Thunder Tier One

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The Mogician
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Thunder Tier One

Post by The Mogician »

Game Name: Thunder Tier One
Game Engine: Unreal Engine
Options Required: Health, Ammo, XP
Link:

shapka85
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Re: Thunder Tier One

Post by shapka85 »

oh yeah! +1

Primal_Dom
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Re: Thunder Tier One

Post by Primal_Dom »

+1 loving this game.

acecel
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Re: Thunder Tier One

Post by acecel »

+1

yoyotv323
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Re: Thunder Tier One

Post by yoyotv323 »

+1

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DarkIceCore
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Re: Thunder Tier One

Post by DarkIceCore »

Here is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.

i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).

Code: Select all

// Game   : Thunder2305-Win64-Shipping.exe
// Date   : 2021-12-09
[ENABLE]
aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00)
alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03
///////////////////////////////////////
//label(Fatigue_indi)
//
registersymbol(Fatigue)
registersymbol(FatigueAOB)
//registersymbol(Fatigue_indi)
////////////////////////////////////////
Fatigue:
  subss xmm0,[rcx+000000CC]
  cmp [rcx+000000CC],00000000
  jl FatigueAOB+8
  xorps xmm1,xmm1
//  mov [Fatigue_indi],rcx
  jmp FatigueAOB+8
  db 90 90 90
//

//
//Fatigue_indi:
//  dq 0
//

//
FatigueAOB:
  jmp Fatigue
  db 90 90 90
//nop 3//

////////////////////////
//Thunder2305-Win64-Shipping.exe+A20D03:
//Alt: subss xmm0,[rcx+000000CC]
//db F3 0F 5C 81 CC 00 00 00

[DISABLE]
FatigueAOB:
  db F3 0F 5C 81 CC 00 00 00

unregistersymbol(Fatigue)
unregistersymbol(FatigueAOB)
//unregistersymbol(Fatigue_indi)
dealloc(Fatigue)

////////////////AOB manual adjust FatigueAOB//////////////////
//AOB +0hex //RETURN +8hex //
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//

{
51E4688C - value
Thunder2305-Win64-Shipping.exe+A20D0B:
140760D00 - 0F28 C1  - movaps xmm0,xmm1
140760D03 - F3 0F5C 81 CC000000  - subss xmm0,[rcx+000000CC]
140760D0B - F3 0F11 89 CC000000  - movss [rcx+000000CC],xmm1 <<
140760D13 - F3 0F11 81 D0000000  - movss [rcx+000000D0],xmm0
140760D1B - C3 - ret

RAX=0000000142FA9650
RBX=0000000051E467C0
RCX=0000000051E467C0
RDX=0000000017458E98
RSI=0000000000000002
RDI=00000000873F1A80
RSP=0000000000D8EB98
RBP=0000000000000006
RIP=0000000140760D13
R8=0000000000000000
R9=00000000186D5440
R10=0000000000000001
R11=0000000000D8EB98
R12=000000004FC1AC50
R13=0000000000000001
R14=00000000064C2E40
R15=000000000000F6EF

xmm0:-0.01  _  0.00  _  0.00  _  0.00
xmm1:41.44  _  0.00  _  0.00  _  0.00
xmm2:0.00  _  0.00  _  0.00  _  0.00
xmm3:0.38  _  0.00  _  0.00  _  0.00
xmm4:0.48  _  0.00  _  0.00  _  0.00
xmm5:0.43  _  0.00  _  0.00  _  0.00
xmm6:1.31  _  0.00  _  0.00  _  0.00
xmm7:-0.01  _  0.00  _  0.00  _  0.00
xmm8:-0.01  _  0.00  _  0.00  _  0.00
xmm9:0.69  _  0.00  _  0.00  _  0.00
xmm10:0.02  _  0.00  _  0.00  _  0.00
xmm11:0.00  _  0.00  _  0.00  _  0.00
xmm12:0.00  _  0.00  _  0.00  _  0.00
xmm13:0.00  _  0.00  _  0.00  _  0.00
xmm14:0.00  _  0.00  _  0.00  _  0.00
xmm15:0.00  _  0.00  _  0.00  _  0.00


// ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03

Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38           - mov [rsp+38],rax
Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00     - mov [rsi+000000C0],rbp
Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00     - mov [rsi+000000C8],dil
Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00        - mov [rsi+000000C9],bl
Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20           - mov [rsp+20],rsi
Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28           - mov [rsp+28],rbp
Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30           - mov [rsp+30],dil
Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31              - mov [rsp+31],bl
Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF           - call Thunder2305-Win64-Shipping.exe+66C860
Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50           - mov rbx,[rsp+50]
Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58           - mov rbp,[rsp+58]
Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60           - mov rsi,[rsp+60]
Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40              - add rsp,40
Thunder2305-Win64-Shipping.exe+A20CFA: 5F                       - pop rdi
Thunder2305-Win64-Shipping.exe+A20CFB: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20CFC: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFD: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFE: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFF: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1                 - movaps xmm0,xmm1
// ---------- INJECTING HERE ----------
Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00  - subss xmm0,[rcx+000000CC]
// ---------- DONE INJECTING  ----------
Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00  - movss [rcx+000000CC],xmm1
Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00  - movss [rcx+000000D0],xmm0
Thunder2305-Win64-Shipping.exe+A20D1B: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D1C: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1D: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1E: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00        - cmp [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D26: 74 06                    - je Thunder2305-Win64-Shipping.exe+A20D2E
Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00        - mov [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D2E: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D2F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00        - cmp [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D36: 74 0B                    - je Thunder2305-Win64-Shipping.exe+A20D43
Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00        - mov [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00           - jmp Thunder2305-Win64-Shipping.exe+A2D920
Thunder2305-Win64-Shipping.exe+A20D43: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D44: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D45: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D46: CC                       - int 3 
}

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The Mogician
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Re: Thunder Tier One

Post by The Mogician »

DarkIceCore wrote:
Thu Dec 09, 2021 8:26 am
Here is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.

i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).

Code: Select all

// Game   : Thunder2305-Win64-Shipping.exe
// Date   : 2021-12-09
[ENABLE]
aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00)
alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03
///////////////////////////////////////
//label(Fatigue_indi)
//
registersymbol(Fatigue)
registersymbol(FatigueAOB)
//registersymbol(Fatigue_indi)
////////////////////////////////////////
Fatigue:
  subss xmm0,[rcx+000000CC]
  cmp [rcx+000000CC],00000000
  jl FatigueAOB+8
  xorps xmm1,xmm1
//  mov [Fatigue_indi],rcx
  jmp FatigueAOB+8
  db 90 90 90
//

//
//Fatigue_indi:
//  dq 0
//

//
FatigueAOB:
  jmp Fatigue
  db 90 90 90
//nop 3//

////////////////////////
//Thunder2305-Win64-Shipping.exe+A20D03:
//Alt: subss xmm0,[rcx+000000CC]
//db F3 0F 5C 81 CC 00 00 00

[DISABLE]
FatigueAOB:
  db F3 0F 5C 81 CC 00 00 00

unregistersymbol(Fatigue)
unregistersymbol(FatigueAOB)
//unregistersymbol(Fatigue_indi)
dealloc(Fatigue)

////////////////AOB manual adjust FatigueAOB//////////////////
//AOB +0hex //RETURN +8hex //
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//

{
51E4688C - value
Thunder2305-Win64-Shipping.exe+A20D0B:
140760D00 - 0F28 C1  - movaps xmm0,xmm1
140760D03 - F3 0F5C 81 CC000000  - subss xmm0,[rcx+000000CC]
140760D0B - F3 0F11 89 CC000000  - movss [rcx+000000CC],xmm1 <<
140760D13 - F3 0F11 81 D0000000  - movss [rcx+000000D0],xmm0
140760D1B - C3 - ret

RAX=0000000142FA9650
RBX=0000000051E467C0
RCX=0000000051E467C0
RDX=0000000017458E98
RSI=0000000000000002
RDI=00000000873F1A80
RSP=0000000000D8EB98
RBP=0000000000000006
RIP=0000000140760D13
R8=0000000000000000
R9=00000000186D5440
R10=0000000000000001
R11=0000000000D8EB98
R12=000000004FC1AC50
R13=0000000000000001
R14=00000000064C2E40
R15=000000000000F6EF

xmm0:-0.01  _  0.00  _  0.00  _  0.00
xmm1:41.44  _  0.00  _  0.00  _  0.00
xmm2:0.00  _  0.00  _  0.00  _  0.00
xmm3:0.38  _  0.00  _  0.00  _  0.00
xmm4:0.48  _  0.00  _  0.00  _  0.00
xmm5:0.43  _  0.00  _  0.00  _  0.00
xmm6:1.31  _  0.00  _  0.00  _  0.00
xmm7:-0.01  _  0.00  _  0.00  _  0.00
xmm8:-0.01  _  0.00  _  0.00  _  0.00
xmm9:0.69  _  0.00  _  0.00  _  0.00
xmm10:0.02  _  0.00  _  0.00  _  0.00
xmm11:0.00  _  0.00  _  0.00  _  0.00
xmm12:0.00  _  0.00  _  0.00  _  0.00
xmm13:0.00  _  0.00  _  0.00  _  0.00
xmm14:0.00  _  0.00  _  0.00  _  0.00
xmm15:0.00  _  0.00  _  0.00  _  0.00


// ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03

Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38           - mov [rsp+38],rax
Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00     - mov [rsi+000000C0],rbp
Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00     - mov [rsi+000000C8],dil
Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00        - mov [rsi+000000C9],bl
Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20           - mov [rsp+20],rsi
Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28           - mov [rsp+28],rbp
Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30           - mov [rsp+30],dil
Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31              - mov [rsp+31],bl
Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF           - call Thunder2305-Win64-Shipping.exe+66C860
Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50           - mov rbx,[rsp+50]
Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58           - mov rbp,[rsp+58]
Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60           - mov rsi,[rsp+60]
Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40              - add rsp,40
Thunder2305-Win64-Shipping.exe+A20CFA: 5F                       - pop rdi
Thunder2305-Win64-Shipping.exe+A20CFB: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20CFC: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFD: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFE: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFF: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1                 - movaps xmm0,xmm1
// ---------- INJECTING HERE ----------
Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00  - subss xmm0,[rcx+000000CC]
// ---------- DONE INJECTING  ----------
Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00  - movss [rcx+000000CC],xmm1
Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00  - movss [rcx+000000D0],xmm0
Thunder2305-Win64-Shipping.exe+A20D1B: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D1C: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1D: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1E: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00        - cmp [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D26: 74 06                    - je Thunder2305-Win64-Shipping.exe+A20D2E
Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00        - mov [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D2E: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D2F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00        - cmp [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D36: 74 0B                    - je Thunder2305-Win64-Shipping.exe+A20D43
Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00        - mov [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00           - jmp Thunder2305-Win64-Shipping.exe+A2D920
Thunder2305-Win64-Shipping.exe+A20D43: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D44: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D45: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D46: CC                       - int 3 
}
So I guess with this logic, they count how much health is missing instead of how much health you still have?

FlipFloppy
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Re: Thunder Tier One

Post by FlipFloppy »

How do I copy that script into a virgin table? I used to be able to do it in an existing table by rclick and paste but that doesn't work here.

FlipFloppy
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Re: Thunder Tier One

Post by FlipFloppy »

DarkIceCore wrote:
Thu Dec 09, 2021 8:26 am
Here is script for "Stamina", or maybe and more likely "Fatigue". so, that mean, when your "stam" is upping visually on scale, your fatigue is going down, and same in another direction. When you running, your "fati" value is growing, so this script will stop it.

i think, this "weird-through-ass-thinking-devs" was a main problem, when i was looking for timers, coz next time will search for "already passed time", and not for "how much left" (on "change" of course).

Code: Select all

// Game   : Thunder2305-Win64-Shipping.exe
// Date   : 2021-12-09
[ENABLE]
aobscanmodule(FatigueAOB,Thunder2305-Win64-Shipping.exe,F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00)
alloc(Fatigue,1024,Thunder2305-Win64-Shipping.exe) //Thunder2305-Win64-Shipping.exe+A20D03
///////////////////////////////////////
//label(Fatigue_indi)
//
registersymbol(Fatigue)
registersymbol(FatigueAOB)
//registersymbol(Fatigue_indi)
////////////////////////////////////////
Fatigue:
  subss xmm0,[rcx+000000CC]
  cmp [rcx+000000CC],00000000
  jl FatigueAOB+8
  xorps xmm1,xmm1
//  mov [Fatigue_indi],rcx
  jmp FatigueAOB+8
  db 90 90 90
//

//
//Fatigue_indi:
//  dq 0
//

//
FatigueAOB:
  jmp Fatigue
  db 90 90 90
//nop 3//

////////////////////////
//Thunder2305-Win64-Shipping.exe+A20D03:
//Alt: subss xmm0,[rcx+000000CC]
//db F3 0F 5C 81 CC 00 00 00

[DISABLE]
FatigueAOB:
  db F3 0F 5C 81 CC 00 00 00

unregistersymbol(Fatigue)
unregistersymbol(FatigueAOB)
//unregistersymbol(Fatigue_indi)
dealloc(Fatigue)

////////////////AOB manual adjust FatigueAOB//////////////////
//AOB +0hex //RETURN +8hex //
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//F3 0F 5C 81 CC 00 00 00 F3 0F 11 89 CC 00 00 00 F3 0F 11 81 D0 00 00 00
//

{
51E4688C - value
Thunder2305-Win64-Shipping.exe+A20D0B:
140760D00 - 0F28 C1  - movaps xmm0,xmm1
140760D03 - F3 0F5C 81 CC000000  - subss xmm0,[rcx+000000CC]
140760D0B - F3 0F11 89 CC000000  - movss [rcx+000000CC],xmm1 <<
140760D13 - F3 0F11 81 D0000000  - movss [rcx+000000D0],xmm0
140760D1B - C3 - ret

RAX=0000000142FA9650
RBX=0000000051E467C0
RCX=0000000051E467C0
RDX=0000000017458E98
RSI=0000000000000002
RDI=00000000873F1A80
RSP=0000000000D8EB98
RBP=0000000000000006
RIP=0000000140760D13
R8=0000000000000000
R9=00000000186D5440
R10=0000000000000001
R11=0000000000D8EB98
R12=000000004FC1AC50
R13=0000000000000001
R14=00000000064C2E40
R15=000000000000F6EF

xmm0:-0.01  _  0.00  _  0.00  _  0.00
xmm1:41.44  _  0.00  _  0.00  _  0.00
xmm2:0.00  _  0.00  _  0.00  _  0.00
xmm3:0.38  _  0.00  _  0.00  _  0.00
xmm4:0.48  _  0.00  _  0.00  _  0.00
xmm5:0.43  _  0.00  _  0.00  _  0.00
xmm6:1.31  _  0.00  _  0.00  _  0.00
xmm7:-0.01  _  0.00  _  0.00  _  0.00
xmm8:-0.01  _  0.00  _  0.00  _  0.00
xmm9:0.69  _  0.00  _  0.00  _  0.00
xmm10:0.02  _  0.00  _  0.00  _  0.00
xmm11:0.00  _  0.00  _  0.00  _  0.00
xmm12:0.00  _  0.00  _  0.00  _  0.00
xmm13:0.00  _  0.00  _  0.00  _  0.00
xmm14:0.00  _  0.00  _  0.00  _  0.00
xmm15:0.00  _  0.00  _  0.00  _  0.00


// ORIGINAL CODE - INJECTION POINT: Thunder2305-Win64-Shipping.exe+A20D03

Thunder2305-Win64-Shipping.exe+A20CB6: 48 89 44 24 38           - mov [rsp+38],rax
Thunder2305-Win64-Shipping.exe+A20CBB: 48 89 AE C0 00 00 00     - mov [rsi+000000C0],rbp
Thunder2305-Win64-Shipping.exe+A20CC2: 40 88 BE C8 00 00 00     - mov [rsi+000000C8],dil
Thunder2305-Win64-Shipping.exe+A20CC9: 88 9E C9 00 00 00        - mov [rsi+000000C9],bl
Thunder2305-Win64-Shipping.exe+A20CCF: 48 89 74 24 20           - mov [rsp+20],rsi
Thunder2305-Win64-Shipping.exe+A20CD4: 48 89 6C 24 28           - mov [rsp+28],rbp
Thunder2305-Win64-Shipping.exe+A20CD9: 40 88 7C 24 30           - mov [rsp+30],dil
Thunder2305-Win64-Shipping.exe+A20CDE: 88 5C 24 31              - mov [rsp+31],bl
Thunder2305-Win64-Shipping.exe+A20CE2: E8 79 BB C4 FF           - call Thunder2305-Win64-Shipping.exe+66C860
Thunder2305-Win64-Shipping.exe+A20CE7: 48 8B 5C 24 50           - mov rbx,[rsp+50]
Thunder2305-Win64-Shipping.exe+A20CEC: 48 8B 6C 24 58           - mov rbp,[rsp+58]
Thunder2305-Win64-Shipping.exe+A20CF1: 48 8B 74 24 60           - mov rsi,[rsp+60]
Thunder2305-Win64-Shipping.exe+A20CF6: 48 83 C4 40              - add rsp,40
Thunder2305-Win64-Shipping.exe+A20CFA: 5F                       - pop rdi
Thunder2305-Win64-Shipping.exe+A20CFB: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20CFC: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFD: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFE: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20CFF: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D00: 0F 28 C1                 - movaps xmm0,xmm1
// ---------- INJECTING HERE ----------
Thunder2305-Win64-Shipping.exe+A20D03: F3 0F 5C 81 CC 00 00 00  - subss xmm0,[rcx+000000CC]
// ---------- DONE INJECTING  ----------
Thunder2305-Win64-Shipping.exe+A20D0B: F3 0F 11 89 CC 00 00 00  - movss [rcx+000000CC],xmm1
Thunder2305-Win64-Shipping.exe+A20D13: F3 0F 11 81 D0 00 00 00  - movss [rcx+000000D0],xmm0
Thunder2305-Win64-Shipping.exe+A20D1B: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D1C: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1D: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1E: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D1F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D20: 39 91 F0 01 00 00        - cmp [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D26: 74 06                    - je Thunder2305-Win64-Shipping.exe+A20D2E
Thunder2305-Win64-Shipping.exe+A20D28: 89 91 F0 01 00 00        - mov [rcx+000001F0],edx
Thunder2305-Win64-Shipping.exe+A20D2E: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D2F: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D30: 38 91 F4 01 00 00        - cmp [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D36: 74 0B                    - je Thunder2305-Win64-Shipping.exe+A20D43
Thunder2305-Win64-Shipping.exe+A20D38: 88 91 F4 01 00 00        - mov [rcx+000001F4],dl
Thunder2305-Win64-Shipping.exe+A20D3E: E9 DD CB 00 00           - jmp Thunder2305-Win64-Shipping.exe+A2D920
Thunder2305-Win64-Shipping.exe+A20D43: C3                       - ret 
Thunder2305-Win64-Shipping.exe+A20D44: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D45: CC                       - int 3 
Thunder2305-Win64-Shipping.exe+A20D46: CC                       - int 3 
}
What do I do with this?

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DarkIceCore
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Posts: 17
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Re: Thunder Tier One

Post by DarkIceCore »

FlipFloppy wrote:
Thu Dec 09, 2021 6:56 pm
What do I do with this?
jess.... you on a specific CE forum, where a tone of tutorials around, plus youtube, official forum etc. with just a 1click search.

1.click "Code: Select all", CTRL+C or Right MOUSE buttom, choose "copy"
2.open game, open CE (Ch-e-a-t En-g-i-ne), attach to game, in CE, Click "Memory View", or Ctrl+M.
3.on upper menu, choose "tools", go down, "Auto Assemble", or Ctrl+A.
4.Right Mouse click on empty blank, choose "paste", or Ctrl+V.
5.on upper window (Auto Assemble) menu, choose "File", go down to "Assign to current cheat table".

trolling this or not, but sorry, it's last time i answer personally to your questions.
if you don't want to learn a minimum about CE functionality, assembler, lua, etc, it's mean you asking on wrong forum.
in net, there is a some 2 nice persons that sell already working trainers. for that price, they both will teach you any f... lessons. good luck with it and with them.
Thunder2305-Win64-Shipping1.CT
release version
(13.58 KiB) Downloaded 69 times

FlipFloppy
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Posts: 55
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Re: Thunder Tier One

Post by FlipFloppy »

I did it with an existing table before. Pasted in an empty space below existing options. This created a new option. I don't know how to do it when there's no existing table. Thank you.

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DarkIceCore
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Posts: 17
Joined: Sat Apr 01, 2017 1:38 pm
Reputation: 7

Re: Thunder Tier One

Post by DarkIceCore »

Patch 1.1.0 (steam/goldberg/codex/creamAPI/OnlineFix)
"Fatigue"+"Weight" both to zero. 2 scripts.
Attachments
Thunder2305-Win64-Shipping-Patch 1.1.0.CT
Patch 1.1.0 (steam/goldberg/codex/creamAPI/OnlineFix)
(16.68 KiB) Downloaded 72 times

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