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REQ:HUNIE POP 2:DOUBLE DATE

Posted: Mon Feb 08, 2021 2:14 pm
by danielyee
hi there..hi everyone
can anyone create this game table


-Freeze and Give Hunie and friends 99999
-Max Nutrition & Drinks
==Dating==
-Instant Success(Dating)/Orgasm(Bonus Round) with Max Scores
-Unlimited Moves and Sentiment
-Max Passion
--=Bonus Round Only=-
-Slow Orgasm
-Remove Bra
thanks sir
OS: Windows 7 (SP1)+
Processor: 1.2 GHz
Memory: 4 GB RAM
Graphics: DirectX® 10 Compatible Graphics Card
DirectX: Version 10
Storage: 4 GB available space

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Mon Feb 08, 2021 7:42 pm
by zufield
The number of moves remaining is stored as a 4 byte value, and I suspect most of the other values are too.

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Mon Feb 08, 2021 8:45 pm
by Impala
I made this for myself, not going to cheat too much in the game, but

this lets you talk and give items before a date and not lose stamina

hate talking to a girl and losing stamina and this fixes it

works during date too, can leave on or turn off during date

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1</ID>
      <Description>"Infinite Pre Date Stamina"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
aobscanregion(stam,PuzzleStatusGirl:set_stamina+16,PuzzleStatusGirl:set_stamina+41,41 FF D3 89 47 5C)
//PuzzleStatusGirl:set_stamina+2b - 89 47 5C              - mov [rdi+5C],eax
//aobscan(stam,41 FF D3 89 47 5C) // should be unique
alloc(newmem,$1000,stam)

label(code)
label(return)

newmem:

code:
  call r11
  mov [rdi+5C],r8d
  jmp return

stam:
  jmp newmem
  nop
return:
registersymbol(stam)

[DISABLE]

stam:
  db 41 FF D3 89 47 5C

unregistersymbol(stam)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: PuzzleStatusGirl:set_stamina+28

PuzzleStatusGirl:set_stamina: 55                             - push rbp
PuzzleStatusGirl:set_stamina+1: 48 8B EC                       - mov rbp,rsp
PuzzleStatusGirl:set_stamina+4: 48 83 EC 30                    - sub rsp,30
PuzzleStatusGirl:set_stamina+8: 48 89 7D F8                    - mov [rbp-08],rdi
PuzzleStatusGirl:set_stamina+c: 48 8B F9                       - mov rdi,rcx
PuzzleStatusGirl:set_stamina+f: 48 89 55 F0                    - mov [rbp-10],rdx
PuzzleStatusGirl:set_stamina+13: 48 8B CA                       - mov rcx,rdx
PuzzleStatusGirl:set_stamina+16: 33 D2                          - xor edx,edx
PuzzleStatusGirl:set_stamina+18: 41 B8 06 00 00 00              - mov r8d,00000006
PuzzleStatusGirl:set_stamina+1e: 49 BB 80 99 B6 D6 8C 02 00 00  - mov r11,UnityEngine:Mathf:Clamp
// ---------- INJECTING HERE ----------
PuzzleStatusGirl:set_stamina+28: 41 FF D3                       - call r11
// ---------- DONE INJECTING  ----------
PuzzleStatusGirl:set_stamina+2b: 89 47 5C                       - mov [rdi+5C],eax
PuzzleStatusGirl:set_stamina+2e: 48 B8 90 7E 9D 8B 8C 02 00 00  - mov rax,0000028C8B9D7E90
PuzzleStatusGirl:set_stamina+38: 48 8B 00                       - mov rax,[rax]
PuzzleStatusGirl:set_stamina+3b: 48 8B C8                       - mov rcx,rax
PuzzleStatusGirl:set_stamina+3e: 83 39 00                       - cmp dword ptr [rcx],00
PuzzleStatusGirl:set_stamina+41: 48 8B 40 60                    - mov rax,[rax+60]
PuzzleStatusGirl:set_stamina+45: 48 8B C8                       - mov rcx,rax
PuzzleStatusGirl:set_stamina+48: 83 39 00                       - cmp dword ptr [rcx],00
PuzzleStatusGirl:set_stamina+4b: 0F B6 80 90 01 00 00           - movzx eax,byte ptr [rax+00000190]
PuzzleStatusGirl:set_stamina+52: 85 C0                          - test eax,eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Mon Feb 08, 2021 8:53 pm
by Impala
Highlight an item in the store, and it will show you the amount of seeds you have in the category

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Highlight Seed Count"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
aobscanregion(highlightcount,UiAppStoreSlot:OnTooltipPreShow+296,UiAppStoreSlot:OnTooltipPreShow+2c1,48 63 00 48 8B 4E 30)
//UiAppStoreSlot:OnTooltipPreShow+2a7 - 48 63 00              - movsxd  rax,dword ptr [rax]
//aobscan(highlightcount,48 63 00 48 8B 4E 30) // should be unique
alloc(newmem,$1000,highlightcount)

label(code)
label(return)
label(highlightAddy)

newmem:

code:
  movsxd  rax,dword ptr [rax]
  mov [highlightAddy],rax
  mov rcx,[rsi+30]
  jmp return
  highlightAddy:

highlightcount:
  jmp newmem
  nop 2
return:
registersymbol(highlightcount)
registersymbol(highlightAddy)
[DISABLE]
highlightcount:
  db 48 63 00 48 8B 4E 30

unregistersymbol(highlightAddy)
unregistersymbol(highlightcount)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: UiAppStoreSlot:OnTooltipPreShow+2a7

UiAppStoreSlot:OnTooltipPreShow+279: 48 8D 64 24 00                 - lea rsp,[rsp+00]
UiAppStoreSlot:OnTooltipPreShow+27e: 49 BB 60 47 85 C0 8D 02 00 00  - mov r11,GamePersistence:get_playerFile
UiAppStoreSlot:OnTooltipPreShow+288: 41 FF D3                       - call r11
UiAppStoreSlot:OnTooltipPreShow+28b: 48 63 4E 50                    - movsxd  rcx,dword ptr [rsi+50]
UiAppStoreSlot:OnTooltipPreShow+28f: 83 38 00                       - cmp dword ptr [rax],00
UiAppStoreSlot:OnTooltipPreShow+292: 48 8B 40 20                    - mov rax,[rax+20]
UiAppStoreSlot:OnTooltipPreShow+296: 48 63 C9                       - movsxd  rcx,ecx
UiAppStoreSlot:OnTooltipPreShow+299: 39 48 18                       - cmp [rax+18],ecx
UiAppStoreSlot:OnTooltipPreShow+29c: 0F 86 A0 03 00 00              - jbe UiAppStoreSlot:OnTooltipPreShow+642
UiAppStoreSlot:OnTooltipPreShow+2a2: 48 8D 44 88 20                 - lea rax,[rax+rcx*4+20]
// ---------- INJECTING HERE ----------
UiAppStoreSlot:OnTooltipPreShow+2a7: 48 63 00                       - movsxd  rax,dword ptr [rax]
// ---------- DONE INJECTING  ----------
UiAppStoreSlot:OnTooltipPreShow+2aa: 48 8B 4E 30                    - mov rcx,[rsi+30]
UiAppStoreSlot:OnTooltipPreShow+2ae: 48 63 49 24                    - movsxd  rcx,dword ptr [rcx+24]
UiAppStoreSlot:OnTooltipPreShow+2b2: 3B C1                          - cmp eax,ecx
UiAppStoreSlot:OnTooltipPreShow+2b4: 0F 8D A7 00 00 00              - jnl UiAppStoreSlot:OnTooltipPreShow+361
UiAppStoreSlot:OnTooltipPreShow+2ba: 48 8B 46 20                    - mov rax,[rsi+20]
UiAppStoreSlot:OnTooltipPreShow+2be: 48 8B C8                       - mov rcx,rax
UiAppStoreSlot:OnTooltipPreShow+2c1: 83 39 00                       - cmp dword ptr [rcx],00
UiAppStoreSlot:OnTooltipPreShow+2c4: 48 8B 40 38                    - mov rax,[rax+38]
UiAppStoreSlot:OnTooltipPreShow+2c8: 48 8B 80 80 00 00 00           - mov rax,[rax+00000080]
UiAppStoreSlot:OnTooltipPreShow+2cf: 48 8B C8                       - mov rcx,rax
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>3</ID>
          <Description>"Seed Count"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>highlightAddy</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Mon Feb 08, 2021 9:45 pm
by SKNLunatique
Damn those Broken Heart tokens, I would like something to get them to not spawn at all.

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Tue Feb 09, 2021 1:43 am
by Cake-san
Here's a simple table...

Options:

- No Broken Heart Token
- Some pointers

Update 1
Image

Update 2
- Added a few scripts & pointers :sleep:
Enjoy 8-)

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Fri Feb 12, 2021 4:06 am
by danielyee
hi sir and every body...happy chinese new year..2021
sir the game been updated ver 1.01 ..any help here

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Fri Feb 12, 2021 8:22 am
by Cake-san
danielyee wrote:
Fri Feb 12, 2021 4:06 am
sir the game been updated ver 1.01 ..any help here
What help did you want ?
The table update itself :roll:

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Fri Feb 12, 2021 9:19 am
by danielyee
oh thanks sir..i was ..meaning will the table works if the game been updated their version

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Fri Feb 12, 2021 4:01 pm
by GreenHouse
danielyee wrote:
Fri Feb 12, 2021 9:19 am
oh thanks sir..i was ..meaning will the table works if the game been updated their version
Then you should stop doing that. If something doesn't work, people will say something about it. You've made me recheck my tables multiple times because of these dumb messages. Making me lose my time when they work perfectly.

Re: REQ:HUNIE POP 2:DOUBLE DATE

Posted: Fri Feb 12, 2021 4:17 pm
by danielyee
so sorry sir,,i apologies ..thanks for the table sir