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Re: Your Chronicle

Posted: Sun May 09, 2021 10:10 pm
by tarjmov
Geo, when I tried your script, I got this:
Error:[string "local syntaxcheck,memrec=...
..."]:5: attempt to index a nil value (global 'BASE')

Re: Your Chronicle

Posted: Tue May 11, 2021 11:03 pm
by ApeDemon66
tarjmov wrote:
Sun May 09, 2021 10:10 pm
Try waiting for the setup section to finish before using anything.

Also, on that note, an update for the game came out and I needed to adjust the setup script. So here's an update:
Your Chronicle.zip
Password: geo
Compressed with 7-Zip-zstd
(7.78 KiB) Downloaded 366 times

Re: Your Chronicle

Posted: Wed May 12, 2021 12:00 am
by tarjmov
Thanks for your hard work. The error message has changed a little:
Error:[string "local syntaxcheck,memrec=...
..."]:4: attempt to index a nil value (global 'ResourceKind')

Re: Your Chronicle

Posted: Wed May 12, 2021 11:25 pm
by ApeDemon66
tarjmov wrote:
Wed May 12, 2021 12:00 am
So the setup script should create that global variable. Not sure what's wrong. Make sure you're using Cheat Engine 7.2 and that the setup script has finished. That's all I can think of.

Re: Your Chronicle

Posted: Thu May 13, 2021 1:51 am
by tarjmov
Version is 7.2. Setup did not complete, instead it said <<Lua error in the script at line 2:{string "local syntaxcheck,memrec=... ...]:19: bad argument #1 to 'for iterator' (table expected, got nil)>> when right-clicked the unchecked setup box, and I could not check the setup box to continue setup.

Re: Your Chronicle

Posted: Thu May 20, 2021 12:05 pm
by Bartholemeow
Geo wrote:
Fri Apr 16, 2021 6:51 am
Commode wrote:
Thu Apr 15, 2021 8:06 pm
Where is the adress section
You click the check boxes on the far left column of each item in the address list to show items underneath and, if it's a script, to activate the script's code. My table is setup so the first item in the address list, when activated, will run the specific functions to activate cheat engine mono capabilities and then it'll automatically run the scripts in the Setup section underneath that. Doing this and, if need be, following this usage pattern, you should see an Address header/section in the table and you can "put the pieces together" so to speak and figure it out on your own.
Somehow my game decides to kill itself when activating the mono features of the table you listed. Might be an issue with the game being updated, but listing it here anyways :) Happens with both the old and new tables you posted.
Problem signature:
Problem Event Name: APPCRASH
Application Name: YourChronicle.exe
Application Version: 2019.3.9.59200
Application Timestamp: 5e8bfdba
Fault Module Name: mono-2.0-bdwgc.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 5e66b4bb
Exception Code: 40000015
Exception Offset: 000000000033864a
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1043
Additional Information 1: 2e27
Additional Information 2: 2e27e8d7516cafef5f4bf87a491e1b37
Additional Information 3: d820
Additional Information 4: d8209f430fc5ca2c3903cc6566261552

Re: Your Chronicle

Posted: Thu May 20, 2021 4:06 pm
by ApeDemon66
Bartholemeow wrote:
Thu May 20, 2021 12:05 pm
Somehow my game decides to kill itself when activating the mono features of the table you listed. Might be an issue with the game being updated, but listing it here anyways :) Happens with both the old and new tables you posted.
Yup. Due to the design on my table, it tries to compile a method in an interface which fails and ends up crashing the game. Just added an exclusion to the interface so it should work with this table:
Your Chronicle.zip
Password: geo
Compressed with 7-Zip-zstd
(7.79 KiB) Downloaded 240 times

Re: Your Chronicle

Posted: Thu May 20, 2021 10:22 pm
by tarjmov
Error:[string "local syntaxcheck,memrec=...
..."]:4: attempt to index a nil value (global 'ResourceKind')
This error repeats with new script. Bartholemeow, would be interested to hear how you made it work also, and how you got the setup script to run. I know very little about this.

Re: Your Chronicle

Posted: Fri May 21, 2021 4:34 am
by ApeDemon66
tarjmov wrote:
Thu May 20, 2021 10:22 pm
Based on all the error messages you've gotten from the setup section and other scripts, only thing I can think of is the lua functions, in the table's startup lua script, did not run and is causing the code in the setup script to not run properly, shutting off Cheat Engine's mono features, preventing it from enumerating the rest of the assemblies, and not creating the global variables.

Not sure if you have the Cheat Engine setting to prevent it from executing or what not, but that's all I can think of. Unless maybe your Cheat Engine installation is broken in some way.

Re: Your Chronicle

Posted: Sat May 22, 2021 8:56 pm
by tarjmov
Hmm; not sure about which settings to change. Do the default settings work, or is something different necessary. Also, how would you repair an installation?

Re: Your Chronicle

Posted: Mon May 31, 2021 12:57 am
by Zadkielsan
I've fucked up my bronze chest numbers and I don't know how to fix this, is there a simple way ?

Image

Re: Your Chronicle

Posted: Tue Jun 08, 2021 2:19 am
by KoronTosh
After the new patch that came out, my game just kills itself whenever it starts creating the fields. I've tried reinstalling both cheat engine and the zip file

Re: Your Chronicle

Posted: Thu Jun 10, 2021 2:59 pm
by HomerKong
Zadkielsan wrote:
Mon May 31, 2021 12:57 am
I've fucked up my bronze chest numbers and I don't know how to fix this, is there a simple way ?

Image
How did you find the bronze chest variable? I tried scan with all value types without success.

Re: Your Chronicle

Posted: Fri Jun 11, 2021 2:37 pm
by what9000
Just trying to get some rubies, cannot find a value for any type that changes with in-game ruby change.

I tried the latest table, but like KoronTosh above, the game just crashes out after it loads and I click any of the squares.

I'm pretty new to CE stuff, would appreciate some help from the veterans!

Re: Your Chronicle

Posted: Sun Jun 27, 2021 11:26 am
by TheCoolestDuck
When I run the last cheat table, the game crash when the Create Global Classes/Fields/Methods script is being enabled and it have this lua error message:
Lua error in the script at line 2:[string "local syntaxcheck,memrec=... ..."]:19: bad argument #1 to iterator' (table expected, got nil)>>