[REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

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GreenHouse
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by GreenHouse »

Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Attachments
STORY OF SEASONS Pioneers of Olive Town.CT
1.0.0 [Table 3]
(486.24 KiB) Downloaded 880 times
STORY OF SEASONS Pioneers of Olive Town.CT
1.0.0 [Table 2] (A few extra things added)
(74.03 KiB) Downloaded 177 times
STORY OF SEASONS Pioneers of Olive Town.CT
1.0.0
(48.14 KiB) Downloaded 143 times
Last edited by GreenHouse on Sun Sep 19, 2021 11:35 am, edited 3 times in total.

Algester
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Algester »

inside BokuMono.GameController there's a nowWeather field... could that be current weather?

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by ekiardiansyah___ »

Max Animal Affection
Max Level Skill
:D
Last edited by ekiardiansyah___ on Thu Sep 16, 2021 8:33 pm, edited 1 time in total.

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by pearlypeach »

GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
Thank you so much, these work great!!! I didn't realize how slow my character moved until I fiddled with the speed on this table haha.

Edit: the updates you made are again, amazing! Thank you so much for your hard work! :wub:

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Algester »

GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
Attachments
STORY OF SEASONS Pioneers of Olive Town.CT
Using Cake-san's item dump but with GreenHouse's as the base
(1.91 MiB) Downloaded 330 times
STORY OF SEASONS Pioneers of Olive Town.CT
GreenHouse's table but with all the slots for your bag probably nearly editable
(659.8 KiB) Downloaded 140 times
Last edited by Algester on Fri Sep 17, 2021 6:40 am, edited 1 time in total.

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by GreenHouse »

Algester wrote:
Thu Sep 16, 2021 1:01 pm
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Algester »

what you mean 90-100??

I corrected the offset of your slot 8 since for that reason it was moving to slot 16 the correct offset for slot 8 is D8

its a bummer that your makers are tied to how much time has passed and there's no way to probably set a boolean variable to make them go instant... -_-

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Cake-san »

:ph34r:
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STORY OF SEASONS Pioneers of Olive Town_.CT
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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by pearlypeach »

Cake-san wrote:
Thu Sep 16, 2021 6:33 pm
:ph34r:
Most of the codes work great! I can't seem to activate the "Likeability Manager", however - am I missing a step? It won't let me enable that script.

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by ekiardiansyah___ »

need max Level Skill :'D

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by wljult »

GreenHouse wrote:
Thu Sep 16, 2021 8:59 am
Still really really early, so there aren't many options. Just sharing for those that wanted the time freeze.
OMG!! THANKS!!!!! :D :D :D :D :D :D :D :D :D :D :D :D

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Algester »

GreenHouse wrote:
Thu Sep 16, 2021 2:09 pm
Algester wrote:
Thu Sep 16, 2021 1:01 pm
using your table I got as far as 24 slots in the bag editable.... but... it may make the table bigger?
You just made me realize that I messed up that part though. For some reason I went from 90 to 100, when it's HEX, not DEC. So the last slots are wrong in mine. So yours are wrong then too. They're in the wrong order.
ahh I see if it wasnt for Cake-san's table I didnt realize what you were saying the items are indeed formatted in HEX

@Cake-San do you think that in MakerManager is complete controls the variable on instant crafting?

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by raiken92 »

Cake-san wrote:
Thu Sep 16, 2021 6:33 pm
:ph34r:
Thank you so much!! The Bag item pointer is really helpful. The only thing missing is a time freeze option..

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by Algester »

Cake san's trainer does have freeze time option you just need to freeze current time value through a hotkey

Now I kinda want to poke about and see what happens when you adjust timescale I just want to make faster maker or an "overclocked" maker speed

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Re: [REQUEST] STORY OF SEASONS: Pioneers of Olive Town (Steam)

Post by asthebloody »

Instant Charge Tool?
Select All > Copy > Paste to table that you used

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1326</ID>
      <Description>"Instant Charge"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(instantcharge,GameAssembly.dll,39 B0 54 02 00 00)
{=========================}
alloc(new_instantcharge,$1000,GameAssembly.dll)
alloc(set_instantcharge,$4)
{=========================}
registersymbol(instantcharge)
registersymbol(set_instantcharge)
{=========================}
label(original_instantcharge)
label(exit_instantcharge)
{=========================}
new_instantcharge:
{=========================}
original_instantcharge:
mov [rax+254],#1
jmp exit_instantcharge
{=========================}
instantcharge:
jmp new_instantcharge
nop
exit_instantcharge:
{=========================}
[DISABLE]
{=========================}
instantcharge:
db 39 B0 54 02 00 00
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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