[Request] Tales of Arise

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mojao
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Re: [Request] Tales of Arise

Post by mojao »

yeriano wrote:
Tue Sep 14, 2021 8:21 am
mojao wrote:
Tue Sep 14, 2021 6:20 am
thanks a lot!
i can edit arte.
it can swap magic,
so linwell can use other chars magic.
thanks!
Please share the table or where i can find the table cuz i search the page and not found it.

Thanks
I'm sorry, my skills don't allow me to make a table...
Here are the steps to follow.
1. Make the control character Linwell.
2. Equip Spread with any button.
3. Search for 530460.
4. Change Spread to a different technique.
5. search changed value
6. You should be able to narrow down the search to about four, so change the value of those to the id of the technique you want.

All of them are 4 bytes.
I don't know how to put this procedure in a table...😭

Translated with [Link] (free version)

321123
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Re: [Request] Tales of Arise

Post by 321123 »

Toggle wet state anyone?!
Lets go to the beach.
The beach DLC dictates it!

mojao
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Re: [Request] Tales of Arise

Post by mojao »

ok, i figured out pointermap.
there is some table for miwages arte id , rinwell ground arte and air arte.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>38</ID>
<Description>"rinwell"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>34</ID>
<Description>"onground_1"</Description>
<LastState Value="530419" RealAddress="256E75314A8"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>28</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"onground_2"</Description>
<LastState Value="530460" RealAddress="256E7531488"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>8</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"onground_3"</Description>
<LastState Value="530461" RealAddress="256E7531490"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>10</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"onground_4"</Description>
<LastState Value="530459" RealAddress="256E7531498"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>18</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"onground_5"</Description>
<LastState Value="530445" RealAddress="256E75314A0"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>20</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"onground_6"</Description>
<LastState Value="530419" RealAddress="256E7531480"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5998</Address>
<Offsets>
<Offset>0</Offset>
<Offset>1D0</Offset>
<Offset>150</Offset>
<Offset>48</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"air"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>9</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530530" RealAddress="256E722BC80"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>0</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530527" RealAddress="256E722BC88"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>8</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530524" RealAddress="256E722BC90"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>10</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530525" RealAddress="256E722BC98"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>18</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530527" RealAddress="256E722BCA0"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>20</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"pointerscan result"</Description>
<LastState Value="530530" RealAddress="256E722BCA8"/>
<VariableType>4 Bytes</VariableType>
<Address>"Tales of Arise.exe"+04BD5990</Address>
<Offsets>
<Offset>28</Offset>
<Offset>1E0</Offset>
<Offset>150</Offset>
<Offset>28</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

demorest2
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Re: [Request] Tales of Arise

Post by demorest2 »

Any way to edit Arts usage numbers!? 345347 value and 5Star looks/feelin badly n op... Dont want to start game again =_=....
And Character Attack speed like pFling trnr has would be nice)

qwe8585
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Re: [Request] Tales of Arise

Post by qwe8585 »

Any chance at an easy fishing offset?

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tafoplaka
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Re: [Request] Tales of Arise

Post by tafoplaka »

chausies wrote:
Fri Sep 10, 2021 2:45 am


Edit v8: Added the code for enhancing accessories without using up the mats too.
Awesome work there :D

acecel
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Re: [Request] Tales of Arise

Post by acecel »

@All the people who posted tables & scripts on this topic : thank you a lot :)

ddadain
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Re: [Request] Tales of Arise

Post by ddadain »

qwe8585 wrote:
Tue Sep 14, 2021 5:39 pm
Any chance at an easy fishing offset?
Seconded.

Setting the fish HP to 1 should do it... I saw tup's table had fish stuff but it doesn't work somehow... pointers always show as ???.

My OCD is making me "have to" catch "crowned" fishes... even the bosses lol. Woe is me... is it possible to set the "crowned" fish trigger to always?

quang.billy.79
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Re: [Request] Tales of Arise

Post by quang.billy.79 »

The accessory table works fine, but I don't know when I can't enchant the accessory to active the attribute? Is everyone know how long till that part? I'm at the part where I will go to the fire castle and defeat fire lord

MasterVegito
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Re: [Request] Tales of Arise

Post by MasterVegito »

quang.billy.79 wrote:
Wed Sep 15, 2021 10:59 am
The accessory table works fine, but I don't know when I can't enchant the accessory to active the attribute? Is everyone know how long till that part? I'm at the part where I will go to the fire castle and defeat fire lord
You will unlock this option at the merchant, I believe somewhere around Cystodia, 2nd land.

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BlackMonster
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Re: [Request] Tales of Arise

Post by BlackMonster »

Fish game is terrible, would like something to make it like 1 jerk and catch best fish or something.

ty

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Re: [Request] Tales of Arise

Post by Master_Builder »

BlackMonster wrote:
Wed Sep 15, 2021 5:29 pm
Fish game is terrible, would like something to make it like 1 jerk and catch best fish or something.

ty
qwe8585 wrote:
Tue Sep 14, 2021 5:39 pm
Any chance at an easy fishing offset?
ddadain wrote:
Wed Sep 15, 2021 5:11 am
Seconded.

Setting the fish HP to 1 should do it... I saw tup's table had fish stuff but it doesn't work somehow... pointers always show as ???.

My OCD is making me "have to" catch "crowned" fishes... even the bosses lol. Woe is me... is it possible to set the "crowned" fish trigger to always?
I've got working pointers to line tension here: viewtopic.php?p=211214#p211214

acecel
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Re: [Request] Tales of Arise

Post by acecel »

Did anyone found a way (or a script/table/mod) to have more shortkey to skills ? Instead of having only 3 (+3 in air) ?

Could be by adding a short-key in the input.ini to call a specific skill directly (with a console command, if there is a command to call a power)
Or a script in a table to choose like 3 additional powers ?
Or even a mod ?

If anyone found something about that, please tell me, and i will update the post if i found something too.

Slayernice
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Re: [Request] Tales of Arise

Post by Slayernice »

Sorry for asking but I'm not sure if this was already requested or if it already exists (please let me know either way so that I can apologize and delete) but being able edit the playtime timer would be nice considering the bonding camp talk cooldown with each characters
Spoiler
which is needed to unlock second mystic artes 👀

ddadain
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Re: [Request] Tales of Arise

Post by ddadain »

Slayernice wrote:
Thu Sep 16, 2021 3:43 am
Sorry for asking but I'm not sure if this was already requested or if it already exists (please let me know either way so that I can apologize and delete) but being able edit the playtime timer would be nice considering the bonding camp talk cooldown with each characters
Spoiler
which is needed to unlock second mystic artes 👀
Seconded again.

I'm not absolutely sure if it is solely on a "timer" as even if I change system time, they don't refresh unless you kill a mob or level up. Not quite sure how the system works. What I know is even if I grinded for 3 hours, the significant "..." won't appear unless I moved the main story along.

Edit*

Game time seems to be tracked internally and isn't tied to "system time" at all~!

I am not skilled enough to track the timer (you can look at the gameplay time at [play records] in [field guide]). I'm not quite sure if it is internally tracked in what increments...

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