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Re: [Request] Siralim Ultimate

Posted: Wed Sep 01, 2021 5:56 am
by shapka85
Ok, so ALL the values are in doubles..

Still have no idea how to make a table out of this.

Re: [Request] Siralim Ultimate

Posted: Wed Sep 01, 2021 11:43 am
by nightmareLVX
i can find some stuff but the perk points i cant get going at all i find them but its just a visual when you set your number and try to add more points it goes back to 0 when you click a perk

Re: [Request] Siralim Ultimate

Posted: Wed Sep 01, 2021 12:10 pm
by shapka85
I remember looking for unknown value and then adding the amount I'd get for quests.
It was always 2-3 values (1 true one, and 1-2 visual).

Re: [Request] Siralim Ultimate

Posted: Wed Sep 01, 2021 2:05 pm
by nightmareLVX
na id much rather unlock it my self all i really want is perk points lol everything else i can just grind for

Re: [Request] Siralim Ultimate

Posted: Thu Sep 09, 2021 5:52 pm
by hisvileness
anyone got a working table for this one?

Re: [Request] Siralim Ultimate

Posted: Wed Sep 15, 2021 5:31 am
by shapka85
Good question!

Re: [Request] Siralim Ultimate

Posted: Tue Nov 23, 2021 11:14 pm
by hisvileness
this game comes out of early access later this week if anyone is so inspired to make a new table.

Re: [Request] Siralim Ultimate

Posted: Sun Dec 05, 2021 12:57 pm
by Datapel54
nightmareLVX wrote:
Wed Sep 01, 2021 11:43 am
i can find some stuff but the perk points i cant get going at all i find them but its just a visual when you set your number and try to add more points it goes back to 0 when you click a perk
same here, game just came out, appreciate if someone make a table.

Re: [Request] Siralim Ultimate

Posted: Mon Dec 06, 2021 7:15 pm
by FakeCake
This game would be amazing with a cheat engine table so that we could really theorycraft it

Re: [Request] Siralim Ultimate

Posted: Wed Dec 08, 2021 12:01 am
by Datapel54
i just want a table for the perk and exp pls.

Re: [Request] Siralim Ultimate

Posted: Thu Dec 09, 2021 1:38 pm
by keyboardman12
some of Mochan's cheat table still working with latest version (like emblems cheat but incomplete). but resources, perks, God Favor and Creatures XP are not working with latest version.

Re: [Request] Siralim Ultimate

Posted: Tue Dec 21, 2021 2:19 pm
by Chrisfearless
1.03 on Steam. How can a 122KB .EXE obfuscate its values so well?

Re: [Request] Siralim Ultimate

Posted: Wed Dec 22, 2021 1:16 am
by Dodging12
Anyone have his google doc? It has been deleted now for some reason.

Re: [Request] Siralim Ultimate

Posted: Wed Apr 05, 2023 6:53 am
by Mochan
ciph wrote:
Thu Apr 08, 2021 2:13 pm
Ah...I just found out you can't scan value by loading file, pointer/address is changed after loading :(. Hopefully we can find rare material address by browsing nearby memory from known material address.

How about knowledge %, is it possible to find its address? It will save tons of grinding time to S knowledge..
It actually is, Knowledge is computed a straight Double Value, it ranks up when you hit the next rank and goes back to zero. So what you see is what you get; the ranks are stored separately. Just put in a large number (19100 XP will put you at S Rank) once you find the value (you can easily find by fighting the monsters with the Divination Candle), then do normal search with the increased value. I was able to edit this to save on Grinding. You can find nearby knowledge numbers for other monsters by looking up the Memory Region, but it's not in order as well (similar to inventory items; I think what you encountered first is listed first) so the easiest way is to just use the Divination Candle to change the Knowledge values quickly for easy searching.


I still don't know how to create scan scripts to automate this, sadly. Rare Material Address isn't consistent; your material is listed in your inventory in the order you got them, and there are thousands of materials and items in inventory so can't make an orderly file with address calculation. Siralim 3 was like this as well; in Siralim 3 we edited the Save File directly and you could add items to the inventory if you knew the keyword.

Re: [Request] Siralim Ultimate

Posted: Wed Apr 05, 2023 6:56 am
by Mochan
Chrisfearless wrote:
Tue Dec 21, 2021 2:19 pm
1.03 on Steam. How can a 122KB .EXE obfuscate its values so well?
The values aren't obfuscated, they're simple to find, but the way they are listed in the memory is different so simple techniques like using "Recalculate New Address" doesn't work for inventory items. It works for Resources and the stuff like that which are listed in a specific order.

I've also managed to find Summon Mana for beasts. I've even managed to Summon Pandemonium King and Queen to my menagerie.

If someone who actually knew how to scan using AOB Scan scripts were to look at this it wouldn't be hard to make a table, but I dunno how to do that. :D