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[REQUEST] Idle Pins (Steam)

Posted: Sun Oct 17, 2021 6:40 am
by raxele123
Game Name: Idle Pins
Game Engine: Unity?
Game Version: V2.0
Options Required: General game breaking, access to all the paid stuff in the shop, derium, achievements, souls, season points, cells, 100% chance of perfect rainbow S++ for tuning, every crafting is repeatable, rcaps, materials, I think thats about it.
Steam Website:
Other Info: Lot of values in double. Would still love a table that can target all those values without scanning.

Re: [REQUEST] Idle Pins (Steam)

Posted: Sun Oct 17, 2021 1:11 pm
by Kuroiteiken
i find most values as double but i cannot access derium number. i think its online. a table will be great if it can be accessed via cheatengine.

Re: [REQUEST] Idle Pins (Steam)

Posted: Mon Oct 18, 2021 6:06 pm
by raxele123
So anyone willing to do this request? Or am I just too impatient and hopeful :p

Re: [REQUEST] Idle Pins (Steam)

Posted: Mon Oct 18, 2021 6:31 pm
by MBRKiNG
raxele123 wrote:
Mon Oct 18, 2021 6:06 pm
So anyone willing to do this request? Or am I just too impatient and hopeful :p
Image

Re: [REQUEST] Idle Pins (Steam)

Posted: Tue Oct 26, 2021 11:32 pm
by vex
cant seen to change values for crysblood or derium am i blind or are they not there?

Re: [REQUEST] Idle Pins (Steam)

Posted: Thu Nov 25, 2021 4:13 am
by ThePoopsmith
I didn't see this info floating around anywhere else and I appreciated the table, so here's a googledoc with the internal pin IDs (update spawnerTier and lock its value for best results)
Unfortunately, the game won't unlock anything simply by granting yourself the pins (the squares work fine for more pin slots)

[Link]

Re: [REQUEST] Idle Pins (Steam)

Posted: Mon Nov 29, 2021 7:41 pm
by StormSurge
Special thanks to MBRKiNG; used their initial table and added functionality for modifying material amounts as well as tuning percentages for the various pins. Unfortunately, Derium value CANNOT be edited using simple CE because all Derium values are stored on the server and any calculations involving them are performed on the server (in other words, any time you buy something with Derium, the game sends a server request to process the purchase and then sends back a success/fail depending on how much you have).

NOTE: THIS IS MY FIRST TIME MAKING/EDITING/POSTING A TABLE. ALL POINTERS WORKED FOR ME THROUGH SEVERAL RESTARTS OF THE GAME AND IF THEY DON'T WORK FOR YOU THEN IDK.

Re: [REQUEST] Idle Pins (Steam)

Posted: Sun Mar 13, 2022 9:18 pm
by SteveyFrog
An update broke parts both of the tables. Can anyone update?
I also want to hack events like Valentines and Halloween.

Re: [REQUEST] Idle Pins (Steam)

Posted: Mon Oct 31, 2022 3:52 am
by BaconR
Hello could someone update this table if possible, thank you.

Re: [REQUEST] Idle Pins (Steam)

Posted: Wed Feb 15, 2023 11:23 am
by pshep4000
Can anyone update the tables please if possible, thanks.

Re: [REQUEST] Idle Pins (Steam)

Posted: Sat Feb 18, 2023 2:30 am
by pshep4000
Anyone willing to update or create a new table for this game?

Re: [REQUEST] Idle Pins (Steam)

Posted: Sat Oct 21, 2023 10:51 am
by siria_lyn
I found that the offset for the fuse timer and max timer is +14 from what is in the table. So change fuseD_autofuseMaxTime from [base]+1FC to [base]+210. Do the same for fuseT_currentTime.

It looke like the max is calculated, so freeze the currentTime to the max time and you'll get a lot of fuzing immediately.