[Request] Disciples: Liberation

Ask about cheats/tables for single player games here
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srx47
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Re: [Request] Disciples: Liberation

Post by srx47 »

LeFiXER
actually for units: i just set resists to 0.75 and x10 to resist multiplier = effectively immortal
also max ap should be 3 (on bigger value game hangs)

sadly when you change map or lvlup, numbers returns to unedited values
Last edited by srx47 on Fri Oct 22, 2021 6:19 pm, edited 1 time in total.

Vada31
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Re: [Request] Disciples: Liberation

Post by Vada31 »

LeFiXER wrote:
Fri Oct 22, 2021 5:58 pm
Pointers update when accessing the character screen (C key) although not much can be done with it. Even if you change the values, the game doesn't reflect the changes. The Get Unit Stats pointer works in the sense that if you freeze HP/Max HP it will work, but with a caveat, the enemy has the same effect unless you disable it before the enemies' turn.
I did it wrong, thanks again for the table

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LeFiXER
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Re: [Request] Disciples: Liberation

Post by LeFiXER »

srx47 wrote:
Fri Oct 22, 2021 6:01 pm
LeFiXER
actually for units: i just set resists to 0.75 and x10 to resist multiplier = effectively immortal
also max ap should be 3 (on bigger value game hangs)

sadly when you change map or lvlup, numbers returns to unedited values
It's how the game handles the values. I just added the pointers although I didn't really change many of them apart from health.
Vada31 wrote:
Fri Oct 22, 2021 6:19 pm
LeFiXER wrote:
Fri Oct 22, 2021 5:58 pm
Pointers update when accessing the character screen (C key) although not much can be done with it. Even if you change the values, the game doesn't reflect the changes. The Get Unit Stats pointer works in the sense that if you freeze HP/Max HP it will work, but with a caveat, the enemy has the same effect unless you disable it before the enemies' turn.
I did it wrong, thanks again for the table
No problem :)

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Re: [Request] Disciples: Liberation

Post by Rabit »

Pointers giving god mode I change enemy unit HP and power to 1 and this is easy win also increase leadership :)

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RTX_XXXX
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Re: [Request] Disciples: Liberation

Post by RTX_XXXX »

small table with GM (still beta)

1-max health
2-easy kill

can change easy kill to auto win battle and can add other options if table work correctly
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Disciples_Liberation.CT
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LeFiXER
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Re: [Request] Disciples: Liberation

Post by LeFiXER »

RTX_XXXX wrote:
Sat Oct 23, 2021 7:04 am
small table with GM (still beta)

1-max health
2-easy kill

can change easy kill to auto win battle and can add other options if table work correctly
Sadly, gives enemies infinite health and easy kill puts an end to my units.

Joshuan
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Re: [Request] Disciples: Liberation

Post by Joshuan »

Hello RTX_XXXX,

Thank you very much for working on this game.

May I ask you a question:
The biggest issue with this game is in my opinion on the world map (when you ride your horse).
The camera is too low and we cannot see far away. Even with max distance (use mouse whell to scroll) it is very near.

Is it possible to change that ?
So that the camera can be moved more far away and we can see more from the world.

This game is very much comparable with Heroes of M&M or Kings Bounty series.
In these games the camera can be moved much further out which is great and helps a lot to have a better overview.

Or maybe someone else knows of a game .ini setting that can increase the max. camera distance ?

Thank you very much.

porcalete
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Re: [Request] Disciples: Liberation

Post by porcalete »

For enemy health search float, you will get like a dozen values, change them all to 1.... and kill that lvl 30 dragon from dwarven forge when you are lvl 12 or something lol.

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Re: [Request] Disciples: Liberation

Post by LeFiXER »

porcalete wrote:
Sat Oct 23, 2021 10:05 am
For enemy health search float, you will get like a dozen values, change them all to 1.... and kill that lvl 30 dragon from dwarven forge when you are lvl 12 or something lol.
Yeah that works too but a nuisance to do it every battle :).

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Re: [Request] Disciples: Liberation

Post by waganikki »

need faction pointer.

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Re: [Request] Disciples: Liberation

Post by porcalete »

waganikki wrote:
Sat Oct 23, 2021 10:42 am
need faction pointer.
i think there is already a trainer out, you should try it.

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Re: [Request] Disciples: Liberation

Post by waganikki »

porcalete wrote:
Sat Oct 23, 2021 1:38 pm
waganikki wrote:
Sat Oct 23, 2021 10:42 am
need faction pointer.
i think there is already a trainer out, you should try it.
oh i didn't knew about that.
thz a lot for the info.

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RTX_XXXX
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Re: [Request] Disciples: Liberation

Post by RTX_XXXX »

LeFiXER wrote:
Sat Oct 23, 2021 7:40 am
Sadly, gives enemies infinite health and easy kill puts an end to my units.
i was busy with other games and couldn't dig it that much.. just tested for few battles but we can solve that problem
Last edited by RTX_XXXX on Mon Nov 01, 2021 10:28 pm, edited 1 time in total.

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RTX_XXXX
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Re: [Request] Disciples: Liberation

Post by RTX_XXXX »

Joshuan wrote:
Sat Oct 23, 2021 7:42 am
Hello RTX_XXXX,

Thank you very much for working on this game.

May I ask you a question:
The biggest issue with this game is in my opinion on the world map (when you ride your horse).
The camera is too low and we cannot see far away. Even with max distance (use mouse whell to scroll) it is very near.

Is it possible to change that ?
So that the camera can be moved more far away and we can see more from the world.

This game is very much comparable with Heroes of M&M or Kings Bounty series.
In these games the camera can be moved much further out which is great and helps a lot to have a better overview.

Or maybe someone else knows of a game .ini setting that can increase the max. camera distance ?

Thank you very much.
hi , everything is possible..
Last edited by RTX_XXXX on Mon Nov 01, 2021 10:27 pm, edited 1 time in total.

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Re: [Request] Disciples: Liberation

Post by AxelDaren »

Any way to improve companion limit ? Thanks !

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