Page 2 of 2

Re: Grow: Song of the Evertree

Posted: Sun Nov 28, 2021 9:43 pm
by KraftCrafterMcCrafty
I get this error using Cakes table.

"
Error in line 3 (unregistersymbol(PlayerControllerTickFlag)) :This instruction can't be compiled

1 1B3D85C5120:
2 readmem(PlayerControllerTick_save+1,6)
3 unregistersymbol(PlayerControllerTickFlag)
"

Never got this error before until I tried using the table in a town.

Re: Grow: Song of the Evertree

Posted: Sun Nov 28, 2021 11:56 pm
by EraError
Everything works perfectly, thanks bunches!!!!

Re: Grow: Song of the Evertree

Posted: Tue Dec 14, 2021 2:56 am
by Lu5ck
Glowmoss wrote:
Sun Nov 28, 2021 1:33 am
Here is a quick table I did. It's a nice game so far. I haven't gotten to much of the town building yet so I cant do the happiness. Do note the AOB cheats do take a while to enable. The mono addresses don't work for one reason or another with those two so I had to do AOB scans instead.

the table includes:
  • Max Myora (open inventory to gain max)
  • A possible auto complete for some harvesting task upon harvesting that specific thing. I haven't had the chance to fully test it.
  • Max Essence (open inventory to gain max of what essences you have)
  • Max Key items (open inventory to gain max of what items you have)
  • Max costomisation, items, and clothes tabs (open inventory and go to those tabs to get the max of what you currently have)
  • Also contains compact mode, attach to process scripts and an auto attach on start script (if it doesn't auto attach you may need to change your settings to allow signed tables to execute lua code)
this work but i think it also make them perma 999 which may cause a stall on story progression
Cake-san wrote:
Sun Nov 28, 2021 3:34 am
Mess around , a bit & here's what I came out with...
Options:
  • Fish no flee
  • Insect no flee
  • Infinite jump
  • Lazy pointer
  • Cheat_GiveAllClothes
  • Cheat_GiveAllBuildings (might crash the game)
  • Cheat_GiveAllConsumableBlueprints
  • Cheat_GiveAllConsumable
  • Cheat_GiveAllGenericItem
  • Cheat_GiveAllEssences
  • Cheat_GiveAllSocketableItems
This is tricky to get it to work, and doesn't always work......i suspect it has to do with ingame time....
This is what I did, you run back to your house. Load the cheat engine and this.
The game time etc should be empty.
Open your inventory, goal etc.
Then exit your house, I just exit through main door.
The game time and etc. should be loaded, clicking the lazy pointer should show the address.
The cheat function should now work, it may show errors but it work
those cheat function only give you one item at a time so....you need click 99 times....

Re: Grow: Song of the Evertree

Posted: Sun Dec 19, 2021 12:31 pm
by RalphSl890
Anybody has a complete save with all worlds unlocked ?

Re: Grow: Song of the Evertree

Posted: Sun Dec 19, 2021 12:31 pm
by RalphSl890
Anybody has a complete save with all worlds unlocked ?

Re: Grow: Song of the Evertree

Posted: Tue Jan 04, 2022 7:32 am
by RoseRitonya
Glowmoss wrote:
Sun Nov 28, 2021 1:33 am
Here is a quick table I did. It's a nice game so far. I haven't gotten to much of the town building yet so I cant do the happiness. Do note the AOB cheats do take a while to enable. The mono addresses don't work for one reason or another with those two so I had to do AOB scans instead.

the table includes:
  • Max Myora (open inventory to gain max)
  • A possible auto complete for some harvesting task upon harvesting that specific thing. I haven't had the chance to fully test it.
  • Max Essence (open inventory to gain max of what essences you have)
  • Max Key items (open inventory to gain max of what items you have)
  • Max costomisation, items, and clothes tabs (open inventory and go to those tabs to get the max of what you currently have)
  • Also contains compact mode, attach to process scripts and an auto attach on start script (if it doesn't auto attach you may need to change your settings to allow signed tables to execute lua code)
So the essence part of the table is broken for me. An error code pops up saying there's an error in line 11 when I try to activate it. Other than that, this table works great! I don't know enough about making these tables to determine what, exactly, is going wrong, so I can't fix that broken line unfortunately.

Re: Grow: Song of the Evertree

Posted: Tue Jan 04, 2022 7:54 am
by Glowmoss
RoseRitonya wrote:
Tue Jan 04, 2022 7:32 am
...
That sounds like the cheat might need to be updated as line 11 is my assert to make sure the right bytes are there. I will try and have a look on the weekend to update it

Re: Grow: Song of the Evertree

Posted: Mon Jan 10, 2022 5:12 pm
by Glowmoss
I nearly forgot to say but when I tried it, it seemed to be working fine on the latest update.

Re: Grow: Song of the Evertree

Posted: Tue Jul 19, 2022 7:43 pm
by SassyAzura
I loved the idea of using cheat engine to mess around to get unlimited decoration items... Until it gave me Unlimitied key items which I did not ask for so now I have to start all over because I don't want to just have automatic access to the song fragments.

Re: Grow: Song of the Evertree

Posted: Sun Aug 14, 2022 2:57 pm
by Le_Spaghette
Tables are no longer working, can I ask for them to be updated? I messed around with one of them and managed to get Essences working but anything else gets me a CTD