[Request] Tales of Arise

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zachillios
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Posts: 867
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 696

Re: [Request] Tales of Arise

Post by zachillios »

chipmunk12 wrote:
Sun Sep 12, 2021 5:01 am
zachillios wrote:
Sat Sep 11, 2021 7:19 pm
So I tried to make an accessory editor, and I found the EXP for it, and found what I think are abilities, but I've got no clue how to properly edit them. So if any of you that are smarter than I want to take a whirl, feel free:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>6</ID>
      <Description>"Auto Assemble script"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-11
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACC_EDIT,Tales of Arise.exe,44 8B 42 08 48 8D 4C 24 48 48 8B 12 44 8B 4C 24 54 E8 C9) // should be unique
alloc(newmem,$1000,ACC_EDIT)
globalalloc(ACCEDIT,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+08]
mov [ACCEDIT],rax
pop rax

code:
  mov r8d,[rdx+08]
  lea rcx,[rsp+48]
  jmp return

ACC_EDIT:
  jmp newmem
  nop 4
return:
registersymbol(ACC_EDIT)

[DISABLE]

ACC_EDIT:
  db 44 8B 42 08 48 8D 4C 24 48

unregistersymbol(ACC_EDIT)
dealloc(newmem)
dealloc(ACCEDIT)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CE11F1

Tales of Arise.exe+CE11CB: 48 8D 44 24 38  - lea rax,[rsp+38]
Tales of Arise.exe+CE11D0: 89 4C 24 34     - mov [rsp+34],ecx
Tales of Arise.exe+CE11D4: 48 3B C2        - cmp rax,rdx
Tales of Arise.exe+CE11D7: 74 0A           - je "Tales of Arise.exe"+CE11E3
Tales of Arise.exe+CE11D9: 48 8D 4C 24 38  - lea rcx,[rsp+38]
Tales of Arise.exe+CE11DE: E8 0D F2 E3 FF  - call "Tales of Arise.exe"+B203F0
Tales of Arise.exe+CE11E3: 48 8D 53 18     - lea rdx,[rbx+18]
Tales of Arise.exe+CE11E7: 48 8D 44 24 48  - lea rax,[rsp+48]
Tales of Arise.exe+CE11EC: 48 3B C2        - cmp rax,rdx
Tales of Arise.exe+CE11EF: 74 16           - je "Tales of Arise.exe"+CE1207
// ---------- INJECTING HERE ----------
Tales of Arise.exe+CE11F1: 44 8B 42 08     - mov r8d,[rdx+08]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+CE11F5: 48 8D 4C 24 48  - lea rcx,[rsp+48]
Tales of Arise.exe+CE11FA: 48 8B 12        - mov rdx,[rdx]
Tales of Arise.exe+CE11FD: 44 8B 4C 24 54  - mov r9d,[rsp+54]
Tales of Arise.exe+CE1202: E8 C9 8A 97 FF  - call "Tales of Arise.exe"+659CD0
Tales of Arise.exe+CE1207: 8B 4C 24 34     - mov ecx,[rsp+34]
Tales of Arise.exe+CE120B: E8 30 FF FF FF  - call "Tales of Arise.exe"+CE1140
Tales of Arise.exe+CE1210: 48 8B 4C 24 48  - mov rcx,[rsp+48]
Tales of Arise.exe+CE1215: 8B D8           - mov ebx,eax
Tales of Arise.exe+CE1217: 48 85 C9        - test rcx,rcx
Tales of Arise.exe+CE121A: 74 05           - je "Tales of Arise.exe"+CE1221
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Abilities"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Binary</VariableType>
          <BitStart>1</BitStart>
          <BitLength>10</BitLength>
          <ShowAsBinary>0</ShowAsBinary>
          <Address>ACCEDIT</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>7</ID>
          <Description>"EXP"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCEDIT</Address>
          <Offsets>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Found it, The offset before the ability, about -8, is actually a pointers to skill table. You'll have to disect that part and found the pointers. Edit them to get the skills. :D

The Layout look like an array with:
4 bytes Skill ID
4 bytes Unknown
4 bytes/floats ??

There are total of 5 editable slots.
Thank you so much! I was able to make something using this. It's pretty buggy but it's getting the job done.

HimoShifu
Expert Cheater
Expert Cheater
Posts: 69
Joined: Sat Jan 27, 2018 11:00 pm
Reputation: 17

Re: [Request] Tales of Arise

Post by HimoShifu »

Not sure if my game is broken due to jumping to places I shouldn't, but I explored a lot of places that ended up with me getting to Lavtu Mashlands (jumping over the drawbridge in Frozen Valley). Seems like my game puts a star to enter Lavtu, but doesn't seem like it pushes events now. Perhaps I'm missing something once I leave Aureum Falls there appears to be no more stars to follow. I really don't want to roll back to a save a loooong time ago..

zachillios
Table Makers
Table Makers
Posts: 867
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 696

Re: [Request] Tales of Arise

Post by zachillios »

Here's my accessory editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.

HimoShifu
Expert Cheater
Expert Cheater
Posts: 69
Joined: Sat Jan 27, 2018 11:00 pm
Reputation: 17

Re: [Request] Tales of Arise

Post by HimoShifu »

zachillios wrote:
Sun Sep 12, 2021 7:06 pm
Here's my accessory editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.
Are there any lists of effects and IDs to use?

zachillios
Table Makers
Table Makers
Posts: 867
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 696

Re: [Request] Tales of Arise

Post by zachillios »

HimoShifu wrote:
Sun Sep 12, 2021 7:15 pm
zachillios wrote:
Sun Sep 12, 2021 7:06 pm
Here's my accessory editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.
Are there any lists of effects and IDs to use?
Read the last sentence.

HimoShifu
Expert Cheater
Expert Cheater
Posts: 69
Joined: Sat Jan 27, 2018 11:00 pm
Reputation: 17

Re: [Request] Tales of Arise

Post by HimoShifu »

zachillios wrote:
Sun Sep 12, 2021 7:24 pm
HimoShifu wrote:
Sun Sep 12, 2021 7:15 pm
zachillios wrote:
Sun Sep 12, 2021 7:06 pm
Here's my accessory editor:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>30</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
If you don't find your stats sticking, revert your accessory exp to 0 and relevel them using my other script. If anyone wouldn't mind filling out all the ability values, it would be greatly appreciated.
Are there any lists of effects and IDs to use?
Read the last sentence.
Still working on this, not sure why skills are showing up for now. But figured get a list then worry about it later.
My bad, didn't read that part. Here's what I got so far:
1 Null Poison
2 Null Freeze
3 Null Paralysis
4 Null Curse
5 Fire/Water Damage -50%
6 Wind/Earth Damage -50%
7 Light/Dark Damage -50%
8 Max HP +15%
9 Attack +15%
10 Elemental Attack +15%
11 Penetration +30%
12 Resistance +30%
13 Heal 5% HP on Enemy Defeat
14 Recover 1CP on Enemy Defeat
15 Stat Boost on Enemy Defeat
16 Item Drop Rate Up
17 Move/Escape Speed +50%
18 All Elemental Damage -20%
19 Physical Damage -20%
20 Penetration +80%, Resistance -80%
21 Stagger Time -20%
22 Arte CP Cost -20%
23 Half AG Cost Chance 50%
24 Revival Chance 50%
25 Casting Time -20%
26 Heal 5% HP after Battle
27 Heal 1% HP on Perfect Evade
28 Parental Love
29 Increase Max AG
30 Faster AG Recovery
31 Omit 1
32 Easier Over Limit
33 Over Limit Extension
34 Increased BG at Battle Start
35 Increased Boost Gauge from Enemy Defeats
36 Increased Boost Gague from Enemy Downs
37 10-hit Boost Gauge Increase
38 Recover
39 Mid-Air Jump
40 Mid-Air Evasion
41 Increased Normal Attack Limit
42 Easier Perfact Evading/Guarding
43 Guard Mobility
44 Omit 2
45 Arte Casting Mobility
46 Counter Edge
47 Increased Near-Death Attack/Elemental Attack
48 Increased Near-Death Defense/Elemental Defense
49 Increased Critical Damage
50 AG Restored From Critical Hits
51 Increased Counterattack Damage
52 Increased Counterattack Critical Hit Rate
53 AG Restored Upon Enemy Defeat
54 Increased Down Damage
55 Increased Mid-Air Damage
56 Increased Boost Strike Damage
57 Omit 3
58 Increased Evasion Distance
59 Strengthened Counter Edge
60 Increased Ailment Rate
61 Increased Ailment Bonus Damage
62 Increased Weak Point Damage
63 Faster Flaming Edge Charge
64 Flaiming Edge Burst
65 Improved Healing Arts
66 Thorn Shield
67 Increased Awakening Attack
68 Easier Awakening Over Limit
69 Strengthened Magic Charge
70 Omit 4
71 Increased Anti-Dragon Damage
72 Faster Magic Charge
73 Altered Magic Charge
74 Owl Astral Energy
75 Increased Attack/Elemental Attack After Guarding
76 Increased Guarding Effects
77 Easier Party Member Over Limit
78 Increaseed Attack/Elemental Attack When Surrounded
79 Increased Rod Extension Attack
80 Increased Rod Extension Length
81 AG Restored By Perfect Evading/Guarding
82 Reduced Arte Casting Time During Combos
83 Increased Arte Casting Resilience
84 Ag Restored from Enemy Downs
85 KO Prevension
86 Reduced Flaming Edge HP Cost
87 Easier Flaming Edge Over Limit
88 Increased Attack/Elemental Attack When Full
89 CP Restoration When Full
90 Awakening Battle Chain Bonus
91 Increased Aggro While Guarding
92 Guard Vengeance
93 Increased Special Ammo
94 Last Shot
95 Counter Edge Upon Enemy Defeat
96 Awakening Burst
97 Reduced Awakening Requirements
98 Increased Rod Extension Critical Rate
99 Increased Rod Extension Critical Damage
100 Increased Rod Extension Time Limit
101 Strengthened Guard Ignition
102 Swallow Blade (SKILL)
103 Demon Fang (SKILL)
104 Iron Cleaver (SKILL)
105 Iron Cleaver (SkILL)
106 Rising Wyver (SKILL)
107 Sword Rain: Alpha (SKILL)
108 Lightning Trust (SKILL)
109 Mirage (SKILL)

archive853
Noobzor
Noobzor
Posts: 12
Joined: Sun Sep 12, 2021 9:02 pm
Reputation: 1

Re: [Request] Tales of Arise

Post by archive853 »

HimoShifu wrote:
Sun Sep 12, 2021 8:12 pm
zachillios wrote:
Sun Sep 12, 2021 7:24 pm
HimoShifu wrote:
Sun Sep 12, 2021 7:15 pm


Are there any lists of effects and IDs to use?
Read the last sentence.
Still working on this, not sure why skills are showing up for now. But figured get a list then worry about it later.
My bad, didn't read that part. Here's what I got so far:
1 Null Poison
2 Null Freeze
3 Null Paralysis
4 Null Curse
5 Fire/Water Damage -50%
6 Wind/Earth Damage -50%
7 Light/Dark Damage -50%
8 Max HP +15%
9 Attack +15%
10 Elemental Attack +15%
11 Penetration +30%
12 Resistance +30%
13 Heal 5% HP on Enemy Defeat
14 Recover 1CP on Enemy Defeat
15 Stat Boost on Enemy Defeat
16 Item Drop Rate Up
17 Move/Escape Speed +50%
18 All Elemental Damage -20%
19 Physical Damage -20%
20 Penetration +80%, Resistance -80%
21 Stagger Time -20%
22 Arte CP Cost -20%
23 Half AG Cost Chance 50%
24 Revival Chance 50%
25 Casting Time -20%
26 Heal 5% HP after Battle
27 Heal 1% HP on Perfect Evade
28 Parental Love
29 Increase Max AG
30 Faster AG Recovery
31 Omit 1
32 Easier Over Limit
33 Over Limit Extension
34 Increased BG at Battle Start
35 Increased Boost Gauge from Enemy Defeats
36 Increased Boost Gague from Enemy Downs
37 10-hit Boost Gauge Increase
38 Recover
39 Mid-Air Jump
40 Mid-Air Evasion
41 Increased Normal Attack Limit
42 Easier Perfact Evading/Guarding
43 Guard Mobility
44 Omit 2
45 Arte Casting Mobility
46 Counter Edge
47 Increased Near-Death Attack/Elemental Attack
48 Increased Near-Death Defense/Elemental Defense
49 Increased Critical Damage
50 AG Restored From Critical Hits
51 Increased Counterattack Damage
52 Increased Counterattack Critical Hit Rate
53 AG Restored Upon Enemy Defeat
54 Increased Down Damage
55 Increased Mid-Air Damage
56 Increased Boost Strike Damage
57 Omit 3
58 Increased Evasion Distance
59 Strengthened Counter Edge
60 Increased Ailment Rate
61 Increased Ailment Bonus Damage
62 Increased Weak Point Damage
63 Faster Flaming Edge Charge
64 Flaiming Edge Burst
65 Improved Healing Arts
66 Thorn Shield
67 Increased Awakening Attack
68 Easier Awakening Over Limit
69 Strengthened Magic Charge
70 Omit 4
71 Increased Anti-Dragon Damage
72 Faster Magic Charge
73 Altered Magic Charge
74 Owl Astral Energy
75 Increased Attack/Elemental Attack After Guarding
76 Increased Guarding Effects
77 Easier Party Member Over Limit
78 Increaseed Attack/Elemental Attack When Surrounded
79 Increased Rod Extension Attack
80 Increased Rod Extension Length
81 AG Restored By Perfect Evading/Guarding
82 Reduced Arte Casting Time During Combos
83 Increased Arte Casting Resilience
84 Ag Restored from Enemy Downs
85 KO Prevension
86 Reduced Flaming Edge HP Cost
87 Easier Flaming Edge Over Limit
88 Increased Attack/Elemental Attack When Full
89 CP Restoration When Full
90 Awakening Battle Chain Bonus
91 Increased Aggro While Guarding
92 Guard Vengeance
93 Increased Special Ammo
94 Last Shot
95 Counter Edge Upon Enemy Defeat
96 Awakening Burst
97 Reduced Awakening Requirements
98 Increased Rod Extension Critical Rate
99 Increased Rod Extension Critical Damage
100 Increased Rod Extension Time Limit
101 Strengthened Guard Ignition
102 Swallow Blade (SKILL)
103 Demon Fang (SKILL)
104 Iron Cleaver (SKILL)
105 Iron Cleaver (SkILL)
106 Rising Wyver (SKILL)
107 Sword Rain: Alpha (SKILL)
108 Lightning Trust (SKILL)
109 Mirage (SKILL)
Here are the sub-skills list.
414 Poison Resistance +25%
415 Freeze Resistance +25%
416 Paralysis Resistance +25%
417 Curse Resistance +25%
418 Fire/Water Damage -10%
419 Wind/Earth Damage -10%
420 Light/Dark Damage -10%
421 Max HP +200
422 Max HP +400
423 Attack +20
424 Attack +60
425 Elemental Attack +20
426 Elemental Attack +60
427 Penetration +40
428 Penetration +120
429 Resistance +40
430 Resistance +120
431 Defense +20
432 Defense +60
433 Elemental Defense +20
434 Elemental Defense +60
435 Rare Drop Rate Up S
436 Rare Drop Rate Up L
437 CP Cost -10%
438 Half AG Cost 20%
439 Casting Time -5%
440 Counterattack Damage +30%
441 Down Damage +5%
442 Smack Down N/A
443 Down Damage +10%
444 Glutton for Battle N/A
445 Increased Aggro S
446 Increased Aggro L
447 Decreased Aggro S
448 Decreased Aggro L
449 AG Recovery Speed +4%
450 AG Recovery Speed +8%
451 BG Charge Rate +4%
452 BG Charge Rate +8%
453 Alertness N/A
454 Coup de Grace N/A
455 Max HP Damage +15%
456 Move/Escape Speed +15%
457 Fire Damage +7.5%
458 Fire Damage +15%
459 Water Damage +7.5%
460 Water Damage +15%
461 Earth Damage +7.5%
462 Earth Damage +15%
463 Wind Damage +7.5%
464 Wind Damage +15%
465 Dark Damage +7.5%
466 Dark Damage +15%
467 Light Damage +7.5%
468 Light Damage +15%

zachillios
Table Makers
Table Makers
Posts: 867
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 696

Re: [Request] Tales of Arise

Post by zachillios »

Awesome. Thank you both so much. I've updated my script with them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="9" RealAddress="253ABB40880"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="63" RealAddress="253ABB4088C"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
          <LastState Value="64" RealAddress="253ABB40898"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>18</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
</DropDownList>
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          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>ACCESSABL</Address>
          <Offsets>
            <Offset>24</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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            <Offset>30</Offset>
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    </CheatEntry>
  </CheatEntries>
</CheatTable>

xendor1234
Noobzor
Noobzor
Posts: 5
Joined: Thu Aug 30, 2018 7:24 pm
Reputation: 0

Re: [Request] Tales of Arise

Post by xendor1234 »

Is there a way to edit stats permanent?

archive853
Noobzor
Noobzor
Posts: 12
Joined: Sun Sep 12, 2021 9:02 pm
Reputation: 1

Re: [Request] Tales of Arise

Post by archive853 »

xendor1234 wrote:
Sun Sep 12, 2021 10:05 pm
Is there a way to edit stats permanent?
From what i have tested yes. But if you change the primary skill of an item it won't change its name, just the rarity and it's effect. Also if you add like 4 skills to a rarity one accessory, you'll have to enhance said accessory to have the effects.

archive853
Noobzor
Noobzor
Posts: 12
Joined: Sun Sep 12, 2021 9:02 pm
Reputation: 1

Re: [Request] Tales of Arise

Post by archive853 »

zachillios wrote:
Sun Sep 12, 2021 9:45 pm
Awesome. Thank you both so much. I've updated my script with them.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>27</ID>
      <Description>"Accessory Ability Editor v2"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Tales of Arise.exe
  Version: 
  Date   : 2021-09-12
  Author : zachw

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ACCESS_ABL,Tales of Arise.exe,44 8B 34 0F 89 43 08) // should be unique
alloc(newmem,$1000,ACCESS_ABL)
globalalloc(ACCESSABL,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx]
mov [ACCESSABL],rax
pop rax
code:
  mov r14d,[rdi+rcx]
  mov [rbx+08],eax
  jmp return

ACCESS_ABL:
  jmp newmem
  nop 2
return:
registersymbol(ACCESS_ABL)

[DISABLE]

ACCESS_ABL:
  db 44 8B 34 0F 89 43 08

unregistersymbol(ACCESS_ABL)
dealloc(newmem)
dealloc(ACCESSABL)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+C5F81B

Tales of Arise.exe+C5F7F4: 48 85 C0                          - test rax,rax
Tales of Arise.exe+C5F7F7: 74 4C                             - je "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7F9: 85 F6                             - test esi,esi
Tales of Arise.exe+C5F7FB: 7E 48                             - jle "Tales of Arise.exe"+C5F845
Tales of Arise.exe+C5F7FD: 4C 89 74 24 48                    - mov [rsp+48],r14
Tales of Arise.exe+C5F802: 48 8B EE                          - mov rbp,rsi
Tales of Arise.exe+C5F805: 66 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
Tales of Arise.exe+C5F810: 48 63 73 08                       - movsxd  rsi,dword ptr [rbx+08]
Tales of Arise.exe+C5F814: 49 8B 4F 18                       - mov rcx,[r15+18]
Tales of Arise.exe+C5F818: 8D 46 01                          - lea eax,[rsi+01]
// ---------- INJECTING HERE ----------
Tales of Arise.exe+C5F81B: 44 8B 34 0F                       - mov r14d,[rdi+rcx]
// ---------- DONE INJECTING  ----------
Tales of Arise.exe+C5F81F: 89 43 08                          - mov [rbx+08],eax
Tales of Arise.exe+C5F822: 3B 43 0C                          - cmp eax,[rbx+0C]
Tales of Arise.exe+C5F825: 7E 08                             - jle "Tales of Arise.exe"+C5F82F
Tales of Arise.exe+C5F827: 48 8B CB                          - mov rcx,rbx
Tales of Arise.exe+C5F82A: E8 F1 7E 97 FF                    - call "Tales of Arise.exe"+5D7720
Tales of Arise.exe+C5F82F: 48 8B 03                          - mov rax,[rbx]
Tales of Arise.exe+C5F832: 48 83 C7 0C                       - add rdi,0C
Tales of Arise.exe+C5F836: 44 89 34 B0                       - mov [rax+rsi*4],r14d
Tales of Arise.exe+C5F83A: 48 83 ED 01                       - sub rbp,01
Tales of Arise.exe+C5F83E: 75 D0                             - jne "Tales of Arise.exe"+C5F810
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>21</ID>
          <Description>"Slot 1"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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        <CheatEntry>
          <ID>17</ID>
          <Description>"Slot 2"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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            <Offset>C</Offset>
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        <CheatEntry>
          <ID>16</ID>
          <Description>"Slot 3"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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            <Offset>18</Offset>
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        <CheatEntry>
          <ID>18</ID>
          <Description>"Slot 4"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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            <Offset>24</Offset>
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        <CheatEntry>
          <ID>14</ID>
          <Description>"Slot 5"</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">1:Null Poison
2:Null Freeze
3:Null Paralysis
4:Null Curse
5:Fire/Water Damage -50%
6:Wind/Earth Damage -50%
7:Light/Dark Damage -50%
8:Max HP +15%
9:Attack +15%
10:Elemental Attack +15%
11:Penetration +30%
12:Resistance +30%
13:Heal 5% HP on Enemy Defeat
14:Recover 1CP on Enemy Defeat
15:Stat Boost on Enemy Defeat
16:Item Drop Rate Up
17:Move/Escape Speed +50%
18:All Elemental Damage -20%
19:Physical Damage -20%
20:Penetration +80%, Resistance -80%
21:Stagger Time -20%
22:Arte CP Cost -20%
23:Half AG Cost Chance 50%
24:Revival Chance 50%
25:Casting Time -20%
26:Heal 5% HP after Battle
27:Heal 1% HP on Perfect Evade
28:Parental Love
29:Increase Max AG
30:Faster AG Recovery
31:Omit 1
32:Easier Over Limit
33:Over Limit Extension
34:Increased BG at Battle Start
35:Increased Boost Gauge from Enemy Defeats
36:Increased Boost Gague from Enemy Downs
37:10-hit Boost Gauge Increase
38:Recover
39:Mid-Air Jump
40:Mid-Air Evasion
41:Increased Normal Attack Limit
42:Easier Perfact Evading/Guarding
43:Guard Mobility
44:Omit 2
45:Arte Casting Mobility
46:Counter Edge
47:Increased Near-Death Attack/Elemental Attack
48:Increased Near-Death Defense/Elemental Defense
49:Increased Critical Damage
50:AG Restored From Critical Hits
51:Increased Counterattack Damage
52:Increased Counterattack Critical Hit Rate
53:AG Restored Upon Enemy Defeat
54:Increased Down Damage
55:Increased Mid-Air Damage
56:Increased Boost Strike Damage
57:Omit 3
58:Increased Evasion Distance
59:Strengthened Counter Edge
60:Increased Ailment Rate
61:Increased Ailment Bonus Damage
62:Increased Weak Point Damage
63:Faster Flaming Edge Charge
64:Flaiming Edge Burst
65:Improved Healing Arts
66:Thorn Shield
67:Increased Awakening Attack
68:Easier Awakening Over Limit
69:Strengthened Magic Charge
70:Omit 4
71:Increased Anti-Dragon Damage
72:Faster Magic Charge
73:Altered Magic Charge
74:Owl Astral Energy
75:Increased Attack/Elemental Attack After Guarding
76:Increased Guarding Effects
77:Easier Party Member Over Limit
78:Increaseed Attack/Elemental Attack When Surrounded
79:Increased Rod Extension Attack
80:Increased Rod Extension Length
81:AG Restored By Perfect Evading/Guarding
82:Reduced Arte Casting Time During Combos
83:Increased Arte Casting Resilience
84:Ag Restored from Enemy Downs
85:KO Prevension
86:Reduced Flaming Edge HP Cost
87:Easier Flaming Edge Over Limit
88:Increased Attack/Elemental Attack When Full
89:CP Restoration When Full
90:Awakening Battle Chain Bonus
91:Increased Aggro While Guarding
92:Guard Vengeance
93:Increased Special Ammo
94:Last Shot
95:Counter Edge Upon Enemy Defeat
96:Awakening Burst
97:Reduced Awakening Requirements
98:Increased Rod Extension Critical Rate
99:Increased Rod Extension Critical Damage
100:Increased Rod Extension Time Limit
101:Strengthened Guard Ignition
102:Swallow Blade (SKILL)
103:Demon Fang (SKILL)
104:Iron Cleaver (SKILL)
105:Iron Cleaver (SkILL)
106:Rising Wyver (SKILL)
107:Sword Rain: Alpha (SKILL)
108:Lightning Trust (SKILL)
109:Mirage (SKILL)
414:Poison Resistance +25%
415:Freeze Resistance +25%
416:Paralysis Resistance +25%
417:Curse Resistance +25%
418:Fire/Water Damage -10%
419:Wind/Earth Damage -10%
420:Light/Dark Damage -10%
421:Max HP +200
422:Max HP +400
423:Attack +20
424:Attack +60
425:Elemental Attack +20
426:Elemental Attack +60
427:Penetration +40
428:Penetration +120
429:Resistance +40
430:Resistance +120
431:Defense +20
432:Defense +60
433:Elemental Defense +20
434:Elemental Defense +60
435:Rare Drop Rate Up S
436:Rare Drop Rate Up L
437:CP Cost -10%
438:Half AG Cost 20%
439:Casting Time -5%
440:Counterattack Damage +30%
441:Down Damage +5%
442:Smack Down N/A
443:Down Damage +10%
444:Glutton for Battle N/A
445:Increased Aggro S
446:Increased Aggro L
447:Decreased Aggro S
448:Decreased Aggro L
449:AG Recovery Speed +4%
450:AG Recovery Speed +8%
451:BG Charge Rate +4%
452:BG Charge Rate +8%
453:Alertness N/A
454:Coup de Grace N/A
455:Max HP Damage +15%
456:Move/Escape Speed +15%
457:Fire Damage +7.5%
458:Fire Damage +15%
459:Water Damage +7.5%
460:Water Damage +15%
461:Earth Damage +7.5%
462:Earth Damage +15%
463:Wind Damage +7.5%
464:Wind Damage +15%
465:Dark Damage +7.5%
466:Dark Damage +15%
467:Light Damage +7.5%
468:Light Damage +15%
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            <Offset>30</Offset>
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    </CheatEntry>
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</CheatTable>
I will see what i can do about finding out the limited values as i progress the game. At the moment all I know is that Slots 2,3,4,5 are limited to 414-468. As for slot 1, my best guess is between 1 and 27? maybe 30?

lsdlsdlsdlsd
Noobzor
Noobzor
Posts: 14
Joined: Sat Feb 03, 2018 2:29 pm
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Re: [Request] Tales of Arise

Post by lsdlsdlsdlsd »

Can I please request that ores (accessory material for creation) always be max level? Thank you in advance.

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HylianZ
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Re: [Request] Tales of Arise

Post by HylianZ »

lsdlsdlsdlsd wrote:
Mon Sep 13, 2021 1:56 am
Can I please request that ores (accessory material for creation) always be max level? Thank you in advance.
First. Nice job posting the same question on two topics. Way to be greedy.
Second, if you use the scripts that already exist, your request is pointless, which means you also didn't bother to even see if someone had already done it.

Congrats. You're a jackass.

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Re: [Request] Tales of Arise

Post by ddadain »

Can someone put this accessory editor into a table for us CE plebs please and thank you ;3

timechaos69
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Re: [Request] Tales of Arise

Post by timechaos69 »

ddadain wrote:
Mon Sep 13, 2021 3:54 am
Can someone put this accessory editor into a table for us CE plebs please and thank you ;3
just click the select all button on Zach's post and CTL C for copy and ctrl v in cheat engine

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