turban Rebellion. Haven't checked out any other scenarios yet.

I've found several of the Companionship addresses. Here's the debug:

Code: Select all

dw9emp.exe+81A939

7FF7F5A0A939 - 0F10 40 C0  - movups xmm0,[rax-40]
7FF7F5A06FA9 - 0F10 40 C0  - movups xmm0,[rax-40]
7FF7F5A0783B - 0F10 40 C0  - movups xmm0,[rax-40]
7FF7F5A06AE9 - 0F10 40 C0  - movups xmm0,[rax-40]
7FF7F5A0A849 - 0F10 40 C0  - movups xmm0,[rax-40]
7FF7F62E39AA - 0FB6 88 CB000000  - movzx ecx,byte ptr [rax+000000CB]
7FF7F61E3A5E - 0F10 40 40  - movups xmm0,[rax+40]
7FF7F5D94209 - 0F10 41 C0  - movups xmm0,[rcx-40]
7FF7F607DC0E - 0F10 40 40  - movups xmm0,[rax+40]
7FF7F5A13A69 - 0F10 40 C0  - movups xmm0,[rax-40]
The actual value we need is in Register 10. I just don't know what to do about it here.


Here's the Merit

Code: Select all

dw9emp.exe+1006D2D:
7FF7F61F6D29 - EB 02 - jmp dw9emp.exe+1006D2D
7FF7F61F6D2B - 8B C5  - mov eax,ebp
7FF7F61F6D2D - 89 47 78  - mov [rdi+78],eax <<
7FF7F61F6D30 - 81 F9 6B070000 - cmp ecx,0000076B
7FF7F61F6D36 - 77 07 - ja dw9emp.exe+1006D3F

RAX=000000000000010D
RBX=00000276368B26D0
RCX=000000000000001E
RDX=00000276221107D0
RSI=00000000FFFFFFFF
RDI=0000027636EA1E98
RSP=000000AF43A5F570
RBP=0000000000000000
RIP=00007FF7F61F6D30
R8=0000000000000079
R9=0000000000000067
R10=00000276570BF122
R11=0000027636EA1F1C
R12=0000000000000000
R13=0000000000000000
R14=0000000000000003
R15=0000000000000000
I want control of the RAX register cause that's the current amount of Merit you have.
Attachments
DW9Emp.CT
(3 KiB) Downloaded 1235 times

freedom45
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Re: [Request] Dynasty Warrior 9 Empire

Post by freedom45 »

srb3 wrote:
Wed Feb 16, 2022 9:25 pm
Nothing special but i found some pointers for food and money for the new version.

Two values each, one of them is for current, and one of them is for after a change (next turn or if you purchase something), granted I'm not sure which is which, so I just change both for safety lol.
Hello, i downloaded your table but cant find any pointers for food and money

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

freedom45 wrote:
Thu Feb 17, 2022 8:16 am
srb3 wrote:
Wed Feb 16, 2022 9:25 pm
Nothing special but i found some pointers for food and money for the new version.

Two values each, one of them is for current, and one of them is for after a change (next turn or if you purchase something), granted I'm not sure which is which, so I just change both for safety lol.
Hello, i downloaded your table but cant find any pointers for food and money
The money and food can be found by using the Search. Take your current amount of gold you have, and set search for Exact Value and 4 bytes. Then click the First Scan button. Go back in game and buy a gem or arrow. Then change your input to the updated gold value. Click Next Scan.

Keep repeating this a few times, and you should end up with 2 addresses. If you use my table above, replace the Gold address of my table with the first address from your search. It should fill in Rations and Stroll Actions automatically. Least I think it will.

If not, you can make your own by using search for gold and rations. I can give you a bit of help on the Stroll Actions if you need it. Good luck.

Also, thank you Mezspirit for such a wonderful table. Really helps out. For anyone curious, Jewelware needs you to go to Equipment and then activate the script.

freedom45
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Re: [Request] Dynasty Warrior 9 Empire

Post by freedom45 »

bruticus0 wrote:
Thu Feb 17, 2022 2:01 pm
freedom45 wrote:
Thu Feb 17, 2022 8:16 am
srb3 wrote:
Wed Feb 16, 2022 9:25 pm
Nothing special but i found some pointers for food and money for the new version.

Two values each, one of them is for current, and one of them is for after a change (next turn or if you purchase something), granted I'm not sure which is which, so I just change both for safety lol.
Hello, i downloaded your table but cant find any pointers for food and money
The money and food can be found by using the Search. Take your current amount of gold you have, and set search for Exact Value and 4 bytes. Then click the First Scan button. Go back in game and buy a gem or arrow. Then change your input to the updated gold value. Click Next Scan.

Keep repeating this a few times, and you should end up with 2 addresses. If you use my table above, replace the Gold address of my table with the first address from your search. It should fill in Rations and Stroll Actions automatically. Least I think it will.

If not, you can make your own by using search for gold and rations. I can give you a bit of help on the Stroll Actions if you need it. Good luck.

Also, thank you Mezspirit for such a wonderful table. Really helps out. For anyone curious, Jewelware needs you to go to Equipment and then activate the script.
Hi Thank you for the info. Actually i do know how to search the value but how do i create a pointer to it and save it. So when next time i reboot the game, the table i make will auto detect it

bruticus0
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Re: [Request] Dynasty Warrior 9 Empire

Post by bruticus0 »

freedom45 wrote:
Thu Feb 17, 2022 3:20 pm
bruticus0 wrote:
Thu Feb 17, 2022 2:01 pm
freedom45 wrote:
Thu Feb 17, 2022 8:16 am


Hello, i downloaded your table but cant find any pointers for food and money
The money and food can be found by using the Search. Take your current amount of gold you have, and set search for Exact Value and 4 bytes. Then click the First Scan button. Go back in game and buy a gem or arrow. Then change your input to the updated gold value. Click Next Scan.

Keep repeating this a few times, and you should end up with 2 addresses. If you use my table above, replace the Gold address of my table with the first address from your search. It should fill in Rations and Stroll Actions automatically. Least I think it will.

If not, you can make your own by using search for gold and rations. I can give you a bit of help on the Stroll Actions if you need it. Good luck.

Also, thank you Mezspirit for such a wonderful table. Really helps out. For anyone curious, Jewelware needs you to go to Equipment and then activate the script.
Hi Thank you for the info. Actually i do know how to search the value but how do i create a pointer to it and save it. So when next time i reboot the game, the table i make will auto detect it
I have no idea how to make pointers lol. That's why I made the table that way. You just plug in the Gold address, and the others will automatically fill in. Since I lack pointer knowledge, it's the only way to do it.

For example, Rations is always 4 bytes away from Gold. So once you have found your gold, make a new cheat and enter "+4" in the address field box. Then drag it on top of the Gold and it will attach itself to the Gold address. Then you will see the Ration address automatically fill in.

Sorry I can't be more helpful. Also, try out Mez's table above for Gems and Jewelware. Makes combat incredibly better.

celvin
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Re: [Request] Dynasty Warrior 9 Empire

Post by celvin »

Did someone bring "Stroll Actions" to run? After I set the gold parameter I get there FFFF

Edit:
I found it at -8540

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Re: [Request] Dynasty Warrior 9 Empire

Post by MaCcoyGamer »

celvin wrote:
Sat Feb 19, 2022 10:52 pm
Did someone bring "Stroll Actions" to run? After I set the gold parameter I get there FFFF

Edit:
I found it at -8540
How did you fix the FFFF? I don't know what the "-8540" means.

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