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Re: Humankind

Posted: Thu Aug 19, 2021 10:57 am
by notpikachu
Here's a cheat table for executing the in-game cheat codes via a hijack function. Tested on v1.0.01.0034 (may or may not work for others).
Not my type of game but I do find joy playing this occasionally :lol:.

-Reveal Map
-Give All Resource
-God Mode - Not sure if this is god mode or god resource or both?
-Met Everyone
In-action
Image

Best regards,
notpikachu

Re: Humankind

Posted: Thu Aug 19, 2021 7:03 pm
by Fenix
Thank you Mr. Pikachu, you may not be by favorite pokemon but you're my fave CT maker <3

Bless ya for the Reveal Map thing, now I can actually look for good map seeds.

Re: Humankind

Posted: Thu Aug 19, 2021 7:15 pm
by VonConler12
thank-you Mr. Pikachu

Re: Humankind

Posted: Sat Aug 21, 2021 12:09 am
by t_newel
There is a trainer. But in case anyone just looking for base values.
-upon scanning and finding Multi addresses I usually change them all after confirming they all affect the same thing.


The influence/gold as stated earlier is *1000 as well. so 100 gold is 100000
(I have not yet encountered any decimals or floats in my game)
So you can also edit production the same way from the city screen.


As far as I can tell "Units" in this game are made up of a "MAIN" unit and then will have subunits.
Each subunit has it's own values, which is why you'll get 10-20 addresses when you search

In the Neolithic era Hunting parties have a couple things you can mess with.

Food is a 4byte Int *1000. so 10 food is 10000.

Movement is also a 4byte, but it it not reflective. Each movement point it considered 250. so a starting unit will have 1000 for 4 movement points.

EACH subunit in the hunting party has it's own movement points, this is only used to merge and split from the main unit however.
The main unit has it's own Movement points which allow up to all the sub units to continue to move.

You will simple just have to find the 10+ addresses and lock/unlock to figure out which movement is for the subunits and the main. For example if you lock the subunits at 1000 they will be able to merge and split off from the main unit and move infinitely as well

Locking the main units movement will allow the whole stack to infinitely move, but the sub units won't be able to split unless you locked theirs already.

Re: Humankind

Posted: Wed Aug 25, 2021 10:26 pm
by nscovil88
+1

Re: Humankind

Posted: Thu Aug 26, 2021 12:09 am
by Elwyn
Please can someone make a cheat engine table that dont add + 1 zeptillion gold and influence

Re: Humankind

Posted: Sun Sep 05, 2021 6:20 am
by wismajaya
I just want to scan influence and money, has someone know how to get the adreess? I try but the 2nd scan all the adress gone

Re: Humankind

Posted: Fri Sep 24, 2021 5:11 pm
by Mrt19
Any Working tables yet?

Re: Humankind

Posted: Fri Sep 24, 2021 5:15 pm
by STN
Mrt19 wrote:
Fri Sep 24, 2021 5:11 pm
Any Working tables yet?
Scroll up to notpikachu post

Re: Humankind

Posted: Mon Sep 27, 2021 3:55 pm
by jorel43
any way to change the amount of resources given? 100 across the board is way to OP.

Re: Humankind

Posted: Fri Nov 11, 2022 5:30 pm
by KenyaWest
Hi! The "Together we rule" DLC already shipped to the game, and the latest found cheat tables stopped working. Any progress on creating a new table?

Re: Humankind

Posted: Wed Apr 26, 2023 4:55 pm
by KenyaWest
Hi! The "Vauban" update already shipped to the game, and the latest found cheat tables stopped working. Any progress on creating a new table?

Re: Humankind

Posted: Wed Apr 26, 2023 9:02 pm
by Illindur
Can confirm, after the new update table doesnt work anymore. :(