[Request] Disciples: Liberation

Ask about cheats/tables for single player games here
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srx47
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Re: [Request] Disciples: Liberation

Post by srx47 »

after you finish game new game+ will open - that will remove cap of 2 companions
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Lord Blade
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Re: [Request] Disciples: Liberation

Post by Lord Blade »

Sadly throw something's trainer doesn't seem to work on the FitGirl repack version. :(

AxelDaren
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Re: [Request] Disciples: Liberation

Post by AxelDaren »

srx47 wrote:
Sun Oct 24, 2021 5:14 am
after you finish game new game+ will open - that will remove cap of 2 companions
Image

There is a way to alter the companion limit with cheat engine ? Like to up the limit to 2 to 4 or more with a simple scan ? I tested with 4 bytes value type but I didn't find anything. But if it's technically possible on a new game + then the game should be able to do it, one way or another.

Or find a solution so that the companion pointer remains stuck on 1 even when there are several companions, that would allow to put as many as you want.

The real problem is that I don't intend to play the game in new game + and I would like to take advantage of all the companions simultaneously. So, I am looking for a solution to do it.

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srx47
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Re: [Request] Disciples: Liberation

Post by srx47 »

uhg, i don't know? most likely its some kind of _worldState value in mono or smth?

here is my saves from game plus:
[Link]
(goes to C:\Users\name\AppData\Roaming\Kalypso Media\Disciples Liberation\Saves\)

p.s. finished game romancing vampire chick, was nice :3

Eric
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Re: [Request] Disciples: Liberation

Post by Eric »

Here's my half assed godmode cheat. It hooks the CombatUnit.IsDead routine, which the game frequently calls and then checks the team.
if it's the correct team, set isDead to false and set max health
Attachments
Disciples_Liberation.CT
(15.32 KiB) Downloaded 209 times

ndck@ModEngine
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Re: [Request] Disciples: Liberation

Post by ndck@ModEngine »

Joshuan wrote:
Sat Oct 23, 2021 7:42 am
The biggest issue with this game is in my opinion on the world map (when you ride your horse).
The camera is too low and we cannot see far away. Even with max distance (use mouse whell to scroll) it is very near.

Is it possible to change that ?
So that the camera can be moved more far away and we can see more from the world.
This is for those who wants to mess around with the zoom features which is only available in the open world.
Attachments
Disciples Liberation {Camera} v1.0.1.8236.R56061.CT
Compatible with v1.0.38284.R59359
(1.82 KiB) Downloaded 242 times
Disciples Liberation {Camera} v1.0.1.8206.R53576 v2.CT
(1.82 KiB) Downloaded 77 times
Disciples Liberation {Camera} v1.0.1.8206.R53576.CT
Compatible with v1.0.1.B227.R55294
(1.82 KiB) Downloaded 66 times
Disciples Liberation {Camera}.CT
(1.82 KiB) Downloaded 69 times
Last edited by ndck76 on Fri Feb 18, 2022 7:35 am, edited 7 times in total.

AxelDaren
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Re: [Request] Disciples: Liberation

Post by AxelDaren »

srx47 wrote:
Sun Oct 24, 2021 12:45 pm
uhg, i don't know? most likely its some kind of _worldState value in mono or smth?

here is my saves from game plus:
[Link]
(goes to C:\Users\name\AppData\Roaming\Kalypso Media\Disciples Liberation\Saves\)

p.s. finished game romancing vampire chick, was nice :3
Are there other changes with the liberation mode? I just started a game with your save (thank you very much by the way!) And I had a new choice of dialogue with a clock, which I had not had on my first part. And I had reputation points in each faction and of course the maximum companion limit was raised. Is there anything else?

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RTX_XXXX
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Re: [Request] Disciples: Liberation

Post by RTX_XXXX »

Lord Blade wrote:
Sun Oct 24, 2021 5:48 am
Sadly throw something's trainer doesn't seem to work on the FitGirl repack version. :(
if flin..g didn't update his trainer or other table's didn't work for you , might work on fitgirl's version.. i like this game too :)

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Empress_Ravenna
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Re: [Request] Disciples: Liberation

Post by Empress_Ravenna »

RTX_XXXX wrote:
Sun Oct 24, 2021 11:04 pm
Lord Blade wrote:
Sun Oct 24, 2021 5:48 am
Sadly throw something's trainer doesn't seem to work on the FitGirl repack version. :(
if flin..g didn't update his trainer or other table's didn't work for you , might work on fitgirl's version.. i like this game too :)
it works.... they just not using it right or the game itself is broke, like for the priest, trainer on game breaks

fitgirls version, his is the same as GoG/FLT/Codex or w/e, he says so on his site

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Lord Blade
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Re: [Request] Disciples: Liberation

Post by Lord Blade »

Hmm. Odd, cause I can't seem to get his trainer to work at all. Always gives an error message if I try to activate anything.

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Csimbi
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Re: [Request] Disciples: Liberation

Post by Csimbi »

I have some scripts for the combat.
Just got through the intro, so I added the first non-combat script, too.
I'll have little time during the week to progress this, maybe over the weekend.
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1FRDisciples_Liberation.CT
(39.27 KiB) Downloaded 194 times

Joshuan
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Re: [Request] Disciples: Liberation

Post by Joshuan »

Thank you very much ndck76 and Csimbi

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Re: [Request] Disciples: Liberation

Post by Andromort »

Is there a way to cheat a blueprint for the building? As far as I understand, there is a bug in the game that forbids you building an elven mana tree. Game just says "No blueprint", although it should be available.

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xacegod
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Re: [Request] Disciples: Liberation

Post by xacegod »

Is there a way to speed up fights (above 200%) and units walking? It is taking too long to get from point A to point B and back?
Speed hack doesn't work...

porcalete
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Re: [Request] Disciples: Liberation

Post by porcalete »

srx47 wrote:
Sun Oct 24, 2021 12:45 pm
uhg, i don't know? most likely its some kind of _worldState value in mono or smth?

here is my saves from game plus:
[Link]
(goes to C:\Users\name\AppData\Roaming\Kalypso Media\Disciples Liberation\Saves\)

p.s. finished game romancing vampire chick, was nice :3
Your savegame was a lifesaver for me because i was stuck on nexus quest(couldnt open a friggin door). Thanks to you i started a new game on liberation mode. Question: except for the heroes limit, what other changes did you noticed? I also romanced the vampire in my broken play. ( too many bugs in the game to be honest)

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