[Request] Total War: ROME REMASTERED

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Geggle
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[Request] Total War: ROME REMASTERED

Post by Geggle »

Game Name: Total War: Rome REMASTERED
Game Engine: ??
Game Version: v1.0.0
Options Required: Cheat Table with:
  • Infinite Unit Health
  • Infinite Stamina
  • Unlimted Movement Points
  • Minimum Gold
  • Recover Troop Size After Battle
  • Max Attributes For Generals, Admirals and Special Agents
  • Minimum Public Order
Game/Steam Website:
Other Info: The devs have so far claimed that in terms of modding, the remaster is the same as the original. if thats the case, maybe the table from this thread can be adapted for the remaster.

moneycheat
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Re: [Request] Total War: ROME REMASTERED

Post by moneycheat »

I have already asked Recifense not sure if he will do a table or not. Waiting for reply from him.

kanggg
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Re: [Request] Total War: ROME REMASTERED

Post by kanggg »

In the meantime you can use fearlessrevolution trainer.

moneycheat
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Re: [Request] Total War: ROME REMASTERED

Post by moneycheat »

Recifense said he will look at it on Monday.

lemaun
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Re: [Request] Total War: ROME REMASTERED

Post by lemaun »

+1 that the fearlessrevolution trainer gives problems

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Re: [Request] Total War: ROME REMASTERED

Post by Observer »

+1

Please also add: Console commands do not disable achievements.

sefh
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Re: [Request] Total War: ROME REMASTERED

Post by sefh »

Patiently waiting for a proper table, don't know if it's fearlessrevolution trainer or the game itself but got my Barbarian Invasion game to a point where the game just CTD's when I hit end turn no matter what.

armads
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Re: [Request] Total War: ROME REMASTERED

Post by armads »

sefh wrote:
Tue May 04, 2021 7:13 am
Patiently waiting for a proper table, don't know if it's fearlessrevolution trainer or the game itself but got my Barbarian Invasion game to a point where the game just CTD's when I hit end turn no matter what.
+1

I've found an issue where it seems like any use of ships just straight up crashes the game. don't use ships? mostly stable. use them once? game crashes, saves get corrupted.

really would like to see Recifense make a table for this. Though I imagine compact will have to make an extension like he does for most games for achievements with mods and the like.

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arcsa
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Re: [Request] Total War: ROME REMASTERED

Post by arcsa »

any news about table?

giorgosgrts
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Re: [Request] Total War: ROME REMASTERED

Post by giorgosgrts »

well lets see...

armads
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Re: [Request] Total War: ROME REMASTERED

Post by armads »

I wonder if he could just update the table from 1.6? Because according to what I read from the devs, under the hood the game is the same mod wise.

So rather than be forced to make a new table, maybe he could just update the 1.6 one to the 2.0 one?

Just thinking out loud here.

marchymagic
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Re: [Request] Total War: ROME REMASTERED

Post by marchymagic »

I was thinking the same thing,

BlackWing1977
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Re: [Request] Total War: ROME REMASTERED

Post by BlackWing1977 »

Actually the old console commands in the Total War Rome still works.

add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)

so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.

process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)

armads
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Re: [Request] Total War: ROME REMASTERED

Post by armads »

BlackWing1977 wrote:
Sun May 09, 2021 3:32 am
Actually the old console commands in the Total War Rome still works.

add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)

so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.

process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)
True.

However, using romeshell commands disables achievements, which isn't great.

BlackWing1977
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Re: [Request] Total War: ROME REMASTERED

Post by BlackWing1977 »

armads wrote:
Mon May 10, 2021 5:22 pm
BlackWing1977 wrote:
Sun May 09, 2021 3:32 am
Actually the old console commands in the Total War Rome still works.

add_money xxxxx (max 40000)
add_population "city name" xxxx (max 4000)
create_unit "city name or general name" "unit name" x x x x (1st number is qty, max I think 5 only, the rest is experience max 9, weapon level max maybe 3 for gold since they have bronze, silver and gold but i always put 9 though, armour same as arms)

so a typical command units of max experience will be
create_unit Arretium "roman princeps" 4 9 3 3
while number of units you can create each time is max at 5, but you can repeat the same command as many times as you need, just press up arrow to bring up the last used command.

process_cq "city name" (clear the queue of building constructions, it will get it build immediately)
process_rq "city name" (clear the queue of recruitment, I remember this command did not work in the old Rome)
True.

However, using romeshell commands disables achievements, which isn't great.
Yeah I noticed that too... :oops: so today I turn on the fearlessrevolution trainer.. but I crashed about 2 times, not sure if it is related though.

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