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Timberborn
Posted: Sat Dec 19, 2020 7:50 pm
by Mati8
Game Name: Timberborn
Game Engine: Unity
Game Version: 7047-40a3932 Beta
Options Required: Add materials, Food, Water, Science Points
Game/Steam Website:
4 byte search crashes the game.
Re: Timberborn
Posted: Sun Dec 20, 2020 12:06 pm
by Mati8
json save files are editable. Go to
c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves
Look for:
Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s).
Requires at least 1 of the item to work
Code: Select all
"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
Code: Select all
"Good": {
"Id": "Log"
},
"Amount": xxx (max 180, otherwise the game crash)
Code: Select all
"Good": {
"Id": "Berries"
},
"Amount": xxx (max 180, otherwise the game crash)
}
"TemplateName": "Waterpump",
Code: Select all
"Good": {
"Id": "Water"
},
"Amount": xxx (max 180, otherwise the game crash)
"TemplateName": "SmallWaterTank",
Code: Select all
{
"Good": {
"Id": "Water"
},
"Amount": 30 (max 30, otherwise the game crash)
}
Science Points
Code: Select all
"ScienceService": {
"SciencePoints": 0 (set 9999, game is stable)
Re: Timberborn
Posted: Fri Jan 22, 2021 10:19 pm
by kingsen
+1 for a script
Re: Timberborn
Posted: Sun Jan 24, 2021 9:00 am
by Takiyao
+1 for script please
Re: Timberborn
Posted: Sun Feb 14, 2021 3:59 pm
by Takiyao
Mati8 wrote: ↑Sun Dec 20, 2020 12:06 pm
json save files are editable. Go to
c:\Users\yourusername\AppData\LocalLow\Mechanistry\Timberborn\Saves
Look for:
Firstly, you have to build Log Pile(s), Warehouse(s), Waterpump(s), SmallWaterTank(s).
Requires at least 1 of the item to work
Code: Select all
"TemplateName": "LogPile",
"TemplateName": "SmallWarehouse",
"TemplateName": "LargeWarehouse",
"TemplateName": "Waterpump",
"TemplateName": "SmallWaterTank",
Code: Select all
"Good": {
"Id": "Log"
},
"Amount": xxx (max 180, otherwise the game crash)
Code: Select all
"Good": {
"Id": "Berries"
},
"Amount": xxx (max 180, otherwise the game crash)
}
"TemplateName": "Waterpump",
Code: Select all
"Good": {
"Id": "Water"
},
"Amount": xxx (max 180, otherwise the game crash)
"TemplateName": "SmallWaterTank",
Code: Select all
{
"Good": {
"Id": "Water"
},
"Amount": 30 (max 30, otherwise the game crash)
}
Science Points
Code: Select all
"ScienceService": {
"SciencePoints": 0 (set 9999, game is stable)
i'm newbie, please teach me
Re: Timberborn
Posted: Sat Sep 18, 2021 5:18 pm
by D1g1Byt3
Yeah still needs script. Something for resources, as well as Time of day/Seasons etc.
Re: Timberborn
Posted: Thu Oct 14, 2021 2:16 pm
by silly
Alt + Shift + y goes into Dev Mode so no any cheat tables are needed.
Re: Timberborn
Posted: Thu Oct 14, 2021 2:18 pm
by silly
English keybord Alt + Shift + z
Re: Timberborn
Posted: Tue Aug 29, 2023 7:49 pm
by gonewrong
+1 for a table.. dev mode kinda only has add science
Re: Timberborn
Posted: Tue Aug 29, 2023 10:46 pm
by ValenH
I made a stockpile editor (for now), ctrl-R to refresh.
Find the Stockpile you want by its name/type plus the totalamount
it currently has, edit the totalamount
and the amount
simultaneously (both edits needed for visual updates).