[Request] Siralim Ultimate

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challer
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[Request] Siralim Ultimate

Post by challer »

Anyone have the scoop on this game? It's out now on Steam. I've tried finding resource values but they jump around and eventually crash if you try to set too many of them.

challer
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Re: [Request] Siralim Ultimate

Post by challer »

Options Required would probably include: 1. Infinite Health, 2. Item Editor, 3. Resource Editor, 4. Currency Editor, 5. Experience Editor.

nightmareLVX
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Re: [Request] Siralim Ultimate

Post by nightmareLVX »

ive tryed as well and couldnt get anything to work this one is gunna be a hard 1 to

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vfor5
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Re: [Request] Siralim Ultimate

Post by vfor5 »

resources are doubles,
cant find stats and exp, even using all*.

nightmareLVX
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Re: [Request] Siralim Ultimate

Post by nightmareLVX »

id be fine with just resources it would cut the grind down by half

treos
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Re: [Request] Siralim Ultimate

Post by treos »

:/ i just checked and the dev changed the save file encryption. it's no longer base64 like siralim 3. i dunno what they used for this game.

nightmareLVX
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Re: [Request] Siralim Ultimate

Post by nightmareLVX »

that has been changed since it first went in to beta way befor it released on steam

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Dickincorp
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Re: [Request] Siralim Ultimate

Post by Dickincorp »

*Unmodified* code.
For the first 3 god's rep codes, It looks like the number is a total not what it displays after the first bar fills up,
*Edit* I've added the perk points now too, (it's a total as well, NOT what it shows in game)

I have no clue how to change this, sure i can find it but.. :P (x64 CE and game)
If someone could be so kind as to adjust / help me out with this.
Attachments
SiralimUltimate.CT
(9.81 KiB) Downloaded 154 times

Gavinhawk
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Re: [Request] Siralim Ultimate

Post by Gavinhawk »

Does not seem to work for me. I appreciate the effort though. Can you explain the process you used?

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Dickincorp
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Re: [Request] Siralim Ultimate

Post by Dickincorp »

I should have been more clear sorry :P this is *unmodified* code. Im really not good at editing the code to do what i want lol
the stuff i posted is for the ones that can put this table together. it's a starting point for them with the Arrays they can use.


Gavinhawk
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Re: [Request] Siralim Ultimate

Post by Gavinhawk »

Dickincorp wrote:
Sun Mar 14, 2021 5:34 pm
I should have been more clear sorry :P this is *unmodified* code. Im really not good at editing the code to do what i want lol
the stuff i posted is for the ones that can put this table together. it's a starting point for them with the Arrays they can use.

Gotcha! Thanks for responding.

jbradley4809
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Re: [Request] Siralim Ultimate

Post by jbradley4809 »

First time here; trying to use CE. I can do basics, even was able to find the resources to adjust them. Perk was eluding me, I opened you CT file and I tried to actvate perks and nothing happened. I'm sure I need to learn something, what part in this video will help me? or other videos? What's the name of like the next step in the process? I feel dumb because I dont know the terminology around any of this lol.

Mochan
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Re: [Request] Siralim Ultimate

Post by Mochan »

Resources are easy.

Remember everything in this game is in Doubles, because developer has gaming into the trillions in mind. You can easily do normal searches for resources, mats and favor using normal scan with doubles as your data type. Can get billions of all the resources within the first five minutes of play.

Favor is a total -- first rank is 500 Next rank needs 550, more so actually it'll display as 1,050. Rank 3 is 600, so that's 1,650, etc. If you are searching for the value after the initial rank, use the "Unknown Initial Value" and "increased value" searches or do the math to get the exact value. (ex. if you're at Tier 3 and have 25 favor that's actually 500+550+600+25 = 1675.

Perk Points are of course the same total is determined by what perks you've already taken.

Creating pointers is beyond me though so don't expect me to cough out any tables.

Anyone know how too decrypt the savegame? That's more important. Mana and Legendary mats are what matter in this game. Asshat developer change from Base64.

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Re: [Request] Siralim Ultimate

Post by Mochan »

What I would like to request from a table:

* Bestiary -> Max mana % on selected entry
* Items -> Max materials qty. on selected entry
* Currency -> Gain 1,000,000 of each currency

If I ever figure out how to make use of the scripts maybe I'll make it myself lol.

PunkCupcake
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Re: [Request] Siralim Ultimate

Post by PunkCupcake »

I've got no clue if this will work for anyone else.
I'm currently learning how to do pointer scans properly and thought I might as well put this on here.

It's just pointers for the 5 basic resources.

Game version 0.8.10

Small Edit: Also found Perk points (me thinks?)
Any kind of feedback whether it works or not would be nice haha

SiralimUltimate-0.8.10.ct
(126.87 KiB) Downloaded 205 times

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