Request Going Medieval

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Sharpyku
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Request Going Medieval

Post by Sharpyku »

Game Name: Going Medieval
Game Engine: Unity
Game Version: Latest
Options Required:
★ Hnfinite Health
★Infinite XP
★ Infinite Food
★ Infinite Sleep
★ Infinite Mood
★ Infinite Resources/Items
★ Research all
Steam:

lemaun
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Re: Request Going Medieval

Post by lemaun »

+1

Raider01
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Re: Request Going Medieval

Post by Raider01 »

you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets

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vfor5
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Re: Request Going Medieval

Post by vfor5 »

+1

Paretor
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Re: Request Going Medieval

Post by Paretor »

+1

bacara131
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Re: Request Going Medieval

Post by bacara131 »

+1

hhh66
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Re: Request Going Medieval

Post by hhh66 »

me sirve

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vfor5
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Re: Request Going Medieval

Post by vfor5 »

Raider01 wrote:
Wed Jun 02, 2021 9:41 pm
you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets
where do you alter exp gain multiplier?

NomuNomu
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Re: Request Going Medieval

Post by NomuNomu »

You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}



Raider01
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Re: Request Going Medieval

Post by Raider01 »

NomuNomu wrote:
Fri Jun 04, 2021 10:02 am
You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}


nice thank you, works great :)

Raider01
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Re: Request Going Medieval

Post by Raider01 »

vfor5 wrote:
Fri Jun 04, 2021 8:33 am
Raider01 wrote:
Wed Jun 02, 2021 9:41 pm
you can edit everything what you want, by edit the JSON files in the folders located in Steam\steamapps\common\Going Medieval\Going Medieval_Data\StreamingAssets
where do you alter exp gain multiplier?
Open the Assembly-CSharp.dll whit DnSpy or similar program
got to
WorkerSkill -> AddExperience
go to

Code: Select all

this.experience += amount * num
and change it to what you want

junior5a
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Re: Request Going Medieval

Post by junior5a »

I'm sure if there is table or trainer for dev mode

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Re: Request Going Medieval

Post by junior5a »

NomuNomu wrote:
Fri Jun 04, 2021 10:02 am
You can get the dev menu working if you patch a couple classes (See GameOptionsView::Show() and TopLeftPanelView::OnDevToolsActive(bool)) and re-implement DeveloperToolsView::SetActive()

private void SetActive()
{
this.mainContainer.SetActive(this.devToolsActive);
}


I've tired that it's doesn't work for me.

Raider01
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Re: Request Going Medieval

Post by Raider01 »

junior5a wrote:
Fri Jun 04, 2021 1:03 pm
I've tired that it's doesn't work for me.
It works, you make something wrong.
what did you do ?

junior5a
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Re: Request Going Medieval

Post by junior5a »

Raider01 wrote:
Fri Jun 04, 2021 2:39 pm
junior5a wrote:
Fri Jun 04, 2021 1:03 pm
I've tired that it's doesn't work for me.
It works, you make something wrong.
what did you do ?
I'm not sure if i would use lua or something like that?

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