[Request] After The Fall

Ask about cheats/tables for single player games here
Ride_A_Pig
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Re: [Request] After The Fall

Post by Ride_A_Pig »

How to use the value of an address as address? For example:
[ENABLE]
define(pPlayer,[[[["THREADSTACK0"-00000AC0]+11C]+20]+6C]+614)
registersymbol(Slot1)
define(pWeapon,(pPlayer.Value))
registersymbol(pWeapon)

How to set assign pPlayer's value to pWeapon as an address?

Comprehenser
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Re: [Request] After The Fall

Post by Comprehenser »

Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
Attachments
AfterTheFall (+5a).CT
(15.54 KiB) Downloaded 114 times

Ride_A_Pig
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Re: [Request] After The Fall

Post by Ride_A_Pig »

Comprehenser wrote:
Sun Dec 19, 2021 5:05 am
Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
Cool, It works well.

heymanjack
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Re: [Request] After The Fall

Post by heymanjack »

Comprehenser wrote:
Sun Dec 19, 2021 5:05 am
Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
Health keeping? so we are invincible?

Ride_A_Pig
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Re: [Request] After The Fall

Post by Ride_A_Pig »

heymanjack wrote:
Sun Dec 19, 2021 5:47 am
Comprehenser wrote:
Sun Dec 19, 2021 5:05 am
Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
Health keeping? so we are invincible?
Not only u but all AI will be invincible

mhLeague
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Re: [Request] After The Fall

Post by mhLeague »

Comprehenser wrote:
Sun Dec 19, 2021 5:05 am
Thanks and respect to kravitch!
I'm still a newbie, but I managed to achieve health keeping and instant kills.
I'll provide the merged files and if there are any problems or updates, please do the rest.
You are a legend m8. take my rep

Ride_A_Pig
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Re: [Request] After The Fall

Post by Ride_A_Pig »

Add Inf missles.
Thanks to user kravitch and user Comprehenser. :D
Attachments
AfterTheFall(+6).CT
(15.46 KiB) Downloaded 109 times

heymanjack
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Re: [Request] After The Fall

Post by heymanjack »

Is there a way to separate easy kills and infinite health?

mhLeague
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Re: [Request] After The Fall

Post by mhLeague »

I've been trying to find the pointer of the wrist slots so i can try duping floppy disks or something. anyone got any idea on how to do this?

Iterer
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Re: [Request] After The Fall

Post by Iterer »

Maybe here for floppies :

Code: Select all

// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60046D1")]
[Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")]
private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ?
{
}
The other option is here :

Code: Select all

// ClientSessionGameSystem
[Token(Token = "0x6003F01")]
[Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")]
// MissionSessionModule
[Token(Token = "0x60046CD")]
[Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")]
public void OnFloppyCollected(uint floppyId)
{
}
Same as above ?

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kravitch
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Re: [Request] After The Fall

Post by kravitch »

Ride_A_Pig wrote:
Mon Dec 20, 2021 2:08 am
Add Inf missles.
Thanks to user kravitch and user Comprehenser. :D
You already have inf rockets with my Ammo capacity script.
heymanjack wrote:
Mon Dec 20, 2021 6:13 am
Is there a way to separate easy kills and infinite health?
Try thist table pls.
Attachments
AfterTheFall(+6a).CT
(15.34 KiB) Downloaded 90 times

mhLeague
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Re: [Request] After The Fall

Post by mhLeague »

Iterer wrote:
Mon Dec 20, 2021 7:26 am
Maybe here for floppies :

Code: Select all

// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60046D1")]
[Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")]
private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ?
{
}
The other option is here :

Code: Select all

// ClientSessionGameSystem
[Token(Token = "0x6003F01")]
[Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")]
// MissionSessionModule
[Token(Token = "0x60046CD")]
[Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")]
public void OnFloppyCollected(uint floppyId)
{
}
Same as above ?
yo whered ya find those. and seeing that onfloppycollected also needs the id makes me suspicious as to whether it decides whats inside the floppy and decrypt is only some ui animation. on another note i found a WIP monster called an icewing lol

Iterer
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Re: [Request] After The Fall

Post by Iterer »

mhLeague wrote:
Mon Dec 20, 2021 9:13 am
Iterer wrote:
Mon Dec 20, 2021 7:26 am
Maybe here for floppies :

Code: Select all

// Token: 0x060046D1 RID: 18129 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60046D1")]
[Address(RVA = "0x1016140", Offset = "0x1015540", VA = "0x181016140")]
private void DecryptFloppy(uint floppyId) // Since it's an uint calling it with all possible id could be an option ?
{
}
The other option is here :

Code: Select all

// ClientSessionGameSystem
[Token(Token = "0x6003F01")]
[Address(RVA = "0x8F0F30", Offset = "0x8F0330", VA = "0x1808F0F30")]
// MissionSessionModule
[Token(Token = "0x60046CD")]
[Address(RVA = "0x1015C60", Offset = "0x1015060", VA = "0x181015C60")]
public void OnFloppyCollected(uint floppyId)
{
}
Same as above ?
yo whered ya find those. and seeing that onfloppycollected also needs the id makes me suspicious as to whether it decides whats inside the floppy and decrypt is only some ui animation. on another note i found a WIP monster called an icewing lol
Use Il2CppDumper then dnSpy or you can use mono inspector with Cheat Engine.

SoggyCow
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Re: [Request] After The Fall

Post by SoggyCow »

X,Y,Z coordinates would be nice, so we can teleport to the end of the game and instantly get the red floppy ^^

btw, thanks for the upload Comprehenser and kravitch!

heymanjack
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Re: [Request] After The Fall

Post by heymanjack »

I think it's possible to turn off the anti walk through walls via cheat engine because you can actually glitch it to walk through SOME walls in the game. If we can do it, it would be very easy to run through levels and get a floppy

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