[Request] - Kingdom Hearts 3 + ReMinD DLC

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TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by TemptingIcarus »

stellarbull wrote:
Fri Apr 02, 2021 5:17 pm
Any chance we can get a cheat to change the difficulty setting midgame? Or accessing the premium menu?

Game is super boring in normal difficulty.
You can access the premium menu when you start a new game my guy.

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TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by TemptingIcarus »

zachillios wrote:
Fri Apr 02, 2021 4:53 pm
TemptingIcarus wrote:
Fri Apr 02, 2021 4:15 pm
zachillios wrote:
Fri Apr 02, 2021 3:59 pm

I'd need someone to send me their cleared PC save in order to look into that. That said I don't know if the saves are ID locked in which case we wouldn't be able to do that anyway.
It has something with modifying .pak files. Saves are encrypted to hell and back.

Update: I'm getting some new info on this, so sit tight. I'll pass it along as soon as I'm given the full deets.

Update # 2: - Here's some good information, if you can replicate it and throw it into a table, that would be pretty good!
Here's a pointer for the map edit if that helps. Warp to a new area through a save point and it will populate:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>45</ID>
      <Description>"Map Edit"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Map_Edit,KINGDOM HEARTS III.exe,40 00 0F 10 06 0F 11 00 0F 10 4E 10 0F 11 48 10) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1830496)
globalalloc(MapEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rsi+10]
mov [MapEdit],rax
pop rax
code:
  movups xmm1,[rsi+10]
  movups [rax+10],xmm1
  jmp return

Map_Edit+08:
  jmp newmem
  nop 3
return:
registersymbol(Map_Edit)

[DISABLE]

Map_Edit+08:
  db 0F 10 4E 10 0F 11 48 10

unregistersymbol(Map_Edit)
dealloc(newmem)
dealloc(MapEdit)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1830496

"KINGDOM HEARTS III.exe"+183046D: 44 0F B6 7D D7           -  movzx r15d,byte ptr [rbp-29]
"KINGDOM HEARTS III.exe"+1830472: B9 02 00 00 00           -  mov ecx,00000002
"KINGDOM HEARTS III.exe"+1830477: 8D 79 7E                 -  lea edi,[rcx+7E]
"KINGDOM HEARTS III.exe"+183047A: 8B D1                    -  mov edx,ecx
"KINGDOM HEARTS III.exe"+183047C: 45 84 FF                 -  test r15l,r15l
"KINGDOM HEARTS III.exe"+183047F: 0F 85 CA 00 00 00        -  jne "KINGDOM HEARTS III.exe"+183054F
"KINGDOM HEARTS III.exe"+1830485: 48 8D 05 FC 22 AD 07     -  lea rax,["KINGDOM HEARTS III.exe"+9302788]
"KINGDOM HEARTS III.exe"+183048C: 0F 1F 40 00              -  nop dword ptr [rax+00]
"KINGDOM HEARTS III.exe"+1830490: 0F 10 06                 -  movups xmm0,[rsi]
"KINGDOM HEARTS III.exe"+1830493: 0F 11 00                 -  movups [rax],xmm0
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+1830496: 0F 10 4E 10              -  movups xmm1,[rsi+10]
"KINGDOM HEARTS III.exe"+183049A: 0F 11 48 10              -  movups [rax+10],xmm1
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+183049E: 0F 10 46 20              -  movups xmm0,[rsi+20]
"KINGDOM HEARTS III.exe"+18304A2: 0F 11 40 20              -  movups [rax+20],xmm0
"KINGDOM HEARTS III.exe"+18304A6: 0F 10 4E 30              -  movups xmm1,[rsi+30]
"KINGDOM HEARTS III.exe"+18304AA: 0F 11 48 30              -  movups [rax+30],xmm1
"KINGDOM HEARTS III.exe"+18304AE: 0F 10 46 40              -  movups xmm0,[rsi+40]
"KINGDOM HEARTS III.exe"+18304B2: 0F 11 40 40              -  movups [rax+40],xmm0
"KINGDOM HEARTS III.exe"+18304B6: 0F 10 4E 50              -  movups xmm1,[rsi+50]
"KINGDOM HEARTS III.exe"+18304BA: 0F 11 48 50              -  movups [rax+50],xmm1
"KINGDOM HEARTS III.exe"+18304BE: 0F 10 46 60              -  movups xmm0,[rsi+60]
"KINGDOM HEARTS III.exe"+18304C2: 0F 11 40 60              -  movups [rax+60],xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Current Map"</Description>
          <LastState RealAddress="1DC8B5B41D0"/>
          <VariableType>String</VariableType>
          <Length>50</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>MapEdit</Address>
          <Offsets>
            <Offset>-90</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Alright. So how exactly does this work, I warped to a new map area. Am I looking for the string or will map results populate and I can just skip to the end screen?

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by zachillios »

TemptingIcarus wrote:
Fri Apr 02, 2021 5:27 pm
zachillios wrote:
Fri Apr 02, 2021 4:53 pm
TemptingIcarus wrote:
Fri Apr 02, 2021 4:15 pm


It has something with modifying .pak files. Saves are encrypted to hell and back.

Update: I'm getting some new info on this, so sit tight. I'll pass it along as soon as I'm given the full deets.

Update # 2: - Here's some good information, if you can replicate it and throw it into a table, that would be pretty good!
Here's a pointer for the map edit if that helps. Warp to a new area through a save point and it will populate:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>45</ID>
      <Description>"Map Edit"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Map_Edit,KINGDOM HEARTS III.exe,40 00 0F 10 06 0F 11 00 0F 10 4E 10 0F 11 48 10) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1830496)
globalalloc(MapEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rsi+10]
mov [MapEdit],rax
pop rax
code:
  movups xmm1,[rsi+10]
  movups [rax+10],xmm1
  jmp return

Map_Edit+08:
  jmp newmem
  nop 3
return:
registersymbol(Map_Edit)

[DISABLE]

Map_Edit+08:
  db 0F 10 4E 10 0F 11 48 10

unregistersymbol(Map_Edit)
dealloc(newmem)
dealloc(MapEdit)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1830496

"KINGDOM HEARTS III.exe"+183046D: 44 0F B6 7D D7           -  movzx r15d,byte ptr [rbp-29]
"KINGDOM HEARTS III.exe"+1830472: B9 02 00 00 00           -  mov ecx,00000002
"KINGDOM HEARTS III.exe"+1830477: 8D 79 7E                 -  lea edi,[rcx+7E]
"KINGDOM HEARTS III.exe"+183047A: 8B D1                    -  mov edx,ecx
"KINGDOM HEARTS III.exe"+183047C: 45 84 FF                 -  test r15l,r15l
"KINGDOM HEARTS III.exe"+183047F: 0F 85 CA 00 00 00        -  jne "KINGDOM HEARTS III.exe"+183054F
"KINGDOM HEARTS III.exe"+1830485: 48 8D 05 FC 22 AD 07     -  lea rax,["KINGDOM HEARTS III.exe"+9302788]
"KINGDOM HEARTS III.exe"+183048C: 0F 1F 40 00              -  nop dword ptr [rax+00]
"KINGDOM HEARTS III.exe"+1830490: 0F 10 06                 -  movups xmm0,[rsi]
"KINGDOM HEARTS III.exe"+1830493: 0F 11 00                 -  movups [rax],xmm0
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+1830496: 0F 10 4E 10              -  movups xmm1,[rsi+10]
"KINGDOM HEARTS III.exe"+183049A: 0F 11 48 10              -  movups [rax+10],xmm1
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+183049E: 0F 10 46 20              -  movups xmm0,[rsi+20]
"KINGDOM HEARTS III.exe"+18304A2: 0F 11 40 20              -  movups [rax+20],xmm0
"KINGDOM HEARTS III.exe"+18304A6: 0F 10 4E 30              -  movups xmm1,[rsi+30]
"KINGDOM HEARTS III.exe"+18304AA: 0F 11 48 30              -  movups [rax+30],xmm1
"KINGDOM HEARTS III.exe"+18304AE: 0F 10 46 40              -  movups xmm0,[rsi+40]
"KINGDOM HEARTS III.exe"+18304B2: 0F 11 40 40              -  movups [rax+40],xmm0
"KINGDOM HEARTS III.exe"+18304B6: 0F 10 4E 50              -  movups xmm1,[rsi+50]
"KINGDOM HEARTS III.exe"+18304BA: 0F 11 48 50              -  movups [rax+50],xmm1
"KINGDOM HEARTS III.exe"+18304BE: 0F 10 46 60              -  movups xmm0,[rsi+60]
"KINGDOM HEARTS III.exe"+18304C2: 0F 11 40 60              -  movups [rax+60],xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Current Map"</Description>
          <LastState RealAddress="1DC8B5B41D0"/>
          <VariableType>String</VariableType>
          <Length>50</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>MapEdit</Address>
          <Offsets>
            <Offset>-90</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Alright. So how exactly does this work, I warped to a new map area. Am I looking for the string or will map results populate and I can just skip to the end screen?
Turn it on, warp, follow the instructions in the picture you provided and you'll get results.

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TemptingIcarus
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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by TemptingIcarus »

zachillios wrote:
Fri Apr 02, 2021 5:35 pm
TemptingIcarus wrote:
Fri Apr 02, 2021 5:27 pm
zachillios wrote:
Fri Apr 02, 2021 4:53 pm

Here's a pointer for the map edit if that helps. Warp to a new area through a save point and it will populate:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>45</ID>
      <Description>"Map Edit"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Map_Edit,KINGDOM HEARTS III.exe,40 00 0F 10 06 0F 11 00 0F 10 4E 10 0F 11 48 10) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1830496)
globalalloc(MapEdit,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rsi+10]
mov [MapEdit],rax
pop rax
code:
  movups xmm1,[rsi+10]
  movups [rax+10],xmm1
  jmp return

Map_Edit+08:
  jmp newmem
  nop 3
return:
registersymbol(Map_Edit)

[DISABLE]

Map_Edit+08:
  db 0F 10 4E 10 0F 11 48 10

unregistersymbol(Map_Edit)
dealloc(newmem)
dealloc(MapEdit)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1830496

"KINGDOM HEARTS III.exe"+183046D: 44 0F B6 7D D7           -  movzx r15d,byte ptr [rbp-29]
"KINGDOM HEARTS III.exe"+1830472: B9 02 00 00 00           -  mov ecx,00000002
"KINGDOM HEARTS III.exe"+1830477: 8D 79 7E                 -  lea edi,[rcx+7E]
"KINGDOM HEARTS III.exe"+183047A: 8B D1                    -  mov edx,ecx
"KINGDOM HEARTS III.exe"+183047C: 45 84 FF                 -  test r15l,r15l
"KINGDOM HEARTS III.exe"+183047F: 0F 85 CA 00 00 00        -  jne "KINGDOM HEARTS III.exe"+183054F
"KINGDOM HEARTS III.exe"+1830485: 48 8D 05 FC 22 AD 07     -  lea rax,["KINGDOM HEARTS III.exe"+9302788]
"KINGDOM HEARTS III.exe"+183048C: 0F 1F 40 00              -  nop dword ptr [rax+00]
"KINGDOM HEARTS III.exe"+1830490: 0F 10 06                 -  movups xmm0,[rsi]
"KINGDOM HEARTS III.exe"+1830493: 0F 11 00                 -  movups [rax],xmm0
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+1830496: 0F 10 4E 10              -  movups xmm1,[rsi+10]
"KINGDOM HEARTS III.exe"+183049A: 0F 11 48 10              -  movups [rax+10],xmm1
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+183049E: 0F 10 46 20              -  movups xmm0,[rsi+20]
"KINGDOM HEARTS III.exe"+18304A2: 0F 11 40 20              -  movups [rax+20],xmm0
"KINGDOM HEARTS III.exe"+18304A6: 0F 10 4E 30              -  movups xmm1,[rsi+30]
"KINGDOM HEARTS III.exe"+18304AA: 0F 11 48 30              -  movups [rax+30],xmm1
"KINGDOM HEARTS III.exe"+18304AE: 0F 10 46 40              -  movups xmm0,[rsi+40]
"KINGDOM HEARTS III.exe"+18304B2: 0F 11 40 40              -  movups [rax+40],xmm0
"KINGDOM HEARTS III.exe"+18304B6: 0F 10 4E 50              -  movups xmm1,[rsi+50]
"KINGDOM HEARTS III.exe"+18304BA: 0F 11 48 50              -  movups [rax+50],xmm1
"KINGDOM HEARTS III.exe"+18304BE: 0F 10 46 60              -  movups xmm0,[rsi+60]
"KINGDOM HEARTS III.exe"+18304C2: 0F 11 40 60              -  movups [rax+60],xmm0
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>46</ID>
          <Description>"Current Map"</Description>
          <LastState RealAddress="1DC8B5B41D0"/>
          <VariableType>String</VariableType>
          <Length>50</Length>
          <Unicode>0</Unicode>
          <CodePage>0</CodePage>
          <ZeroTerminate>1</ZeroTerminate>
          <Address>MapEdit</Address>
          <Offsets>
            <Offset>-90</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Alright. So how exactly does this work, I warped to a new map area. Am I looking for the string or will map results populate and I can just skip to the end screen?
Turn it on, warp, follow the instructions in the picture you provided and you'll get results.
Got it working. I just had to restart KH. Thanks so much for this. <3 GOAT!

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by stellarbull »

TemptingIcarus wrote:
Fri Apr 02, 2021 5:26 pm
stellarbull wrote:
Fri Apr 02, 2021 5:17 pm
Any chance we can get a cheat to change the difficulty setting midgame? Or accessing the premium menu?

Game is super boring in normal difficulty.
You can access the premium menu when you start a new game my guy.
Yeah but I don't wanna start over :/

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by ceso97 »

stellarbull wrote:
Fri Apr 02, 2021 5:17 pm
Any chance we can get a cheat to change the difficulty setting midgame? Or accessing the premium menu?

Game is super boring in normal difficulty.
Mmmmh for the premium menu:
1 Pause the game
2 press "N"

For the other one i don't know, sorry

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by zachillios »

So for you guys that want to edit your abilities:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>62</ID>
      <Description>"Ability Finder"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ABL_FND,KINGDOM HEARTS III.exe,0F B6 02 24 03 3C 03 0F 94 C0 EB 02 32 C0 88 45) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1928CC1)
globalalloc(ABLFND,8,"KINGDOM HEARTS III.exe"+1928CC1)
label(code)
label(return)

newmem:
push rax
lea rax,[rdx+0000]
mov [ABLFND],rax
pop rax
code:
  movzx eax,byte ptr [rdx]
  and al,03
  jmp return

ABL_FND:
  jmp newmem
return:
registersymbol(ABL_FND)

[DISABLE]

ABL_FND:
  db 0F B6 02 24 03

unregistersymbol(ABL_FND)
dealloc(newmem)
dealloc(ABLFND)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1928CC1

"KINGDOM HEARTS III.exe"+1928CA4: 8B 02                    -  mov eax,[rdx]
"KINGDOM HEARTS III.exe"+1928CA6: 25 00 03 00 00           -  and eax,00000300
"KINGDOM HEARTS III.exe"+1928CAB: 3D 00 03 00 00           -  cmp eax,00000300
"KINGDOM HEARTS III.exe"+1928CB0: 0F 94 C0                 -  sete al
"KINGDOM HEARTS III.exe"+1928CB3: EB 1A                    -  jmp "KINGDOM HEARTS III.exe"+1928CCF
"KINGDOM HEARTS III.exe"+1928CB5: 8B 02                    -  mov eax,[rdx]
"KINGDOM HEARTS III.exe"+1928CB7: 83 E0 30                 -  and eax,30
"KINGDOM HEARTS III.exe"+1928CBA: 3C 30                    -  cmp al,30
"KINGDOM HEARTS III.exe"+1928CBC: 0F 94 C0                 -  sete al
"KINGDOM HEARTS III.exe"+1928CBF: EB 0E                    -  jmp "KINGDOM HEARTS III.exe"+1928CCF
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+1928CC1: 0F B6 02                 -  movzx eax,byte ptr [rdx]
"KINGDOM HEARTS III.exe"+1928CC4: 24 03                    -  and al,03
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+1928CC6: 3C 03                    -  cmp al,03
"KINGDOM HEARTS III.exe"+1928CC8: 0F 94 C0                 -  sete al
"KINGDOM HEARTS III.exe"+1928CCB: EB 02                    -  jmp "KINGDOM HEARTS III.exe"+1928CCF
"KINGDOM HEARTS III.exe"+1928CCD: 32 C0                    -  xor al,al
"KINGDOM HEARTS III.exe"+1928CCF: 88 45 93                 -  mov [rbp-6D],al
"KINGDOM HEARTS III.exe"+1928CD2: 44 8B 45 67              -  mov r8d,[rbp+67]
"KINGDOM HEARTS III.exe"+1928CD6: 41 8B FE                 -  mov edi,r14d
"KINGDOM HEARTS III.exe"+1928CD9: 45 3B C6                 -  cmp r8d,r14d
"KINGDOM HEARTS III.exe"+1928CDC: 7D 2A                    -  jnl "KINGDOM HEARTS III.exe"+1928D08
"KINGDOM HEARTS III.exe"+1928CDE: 48 8B 16                 -  mov rdx,[rsi]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>63</ID>
          <Description>"Starting Point"</Description>
          <LastState Value="1099" RealAddress="2B6A3E4A010"/>
          <VariableType>4 Bytes</VariableType>
          <Address>ABLFND</Address>
          <Offsets>
            <Offset>-310</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Turn that on and go into your ability section and toggle one of them and it should point to your abilities. If you want to edit them, you need to change 44 04 to 4B 04. Note that if you do this for every one, you will get every ability in the game, including debug stuff and other character's abilities. To show you what I mean:

Image

The highlighted one would activate the ability located at that address, while the ability to the right of it is not active. I'm not going to make a script doing this for, so you'll need to do it manually.

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by stellarbull »

ceso97 wrote:
Fri Apr 02, 2021 6:38 pm
stellarbull wrote:
Fri Apr 02, 2021 5:17 pm
Any chance we can get a cheat to change the difficulty setting midgame? Or accessing the premium menu?

Game is super boring in normal difficulty.
Mmmmh for the premium menu:
1 Pause the game
2 press "N"

For the other one i don't know, sorry
This only works if you picked the premium menu options at the beginning. I went with the vanilla adventure option, I had no idea it would be so easy :/

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by ravenardo »

hey guys, when I copy the code to unlock everything and attempt to activate it, it doesn't work or activate. when I right click the script I see there is an error "error while scanning for AOB's Not all results found."
Any help?

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by zachillios »

ravenardo wrote:
Fri Apr 02, 2021 10:11 pm
hey guys, when I copy the code to unlock everything and attempt to activate it, it doesn't work or activate. when I right click the script I see there is an error "error while scanning for AOB's Not all results found."
Any help?
1 of 2 things, you're either running a trainer or some other table at the same time you're trying activate that script, or B: you're using the pirated version of the game.

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by ceso97 »

stellarbull wrote:
Fri Apr 02, 2021 10:10 pm
ceso97 wrote:
Fri Apr 02, 2021 6:38 pm
stellarbull wrote:
Fri Apr 02, 2021 5:17 pm
Any chance we can get a cheat to change the difficulty setting midgame? Or accessing the premium menu?

Game is super boring in normal difficulty.
Mmmmh for the premium menu:
1 Pause the game
2 press "N"

For the other one i don't know, sorry
This only works if you picked the premium menu options at the beginning. I went with the vanilla adventure option, I had no idea it would be so easy :/
Well sorry, if u have some time to waste, rush the new save with cheat and skip all cut... Maybe wait for a save editor and readd all your materials.
I know isn't a solution but it's something 🤷🏻‍♂️

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Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by zachillios »

So I got to the dreaded Pirates world, here's something for those pesky crabs:

This is for the Island count:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>104</ID>
      <Description>"Crabs"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Crabs_EW,KINGDOM HEARTS III.exe,8B 98 14 01 00 00 89) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+256C6AC)
globalalloc(CrabsEW,4)
label(code)
label(return)

newmem:
mov [CrabsEw],rax
code:
  mov ebx,[rax+00000114]
  jmp return

Crabs_EW:
  jmp newmem
  nop
return:
registersymbol(Crabs_EW)

[DISABLE]

Crabs_EW:
  db 8B 98 14 01 00 00

unregistersymbol(Crabs_EW)
dealloc(newmem)
dealloc(CrabsEW)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+256C6AC

"KINGDOM HEARTS III.exe"+256C688: 74 28                 -  je "KINGDOM HEARTS III.exe"+256C6B2
"KINGDOM HEARTS III.exe"+256C68A: E8 C1 E2 38 FF        -  call "KINGDOM HEARTS III.exe"+18FA950
"KINGDOM HEARTS III.exe"+256C68F: 48 85 C0              -  test rax,rax
"KINGDOM HEARTS III.exe"+256C692: 74 1E                 -  je "KINGDOM HEARTS III.exe"+256C6B2
"KINGDOM HEARTS III.exe"+256C694: 48 8B 80 88 00 00 00  -  mov rax,[rax+00000088]
"KINGDOM HEARTS III.exe"+256C69B: 48 85 C0              -  test rax,rax
"KINGDOM HEARTS III.exe"+256C69E: 74 12                 -  je "KINGDOM HEARTS III.exe"+256C6B2
"KINGDOM HEARTS III.exe"+256C6A0: 48 8B 80 D0 01 00 00  -  mov rax,[rax+000001D0]
"KINGDOM HEARTS III.exe"+256C6A7: 48 85 C0              -  test rax,rax
"KINGDOM HEARTS III.exe"+256C6AA: 74 06                 -  je "KINGDOM HEARTS III.exe"+256C6B2
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+256C6AC: 8B 98 14 01 00 00     -  mov ebx,[rax+00000114]
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+256C6B2: 89 1E                 -  mov [rsi],ebx
"KINGDOM HEARTS III.exe"+256C6B4: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"KINGDOM HEARTS III.exe"+256C6B9: 48 8B 74 24 38        -  mov rsi,[rsp+38]
"KINGDOM HEARTS III.exe"+256C6BE: 48 83 C4 20           -  add rsp,20
"KINGDOM HEARTS III.exe"+256C6C2: 5F                    -  pop rdi
"KINGDOM HEARTS III.exe"+256C6C3: C3                    -  ret 
"KINGDOM HEARTS III.exe"+256C6C4: CC                    -  int 3 
"KINGDOM HEARTS III.exe"+256C6C5: CC                    -  int 3 
"KINGDOM HEARTS III.exe"+256C6C6: CC                    -  int 3 
"KINGDOM HEARTS III.exe"+256C6C7: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>105</ID>
          <Description>"No description"</Description>
          <LastState Value="72" RealAddress="22B8B461834"/>
          <VariableType>2 Bytes</VariableType>
          <Address>CrabsEW</Address>
          <Offsets>
            <Offset>114</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Then is for your ship total:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>109</ID>
      <Description>"Crabs Total"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : KINGDOM HEARTS III.exe
  Version: 
  Date   : 2021-04-02
  Author : Zach

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Crab_PT,KINGDOM HEARTS III.exe,8B 81 1C 9E 00 00) // should be unique
alloc(newmem,$1000,"KINGDOM HEARTS III.exe"+1ADA945)
globalalloc(CrabPT,4)
label(code)
label(return)

newmem:
push rax
lea rax,[rcx+00009E1C]
mov [CrabPT],rax
pop rax
code:
  mov eax,[rcx+00009E1C]
  jmp return

Crab_PT:
  jmp newmem
  nop
return:
registersymbol(Crab_PT)

[DISABLE]

CrabPT:
  db 8B 81 1C 9E 00 00

unregistersymbol(Crab_PT)
dealloc(newmem)
dealloc(CrabPT)
{
// ORIGINAL CODE - INJECTION POINT: "KINGDOM HEARTS III.exe"+1ADA945

"KINGDOM HEARTS III.exe"+1ADA923: 45 33 ED                 -  xor r13d,r13d
"KINGDOM HEARTS III.exe"+1ADA926: 41 83 FD 09              -  cmp r13d,09
"KINGDOM HEARTS III.exe"+1ADA92A: 0F 94 C0                 -  sete al
"KINGDOM HEARTS III.exe"+1ADA92D: 88 45 40                 -  mov [rbp+40],al
"KINGDOM HEARTS III.exe"+1ADA930: 48 8B 4B 70              -  mov rcx,[rbx+70]
"KINGDOM HEARTS III.exe"+1ADA934: 48 85 C9                 -  test rcx,rcx
"KINGDOM HEARTS III.exe"+1ADA937: 74 07                    -  je "KINGDOM HEARTS III.exe"+1ADA940
"KINGDOM HEARTS III.exe"+1ADA939: 48 8B 89 40 01 00 00     -  mov rcx,[rcx+00000140]
"KINGDOM HEARTS III.exe"+1ADA940: 48 85 C9                 -  test rcx,rcx
"KINGDOM HEARTS III.exe"+1ADA943: 74 20                    -  je "KINGDOM HEARTS III.exe"+1ADA965
// ---------- INJECTING HERE ----------
"KINGDOM HEARTS III.exe"+1ADA945: 8B 81 1C 9E 00 00        -  mov eax,[rcx+00009E1C]
// ---------- DONE INJECTING  ----------
"KINGDOM HEARTS III.exe"+1ADA94B: 85 C0                    -  test eax,eax
"KINGDOM HEARTS III.exe"+1ADA94D: 79 09                    -  jns "KINGDOM HEARTS III.exe"+1ADA958
"KINGDOM HEARTS III.exe"+1ADA94F: C7 45 58 00 00 00 00     -  mov [rbp+58],00000000
"KINGDOM HEARTS III.exe"+1ADA956: EB 0D                    -  jmp "KINGDOM HEARTS III.exe"+1ADA965
"KINGDOM HEARTS III.exe"+1ADA958: BF 0F 27 00 00           -  mov edi,0000270F
"KINGDOM HEARTS III.exe"+1ADA95D: 3B C7                    -  cmp eax,edi
"KINGDOM HEARTS III.exe"+1ADA95F: 0F 4C F8                 -  cmovl edi,eax
"KINGDOM HEARTS III.exe"+1ADA962: 89 7D 58                 -  mov [rbp+58],edi
"KINGDOM HEARTS III.exe"+1ADA965: 49 8D 8E 60 04 00 00     -  lea rcx,[r14+00000460]
"KINGDOM HEARTS III.exe"+1ADA96C: 48 8B 01                 -  mov rax,[rcx]
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>108</ID>
          <Description>"No description"</Description>
          <LastState Value="2000" RealAddress="22B999F9E1C"/>
          <VariableType>4 Bytes</VariableType>
          <Address>CrabPT</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

thejetage
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Apr 03, 2021 2:54 am
Reputation: 0

Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by thejetage »

zachillios wrote:
Wed Mar 31, 2021 1:44 am
Here's something quick for three, this was really fun to use on PS4. This lets you edit your shortcuts to practically whatever you want. I've added most of the IDs, there's more, I just got lazy:

To use it, activate it then select your shortcuts and it will populate. This is all I'll probably due for now, three's a lot harder to work with than the earlier games.
Works great, just got to endgame and got oathkeeper and oblivion, any way to add dark/light form and double form to shortcuts as well?

User avatar
ashuraman
Expert Cheater
Expert Cheater
Posts: 199
Joined: Wed Jun 28, 2017 7:21 pm
Reputation: 33

Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by ashuraman »

ravenardo wrote:
Fri Apr 02, 2021 10:11 pm
hey guys, when I copy the code to unlock everything and attempt to activate it, it doesn't work or activate. when I right click the script I see there is an error "error while scanning for AOB's Not all results found."
Any help?
If you're using the pirated version, FLING has just released his trainer for it and it does include options to unlock A LOT of stuff

zachillios
Table Makers
Table Makers
Posts: 673
Joined: Fri Mar 03, 2017 9:05 am
Reputation: 379

Re: [Request] - Kingdom Hearts 3 + ReMinD DLC

Post by zachillios »

thejetage wrote:
Sat Apr 03, 2021 2:56 am
zachillios wrote:
Wed Mar 31, 2021 1:44 am
Here's something quick for three, this was really fun to use on PS4. This lets you edit your shortcuts to practically whatever you want. I've added most of the IDs, there's more, I just got lazy:

To use it, activate it then select your shortcuts and it will populate. This is all I'll probably due for now, three's a lot harder to work with than the earlier games.
Works great, just got to endgame and got oathkeeper and oblivion, any way to add dark/light form and double form to shortcuts as well?
Here's the completed list:

Code: Select all

2:Payback Strike
3:Counter Slash
4:Counter Impact
5:Counter Kick
6:Counter Blast
7:Rising Hook
8:Risk Raid
9:Backlash
10:Teleport Slash
11:Diving Strike
12:Final Blow
13:Raid
14:Nano Counter
15:Counter Blade
16:Wrathful Fist
17:Wrathful Flurry
18:Flame Torrent
19:Flame Barrage
20:Lightning
21:Sneeze
22:Unison Fire
23:Unison Blizzard
24:Unison Thunder
25:Fusion Spin
26:Fusion Rocket
27:Attack
29:Fire
30:Fira
31:Firaga
32:Firaza
33:Blizzard
34:Blizzara
35:Blizzaga
36:Blizzaza
37:Thunder
38:Thundara
39:Thundaga
40:Thundaza
41:Water
42:Watera
43:Waterga
44:Waterza
45:Aero
46:Aerora
47:Aeroga
48:Aeroza
49:Cure
50:Cura
51:Curaga
53:Sea-Fire
54:Sea-Blizzard
55:Sea-Thunder
56:Sea-Aero
58:Potion
59:Hi-Potion
60:Mega-Potion
61:Ether
62:Hi-Ether
63:Mega-Ether
64:Elixir
65:Megaelixir
66:Refocuser
67:Hi-Refocuser
68:Panacea
70:Meow Wow Ballon
71:8-Bit Blast
72:King's Flare
73:Plasma Encounter
74:Sea Spectacle
75:Finish
76:Save
77:Talk
78:Open
79:Examine
80:Shop
81:Help
82:Board
83:Take the Helm
84:Ride
85:Eject
86:Mag Assemble
87:Get On
88:Ride
89:Cover Shot
90:Cover Side
91:Perform
92:Splash
93:Reach Out
94:Board
95:Raging Cannons
96:Wind Chaser
97:Tidal Wave
98:Tailwind
99:Swing
100:Boinnng!
102:Send Postcard
103:Choose Vitality
104:Choose Wisdom
105:Choose Balance
106:Choose the Warrior
107:Choose the Mystic
108:Choose the Guardian
109:Return to the Light
110:Fira
111:Firaga
112:Firaza
113:Blizzara
114:Blizzaga
115:Blizzaza
116:Thundara
117:Thundaga
118:Thundaza
119:Watera
120:Waterga
121:Waterza
122:Aerora
123:Aeroga
124:Aeroza
125:Curaza
126:Dark Firaga
128:Double Arrrowguns
129:Hyper Hammer
130:Twin Yo-Yos
131:Magic Launcher
132:Drill Punch
133:Blizzard Blades
134:Nano Arms
135:Ultimate Form
136:Mirage Staff
137:Counter Shield
138:Agile Claws
139:Rage Form
140:Highwind
141:Storm Flag
142:Hunny Blasters
143:Hunny Launcher
144:Blizzard Claws
145:Frying Pam
146:Boom Hammer
147:Clock Drill
148:Second Form
149:Second Form S
150:Second Form M
151:Second Form P
152:Second Form E
153:Spell Weaver
155:Finish
156:Finish
157:Finish
158:Finish
159:Finish
160:Finish
161:Finish
162:Finish
163:Finish
164:Finish
165:Finish
166:Finish
167:Finish
168:Finish
169:Double Duel
170:Thunder
171:Stun Impact
172:Sonic Blade
173:Ars Arcanum
174:Ancient Light
175:Rave
176:Blast
177:Bash
178:Finish
179:Riskcharge
180:Union X
186:Mountain Chaser
187:Pirate Ship
188:Mad Tea Cups
189:Blaster Blaze
190:Magic Carousel
191:Splash Run
192:Finish
193:Trinity Guard
194:Trinity Sled
195:Goofy Bombardier
199:Scream Strike
200:Never Fear
202:Heroic Swing
203:Mighty Avalanche
204:Rocket Ruckus
205:Tangled Twist
206:Tree Whip
207:Donald Meteor
208:Flare Force
209:Interceptor Wing
210:Subzero Impact
211:Last Ray
212:Trinity
213:Sora
214:Finish
215:Light Burst
216:Dark Burst
217:Dual Smasher
218:Dual Counter
219:Starcracker
220:Reversal
221:Light Form
222:Dark Form
223:Double Form OKP
224:Double Form OBV
225:Finish
226:Finish
227:Dual Shot
228:Seven Wishes
229:Dispel
230:Showdown
231:Dual Shot
232:Sora
233:Help
234:Help
235:Help
236:Help
237:Faith Volley
238:Icy Slider
239:Thinking of You
240:True End
241:Connecting Hearts
242:One Heart
243:Blitz
244:Usual Adventure
245:Easy Adventure
246:Challenging Adventure
247:Draw Card

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