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Request Going Medieval

Posted: Wed Jun 02, 2021 8:52 pm
by Sharpyku
Game Name: Going Medieval
Game Engine: Unity
Game Version: Latest
Options Required:
★ Hnfinite Health
★Infinite XP
★ Infinite Food
★ Infinite Sleep
★ Infinite Mood
★ Infinite Resources/Items
★ Research all
Steam:

Re: Request Going Medieval

Posted: Wed Jun 02, 2021 9:27 pm
by lemaun
+1

Re: Request Going Medieval

Posted: Wed Jun 02, 2021 9:41 pm
by Raider01
you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets

Re: Request Going Medieval

Posted: Thu Jun 03, 2021 1:23 pm
by vfor5
+1

Re: Request Going Medieval

Posted: Thu Jun 03, 2021 10:24 pm
by Paretor
+1

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 12:20 am
by bacara131
+1

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 2:37 am
by hhh66
me sirve

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 8:33 am
by vfor5
Raider01 wrote:
Wed Jun 02, 2021 9:41 pm
you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets
where do you alter exp gain multiplier?

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 10:02 am
by NomuNomu
You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}



Re: Request Going Medieval

Posted: Fri Jun 04, 2021 11:43 am
by Raider01
NomuNomu wrote:
Fri Jun 04, 2021 10:02 am
You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}


nice thank you, works great :)

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 11:57 am
by Raider01
vfor5 wrote:
Fri Jun 04, 2021 8:33 am
Raider01 wrote:
Wed Jun 02, 2021 9:41 pm
you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets
where do you alter exp gain multiplier?
Open the Assembly-CSharp.dll whit DnSpy or similar program
got to
WorkerSkill -> AddExperience
go to

Code: Select all

this.experience += amount * num
and change it to what you want

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 12:28 pm
by junior5a
I'm sure if there is table or trainer for dev mode

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 1:03 pm
by junior5a
NomuNomu wrote:
Fri Jun 04, 2021 10:02 am
You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}


I've tired that it's doesn't work for me.

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 2:39 pm
by Raider01
junior5a wrote:
Fri Jun 04, 2021 1:03 pm
I've tired that it's doesn't work for me.
It works, you make something wrong.
what did you do ?

Re: Request Going Medieval

Posted: Fri Jun 04, 2021 3:16 pm
by junior5a
Raider01 wrote:
Fri Jun 04, 2021 2:39 pm
junior5a wrote:
Fri Jun 04, 2021 1:03 pm
I've tired that it's doesn't work for me.
It works, you make something wrong.
what did you do ?
I'm not sure if i would use lua or something like that?