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[REQUEST] airborne kingdom

Posted: Thu Dec 17, 2020 10:18 pm
by BabyGroot
Game Name: Airborne Kingdom
Game Engine: UNITY engine [thanks for krmit already told]
Game Version: Initial Release
Options Required: whatever is found.
Epic Games Website: [Link]
Other Info: CODEX version has been released.

Re: [REQUEST] airborne kingdom

Posted: Fri Dec 18, 2020 8:40 am
by lemaun
+1

Re: [REQUEST] airborne kingdom

Posted: Fri Dec 18, 2020 1:13 pm
by Seelze
+1 faster resarch

Re: [REQUEST] airborne kingdom

Posted: Fri Dec 18, 2020 5:10 pm
by krmit
It's on UNITY engine, not an UE4.
And yes, +1 for the table)

Re: [REQUEST] airborne kingdom

Posted: Fri Dec 18, 2020 7:14 pm
by danyee
+1 Unlimited Resources & Faster Research

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 12:45 am
by BabyGroot
i found unlimited Oasis

Code: Select all

 
{ Game   : AirborneKingdom.exe
  Version: 
  Date   : 2020-12-18
  Author : reskyAW

  This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000188],(float)999
  //movss [rsi+00000188],xmm5
  jmp return

Oasis:
  jmp code
  nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
  db F3 0F 11 AE 88 01 00 00

unregistersymbol(Oasis)
dealloc(newmem)

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 6:14 am
by danyee
danyee wrote:
Fri Dec 18, 2020 7:14 pm
+1 Unlimited Resources & Faster Research
Cheat.happens already have the trainer if anyone's interested.

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 7:09 am
by MaCcoyGamer
Game gets boring real quick if you use unlimited resources. Spent more than an hour just flying around looking for the Wonder Building locations when you could just disable the clouds.

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 2:12 pm
by TheGodUncle
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
i found unlimited Oasis
How do you run this code? I tried copying and pasting it to the white box at the bottom but that didn't work so I tried using the cheat table lua script found under the table menu but that didn't work either.

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 2:33 pm
by irnuu
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am

i found unlimited Oasis

Code: Select all

 
{ Game   : AirborneKingdom.exe
  Version: 
  Date   : 2020-12-18
  Author : reskyAW

  This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [rsi+00000188],(float)999
  //movss [rsi+00000188],xmm5
  jmp return

Oasis:
  jmp code
  nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
  db F3 0F 11 AE 88 01 00 00

unregistersymbol(Oasis)
dealloc(newmem)
[/quote]


I get this error when I try executing the script;
Error in script : [string "{ Game   : AirborneKingdom.exe
..."]:1: unexpected symbol near '{'

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 3:43 pm
by BabyGroot
TheGodUncle wrote:
Sat Dec 19, 2020 2:12 pm
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
i found unlimited Oasis
How do you run this code? I tried copying and pasting it to the white box at the bottom but that didn't work so I tried using the cheat table lua script found under the table menu but that didn't work either.
copy code >> open cheat engine >> CTRL+A >> Paste code >> File >> Assingn to current cheat table. active the box

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 3:48 pm
by BabyGroot
irnuu wrote:
Sat Dec 19, 2020 2:33 pm
ReskyAW wrote:
Sat Dec 19, 2020 12:45 am
I get this error when I try executing the script;
Error in script : [string "{ Game : AirborneKingdom.exe
..."]:1: unexpected symbol near '{'
try this script
activate mono feature first.

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Tangier.Economy:ResourceMine:SetResourcesLeftValue+54) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rsi+00000188],(float)9999

originalcode:
//movss [rsi+00000188],xmm5

exit:
jmp returnhere

Tangier.Economy:ResourceMine:SetResourcesLeftValue+54:
jmp newmem
nop 3
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Tangier.Economy:ResourceMine:SetResourcesLeftValue+54:
db F3 0F 11 AE 88 01 00 00
//Alt:

Re: [REQUEST] airborne kingdom

Posted: Sat Dec 19, 2020 5:15 pm
by TheGodUncle
ReskyAW wrote:
Sat Dec 19, 2020 3:43 pm
copy code >> open cheat engine >> CTRL+A >> Paste code >> File >> Assingn to current cheat table. active the box
It works now, thanks.

Re: [REQUEST] airborne kingdom

Posted: Sun Dec 20, 2020 4:19 pm
by serahah
editable values are stored as float. for food water and coal the changes are seen immediately. for wood, adobe, glass ... you must change the value in game one time after editing.

Re: [REQUEST] airborne kingdom

Posted: Sun Dec 20, 2020 5:21 pm
by BabyGroot
unlimited Oasis
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(Oasis,F3 0F 11 AE 88 01 00 00 48 8B 75) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+00000188],(float)999
//movss [rsi+00000188],xmm5
jmp return

Oasis:
jmp newmem
nop 3
return:
registersymbol(Oasis)

[DISABLE]

Oasis:
db F3 0F 11 AE 88 01 00 00

unregistersymbol(Resources)
dealloc(newmem)

{
minim Resource Inventory
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(ResourceInventory,F3 0F 11 6E 74 48 8B 46 38 48 8B C8 48) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+74],(float)5
//movss [rsi+74],xmm5
jmp return

ResourceInventory:
jmp newmem
return:
registersymbol(ResourceInventory)

[DISABLE]

ResourceInventory:
db F3 0F 11 6E 74

unregistersymbol(ResourceInventory)
dealloc(newmem)

{
minim Lift
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-18
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(Lift,F3 0F 11 AE A4 00 00 00 48 8D) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+000000A4],(float)1
//movss [rsi+000000A4],xmm5
jmp return

Lift:
jmp newmem
nop 3
return:
registersymbol(Lift)

[DISABLE]

Lift:
db F3 0F 11 AE A4 00 00 00

unregistersymbol(Lift)
dealloc(newmem)

{
Instant Reseach
Spoiler
{ Game : AirborneKingdom.exe
Version:
Date : 2020-12-19
Author : resky

This script does blah blah blah
}

[ENABLE]

aobscan(InstantReseach,F3 0F 10 8E 8C 00 00 00 F3 0F 5A C9 F2 0F 5A E9) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [rsi+0000008C],(float)999
//movss xmm1,[rsi+0000008C]
jmp return

InstantReseach:
jmp newmem
nop 3
return:
registersymbol(InstantReseach)

[DISABLE]

InstantReseach:
db F3 0F 10 8E 8C 00 00 00

unregistersymbol(InstantReseach)
dealloc(newmem)

{