[Request] Siege of Avalon : Anthology

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Shadow_Wulfe
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[Request] Siege of Avalon : Anthology

Post by Shadow_Wulfe »

Siege of Avalon Anthology

Custom

GOG

HP, MP, Skill Points, Attribute Points, Gold, HP for Unicorn (I'm serious)

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An old ARPG classic. The skill points/attribute points are easy enough to find, however, there seems to be some strange level scaling with the enemies. For normal gameplay it is not a problem, but there is one NPC in Chapter 3 or 4 that gets attacked (a unicorn) and with any kind of scaling gets instagibbed. Any way to protect that NPC would be great.

snailsmog
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Re: [Request] Siege of Avalon : Anthology

Post by snailsmog »

What is the Skills Points and Attribute Points scan type then?

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Shadow_Wulfe
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Re: [Request] Siege of Avalon : Anthology

Post by Shadow_Wulfe »

Don't modify them in the creation screen, do it afterward. It has been a long time so I'm not sure if it was Float or what, but may not have been simple 4 bytes.

Just be aware that the scaling will screw over the mentioned NPC later in the game unless there is a way to find it's specific HP value.

tacgnol
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Re: [Request] Siege of Avalon : Anthology

Post by tacgnol »

Enemies scale with your attribute bonuses. You can test this by setting your stats to 999 and you'll get one shot even with thousands of HP.

If you really want to cheat stats, the best way is to hex edit the .idx save file with an accessory item equipped that grants bonuses. Find the text string of the corresponding attribute i.e. the rose you find at the start of the game gives "modifier.charm=5", change the modifier to whatever you want.

Enemies only seem to scale with attributes rather than derived attributes or bonuses. This makes sense, as you get the vast majority of your bonuses from training or items (which increases the modified value, not the base) rather than investing in attributes directly.

Incidentally you can actually "undo" the scaling by lowering the stats. So if you want to get past the unicorn section, try lowering your stats in the save file. They are all stored as text strings near the top of the idx file i.e. "strength=12"

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Shadow_Wulfe
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Re: [Request] Siege of Avalon : Anthology

Post by Shadow_Wulfe »

When the game first came out I did use Hex editing!

Now that art seems to be lost to me and efforts result in horribly corrupted files.

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Marc
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Re: [Request] Siege of Avalon : Anthology

Post by Marc »

All values are 4-Byte, except the amount of damage currently taken by the player and the amount of mana spent, which are both stored as double.
Impudence, this doubled the amount of time it took me to find it... :lol:

Features:
  • edit character stats
  • edit crowns (gold)
  • script to get 10 training-points every time you learn something
  • edit/freeze the amount of damage the player has taken (freeze at zero for godmode)
  • edit/freeze the amount of mana spent (freeze at zero for unlimited casting)
  • stupid godmode script which prevents damage for player and enemies alike for fun and giggles
have fun,
Marc
Attachments
Siege of Avalon Anthology.CT
added working godmode (seems to work...)
(9.24 KiB) Downloaded 343 times
Siege of Avalon Anthology.CT
included the spent mana, damage taken...
(9.96 KiB) Downloaded 456 times
Last edited by Marc on Sun Nov 14, 2021 7:19 am, edited 7 times in total.

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Re: [Request] Siege of Avalon : Anthology

Post by Camp49918 »

Marc, can you add GodMode please?

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Marc
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Re: [Request] Siege of Avalon : Anthology

Post by Marc »

yes :)

and as I'm on it, added the amount of mana already spent so we can have unlimited mana.

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Re: [Request] Siege of Avalon : Anthology

Post by Shadow_Wulfe »

Badass!

Thanks. The edit stats option will presumably make it easier to not overscale the enemies.

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