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Re: Force of Nature 2: Ghost Keeper

Posted: Thu Jan 13, 2022 3:36 pm
by tllkj56
The game has been updated to 1.0.24 today. The health and stamina do not work. Does anyone have a table for this version? :)

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Jan 14, 2022 9:10 am
by Stormbow
tllkj56 wrote:
Thu Jan 13, 2022 3:36 pm
The game has been updated to 1.0.24 today. The health and stamina do not work. Does anyone have a table for this version? :)
Over 400 downloads when I updated it, and only one rep? Doesn't seem to be worth my time anymore. Sorry.

Re: Force of Nature 2: Ghost Keeper

Posted: Fri Jan 14, 2022 6:08 pm
by tllkj56
It works, it was my mouse failing so that was my fault :)

Re: Force of Nature 2: Ghost Keeper

Posted: Sat Jan 15, 2022 6:09 pm
by AeXL
Up +1

Re: Force of Nature 2: Ghost Keeper

Posted: Sun Jan 30, 2022 7:15 pm
by junior5a
Please update :)

Re: Force of Nature 2: Ghost Keeper

Posted: Sun Jan 30, 2022 7:18 pm
by junior5a
I think speed pointer and attack speed would be nice.
Well as running pointer

Re: Force of Nature 2: Ghost Keeper

Posted: Sun Jan 30, 2022 7:31 pm
by junior5a
notpikachu wrote:
Fri Sep 03, 2021 7:49 pm
andrew181 wrote:
Fri Sep 03, 2021 7:19 pm
hello, I have an error on OHK and Skill Point, I can't put a cross, "Error while scanning for AOB's: ohk error: not all results found"
I can't magically know what's wrong there buddy.
What version you're on? Is there any save file that I can test? (pm the details)
Just loaded mine and it look just fine, but I do admit I'm using a different method of generating the sig compared to previous table.

Try this one instead and see how it goes.
ohk

Code: Select all

[ENABLE]
aobscanmodule(ohk,GameAssembly.dll,F3 ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 3B ) // should be unique
alloc(newmem,$1000,ohk)
alloc(ohkcopy,5)
alloc(_ohk,8)
registersymbol(ohk)
registersymbol(_ohk)
registersymbol(ohkcopy)
label(code)
label(return)

ohkcopy:
  readmem(ohk,5)
_ohk:
  dd (float)-2.5
newmem:
  movss xmm1,[_ohk]
code:
  readmem(ohk,5)
  jmp return

ohk:
  jmp newmem
return:

[DISABLE]

ohk:
  readmem(ohkcopy,5)
unregistersymbol(*)
dealloc(*)

skill

Code: Select all

[ENABLE]
aobscanmodule(skillp,GameAssembly.dll,41 83 ?? ?? ?? 0F ?? ?? ?? ?? ?? 49 8B ?? ?? 48 85 ?? 0F ??  ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,skillp)
alloc(skillpcopy,5)
alloc(_skillp,5)
registersymbol(skillp)
registersymbol(_skillp)
registersymbol(skillpcopy)
label(code)
label(return)

skillpcopy:
  readmem(skillp,5)
newmem:
  mov [_skillp],r15
code:
  readmem(skillp,5)
  jmp return

skillp:
  jmp newmem
return:


[DISABLE]

skillp:
  readmem(skillpcopy,5)
unregistersymbol(*)
dealloc(*)

What about speed and run etc?

Re: Force of Nature 2: Ghost Keeper

Posted: Thu Aug 18, 2022 7:10 pm
by Synated
Please update +1 :)

Re: Force of Nature 2: Ghost Keeper

Posted: Mon Sep 12, 2022 7:29 pm
by Akira
Game is lacking of even basic options such as windowed mode or the option to save the game without quitting but they did find enough time to add encryptions for function names..so don't expect me to waste more of my time on this game.
Scripts:
-Inf. Health
-Inf. Stamina
-Inf. Items

Pointer:
-GameController
ForceOfNature_v1.0.CT
(156.02 KiB) Downloaded 760 times

Re: Force of Nature 2: Ghost Keeper

Posted: Sun Oct 23, 2022 8:56 pm
by azorman77
Any chance you guys share ItemId (pointers) list?

Re: Force of Nature 2: Ghost Keeper

Posted: Tue Nov 08, 2022 1:07 pm
by frankieyim
azorman77 wrote:
Sun Oct 23, 2022 8:56 pm
Any chance you guys share ItemId (pointers) list?
does anyone can update cheat table to 1.1.5 version? many thanks

Re: Force of Nature 2: Ghost Keeper

Posted: Wed Feb 22, 2023 1:09 am
by Linewalker
Here you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.
ForceOfNature_v1.1.9.CT
(3.29 KiB) Downloaded 690 times

Re: Force of Nature 2: Ghost Keeper

Posted: Thu Mar 02, 2023 7:50 pm
by tllkj56
Thanks for updating but Instant craft does not work sadly :(

Re: Force of Nature 2: Ghost Keeper

Posted: Wed May 03, 2023 7:48 pm
by BipBop
Linewalker wrote:
Wed Feb 22, 2023 1:09 am
Here you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.

ForceOfNature_v1.1.9.CT
Yup, everything works fine bar the instant crafting, nevertheless +1, thank you. The instant crafting just freezes stuff.

EDIT: The instant crafting has issues with the crafting table, stuff remains stuck at 0%.

Re: Force of Nature 2: Ghost Keeper

Posted: Thu Jun 22, 2023 7:54 am
by Skay24
Will there update for 1.1.10?