UPDATE! [REQUEST] Tales of Graces f (rpcs3)

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jayb7575
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UPDATE! [REQUEST] Tales of Graces f (rpcs3)

Post by jayb7575 »

Game Name: Tales of Graces f
Game Engine: RPCS3 (PS3)
Game Version: 1
Options Required: Cheat Table with:
  • WALK THROUGH WALLLS
  • ITEM STATS

    THIS ONE IS A HARD CODE TO HACK.

    HELP PLEASE!

    READ MY POST.


    Thanks
Last edited by jayb7575 on Sun Apr 04, 2021 12:14 pm, edited 11 times in total.

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Re: Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

fixed.
Last edited by jayb7575 on Sun Mar 07, 2021 12:29 pm, edited 2 times in total.

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Re: [REQ] Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

FIXED REQUEST.

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Re: [REQUEST] Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

OK? fixed other things and found a better image share site to fix the image problem.
Is the way my request is wrong?

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Re: [REQUEST] Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

1
Last edited by jayb7575 on Sun Mar 07, 2021 12:30 pm, edited 1 time in total.

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Re: [REQUEST] Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

2

jayb7575
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Re: [REQUEST] Tales of Graces f (rpcs3) Game time/Battle time

Post by jayb7575 »

3

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fearless123456
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Re: [REQUEST] Tales of Graces f (rpcs3) Battle time

Post by fearless123456 »

Time played addresses:
30091D5E8
3008F8014

Battle timer always 1 second:
find the following array of bytes (it is probably in the address 1001E8E39)
0F 38 F0 8C 18 84 00 00 00 48 FF C1 45
add it to your list and change it to the following:
B9 3B 00 00 00 90 90 90 90 48 FF C1 45

You can also try this script:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Battle Timer1"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : rpcs3.exe
  Version: 
  Date   : 2021-03-12
  Author : 009

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(battletimer,0F 38 F0 8C 18 84 00 00 00 48 FF C1 45) // should be unique
registersymbol(battletimer)

battletimer:
db B9 3B 00 00 00 90 90 90 90 48 FF C1 45

battletimer:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
battletimer:
db 0F 38 F0 8C 18 84 00 00 00 48 FF C1 45

unregistersymbol(battletimer)


{
// ORIGINAL CODE - INJECTION POINT: 1001E8E39

1001E8E07: E8 5A F5 07 00                                - call 100268366
1001E8E0C: 48 83 C4 28                                   - add rsp,28
1001E8E10: C3                                            - ret 
1001E8E11: 66 66 66 66 66 66 2E 0F 1F 84 00 00 00 00 00  - nop word ptr cs:[rax+rax+00000000]
1001E8E20: 48 83 EC 28                                   - sub rsp,28
1001E8E24: 83 7D 14 00                                   - cmp dword ptr [rbp+14],00
1001E8E28: 75 6E                                         - jne 1001E8E98
1001E8E2A: 48 8B 45 70                                   - mov rax,[rbp+70]
1001E8E2E: 44 0F 38 F0 74 18 40                          - movbe r14d,[rax+rbx+40]
1001E8E35: 4C 89 75 18                                   - mov [rbp+18],r14
// ---------- INJECTING HERE ----------
1001E8E39: 0F 38 F0 8C 18 84 00 00 00                    - movbe ecx,[rax+rbx+00000084]
// ---------- DONE INJECTING  ----------
1001E8E42: 48 FF C1                                      - inc rcx
1001E8E45: 45 85 F6                                      - test r14d,r14d
1001E8E48: 0F 98 85 3C 04 00 00                          - sets byte ptr [rbp+0000043C]
1001E8E4F: 0F 9F 85 3D 04 00 00                          - setg byte ptr [rbp+0000043D]
1001E8E56: 0F 94 85 3E 04 00 00                          - sete byte ptr [rbp+0000043E]
1001E8E5D: 8A 95 78 04 00 00                             - mov dl,[rbp+00000478]
1001E8E63: 88 95 3F 04 00 00                             - mov [rbp+0000043F],dl
1001E8E69: 48 89 4D 60                                   - mov [rbp+60],rcx
1001E8E6D: 0F B7 55 68                                   - movzx edx,word ptr [rbp+68]
1001E8E71: 66 0F 38 F1 94 18 8C 07 00 00                 - movbe [rax+rbx+0000078C],edx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>



jayb7575
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Re: [REQUEST] Tales of Graces f (rpcs3) Battle time

Post by jayb7575 »

fearless123456 wrote:
Fri Mar 12, 2021 2:07 am
Time played addresses:
30091D5E8
3008F8014

Battle timer always 1 second:
find the following array of bytes (it is probably in the address 1001E8E39)
0F 38 F0 8C 18 84 00 00 00 48 FF C1 45
add it to your list and change it to the following:
B9 3B 00 00 00 90 90 90 90 48 FF C1 45

You can also try this script:
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>41</ID>
      <Description>"Battle Timer1"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : rpcs3.exe
  Version: 
  Date   : 2021-03-12
  Author : 009

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscan(battletimer,0F 38 F0 8C 18 84 00 00 00 48 FF C1 45) // should be unique
registersymbol(battletimer)

battletimer:
db B9 3B 00 00 00 90 90 90 90 48 FF C1 45

battletimer:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
battletimer:
db 0F 38 F0 8C 18 84 00 00 00 48 FF C1 45

unregistersymbol(battletimer)


{
// ORIGINAL CODE - INJECTION POINT: 1001E8E39

1001E8E07: E8 5A F5 07 00                                - call 100268366
1001E8E0C: 48 83 C4 28                                   - add rsp,28
1001E8E10: C3                                            - ret 
1001E8E11: 66 66 66 66 66 66 2E 0F 1F 84 00 00 00 00 00  - nop word ptr cs:[rax+rax+00000000]
1001E8E20: 48 83 EC 28                                   - sub rsp,28
1001E8E24: 83 7D 14 00                                   - cmp dword ptr [rbp+14],00
1001E8E28: 75 6E                                         - jne 1001E8E98
1001E8E2A: 48 8B 45 70                                   - mov rax,[rbp+70]
1001E8E2E: 44 0F 38 F0 74 18 40                          - movbe r14d,[rax+rbx+40]
1001E8E35: 4C 89 75 18                                   - mov [rbp+18],r14
// ---------- INJECTING HERE ----------
1001E8E39: 0F 38 F0 8C 18 84 00 00 00                    - movbe ecx,[rax+rbx+00000084]
// ---------- DONE INJECTING  ----------
1001E8E42: 48 FF C1                                      - inc rcx
1001E8E45: 45 85 F6                                      - test r14d,r14d
1001E8E48: 0F 98 85 3C 04 00 00                          - sets byte ptr [rbp+0000043C]
1001E8E4F: 0F 9F 85 3D 04 00 00                          - setg byte ptr [rbp+0000043D]
1001E8E56: 0F 94 85 3E 04 00 00                          - sete byte ptr [rbp+0000043E]
1001E8E5D: 8A 95 78 04 00 00                             - mov dl,[rbp+00000478]
1001E8E63: 88 95 3F 04 00 00                             - mov [rbp+0000043F],dl
1001E8E69: 48 89 4D 60                                   - mov [rbp+60],rcx
1001E8E6D: 0F B7 55 68                                   - movzx edx,word ptr [rbp+68]
1001E8E71: 66 0F 38 F1 94 18 8C 07 00 00                 - movbe [rax+rbx+0000078C],edx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


Cool thanks but I found another way to hack it but
your hack can be another option for people to try. :D
What I found makes the battle time count super slow so
your boss battle might end up being 00:00:05 (5 MS)

BATTLE TIMER COUNTS SUPER SLOW

Code: Select all

{ Game   : rpcs3.exe
  Version: 
  Date   : 2021-03-14
  Author : jason

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscan(BTCS,0F 38 F0 8C 18 84 00 00 00 48 8B) // should be unique
alloc(newmem,$1000,BTCS)


BTCS+5:
  db 83
return:
registersymbol(BTCS)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
BTCS+5:
  db 0F 38 F0 8C 18 84 00 00 00

unregistersymbol(BTCS)
dealloc(newmem)
I have hacked the crap out of this game, lol. I am glad you wanted to help on this.
Are you good at walk through wall codes because that is what I'm working on now.
I just want to see what happens if I go somewhere before I'M suppose to.
I found the Coordinates addresses for movement in Lhant and went north but I know the
addresses for movement will change in different places so that's why I need walk through
walls. I have tried all types (and big edian types) and increase, decrease, changed and
unchanged but found nothing that leads me to a clipping code.
I have even tried ultimap 1 and 2 but still nothing.
I hope you or someone can help.
I will post a pic of my table I've done so far.

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Re: [REQUEST] Tales of Graces f (rpcs3) WALK THROUGH WALLLS

Post by jayb7575 »

HERE IS MY TABLE SO FAR. I AM STILL WORKING ON (CHARACTERS START: RICHARD)

Image
Image
Image
Image
Image
Image
Image
Image


MOD CHARACTERS CC SCRIPT (MUST BE ON).

jayb7575
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Re: Re: [REQUEST] Tales of Graces f (rpcs3) WALK THROUGH WALLLS

Post by jayb7575 »

ADDED
Image

Image

Image

jayb7575
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Re: UPDATE! [REQUEST] Tales of Graces f (rpcs3) WALK THROUGH WALLLS

Post by jayb7575 »

SHARD EFFECTS
--------------------------------------------------------------------------------------
0:NONE
1:ATTACK (P ATK)
2:DEFENSE (P DEF)
3:MIND (C ATK)
4:RESIST (C DEF)
5:AIM (ACC)
6:EVADE (EVA)
7:VITALITY (MAX HP)
8:SPEED (MOV SPD)
9:GAIN (DEFEAT ENEMY=HP REC)
10:ASORB (STRIKE ENEMY=HP REC)
11:BLESSING (RECOVERY ARTES EFFECT)
12:TENSION (CRITICAL HIT=HP REC)
13:HOLY (AUTO HP REC)
14:RESCUE (NEAR DEATH=CHANCE OF HP REC)
15:POISON (ENEMY WEAK TO=DAM)
16:PARALYZE (ENEMY WEAK TO=DAM)
17:FREEZE (ENEMY WEAK TO=DAM)
18:BURN (ENEMY WEAK TO=DAM)
19:PETRIFY (ENEMY WEAK TO=DAM)
20:SLOW (ENEMY WEAK TO=DAM)
24:REVENGE (GUARD=CHANCE OF CC UP)
25:REFRESH (EVA=CHANCE OF CC UP)
26:REFILL (DEFEAT ENEMY=CC)
27:RISE (MIN CC)
28:EXCEED (MAX CC)
29:REINFORCE (CC REC RATE UP)
30:WARRIOR (P ATK & DEF)
31:SORCERER (C ATK & DEF)
32:ASSASSIN (ACC & EVA)
33:VALIANT (P ATK & C ATK)
34:PALADIN (C DEF & EVA)
35:HUNTER (P DEF & ACC)
36:X POISON (EFFECT DOWN)
37:X PARALYSIS (EFFECT DOWN)
38:X FREEZE (EFFECT DOWN)
39:X BURN (EFFECT DOWN)
40:X PETRIFY (EFFECT DOWN)
41:X SLOW (EFFECT DOWN)
42:X ARTESEAL (EFFECT DOWN)
43:X CURSE (EFFECT DOWN)
44:X WEAK (EFFECT DOWN)
45:RANGER (ENEMY WEAK TO BIRD=DAM)
46:EXTERMINATOR (ENEMY WEAK TO INSECT=DAM)
47:PIRATE (ENEMY WEAK TO AQUATIC=DAM)
48:SAURIAN (ENEMY WEAK TO REPTILE=DAM)
49:GARDENER (ENEMY WEAK TO PLANT=DAM)
50:WILDING (ENEMY WEAK TO BEAST=DAM)
51:ERASER (ENEMY WEAK TO AMORPHOUS=DAM)
52:SLAYER (ENEMY WEAK TO DRAGON=DAM)
53:KILLER (ENEMY WEAK TO HUMAN=DAM)
54:NECROMANCER (ENEMY WEAK TO SPIRIT=DAM)
55:CRUSHER (ENEMY WEAK TO INORGANIC=DAM)
56:EXORCIST (ENEMY WEAK TO FIEND=DAM)
57:MECHANIC (ENEMY WEAK TO MACHINE=DAM)
58:SAINT (ENEMY WEAK TO NOVA=DAM)
59:X BIRD (BIRD RES)
60:X INSECT (INSECT RES)
61:X AQUATIC (AQUATIC RES)
62:X REPTILE (REPTILE RES)
63:X PLANT (PLANT RES)
64:X BEAST (BEAST RES)
65:X AMORPHOUS (AMORPHOUS RES)
66:X DRAGON (DRAGON RES)
67:X HUMAN (HUMAN RES)
68:X SPIRIT (SPIRIT RES)
69:X INORGANIC (INORGANIC RES)
70:X FIEND (FIEND RES)
71:X MACHINE (MACHINE RES)
72:X NOVA (NOVA RES)
73:ACCEL CHARGE (ACCEL GAUGE SPEED UP)
74:ACCEL EXTEND (ACCEL MODE EFFECT TIME UP)
75:ACCEL HEAL (HP REC=ACCEL GAUGE CHARGES)
76:ACCEL ELETH (ACCEL MODE ON=ELETH GAUGE CHARGES)

77:RESTORE (POSTY ATK IDLE TIME CC REC)
78:1 MIN HEAL (HP REC AFTER 1 MIN)
79:1 MIN REFILL (FULL CC REC AFTER 1 MIN)
80:1 MIN CURE (PHYSICAL AILMENTS CURED AFTER 1 MIN)
81:1 MIN RISE (CC+2 AFTER 1 MIN)
82:1 MIN FLASH (4 SECS INVULNERABILITY AFTETR 1 MIN)
83:1 MIN LIFE (REVIVES FROM KO AFTER 1 MIN)
84:EB HEAL (ELETH BURST=HP REC)
85:EB CHARGE (ELETH BURST=CC)
86:EB CURE (ELETH BURST=PHYSCAL AILMENTS CURED)
87:EB LIFE (ELETH BURST=REVIVES FROM KO)
88:EB MOVE (ELETH BURST=MOV SPD)
89:EB ASSAULT (ELETH BURST=P ATK)
90:EB BURST (ELETH BURST=C ATK)
91:CR POISON (VS POISONED CRITICAL)
92:CR PARALYSIS (VS PARALYSIS CRITICAL)
93:CR FREEZE (VS FREEZE CRITICAL
94:CR BURN (VS BURN CRITICAL)
95:CR PETRIFY (VS PETRIFY CRITICAL)
96:CR SLOW (VS SLOW CRITICAL)
97:CR ATK (VS P ATK DOWNED CRITICAL)
98:CR MIND (VS C ATK DOWNED CRITICAL)
99:CR AIM (VS ACC DOWNED CRITICAL)
100:CR DEF (VS P DEF DOWNED CRITICAL)
101:CR RSEIST (VS C DEF DOWNED CRITICAL)
102:CR EVA (VS EVA DOWNED CRITICAL)
103:CR VITALITY (VS MAX HP ENEMYS CRITICAL)
104:CR CAST (VS MAX HP ENEMYS CRITICAL)
105:LV HEAL (LEVEL UP=FULL HP REC)
106:LV MASTER (LEVEL UP=SP x1.5)
107:LV TEMPER ((LEVEL UP=WEAPON TEMPER RATE x5)
108:HURT STRIKE (NEAR DEATH= DAMAGE DEALT)
109:HURT SHILD (NEAR DEATH=DAMAGE DOWN)
110:HURT SMASH (NEAR DEATH=CRITICAL RATE)

TO BE CONTINUED.

HOT BLOODED HACKER

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Re: UPDATE! [REQUEST] Tales of Graces f (rpcs3)

Post by jayb7575 »

While messing with shard exp I found the weapons stats but I need to find the items stats,
I tried to search for the mastery tonic G's 3000 SP but couldn't find it.
Tried all value types and different things but nothing,
I also want to try to find the stat items so instead of giving you 3 atk I could make it give
you 20 atk.

Can anyone help?

The battle system sucks in the tales games so this is the last tales game I will be playing, 2/10
The best battle system I really liked was in Grandia Xtreme, 9/10

Why the hell did they put so many shard effects is the game, you can only have 2 per weapon armor.
I have test the other thing yet but if you can add effects it would only by two.
It would have been allot better if could keep on dualizing shards untill you could have all effects.

I will keep on hacking it and play it until I beat it though. :)

jayb7575
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Re: UPDATE! [REQUEST] Tales of Graces f (rpcs3)

Post by jayb7575 »

Just got back home and I will start back working on my table again.

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Re: UPDATE! [REQUEST] Tales of Graces f (rpcs3)

Post by jayb7575 »

Tales of Graces f color puzzle answers
I think my way is easier then any other color puzzle answers out there.

mega.nz/file/KxoS1I7D#4uedfC96mAlnJGp13s4uphfNZmaE2ib1leKuHPaDgAc

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