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Re: [Request] Tales of Arise

Posted: Fri Sep 17, 2021 8:54 am
by moommoom
Anyone have Save File before getting 1st fish or before kisara/dolhim joinning you can i have it please?

Re: [Request] Tales of Arise

Posted: Fri Sep 17, 2021 2:18 pm
by ilcommendatore
Hello! Has anyone figured out how to make it easier to trigger the second mystic artes? It normally requires doing 5+ artes, but my results have been consistent so far. I can get Alphen's and Kisara's second mystic artes on a fairly consistent basis, but I'm having trouble with the rest.

Re: [Request] Tales of Arise

Posted: Sat Sep 18, 2021 8:58 am
by joyistheworld29
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?

Re: [Request] Tales of Arise

Posted: Sat Sep 18, 2021 12:12 pm
by MasterVegito
joyistheworld29 wrote:
Sat Sep 18, 2021 8:58 am
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?
CP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.

Re: [Request] Tales of Arise

Posted: Sat Sep 18, 2021 12:45 pm
by traxmac123
Hi! anybody figure out how to edit enemy HP ? thanks!

Re: [Request] Tales of Arise

Posted: Sat Sep 18, 2021 7:49 pm
by miwagre
Cake-san wrote:
Sat Sep 11, 2021 3:09 pm
aSwedishMagyar wrote:
Sat Sep 11, 2021 7:25 am
...
I thought that the game use some kind of custom UE engine shenanigans but nope, my template can still handle it, just need a smart user to run the script in orderly manner. Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine


Image

:roll:
I did what you said and ran the scripts in the order you specified

Unreal Engine -> FNamePool scanner V2 (Generic) -> UE4 Object scanner -> Unreal Engine

but these are the results I get


Re: [Request] Tales of Arise

Posted: Sun Sep 19, 2021 12:38 am
by MasterVegito
traxmac123 wrote:
Sat Sep 18, 2021 12:45 pm
Hi! anybody figure out how to edit enemy HP ? thanks!
there is a mod on nexus that changes enemy stats, so yea, somebody figured it out

Re: [Request] Tales of Arise

Posted: Sun Sep 19, 2021 6:38 am
by joyistheworld29
MasterVegito wrote:
Sat Sep 18, 2021 12:12 pm
joyistheworld29 wrote:
Sat Sep 18, 2021 8:58 am
Under Quick chant table- can someone explain how to edit it or add a multiplier/fixed % values option-e.g. 40% which seems to be highest you can get naturally but requires all enhancement slots.

When i went to view the script I saw this line

Code: Select all

je read_chant_time+10
and figured +10 means it is 100%, changed it to 4 but no effect, changed it to 2 crashed the game upon arte cast so I think there are other values that need to be changed?
CP cost -20% does stack, all the way to CP cost of 1, with 5 of those, or 4 and 1 dlc artifact. cast time doesn't? Quite weird.

Good to know about CP, cast time does stack but only to 40% its 20% from special accessory then +5% per 4 slots for 40%. As far as the table is concerned, I found TheByteSize already did it on another thread- apologies! viewtopic.php?p=211114#p211114

Re: [Request] Tales of Arise

Posted: Sun Sep 19, 2021 7:26 am
by moommoom
can we add party editor and control last lord

Re: [Request] Tales of Arise

Posted: Sun Sep 19, 2021 1:10 pm
by traxmac123
MasterVegito wrote:
Sun Sep 19, 2021 12:38 am
traxmac123 wrote:
Sat Sep 18, 2021 12:45 pm
Hi! anybody figure out how to edit enemy HP ? thanks!
there is a mod on nexus that changes enemy stats, so yea, somebody figured it out
can you add a link? thnaks!

Re: [Request] Tales of Arise

Posted: Sun Sep 19, 2021 2:46 pm
by demorest2
PPl, pls, add
- Character animation(atk) speed
- Collect all dam Owls

Re: [Request] Tales of Arise

Posted: Wed Sep 22, 2021 3:02 pm
by jesse0191
Any chance for more kills to upgrade Devil arm weapon please?

Re: [Request] Tales of Arise

Posted: Wed Sep 22, 2021 8:44 pm
by MasterVegito
jesse0191 wrote:
Wed Sep 22, 2021 3:02 pm
Any chance for more kills to upgrade Devil arm weapon please?
Already done

Re: [Request] Tales of Arise

Posted: Thu Sep 23, 2021 2:21 am
by jesse0191
MasterVegito wrote:
Wed Sep 22, 2021 8:44 pm
jesse0191 wrote:
Wed Sep 22, 2021 3:02 pm
Any chance for more kills to upgrade Devil arm weapon please?
Already done
Can you show me which one is it please? Thank you

Re: [Request] Tales of Arise

Posted: Thu Sep 23, 2021 5:42 am
by xros
anyone have item ids or a way to edit inventory?