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[Request] Clickertale 3
Posted: Sun Jul 18, 2021 2:24 am
by Rejun
As title states for Clickertale 3 either a table or a "clean" way to edit the "Savefile.ct3save"-file which you can "backup" in the menu
Game Name: Clickertale 3
Game Engine: unknown (for me)
Game Version: 2.1
Options Required: Edit Inventory / Chests
Steam Website: Not Steam but Gamejolt =>[Link]
Other Info: -/-
Re: [Request] Clickertale 3
Posted: Sun Jul 18, 2021 7:20 pm
by CapableKevin1
Would also love to see a cheat table for that game!
Re: [Request] Clickertale 3
Posted: Thu Feb 10, 2022 4:07 pm
by winner11092
please make the cheat table for this game i would really appreciate it
Re: [Request] Clickertale 3
Posted: Thu Feb 10, 2022 4:23 pm
by winner11092
got some code off of the page source:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<title>Clickertale 3</title>
<!-- All margins and padding must be zero for the canvas to fill the screen. -->
<style type="text/css">
* {
padding: 0;
margin: 0;
}
html, body {
background: #000;
color: #fff;
overflow: hidden;
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
canvas {
touch-action-delay: none;
touch-action: none;
-ms-touch-action: none;
}
</style>
<link href="animate.min.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="fb-root"></div>
<!-- The canvas must be inside a div called c2canvasdiv -->
<div id="c2canvasdiv">
<!-- The canvas the project will render to. If you change its ID, don't forget to change the
ID the runtime looks for in the jQuery events above (ready() and cr_sizeCanvas()). -->
<canvas id="c2canvas" width="854" height="480"></canvas>
</div>
<!-- For node-webkit to show file dialogs -->
<input style="display:none;" id="c2nwOpenFileDialog" type="file" />
<input style="display:none;" id="c2nwChooseFolderDialog" type="file" nwdirectory />
<input style="display:none;" id="c2nwSaveDialog" type="file" nwsaveas />
<!-- Pages load faster with scripts at the bottom -->
<!-- Construct 2 exported games require jQuery. -->
<script src="jquery-3.4.1.min.js"></script>
<script src="pathfind.js"></script>
<!-- The runtime script. You can rename it, but don't forget to rename the reference here as well.
This file will have been minified and obfuscated if you enabled "Minify script" during export. -->
<script src="c2runtime.js"></script>
<script>
window["c2nodewebkit"] = true;
if (typeof nw !== "undefined")
{
window["nwgui"] = nw; // NW.js 0.13+
if (!window.require)
{
window.require = function (r)
{
return nw.require(r);
};
}
}
else
{
window["nwgui"] = require("nw.gui"); // NW.js 0.12.x and older
}
// Uncomment to show dev tools on startup
//window["nwgui"].Window.get().showDevTools();
// Start the Construct 2 project running on window load.
jQuery(document).ready(function ()
{
// Create new runtime using the c2canvas
cr_createRuntime("c2canvas");
window["nwgui"].Window.get().show();
});
// Pause and resume on page becoming visible/invisible
function onVisibilityChanged() {
if (document.hidden || document.mozHidden || document.webkitHidden || document.msHidden)
cr_setSuspended(true);
else
cr_setSuspended(false);
};
document.addEventListener("visibilitychange", onVisibilityChanged, false);
document.addEventListener("mozvisibilitychange", onVisibilityChanged, false);
document.addEventListener("webkitvisibilitychange", onVisibilityChanged, false);
document.addEventListener("msvisibilitychange", onVisibilityChanged, false);
// Work around NWjs ghost process bug
var win = window['nwgui'].Window.get();
win.on('close', function () {
window['nwgui'].App.quit();
});
</script>
</body>
</html>
and
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
c2runtime.js:20684 damaged npc
c2runtime.js:20684 YEP
c2runtime.js:20684 gardener
c2runtime.js:20684 YEP
c2runtime.js:20684 shooter
c2runtime.js:20684 YEP
c2runtime.js:20684 crabbo
c2runtime.js:20684 NO - 0
c2runtime.js:20684 ghost girl
c2runtime.js:20684 YEP
c2runtime.js:20684 gamer
c2runtime.js:20684 NO - 0
Re: [Request] Clickertale 3
Posted: Sun Apr 06, 2025 4:59 am
by 22KAY1
Can someone do it?