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Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Fri May 28, 2021 4:57 am
by daim
I don't seem to get Infinite Health All Hero to work, perhaps I need to do something before activating it?

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Fri May 28, 2021 10:26 am
by BabyGroot
daim wrote:
Fri May 28, 2021 4:57 am
I don't seem to get Infinite Health All Hero to work, perhaps I need to do something before activating it?
Infinite Health new
CTRL + ALT + A for open Auto Assemble
Copy this code and go tu file >> Assign To Current Cheat Table
Spoiler
[ENABLE]


aobscan(Inf_health,F2 41 0F 10 87 20 03 00 00 F2 0F 10 4D F0) // should be unique
alloc(newmem,$1000,Inf_health)

Inf_health:
db 90 90 90 90 90 90 90 90 90

registersymbol(Inf_health)

[DISABLE]

Inf_health:
db F2 41 0F 10 87 20 03 00 00

unregistersymbol(Inf_health)
dealloc(newmem)

[Link]



BrooklynKnight wrote:
Thu May 27, 2021 5:18 pm
Thank you!
How does Spawn Monster work?
open script "Spawn Monster"

Code: Select all

code:
  mov byte ptr [rdi+4D],1
  //movzx eax,byte ptr [rdi+4D]
  test eax,eax
  jmp return
remove the // sign

Code: Select all

code:
  mov byte ptr [rdi + 4D], 1
  movzx eax, byte ptr [rdi + 4D]
  eax test, eax
  jmp return
Save

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Fri May 28, 2021 2:05 pm
by daim
Works nice now :)

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Fri May 28, 2021 2:20 pm
by daim
Did you figure it out the drop rate of green Gems, or is it full server sided?

Re: [Request] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Sun May 30, 2021 8:05 am
by herador
ReskyAW wrote:
Thu May 27, 2021 7:28 am

sorry if the cheat table isn't perfect, I'm just learning to make a table. :)

IdleDragons1.CT
Thank you!

I tried also to find some other pointers, but failed.
Have you found, or could you or someone try to find the pointer of the slider when you open a bounty or a chest that allow you to choose if you want to open one, six or ten bounties (or 50 chests)?

It would be helpfull in order to fix a high value to make an auto click easier and faster.
It's easy to find its adress using the scanning method, but wasn't able to find the pointer so that when I launch the game back I can set it fast. Or maybe there is a trick such as the one you found with ult where you need to use one first. But wasn't able to fin nor the pointer nor the trick.

Oh and do you think there is a way to remove/delete the icon of the event token when you open bounty? Because when you open a lot of bounties, the animation make the game really laggy and it slows the process down. Tried to found the file in the game folder and delete it, but did not work (it's something like event currency or event mini currency).

Re: [Request] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Sun May 30, 2021 10:42 am
by BabyGroot
herador wrote:
Sun May 30, 2021 8:05 am
ReskyAW wrote:
Thu May 27, 2021 7:28 am

sorry if the cheat table isn't perfect, I'm just learning to make a table. :)

IdleDragons1.CT
Thank you!

I tried also to find some other pointers, but failed.
Have you found, or could you or someone try to find the pointer of the slider when you open a bounty or a chest that allow you to choose if you want to open one, six or ten bounties (or 50 chests)?

It would be helpfull in order to fix a high value to make an auto click easier and faster.
It's easy to find its adress using the scanning method, but wasn't able to find the pointer so that when I launch the game back I can set it fast. Or maybe there is a trick such as the one you found with ult where you need to use one first. But wasn't able to fin nor the pointer nor the trick.

Oh and do you think there is a way to remove/delete the icon of the event token when you open bounty? Because when you open a lot of bounties, the animation make the game really laggy and it slows the process down. Tried to found the file in the game folder and delete it, but did not work (it's something like event currency or event mini currency).
at the beginning I said that if I just learned how to make tables, maybe I can't fulfill your request because I have to learn about mono again. :)

Re: [Request] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon May 31, 2021 11:32 am
by herador
ReskyAW wrote:
Sun May 30, 2021 10:42 am

at the beginning I said that if I just learned how to make tables, maybe I can't fulfill your request because I have to learn about mono again. :)
Yes I know! I asked in case your skills are already able to find that slider's pointers that define the number of bounties or chests you open.
For the animation of those event tokens, I really have no idea if this something that can be done using Cheat Engine or by modifying the game folder (to remove those tokens animation when they appear by dozens when you open a bounty, slowing the game).

I myself try to learn too cheat engine. Finding the adress of the slider is easy, but the pointer... that's an other story.

Let me know if you or anyone else finds it :)

Good job anyway

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Tue Jun 01, 2021 3:20 am
by BabyGroot
Cheat table Update : viewtopic.php?p=194386#p194386

*Pointer Hero
-ID
-Name
-Health
-Max Health
-Level
-Damage Modifier
-Cooldown Time Attack (Attack No Cooldown)
-Cooldown Timer Attack

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Tue Jun 01, 2021 5:01 am
by daim
Thanks ReskyAW, nice work :)

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 7:09 am
by daim
is it possible to speed up the game with out using potions?

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 7:45 am
by BabyGroot
daim wrote:
Mon Jun 07, 2021 7:09 am
is it possible to speed up the game with out using potions?
Enable speedhack in cheat engine set to 65x, and everything will go fast.

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 7:48 am
by daim
Ah ofc, thx :)

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 8:20 am
by GDragon
Guys, keep in mind - DO NOT! complete lvl 1500.
It auto proceed a temporary ban.
(I recommend stop at 1300-1400)

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 10:23 am
by BabyGroot
GDragon wrote:
Mon Jun 07, 2021 8:20 am
Guys, keep in mind - DO NOT! complete lvl 1500.
It auto proceed a temporary ban.
(I recommend stop at 1300-1400)
can you provide a screenshot of the banned account?

Re: [COMPLETED] Idle Champions of the Forgotten Realms, EPIC Version

Posted: Mon Jun 07, 2021 11:20 am
by Winjin
Damn, thank you, that's really cool!

So far what I've found:
1) Buy Click Damage is obvious. It gives you the highest possible clicker level.
2) Hero 9000 works like that - each time you buy 1 level, instead it gives you 9999 levels. You need to manually add all upgrades, but they end at around level 2750.
3) Hero Level Cost won't work for me. It either churns something and doesn't change anything, or gives them all increased price on upgrades. If I understand the idea, it's supposed to make their prices flat, so that each next level costs as the previous one?
UPD after some freezing, looks like it worked. Marvelous!
4-5) health methods, I have tried the first one, it seems to work good, with huge waves of pixies from p.6 attacking the heroes from afar and dealing 0 damage.
6) Spawn Monster seems to start spawning more enemies in the next location, or in couple of cases even after the next boss, for some reason. But after that oh boy now that's what I call waves of monsters :D
7) Ulti works. As far as I see, you can send an ulti and it would give you the cooldown rate of the latest one used, so that you can reduce them one by one, for example, as well as other things.

Ultimate hero works awesome. You can change the rate of fire for the hero, their health, and stuff, but as far as I see the "name" string is instead the current attack string.

I think the ability to increase attack speed of all heroes goes great with increased waves. Some of them attack once in like 5-7 seconds, that's painfully slow.
Also, when I saved the game for the first time, it froze. I let it stay frozen for ~20 minutes and closed it. None of the progress was lost, so I continued safely.

Overall, incredible work, it's really, really good. Kudos and congratulations!