[REQ] SCARLET NEXUS ITEM ID

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zzgoodmaster99
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Joined: Fri Oct 01, 2021 8:40 am
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[REQ] SCARLET NEXUS ITEM ID

Post by zzgoodmaster99 »

Hi, so i use the table created by Acido to get the item ID. Much of the item can be change as follow: " To change the item to something else, change the first two digits in the item ID. EX: A2 29 BE -> 95 29 BE "

I was able to find all the katana for Yuito playthrough except the strongest one OTORI. Much of the katana ID can be change by first two number, XX OC BC -> YY OC BC ( XX, YY : 00 ->99), for example: 25 OC BC -> 55 OC BC. Except the Otori Katana, i can't find the item ID. I think it involves with the alphabet. If anyone can find the item, please let me know, thanks a lot. Also it would be great to list all the item id in the game. Thanks in advance :D :D :D

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88370</ID>
<Description>"Item Editor (Select item in inventory)"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ScarletNexus-Win64-Shipping.exe
Version:
Date : 2021-07-02
Author : zachw

This script does blah blah blah
}

[ENABLE]

aobscanmodule(ItemAOB,ScarletNexus-Win64-Shipping.exe,41 8B 40 08 C3) // should be unique
alloc(newmem,$1000,ItemAOB)
globalalloc(pItem,4)
label(return)

newmem:
lea rax,[r8]
mov [pItem],rax
mov eax,[r8+08]
ret

ItemAOB:
jmp newmem
return:
registersymbol(ItemAOB)

[DISABLE]

ItemAOB:
db 41 8B 40 08 C3

unregistersymbol(ItemAOB)
dealloc(newmem)
dealloc(pItem)

</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88371</ID>
<Description>"ID"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Array of byte</VariableType>
<ByteLength>3</ByteLength>
<Address>pItem</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>88372</ID>
<Description>"Quantity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>pItem</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>

demorest2
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Posts: 276
Joined: Wed Mar 04, 2020 1:14 pm
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Re: [REQ] SCARLET NEXUS ITEM ID

Post by demorest2 »

Where the ids for script? 0_-

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