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Timberborn

Posted: Sat Dec 19, 2020 7:50 pm
by Mati8
Game Name: Timberborn
Game Engine: Unity
Game Version: 7047-40a3932 Beta
Options Required: Add materials, Food, Water, Science Points
Game/Steam Website:

4 byte search crashes the game.

Re: Timberborn

Posted: Sun Dec 20, 2020 12:06 pm
by Mati8
json save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves

Look for:
:!: Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s). :!:
:!: Requires at least 1 of the item to work :!:

Spoiler

Code: Select all

"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
:arrow:

Code: Select all

	"Good": {
                "Id": "Log"
              },
              "Amount": xxx (max 180, otherwise the game crash)
:arrow:

Code: Select all

	"Good": {
                  "Id": "Berries"
                },
                "Amount": xxx (max 180, otherwise the game crash)
              }

:!: "TemplateName": "Waterpump",

Code: Select all

	"Good": {
                  "Id": "Water" 
                },
                "Amount": xxx (max 180, otherwise the game crash)
:!: "TemplateName": "SmallWaterTank",

Code: Select all

	      {
                "Good": {
                  "Id": "Water"
                },
                "Amount": 30 (max 30, otherwise the game crash)
              }

:!: Science Points

Code: Select all

		"ScienceService": {
		"SciencePoints": 0 (set 9999, game is stable)

Re: Timberborn

Posted: Fri Jan 22, 2021 10:19 pm
by kingsen
+1 for a script

Re: Timberborn

Posted: Sun Jan 24, 2021 9:00 am
by Takiyao
+1 for script please

Re: Timberborn

Posted: Sun Feb 14, 2021 3:59 pm
by Takiyao
Mati8 wrote:
Sun Dec 20, 2020 12:06 pm
json save files are editable. Go to c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves

Look for:
:!: Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s). :!:
:!: Requires at least 1 of the item to work :!:

Code: Select all

"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
:arrow:

Code: Select all

	"Good": {
                "Id": "Log"
              },
              "Amount": xxx (max 180, otherwise the game crash)
:arrow:

Code: Select all

	"Good": {
                  "Id": "Berries"
                },
                "Amount": xxx (max 180, otherwise the game crash)
              }

:!: "TemplateName": "Waterpump",

Code: Select all

	"Good": {
                  "Id": "Water" 
                },
                "Amount": xxx (max 180, otherwise the game crash)
:!: "TemplateName": "SmallWaterTank",

Code: Select all

	      {
                "Good": {
                  "Id": "Water"
                },
                "Amount": 30 (max 30, otherwise the game crash)
              }

:!: Science Points

Code: Select all

		"ScienceService": {
		"SciencePoints": 0 (set 9999, game is stable)
i'm newbie, please teach me

Re: Timberborn

Posted: Sat Sep 18, 2021 5:18 pm
by D1g1Byt3
Yeah still needs script. Something for resources, as well as Time of day/Seasons etc.

Re: Timberborn

Posted: Thu Oct 14, 2021 2:16 pm
by silly
Alt + Shift + y goes into Dev Mode so no any cheat tables are needed. :)

Re: Timberborn

Posted: Thu Oct 14, 2021 2:18 pm
by silly
English keybord Alt + Shift + z

Re: Timberborn

Posted: Tue Aug 29, 2023 7:49 pm
by gonewrong
+1 for a table.. dev mode kinda only has add science

Re: Timberborn

Posted: Tue Aug 29, 2023 10:46 pm
by ValenH
I made a stockpile editor (for now), ctrl-R to refresh.
Find the Stockpile you want by its name/type plus the totalamount it currently has, edit the totalamount and the amount simultaneously (both edits needed for visual updates).